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dancater

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Everything posted by dancater

  1. Well we have a Arcanist/Neverborn pairing. Colette and the Star Theatre Performers got partnered with Pandora and her Woe's. So that leaves Guild and Ten Thunders without an Arcanist link, if they are getting one? With our Ice Queen Rasputina and Elementalist Scholar Sandeep waiting for someone to ask them to dance.
  2. Well the first stable summoner has arrived and it is..... Pandora Tyrant Torn who can summon Woe Minions and the Poltergeist with her once/turn Woe is Me Tactical Action. It requires some real tricks to pull off, needing to target an Enemy with Stunned and also needing a 9+ to succeed, but Pandora Tyrant Torn can hand out Stunned herself. So there we go.
  3. So big thanks to T&G Productions for breaking out our darling Smuggler Colette. This is my early hot take on my favourite master and her new title. So she teams with Pandora, which is cool, I already love the Mistress of Woe as well. They share a 7SS Enforcer Dorian Crowe who looks pretty damn solid, incorporeal with solid stats and two truly awesome bonus actions, sadly he is Neverborn so no OOK for Arcanists. But I can see him in a lot of either Colette crews. Colette herself. She has I think changed the least in core play style of all the revealed Arcanist's so far. She has gone from a tricksy support schemer with her crew to a more control orientated schemer I think. More terrain marker schtick, the Malifaux Burns titles have truly plentiful terrain marker creation, it is going to make those models with terrain destruction like Blow it to Hell hugely useful. Between her Decoy Markers (creating max 1/turn) and Dove/Decoys (start with up to 3 and can summon up to 1/turn) she can really create a lot of weird attack vectors and also have some great emergency escape paths. The survivability of the Decoy Markers and Doves will be HUGE in her success or failure. Cassandra is a superb inclusion with her. Otherwise I don't see a great deal of change in her crew, with what models are powerful and those models (Ice Dancers notably) which struggle. She doesn't really bring anything to her crew directly, but she changes the theme from trying to catch the Showgirls to trying not to get displaced by the crew. As a title she will not hugely change opponent crew selection, the main thing will be something, anything with terrain destruction needs to be taken in possible. I'm not sure, at least in GG2 that I see huge this scheme/strat pool is OG-Colette and alternatively this is Smuggler Colette. The Performer crew is largely the same. I think Smuggler Colette is powerful but different and the same scheme/strats/opposition you liked OG-Colette into will remain a solid option for Smuggler Colette, this is more about us as players having a different nuance of playstyle into the pool depending on our mood. Overall, not absolutely blown away, not shocked (except a little that she paired with Pandora) with some out of left field changes. But pleased, I think that Smuggler Colette will provide an option for a more aggressive Performer crew, Colette has functional offensive options and especially offensive movement. I'm not sure which Colette sees more table time, but both will.
  4. Yeah. I'm an OG McMourning fan. Didn't mind the new title, it looks powerful, but it didn't excite me crew theme wise to play. Not like Perdita's new title. In most cases, which is actually a good thing, the titles interest me in inverse proportion to how much the OG master and crew did. I really think that the goal of the titles to spin a very different crew theme with the titles means if they got things right we should expect this a lot, OG masters we were less fond of will often as not have intriguing titles, and the reverse it true for those OG masters we love already, their titles will not always fire us up. The biggest exception to that so far is Mah Tuckett, the OG version is my second favourite Bayou after Wong, and Mecha-Mah is absolutely amazing as well. Thus far my top title reveals are, Foreman Mei (because Arcanists are the best to start with anyway), Mecha-Mah, Perdita the Neverborn Hunter. President Ironsides is great. I prefer the OG Hoffman and Kaeris over the titles on initial look. Alpha Marcus vs OG Marcus is an open question, I haven't played Marcus much in 3e, not sure which one I'd prefer.
  5. So we've revealed half of the potential master titles, with the count as of 29/8 after the Household Gamer channels reveals. We have 8 factions each with 8 masters (64 total masters, with 44 faction unique and 20 dual master [which constitutes another 10 distinct masters]) divided as: Guild 5 unique master 3 dual faction - 3 primary and 1 dual revealed, with Nellie (Burning Man), Lucius (paired with Nexus), Dashal and Basse outstanding (so 4 left) Rezzers 6 unique master 2 dual faction - 5 primary and 1 dual faction title revealed, Seamus and Jack Daw outstanding (2 left) Neverborn 5 unique master 3 dual faction - 2 primary and 2 dual faction revealed, remaining Lucius (paired with Cadmus), Euripides (Burning Man), Pandora and Titania left (4 left) Arcanist 5 unique master 3 dual faction - 2 primary and 3 dual faction titles revealed, with Colette, Sandeep and Rasputina remaining (3 left) Outcasts 6 unique master 2 dual faction - 3 primary faction revealed, remaining are Parker (Burning Man), Zipp, Hamelin, Leveticus and Jack Daw (5 left) Bayou 6 unique master 2 dual faction - 2 primary and 1 dual faction revealed, with Ulix (Burning Man), Zipp, Wong, Brewmaster and Som'er remaining (5 left) Ten Thunders 5 unique master 3 dual faction - 1 primary and 3 dual faction revealed, with Youko, Lynch, Misaki (Burning Man) and Shenlong all remaining (4 left) Explorers 6 unique master 2 dual faction - 3 primary and 1 dual faction title revealed, so Maxine (Burning Man), Nexus (paired with Lucius), Basse and English Ivan still outstanding (4 left) I think that is 27 master titles now revealed. 21 unique faction a 6 distinct (so 12) dual faction. Which should mean 27 titles remain (23 unique and 4(8) dual faction). We know one pairing is Lucius/Nexus, another master should pair with Von Schtook and six of the remaining masters are associated with the Burning Man cult. We have three more scheduled content reveals T&G Productions 3 Sept, Boring Conversation on 6 Sept and finally Biletsky on 10 Sept - for a total of 6 more tiles previewed. Plus anything else Wyrd surprises us with over the next two weeks. Both Bayou and Outcasts are waiting to catch up, I wonder if they will. I imagine Rezzers are finished, but they might reveal more, even the whole Faction, who knows. I think that math is right.
  6. Just want to say, I think Guild may have scored the best title change thus far. The Perdita title is simply superb, totally changes how you view Family, feel like this will be the absolute clear majority version played when Perdita sees the table. While I've almost across the board loved the titles this one has stood out. Really hoping our last trilogy of masters approach being as cool as this one.
  7. dancater

    New perdita

    I'm a Arcanist player, but simply love this new version of Perdita. It is the Family supporting mean arse gunfighter she always should have been, really cool. Going to be a struggle not to pick her up with dreams of playing her.
  8. Well two more reveals and two more lite-summons. Ophelia summons Young LaCroix and Perdita can summon Pistolero de Latigo. Perdita is super interesting. While she's not a stable-summoner the summon upgrades she attaches to Pistolero de Latigo work as a type of grow mechanic into a Monster Hunter. This seems awesome and I hate it because I really, really want to play this crew now.
  9. Largely pointless. But while Nekima/Molly demonstrates that pairings can be totally pulled from the ether we do have multiple duo-titles which are linked in some combination of theme and/or mechanics. Thus far we've seen the likes of Mei/Mah (a shared model connection already), Perdita/Ophelia (literally a copycat), Cooper/Marcus (classic enemies in the fiction), Jedza/MamaZ (thematic) among the stronger paired connections and several others you can at least justify the same way. So I feel like Wyrd is, generally, trying to link titles and theme. But we can in no way rely on this.
  10. In Arcanists we have Sandeep who is an OG-summoner so I expect him to move away from summoning in his title iteration. Colette could 100% summon, I could see summoned puppets and illusions being a schtick for her title, in fact I love the idea of Colette as a stable-summoner and it could easily make thematic sense, the biggest issue is summons can't scheme and Colette's minions are not beaters but schemers. Rasputina I can definitely see summoning Ice Gamin, maybe they also create a new Frozen Heart minion that she could summon as well, possibly also do the summon/replace into an Ice Golem. So definitely potential for one of the remaining Arcanists titles to be heavily invested into summoning.
  11. Yep, McMourning Insanitary appears to be the most "dangerous" summoner of the titles yet, certainly the largest SS cost summon. Having said that it is still a single summon type, so far we haven't had any title master that can summon a variety of models, with the titles we have plenty that can summon a model but you'll know exactly what it is, what it can do and, hopefully, adapt around it. Summoners already lost flexibility in the new summoning rules. The titles which can summon have no model flexibility either. Still plenty to go reveals and book wise, we may still get a stable-summoner (summons with a choice of models). If there are summoners to be revealed any thoughts on which OG masters might see a primary summoner title?
  12. Also it seems to have at least some "thematic" link, Shenlong as an aesthetic monk looking at the mysteries of the four elements and Sandeep as the master arcanist of the elements. It's a stretch for me but in terms of "similar" outlooks it was the best I could come up with that was not Von Schtook, who is really the obvious choice, at least as much as the Raspy/Euripides pairing. The issue was Arcanists had already paired out with Rezzers, but as discussion in this thread mentioned it is already impossible for every faction to pair with every other faction. So I think Von Schtook is the safe bet.
  13. So, unless I'm misremembering the content reveals thus far. We've seen a clear re-work of all the OG primary summoners, moving away from summoning mechanic and into the new title schtick, which is totally expected. But at the same time, while we've seen other master-titles pick up a secondary type summon so far we have not seen any reveal of a primary style summon mechanic in the titles. Ironsides and Mei (I'm primarily Arcanist) for example both have a single summon model ability, its part of the kit but certainly not the focus of the kit, meanwhile although he has not been spoiled I fully expect Sandeep's title to move away from primary summoning, I could be wrong it may simply change, he may keep some summons-lite but I think Sandeep-title will not be "considered" a summoner where his OG version is. So will we see a heavy focus on summons title? Is Wyrd intentionally moving away from a primary summoning schtick (which has been problematic in every version of the game) and into a more summon as an aspect of a kit but not as a "summoner" master/crew? Have they simply decided that among the 8 Factions and all the masters and titles that keeping a tight cap on primary summoners is the best way going forward? Have I missed something in the other reveals, so far I think Kirai Envoy of the Court is the title most invested in summoning. As a further side note, is a similar trend apparent in primary obey master mechanics, MamaZ certainly lost that and I have seen lite obey's on title cards but nothing which screams this is a title primarily focussed on the obey mechanic. Is Wyrd, with fair reason, intentionally diluting the summons and obey mechanics which have long been controversial and complicated issues across the editions and errata's? Thoughts?
  14. Well that is excellent information, if someone can link that it would be helpful as well. So the every Faction pairing sounds like its officially off the table. My thoughts thus are: Colette with Youko, alternatively but less likely maybe with Wong Raputina with Euripides, this just really seems so obvious I am not expecting an alternative Sandeep, now this is a closer call, but I do think Von Schtook makes the most sense theme and fluff wise, with a also reasonable alternative of Shenlong I would adore Colette with Youko, I simply love both Masters and even though I don't play TT I am slowly investing in the Youko crew. I also love Wong, my favourite Bayou, so assuming I'm right on either of these I'm smiling. Rasputina is maybe my second most loved Arcanist after our Showgirl and Euripides has intrigued me, I would likely start looking at that crew after I happily bought that pairing box, which is kind of Wyrd's objective, so that would be a success for them. Sandeep, not in my top two or three played Arcanists and I'm not that interested in Von Schtook, even less keen on a Shenlong crew. So, for me, this is the purchase likely left till last assuming any of these pairings (unless something about Sandeep's title simply blows me away).
  15. Ooooo, I like this, that could be a bit of a winner. But another thought as to why Basse is unlikely with any of our remaining three. The result would be three links between Arcanist and Explorer masters (Anya, Basse and Cooper). I think that may be another issue as it would only leave five other Explorer master options to form a partnership with the other six factions, so that math won't work. I'm increasingly thinking Wyrd would have severely limited themselves if every faction had to have a title connection with a master in every other faction. I'm not saying that won't be the case, it is a cool idea, but if so somewhere a compromise would need to be made, either in not linking a faction or in a less intuitive connection to preserve those links. Still this is a truly excellent idea. I'd love to see a Wind Golem or Poison Golem (a Bayou post on this idea postulated Brewmaster, but we've got a Bayou partnership already), but what/who would fit this? Yep, the Burning Man cult. Assuming (again) those cult masters pair off in some fashion that sinks that idea I had. Frankly I'm stumped. Simply can't see an intuitive link between our three remaining untitled masters and the three factions (and their available untitled masters) which makes intuitive sense. One way or another Wyrd will have to surprise me I guess.
  16. But Sandeep, what has the Arcane Mentor and Master Elementalist been doing and how, more importantly who, does that connect with????? If the Raspy/Euripides (taking NB) is a lock and if we assume Colette/Youko (so TT). Then the only connection absent for the Arcanists is the despised Guild oppressors. Again assuming that Arcanists connect with every other faction. Looking at Guild (Sonnia, Justice and Lucius are all gone [and Hoff but that was a null]) we, currently, would have Nellie, Perdita, Basse and Dashal. I simply cannot see Dashal at all, honestly don't see much, if anything, for Perdita and Nellie, I guess Basse would be most likely, but that's based on the absence of other apparently viable options. So either we see Colette or Raspy go to a viable option that isn't the obvious we've mentioned above, or; We see Sandeep go in a weird unintuitive Guild partnership, or; I'm wrong and Wyrd do not match each of the Factions with Arcanists, thus freeing Sandeep to go anywhere that makes sense, hello Von Schtook, you're back in class, or; There is an extremely unlikely (based on the pattern evidence) that not every Master partners up with another and a shared cross-keyword model. There is evidence of this the Sonnia/Kirai box has no cross-keyword model, we may not see one and Von Schtook was a solo reveal, perhaps he simply isn't partnered and a limited number of other Master titles are likewise not as closely linked as we, or at least I, thought. Honestly of those options I simply think that option 1 is the most likely, I'm wrong on Raspy or Colette, one of them partners with Guild, somehow, and Sandeep has options in TT or NB. It's certainly fun to speculate. So here is a right field throw. Raspy/Euripides remains, this seems to simply be sensible and some tenuous rumours support it. Sandeep pairs into TT and Shen Long, with the two ascetic masters sharing cross-keyword play. Colette, a primary schemer in OG and entertainer, pairs with Guild in Nellie, her OG is also heavy scheme, so a shared keyword model could play into moving both masters away from the scheme-theme and into the alternate title based play. From a theme point of view Colette and the Star Theatre quells the masses, entertains the hordes and promotes a quiet agenda. Similarly to the more blatant propaganda but salacious entertainment provided by Nellie and her news rags. I could imagine writing a short story linking them as either reluctant allies forced out of the office to fight or as enemies entering the street in a more direct form of battle over hearts and minds in Malifaux. So there is my, slightly, crazy idea. Which would be a little sad, I adore Colette and Youko is intriguing, so I'd love that pairing; but I simply don't like Nellie and her propagandist theme much. So I'd rather I was wrong honestly. But this also fits with a trend I've noticed where the titles of masters are flipping my favourite calculation, mostly my preferred OG-Master and crew combos are my less liked Title and crew combo play and vice versa. So Colette-Title and pairing being less, or the least, desirable makes sense on that trend as well ๐Ÿ˜’
  17. OG Mei was a scalpel beater cut out and finished off the opposition her crew had smashed. But it was a race, durability and attrition was not a Foundry thing. This Mei is a first class support, and her crew has always had some great beaters, so this build looks great for the attrition game. My really big question is where does Kang fit? I never really could quite justify him with OG Mei and I'm not certain he'll find a regular home with the Foreman.
  18. Yep. Five Arcanist titles now spoiled, we've done well in the early announcements. The Rock Hopper for Arcanist's is strictly Mei only, but I can really see it as superb for the Foreman title and damn useful for OG Mei. For Rusted Metal alone I would likely try and find the 7SS, scrap markers are so critical in both Mei lists and even the limited protective bubble this mechanoid creates to protect them would make it a great selection if you expect marker eating on the opponents crew. From a wider utility point of view at Armor 2 and 6 Wds it's not super vulnerable. The Anti-Armor attack is always a useful thing to have. Mei the Foreman is a interesting as hell character, appears to me as though she'll be an amazing support for her crew, some summoning, healing, she already had a core movement mechanic, the condition hand out has huge utility on both buffing and debuffing. Scrap markers will be absolutely critical to her, they were vitla to OG Mei, but for the Foreman they appear even more important, but she can make them, her crew already excelled at producing them and is you really fear marker removal, well refer to the Rock Hopper above to help. She looks really great. An interesting thing I've noticed; Ranking the five currently titled Arcanist masters OG versions; I'd have gone (1) Hoffman, (2) Kaeris, (3) Toni, (4) Marcus and (5) Mei. But ranking the titled alternates I'd almost flip this list it thus far goes (1) Mei, (2) Toni, (3) Marcus, (4) Hoffman and (5) Kaeris. This has really bunched my thoughts on which full crews are my favourites, because now you account for the titles I'm much more divided on if I played only one master (and title) + crew for 6+ months who would it be. I think this is a sign of exceptional design. So super interested because my favourite master is untitled, in Colette, one of my favourite themes, but more disliked masters is untitled in Rasputina and one of the masters I am very much on the fence on Sandeep also remains. No idea at the end of this what my "top" Arcanist crew (with OG and title) would look like, this is shaking it to the foundation.
  19. So the Arcanist count, for those keeping score. Done and paired we have: Charles Hoffman the Inventor paired with Outcasts (Von Schill) Marcus the Alpha paired with Explorers (Lord Cooper) Toni Ironsides Union President and the new Arcanist model the Drudge, paired with Explorers (Anya Lycarayen) Kaeris Reborn and the new Arcanist Enforcer Deacon Hillcrest, paired with Resurrectionists (Reva Cortinas) Mei Feng the Foreman paired with Bayou (Mah Tucket) So that is two Explorer's pairings, one each of Outcast's, Bayou and Rezzers Leaving: Colette our darling Showgirl Mistress Sandeep our Exotic Academic of the Mystical Arts Rasputina the Dark and Twisted Mistress of the December Cult The factions not yet paired to our Arcanist Freedom Fighters are; Neverborn (maybe Raspy with Euripides?), Guild (no obvious idea here) and Ten Thunders (I am putting money here now on Youko with Colette?). Of course this is assuming that Arcanists pair at least once with each other Faction, which I have not heard in any way confirmed. My big question is who pairs with Sandeep? If it's at least one/faction then Rezzers (and Von Schtook a obvious choice) are out, so lets assume that is the case. Sandeep with Ten Thunders and Shen Long seems the most obvious choice of the remaining three open factions. Which then means Colette is open, and either NB (but Raspy Euripides?) or Guild, but I have nothing clearly obvious here. Likewise for Raspy in Guild, can't see an obvious mix here but maybe Basse as a explorer and the exiled December Cult, or if they played into Raspy at spiritual war with December perhaps something there with Perdita transitioning to warring against the Tyrants as well?? But both seem to be huge reaches. So folks, three open Arcanist Masters; Colette, Raspy and Sandeep. Three unpaired Factions; Guild, Neverborn and Ten Thunders. Assuming that the one Arcanist pair with at least every other faction is true then... thoughts?
  20. Which is the minor disappointment, which I hope a minor errata modifies. Yep, as I see it the ability to cycle the Chimera upgrades, having the right one in the right place, and keeping the conga line rotating is going to be huge. As you've identified this is also going to be critical for Marcus as a fearsome beater master himself, if, if, you can work the Chimera upgrades you have huge flexibility and efficiency, alternatively you rely on the soul stone burn method of most masters, but at the cost of the upgrade advantage. My plan is a lot of soul stones, with Cache, and learning the ideal rotations. If I can get them to operate then I'm in a superb position to flex reducing soul stones and moving Cache. But initially I'll use them as a parachute.
  21. This is I suspect going to be the crux and peak of the learning curve for Alpha Marcus. As long as you can keep Beast/Chimera within 4 of others then the mutation conga line is just going to work, the true second level player even works the line so 9/10 the right mutation is on the right model at the right moment. But, especially with the Empyrean Eagles, clearly geared as fast scheme runners that can operate from a distance I can see circumstances where they end up out by themselves and nothing is within the bubble bounce mutation aura. Still, I like on principle, really plays into the angry, frenzied beast aspect of Marcus. As we've generally seen, different and still thematic, power tier generally on par with OG version of master. My big disappointment is that this doesn't really help the underwhelming Beasts, I feel like the crew will largely consist of the same high value Beasts as OG Marcus. In particular I was hoping for some synergy or boost play for Razorspines (now three in a box, but why, we could have had poison play) and also the poor Molemen, still safely consigned to be largely a useless points sink. Guess I'm hoping to see errata work which boosts some of the underutilised Beasts and at least give both Marcus versions some options for crew variety without taking models which just seem to be less value efficient. General thoughts on Alpha ๐Ÿ˜, on Empyrean Eagle ๐Ÿ˜„, on wider Arcanist Beast crew flexibility and alternatives ๐Ÿคจ.
  22. I will make this statement. I would hesitate to buy anything additional, or plan out a model/paint schedule, for Sandeep until I'd seen his new title. The titles are significant, they will, for me, impact my "core" Sandeep crew and then title adaption crew selection. Given they are so close to release I'd hold off a month. Having said that. I'd definitely include at least one, maybe two Wind Gamin, since the summon nerf you need to crew purchase and not summon them as the premier scheme runners of the crew. I like the Fire Gamin, but I'd be tempted to just include three, I know you can summon them, then plan to maybe flip them into a Fire Golem, but I'd be worried that one would be an obvious target and killed while you're achieving that task. Not a huge fan of Metal Gamin or Ice Gamin as crew purchase, they are strictly summons for mine, maybe get one or two of either we another eye to speeding a Golem, but certainly not both. I see the Soulstone Miner, always useful, not always essential. My big questions are a living minion as a Magical Training bearer, I like the Saboteur at 5SS, useful scheme runner/disrupter, with OK durability, It's expensive as hell but a Shaster Vidiya Guard is an OK model and minion, but 10SS with magical training ๐Ÿคจ. An Arcane Effigy is always a nice cheap activation, and with the Emissary upgrade it will provide either a early turn distraction kill as you set up your summons or a mid-game Emissary to provide a solid beater either in support of a Golem or as an alternative because you have been unable to or have lost your Golem. As much as they are summonable straight purchasing a Golem is always an option as well, your opponent can't disrupt a Golem on the table, a Fire Golem and some Fire Gamin provides an means to throw the Golem forward, distract, summon and when the Golem dies flip you Fire Gamin into a new insta-Golem. I don't have a ton of experience with Sandeep. The Gamin question (summon/buy) has not been clearly sorted in my mind I rate Wind Gamin > Fire Gamin > Poison Gamin > Ice Gamin > Metal Gamin as initial purchases, with Wind Gamin dropping below Ice Gamin as summons. But more experienced advice is welcome. Will Sandeep's title boost the Academic keyword? For me this seems very likely, they are certainly the poor cousin in the current crew selection options.
  23. I really hope so Colette and Wong are among my top 3-4 characters in the Malifaux world.
  24. We've also had the box teased for Lucius who was paired with Explorers so a third faction is likely. So far we've had Hoffman (Arc/Guild) paired with Outcasts. MamaZ (Bayou/NB) paired with Explorers. Through the box Lucius (Guild/NG) also paired with Explorers. My thoughts, I agree that it makes sense for the Burning Man corrupted to pair together, especially as this would be reflected in the shared models direction. So Marcus' most likely options, in my opinion, are, as you say, Hamelin, Von Schtook (spoiled but unpaired, though I can't see what connection his card has to link across with Marcus), maybe Maxine in Explorers (linking to the creatures of the sea), Lucas (TT/Guild as an Explorer). That seems to be the possibles for me.
  25. Colette is my first love. Every preview I hope. As to what we see. Would have been interested in a Nightmare synergy pairing, her Illusions as hideous terror inducing things, but Dreamer is done, still maybe see this with Pandora. I could even see a twisted hilarious version, bring in the clowns style, of this with Wong, sharing a model which has emerged from his three-demon bag. I'd kinda love that on a truly juvenile level. As I've mentioned could see a pairing with Rezzers and a shared model with Seamus. This would possibly be a beat face Colette, some sort of illusion/simulacrum frenzy of stabbing maybe. The other obvious pairing is Colette and Youko, maybe even flipping there playstyles, giving Youko a ninja/illusion style playing into a variant of the shadow markers which TT and Explorers have, for super schemes. Meanwhile Colette gets a huge control, hand pressure build, sleight of hand and fortune telling show style perhaps. Interestingly the Viks play heavily into their old Avatar model. The Colette Avatar was three versions of her, and now we've seen Cadmus is a three master model as the title, what the rules are is unknown, but this would certainly open that option. I was not a fan of the Colette Avatar play back in the day, was fiddly. But a Colette that could create illusions of herself and then step between each illusion in some fashion and stab face would be intriguing if well thought out and balanced (which thus far most of the titles seem to be). So far we've had Hoffman with Outcasts, Kaeris with Rezzers and Toni with Explorers. So space for pairings between Arcanist master and a unpaired faction exist in Neverborn (note Marcus is dual), Guild (note Hoffman is dual), Mei (note TT is dual), and finally Bayou. Does anyone think (or have I missed it already) that a dual faction master will pair with a a master in one of their factions?? I really think this is unlikely, but we'll see.
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