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Guild Monkee

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Everything posted by Guild Monkee

  1. I large amount of discussions happened around the venue and, given all of the variables, TTN did come out on top for this year. Most people in the UK should be able to get a cheap train to London or I think we'll be getting a hire car and splitting the cost between us which may work out cheaper. ---------- Post added at 12:35 PM ---------- Previous post was at 12:33 PM ---------- Emphasis has been put on the actual tournament arrangements so far, shenanigans haven't really been discussed yet. I'd be happy to arrange this if the other organisers are in agreement (I want an excuse to rock a showgirl dress!).
  2. Yeah, it was Arcanists No worries, I'll just blame you for making me break my vow
  3. Guild? I changed that as an option, you making me do a Mickleburgh?!
  4. Good work sir, I do like a good set of stats (although I prefer the master's names to be spelt correctly ).
  5. I'll be there with a decent crowd from York. The possibility of the much anticipated SST vs Malibros drinking contest is too hard to resist
  6. Me and Ade are playing tomorrow and have emailed Stephen about arranging for early next week
  7. Just a quick bump. Anyone attending my tourney on 11/05, feel free to ask me there about this if you're interested.
  8. I'll be taking a look at this at the weekend, I suspect it'll stay as 3 rounds due to timings but we'll see.
  9. They're a nice bunch, you just need to watch out for Mike Marshall, he's a gamey one! If you have any questions in the run up, feel free to email me (guildmonkee@gmail.com).
  10. Not really, we can easily accommodate 28 without reorganising tables, can roughly double that at a push.
  11. Rules pack is now up. As this is a multi-system event, please get signed up as early as possible so tables don't get reallocated to other systems.
  12. Yuppiechu & Lethis - if you let me know your names I'll update the entrants list. Apologies if I already know you, I'm rubbish at matching people with forum names
  13. I've finally put the rules pack and ticket info up
  14. Remind me at the end of this round, I'll make that happen. The 5 hour difference shouldn't been too bad for arranging our games. I'm having a gaming night with the lads tonight so I'll get them organised and let you know available times to pick from. Please can you go easy on me and beat me by slightly less than you did Craig? It's the closest I'd ever get to beating him
  15. Round 2 draw, as everyone plays everyone eventually, it's completely random; Cheated Fates vs The Aethervox Gamers Lounge vs Soulstone Train (bugger!) Malibros vs Lost Boys Radio Tartan Skirmish Radio vs Malifools Through the Breach vs Bayou Broadcast Round 2 ends on April 18th.
  16. This is a shorter than normal episode in which we have a discussion with Justin about the Wyrd Chronicles, Puppet Wars Unstitched, Showdown and the campaign rules amongst other things. For those of you that haven't listened before or only listened to the first few episodes (the format has changed a lot since then!), give us a whirl, you might be pleasantly surprised It's available now on iTunes or on www.soulstonetrain.podbean.com.
  17. Gonna check I've got all the results and will sort it out tonight.
  18. Excellent! The rules pack will be online today and, like the Vappa one, it'll be using the Gaining Grounds strategies.
  19. Friday and Sunday I'm available pretty much all day, just let me know when you're free. Tomorrow night I'll try and learn how to use Vassal!
  20. I'll send the necessaries on Thursday when I get paid ---------- Post added at 01:20 PM ---------- Previous post was at 01:18 PM ---------- littlestarminiatures.com could fix that for you
  21. Lucius can be viable in pretty much any crew depending on the strategy. I've used him in pretty much every game of treasure hunt and destroy the evidence due to his ability to launch things forward. This makes him a great companion for things like the Peacekeeper and Executioner. For me he works slightly better with Lady J but is still worth the SS in certain games with Sonnia too.
  22. Depends on the sort of game you want to play. Lady J is a great box. She's got massive damage output, the judge is a solid enough choice and the death marshalls are fairly standard 4SS minions. Perdita's box is a bit different to the standard format as everything in there is a unique character. She's pretty tough and I regularly use everything in the box but not usually at the same time. This is a great box for padding out another box as the unique minions give you a lot of options (Santiago is almost an auto-include in any Guild crew I use). Sonnia's box is in my opinion under-rated, with a full cache her damage output can be epic and she's not too bad if anything gets into melee with her. Sam Hop is your typical glass cannon, with flaming bullets and rapid fire he can put down almost anything in the game but if anyone hits him he's softer than baby poo. Rounding out the box are 3 witchlings which for me are by far the best 4SS minion in the game. The Hoffman box is solid enough but is a different prospect to the other choices. In my opinion he lends himself better to going fully construct crews therefore leads into starting an Arcanist crew rather than expanding further into Guild. The McCabe and Lucius boxes also have their merits (the models in the McCabe box are so pretty!), I'd certainly recommend reading the pull my finger wiki pages on all of the above. Personally I'd recommend a good starter as the Sonnia or Lady J box set (depending on the playstyle you enjoy most) plus the Perdita box. That'll give you everything you need for 35SS games with some flexibility to adapt to different strategies.
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