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Edweird

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Everything posted by Edweird

  1. Obvious call back to Clint Eastwoods roles in spaghetti westerns with a twist to include a Bonnie & Clyde who some forget had the last names Parker&Barrows. Overall I am liking the angle of a pure bandit master for Outcasts. It seemed to be a missing wheel in the world. The sculpt is pretty cool, it feels much more spaghetti western which will look great in an array of earth tones.
  2. The story event we are running this month is still getting minor tweeks but has been well received. Our local gamers have previously been adapting malifaux into a 3+ player format, thus we have adapted it into a horde survival horror "Left 4 Dead"-esque story campaign with one player controlling the story driven horde of undead/construct or neverborn minions, common and elite alike. Our first run of the story encounter featured all 4 guild masters against the horde of undead with only their chosen totem for assistance, simultaniously on another table we had another 5 players run all 4 arcanist masters w/ totems against the living dead as well. This week we ran the Neverborn masters against the rise of the constructs, and plan on another mixup monday night.
  3. Last night we had 12+, although some of us spun off to do something else... i expect to see the same on monday night and hope to take a turn running the horde if work allows
  4. Kyle we have already linked this on our norte mexico malifaux faceyspaces group... you may indeed have a few of us making the trip up(still up in the air myself, attempting to start a sunday bloodbowl league this week as well)
  5. Seriously some of the best table terrains in arizona, I dont know if I can make it up but will try.
  6. Could TGN's reporting be taking a hit due to the sites sale to CMoN? I guess time will tell
  7. I assume you are with dusty's crowd out of amazing discoveries... welcome to the forums. If my assumption is wrong, please come down to Hat's Games on friday nights(starts kinda lateish) or Monday nights at Amazing Discoveries for league play. Our local Wyrd Henchman is Jeremy(direhoarcat snuggler on this forum) so feel free to look him up for local stuffs and at theleague nights.
  8. strangely I had this same question this weekend... until now I have been doing it as a replacement effect for placement; but this weekend I keyed in to the "Summon" word as you did, which means "within 6 inches" as you mentioned... Thus I am with your interpretation, it is within 6 inches of the target
  9. failing to stay on task and play the strategys/schemes is the way I most commonly lose. Heck I cant say how many matches I have won with a single model while getting wholesale slaughtered and incapable to do much if any damage at all. So Strat/Schemes are fundamental... As for being out played, or miserable luck... it certainly does happen and when it does it feels really rough. But as with any failure, it is best to learn from it and maintain a cool head. The hardest defeats I feel are the ones where I catch myself using the wrong tool for the wrong job... in example, the only tourney game I lost yesterday was turned when I tried using Sonnia's melee/pistol anti construct triggers against a corophee duet early in the turn. Later in the turn, in desperation it makes sense... but certainly not the way I played it. As for what I always seem to have the greatest challenge playing... Our league here in Tucson has quite a few Collette players, the sheer amount of soulstone users combined with the ease of access to soulstone generation means that often an entire deck of red jokers will still fail against the duel totals you will encounter.
  10. fully agreed on all aspects... Romeo has put together a very welcoming and vibrant store front, and was kind enough to staff it himself yesterday for the majority of the day. I was blown away by his creativity in table top terrain creation, 12 unique modular tables(if memory serves correctly eleven 4x6 and one 4x4) including amazing ideas like a 4x4 "Thunderdome" set, a 4x6 double pirate ship dock/city/outskirts, 4x4 train station, an amazing handmade tattoine/mideast board, some really rad ultra modern for infinity, and a mind blowing modular 40k cityfight table with a fortress endcap. Romeo was indeed an amazing host, very much over and above what we expected. I really do wish we would of had some phoenix competition but it was not in the cards.
  11. 3 1/2 x 5 1/8 user here... laminating may be the next iteration(not due to any failure in the sideloaders, but due to the sheer number of cards I have and the compounded size has out grown my current all in one storage)
  12. Edweird

    Flame Wall

    Yep Litko, right on the money... I went with the blast but I now see some even nicer ones that were not previously available
  13. Edweird

    Flame Wall

    Cool link Ratty... personally I use something similar to Gale force 9's fire/explosion markers I cant recall the company that made them but very similar. Anywho I have a set of five 50mm markers have stacked on a post magnetized together that work well with the previously mentioned markers
  14. THIS! Can we put this train back on the tracks? Can we get more details(in condensed form) about the Exorcist and Witchling Handler? I agree that they both seem like great choices, and am looking forward to learning more about them while my own copy of book3 braves its way to me on the back of a snail.
  15. in plain terms what sort of buffs does the witchling handler give? I don't exactly get the evasiveness of the discussion
  16. I must be the devil... I have been using primarily craft store acrylics, brands such as Apple Barrel, Folkart etc. I add in specialty paints that the previous two do not offer such as GW/Valleo metallics etc. Then again I have never considered myself much of a painter.
  17. sorry I got busy and have not been watching this... thanks all for the complements I have passed them on to the better half. As for how can you get a copy... that is an unanswered bit of wondering that I mentioned in the first few replys on page 1. I hope that the powers that be could chime in but until then I am going to keep rocking my present at out local league
  18. oh lawd.. I was hoping he was going to hand out burning tokens... now I am totally getting one when it drops(and building a proxy until then to use with book rules when my book shows up)
  19. thanks for the info... I have been considering using this as an alt-hans proxy at my FLGS league nights
  20. I tied for third ... good job Emmett Garrett and Bryant... whom I all played inaccending finishing order btw. Next time! Thanks for the rad tourney Teach!
  21. My latest sonnia crew is going to run: Guardian Student of Conflict Watcher(if points allow) Witchlings(duh) Desperate merc to pad point gaps
  22. Inari, I got ruleing on this very same question a couple moths back(thread has been moved to the resolved questions forum last i checked)... TL;DR Yes indeed, even non upgraded henchmen(hired under a master in a scrap) may be given a totem... the rules reference is on pg 35 of the rising powers rule book.
  23. Lobo, good point... I to also like the Ramos/Kaeris/Alyce combo, however I am still trying to work Alyce to my needs. Although back on the Accelerant use, i think you have a fine point... I just tend to run and gun Kaeris a bit more than most and could really benefit by keeping her nearby instead. Also I had not thought about using Kaeris to (1)Overheat arachnids to make scrap for Alyce to make Steampunk Abominations out of... which solves my problem with what to do with Alyce. (Assuming that I can play a tighter midfeild game and resist getting over extended)... something like that should work out like a self regenerating burning minefeild
  24. Mobile Toolkit(unless the card differs from the RP book) adds +Tome to Ca only, thus Kaeris rarely needs the extra tome since it obviously wont work with Ignite(Cb based shooting attack). Her only spell that needs it is Accelerant which does not have a resist... so any 6+ tome will do. Thus I prefer to run her with an essence of power to help get Immolate out of weak damage for real heavy hitting/long duration area effect. I to suggest dropping the Steamborg until higher point games, although he has been super handy at taking out combos ie: Leveticus/Waif with knock aside into dangerous terrain. But also super weak against a late turn Nino Ortega or Hans headshot due to the low Df stat.
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