The whole "super team" thing is nonsense. Congratulations to the victors.
Now, I didn't attend this year for various reasons but have a few questions if you would entertain me:
1) did anyone utilise the "faction flexibility" that was available? Everything I've seen leading up to the event had people classed as "the neverborn player" of the team, for example. Would players being fixed faction make a difference? If this was adopted, is it required to have the limit of one faction per team?
2) it seems there is consensus that the matching process was lacking. For future iterations of this process how impactful do players think this process should be? If a team "wins" the match up should they be massively favoured or just advantaged?
3) I know team events work differently to individual events, so did the scoring for this event (a 1 point win the equivalent of a 10 point win) change how people play? Would there be any benefits to having some measure of "winningness" included in the round scores?
4) I haven't heard any reports of this, but my concern about attending as "the arcanist" player on the team was that I would always be playing interference if it was in the round. And if not I would always be leaving my Mark. Was this unfounded concern or did attendees have "repeat game experiences"?
Apologies for the large post, especially considering I did not attend. I hope I am not coming across in any negative light with this post as it is primarily driven by genuine interest and a hope that the event is something more akin to what I would enjoy next year.