Gaming can make a better world,specifically, World of Warcraft players are learning management (for gamers, raid/guild leaders), the value of money and investment (gold and auction house) the value of earning (leveling, equipment, points).
Real games are far more engaging for most people. But relative to normal study, entertainment is pretty superior.While games can build skills, entertainment can build skills more directly. Incentivize the use of entertainment by providing accreditation with their completion.You achieve the learning, you do so in a way that's more engaging, and you get a trackable and recognizable achievement.Imagine then if many more achievements and tasks were like this in our real world.To achieve this, we may need a something like a popular world wide site for the purpose of tracking a combination of traditional 'reality' and less traditional 'virtual' (or in this case, edutainment based) achievements.