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Bucket Monkey

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  • Birthday 08/22/1985

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  1. I can do a brief summary of each game and how it did for me. I’ll try and add the strats and schemes later when I dig out the tournament pack. game one was in a Nellie vs Nellie game, Taelor was fairly solid, she took a big chunk out of a peacekeeper, then was generally pretty annoying holding up the centre of the board around our supply wagons, a good damage track, 3” range, debt and ignoring armour on a trigger was great, she’s great in the 9ss slot now even without debt. Phiona outflanked and did what she does best, hitting things and dropping scheme markers. McTavish was solid, putting up cover and shooting into it fairly well. The bigger base helps with supply wagon too. Performer and field reporte just tried to disrupt and affect opposing scheme markers. game 2 was vs Marcus. It was ok. Just didn’t seem to have enough killing power to take out what I needed to, as the medical automaton and the steam fitter helped keep Marcus alive very efficiently Watchers worked really good for their (2). Action t1 before I wanted to commit them to scheme running and disruption for a few good early shots. game 3 went really well. I got very lucky in my opponent failed 4 crucial horror duels keeping the rogue necro alive far longer than it should. Quadruple stalk was really good, as were McMournings new upgrades. They make him really efficient, I might swap out the dampening field for on the clock to give out precise next time, though It was useful the turn I went into Hannah with McM. Game 4 was vs Summoning Pandora. The handler wasn’t really worth it, id need more witch hunters to make the most of her upgrade. But the potential for Ryle chaining burning gunfire was too fun not to try. The rest is all part of my fairly standard load out and is pretty good. Just couldn’t get pandora down, nor kill enough for the strategy. game 5, the list worked very well, they all synergies well, it puts a lot of damage out and there’s some fast enough pieces to be eat t1 or the top of t2. Depending on the strat I might swap dept for LLC, but having 4 models with minimum 4 damage is great against ressers.
  2. Ran 5 different masters with generally very different lists at the tournament I went to last weekend. Won games 1, 3 and 5 but it was nice to try some different things out as I've only managed 1 game of gg18 this year before last weekend. Game 1 crew. Leader: Nellie Cochrane - Cache:(6) Delegation 1ss Embedded 1ss Misleading Headlines 1ss The Printing Press 3ss Phiona Gage 8ss Transparency 1ss A Debt To The Guild 1ss Field Reporter 4ss Performer 5ss Taelor 9ss A Debt To The Guild 1ss McTavish 11ss A Debt To The Guild 1ss Vengeance Bullet 1ss Declared Faction: Guild Crew Name: Welsh gt rd2 50ss Leader: Perdita Ortega - Cache:(6) Fastest Draw in Malifaux 1ss Trick Shooting 2ss Badge of Office 2ss Enslaved Nephilim 3ss Francisco Ortega 8ss Wade In 1ss Lead Lined Coat 1ss Brutal Effigy 4ss Monster Hunter 6ss Watcher 4ss Field Reporter 4ss Watcher 4ss Monster Hunter 6ss Declared Faction: Guild Crew Name: Welsh gt round 3 50ss Leader: McMourning - Cache:(6) Guild Coroner 1ss Test Subjects 1ss Dampening Field 1ss Zombie Chihuahua 2ss Myranda 8ss A Debt To The Guild 1ss Rogue Necromancy 10ss A Debt To The Guild 1ss Cojo 6ss Lead Lined Coat 1ss Brutal Effigy 4ss Monster Hunter 6ss Monster Hunter 6ss Declared Faction: Guild Crew Name: sonnia cast 50ss Leader: Sonnia - Cache:(5) Counterspell Aura 1ss Cherufe's Imprint 1ss No More Masks 1ss Malifaux Child 2ss Ryle 10ss A Debt To The Guild 1ss Witchling Handler 7ss Disrupt Magic 2ss Brutal Emissary 10ss Conflux of Incineration 0ss Brutal Effigy 4ss Watcher 4ss Watcher 4ss Declared Faction: Guild Crew Name: justice vs resser 50ss Leader: Lady Justice - Cache:(5) Justice Unleashed 1ss Swordfighter 1ss Last Stand 1ss The Judge 8ss Flames of the Pit 2ss Lead Lined Coat 1ss The Jury 8ss A Debt To The Guild 1ss Death Marshal Recruiter 7ss A Debt To The Guild 1ss The Lone Marshal 7ss A Debt To The Guild 1ss Brutal Effigy 4ss Guild Austringer 6ss
  3. Mine was 50 SS Guild Crew Lady Justice + 6 Pool - Implacable (1) - Swordfighter (1) - Badge Of Office (2) Scales of Justice (3) The Jury (8) - A Debt To The Guild (1) Francisco Ortega (8) - Wade In (1) - Hermanos de Armas (1) Master Queeg (7) - Promises (1) Monster Hunter (6) Brutal Effigy (4) Field Reporter (4) Vs Shenlong in Corner Headhunter, taking Search the Ruins and Hunting Party. I won 6-4. Badge saved me from a Red Joker Izamu hit. Justice got in the way and tanked a lot of mldels with Df7 auto-riposte and Implacable.
  4. Slingshot justice and acrobatic assault. I've never had a problem getting her where she wants to go with a bit of forward planning. I prefer theabuela/Judge and Emmisary slingshot as if the opponent makes a mistake and puts a scheme marker near Raspy T1 shes no hope of escaping. If they do manage to hide her or keep her back while casting through shattered mirror id just go for the next big target T1 like Snow Storm or Mech Rider, then move in on her T2.
  5. I'd say this but focus on just locking her down and getting one big hit through a turn, if theyre spending stones on the trigger theyre not being used for other things. If you can cheat and stone for a ram, your looking at 9dg with a focus hit, 12 if you red joker. Or kill something big while locking her down. I've down it bwfore where she has engaged raspy and snowstorm, killed snowstorm the one big hit on raspy for the last so. Then top of 2 hit again and she should be dead. I always takeImplacable to prevent her and the mirrors walking away, especially if she hasn't taken Armour of December.
  6. On the clock, guild coroner and test subjects will be my go to upgrades. I like the toolbox McMourning, though if I don't want the Chihuahua and a nurse I might go for the extra attack with scalpel slinging.
  7. I’m my meta I never see any freikorps bar trappers and the librarian. Don’t even see Hannah that often. Though someone is looking at him for 2018 so might see have to take them into account them.
  8. I'd agree there. Play denial Sonnia, use the flame walls to force the opponent to come where you want them to, or just cut them off altogether and use positioned watchers to shoot other targets. Geberally a No go against arcanist too, I'd favour Nellie, McMourning or Mccabe there just off a faction choice. S&S would ultimately determine who I'd take. I'm finding I take Nellie over her in interference thesedays. Out activating then manipulating where they opponent is with Nellie, Dade and Reporters. Unless I'm playing Ressers, Gremlins or Outcasts when she comes back in to counter the swarm.
  9. I hadn't actually thought of that. I'll have to remember that one.
  10. Only have the one Cerberus atm as I've only recently picked up Marcus. I like having the ranged option with the rogue if I don't want to commit too early. Also when I get a proxy for the Domedor theres some synergy there. Planning to get another soon, but the oct/Nov guild releases need to come first. I'll definitely try the double monster hunters, double debt Cerberus list.
  11. Thats correct. Myranda will probably turn into a Cerberus turn one or two. Unless I need a blessed or Cojo (S&S dependent).
  12. Just wondering if anyone has tried this yet. Using a Rogue Necromancy with 2 Monster Hunters. I've been mulling over a couple of lists to try, but I wonder if it's too card intensive. But precise Monster Hunters getting extra shots and movement seems too good not to try. The list I've been thinking about is... 50 SS Guild Crew McMourning + 5 Pool - Test Subjects (1) - On The Clock (1) - Guild Coroner (1) Zombie Chihuahua (2) Myranda (8) - A Debt To The Guild (1) Rogue Necromancy (10) - A Debt To The Guild (1) Monster Hunter (6) Monster Hunter (6) Brutal Effigy (4) Gupps (4) Gupps (4)
  13. They’re good in the right build, especially in something like Collect the Bounty as they’re minions they wouldn’t give up as much points as their usual equivalents like frank with wade in or Phiona with transparency which cost the same as a thrall. Unless I was going for specific Witch Hunter synergy for disrupt magic or in bounty I wouldn’t usually use them outside McCabe or Nellie, as they’re so much better with extra ap/reactivate.
  14. Taelor is golden especially if you can get her in their face t1. Monster Hunters are now a staple in the 6ss slot for me, will tend to have at least 1. Get rid of their resources. Emmisary, Mortimer, gravedigger and Phillip would be my first targets, and the vulture. Or something that can get rid of corpse markers, especially if he uses the vulture corpse taxi. If you can drop something big in , going afer nico is no bad thing. Removes los to the corpse markers, and if he's spending cards and stones in defence hes not using them to summon. Min 3 or preferably 4 damage is key there.
  15. If I'm not running slingshot LJ then ill almost definitely have one too. Probably 3 of Frank, Phiona, Jury and the Recruiter as my 3 other beaters in a killy crew, unless against Ressers when Judge or against thunders where Anna Lovelace or Peacekeeper might come in.
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