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infernosolarc

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Everything posted by infernosolarc

  1. This ability ONLY triggers when Leveticus is killed or is sacrificed. Same wording as Assassinate and Finish the Job. He does die. He just doesn't stay dead. So, timing matters. I would say that, under the Rules As Written, you would get the points for Assassinating Leve in Scenario 2 and 3 above. I would also say, with Rules As Written, that you would get to drop a Scheme marker. While Leve does not end up dying, he must be dead at some point, or Pariah would never trigger. If the wording was "When this model would be killed or sacrificed, it is not...." I would agree that you never get 4 points for Assassinate and you cannot use Finish the Job. As they are currently written, and how the rules for simultaneous actions work, that the player in control of Leve can be dead when he wants to be, and then cancel that death afterwards. However, I am perfectly willing for that interpretation to be wrong or unintended. It probably shouldn't work that way. But, right now, at a tournament, that is how I believe the rules would work.
  2. Fair enough. But when Leveticus has Df 6 and the suit for Soulless built in, I think people may gripe =)
  3. If I protect a model with Metal Gamin, upping their DF to 6, do they retain any suits they had, or do I treat it as though their card read (Df: 6) in its entirety?
  4. Gamescape in San Rafael has a Sunday Skirmish thing going on. For the smaller Skirmish war games. I know at least one of the guys that works there plays Malifaux. And I keep meaning to go myself. Gamescape in San Francisco sells a lot of Malifaux mini's and has a really nice stock. I don't recall offhand the day they have scheduled for games of it though. Call and ask, or just swing by. The best comic shop in SF is also two doors down from them, so always worth stopping by to get you nerdery on.
  5. Get the box set, pick up a blister of Waifs and some Canine Remains. Grab a Desolation Engine. That gives you a nice 25ss list. To expand, I just bought the Hooded and Dead rider, but there are LOTS of options there. I used my third Waif, with a bunch of green stuff, as a disembowled corpse on the base of the Desolation Engine. Looks great.
  6. I have had similar experiences. I find that when I am facing a primarily melee crew, she is pretty good, but dies very easily against other ranged opponents. Her offense is very nice, but without defenses or movement to back it up, she is just very hard to get into position. So, seems to me that is just depends on what you are doing. If you have a Strategy / Scheme and opponent that is going to reward hanging back, playing defensively, and protecting you part of the board, she will be pretty dang good. If you are going to have to be on the offensive, I would recommend replacing her with other models. Alternatively, if you are taking less SPA's and relying on summoning, I would also be more tempted to take her. But if you are bringing your own set of four....
  7. If I have a card that I can cheat for a near guaranteed hit, and I am getting a , I will generally focus to get to Neutral, so that I may cheat. Otherwise, I will take a two shots and flipping a high card and not having to cheat rather then 1. Though even that depends. If I think I only need one hit to kill or cripple the target, I will sometimes Focus just to make sure.
  8. I would favor the Watcher over Necropunks, personally. Fly 7, instead of Leap. Lots of utility. Slow to Die. And it leaves Scrap for SPA's instead of Corpse counters.
  9. Leveticus And C.Hoffman. First turn, you have your Abominations form the Desloation Engine while within range of the Scavenge ability of Hoffman's Attendent. He goes down to 1 wound and has 4 scrap tokens on him. You then kill him, getting five scrap tokens on the ground. Leveticus and Rusty Alice then raise 4 SPA's from that pile of scrap. They then form another Desolation Engine. If you do everything just right, you can end up with Ashes and Dust, 2 Desolation Engines, Hoffman, and a Guardian running up the middle of the board. You get that ball of death pretty far across the board first turn, as well. The two Desolation Engines and Ashes and Dust just turn anything that gets near into more SPA's, which you can use for more Desolation Engines, OR sacrifice them to Ashes and Dust to give everyone 1 or 2( with assimilate) healing flips per turn. Add in the Guardian protecting anyone that looks like they need it. That ball just ignores damage. Leveticus and Alice provide ranged support.
  10. Total Theory-faux, but it seems like the Rider List is a decent counter to the Raptor-spamming Austringers or spell proof Sonia Criid. Stay back for a few rounds to Resurrect a couple of times, the charge in. Specifically, the hooded rider can give any ranged crew fits. That being said, is that actually more powerful then just using the Hooded Rider in a regular SPA based list? Or taking a Guardian to keep the Waif's alive? With the Avatar form losing the Crow needed to power up his Touch of Death, and the loss of Unnatural Wasting, you really have to need the extra melee punch to be worth it. Or so it seems to me.
  11. Thanks for the excellent information. Leveticus is my only master at the moment, so I was really looking for this information. Sounds like Alyce's place in my crew is getting more and more tenuous. The horses, and the looming Ashes and Dust make it tough to fit her in the list.
  12. I remember there was once a rule about not being able to have minions target Masters. I know that rule no longer exists though. Is there anything else to prevent you from using a minion's ability to Sacrifice your master? Specifically, can Ashes and Dust use Sacrifice the Weak to off Leveticus every round? Giving everyone within 3" a healing flip, plus getting a wound back itself, and letting you bring a fresh Leve and a new hand to the party. Seems a bit too good to be true...
  13. Yeah, while I am certainly going to give the horses list a shot, if he can only really summon in 1 per game, I don't see that being competitive. Leveticus has far more survive-ability and offense then any of the current Riders. That being said, may just keep it as an ace up the sleeve in case you think you will be dealing with Austringers. Much harder to drop the Hooded or Dead Rider with some silly birds. Plus, Ashes and Dust.
  14. You have each SPA move its full 4", dragging the rest of them with. Then you use your last AP with the final SPA to move to summon the Desolation Engine. You then only have your melee master AP left, so it isn't always the best idea. Though, you can also cast Reactivate with Rusty on one of the SPA's to give the Engine Reactivate. Risky...
  15. Generally you kill the dog with Alyce ( or whatever ) and then raise the Corpse Counter, not the dog itself.
  16. While we have you here, oh great rodent, how does Rusty Alyce work on the first turn of the game. Since we skip most of the normal draw phase, including the start draw phase, does Something To Live For have a chance to turn on?
  17. Just to be clear, taking what goblyn says means that you DO NOT get to go over your hand size with Rusty Alyce. Something to Live For: Any Crew containing Leveicus or Ramos draws 2 additional Control Cards during the Draw Phase when either Master is within 3” of this model at the start of the Draw Phase. Since you draw the additional Cards during the Draw Phase, and that is the only time that you care about hand limit, you don't get to ignore the hand limit when you draw with Rusty Alyce. If this is NOT the intent of Something to Live for, then it should probably read "If Rusty Alyce is within 3" of Ramos or Leveticus, Draw 2 cards at the start of the End Starting Phase "
  18. You may want to try swapping out Alyce for a Hooded Rider, since he can't be targeted by the family, but you then weaken your own range fire-power. Alyce is not going to win a gun fight with an Ortega though, so....
  19. Watcher also has Slow To Die. At least in the book. Either way, can't really go wrong here. They are both good.
  20. I would echo other's advice to use Leveticus as the Killjoy sacrifice, since that way you don't lose anything. If the Necropunks are just there for objective work, I would recommend replacing them with Watchers.
  21. Hoffman has Machine Puppet and Override Edict, neither of which (in the book at least) specify friendly target. As such, you can Activate with Ryle, shoot a bunch, Activate Hoffman, use Tap Power to gain Fast, then use Machine Puppet and Override Edict, or just Machine Puppet 3 times. Quite a lot of shooting.
  22. So far, I have found him and his crew to be a very aggressive all-rounder. You do want him to die, so you can keep getting more cards in your hand. This leads to wanting to blow through my hand to do as much damage as possible, while still getting him Killed or offing him myself. Alice and the Waifs stay back and try to keep alive. The Desolation Engine gets catapulted forward first turn by the Steam Punk Abominations. You want him to be attacking constantly. He drains life every time he hits someone, so I have never had a problem with his constantly losing health. Leveticus himself is capable of killing any model in the game in one activation. Dealing Half Health + 1 Wounds makes other models weep. He is quite deadly. He ignores Armor, Hard to Wound, and really doesn't care how many wounds you have. I haven't tried him with any other models yet, but I am looking forward to the Dead Rider, Ashes and Dust, Steamborg Executioner, and the Watcher.
  23. I thought that Leveticus just couldn't hire totems for himself. He cannot hire a Totem. Hoffman can. Doesn't say that Crew's containing this Model may not Hire Totems, just that this Model cannot. It is, unclear, and I really don't know what the official ruling on that is for Brawls with two Masters.
  24. I second Hoffman. That is my plan, assuming I ever get to wanting to Brawl. Maintain Machines on Hoffman and the Assistant should let you ignore Hobbled on two of your SPA's first turn. 20" of movement and still able to make a Desolation Engine with the 4th guys first general AP. Yes please. Also, using Machine Puppet can actually let your SPA's hit something for a change. And, finally, a Guardian next to your Hollow Waif's can make it very difficult for an opponent to take them down. Making Leveticus even tougher to put down for good.
  25. Eternally Shackled has to execute before Shackled though for Leveticus' entire resurrection mechanic to work. So, given that we know the Waif Shackled happens at the End Closing Phase, and the only other closing phase where random stuff happens is the Start Closing Phase, I think it is probably safe to assume that Leveticus must Resurrect at the Start Closing Phase.
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