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waferthinninja

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About waferthinninja

  • Birthday 02/09/1974

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  1. Haven't had much chance to play Malifaux recently, so my painting had kind of fell by the wayside. I've had a load of Guild figures lying around unpainted for about a year. Had the urge to paint again, so pulled out Lucius as I always really liked the figure. Hope you like it, critique and advice always welcome. The photo isn't great, I've never quite been able to justify buying an SLR, so these were taken with my phone! Lucius by waferthinninja, on Flickr
  2. The stockings were basecoated in a mix of black and Tallaran Flesh (about 50-50, can't remember exactly). Then I gradually added Tallaran Flesh to build up highlights, 2 or 3 iterations. The closer to pure flesh your mix gets, the more "sheer" the stockings will look. Rather than the normal highlighting where you think about where the light will fall/catch, with the stockings I was more thinking about the areas where the fabric would be streched most. Always keep the paint watered down - way more than you would think. That's pretty much the no 1 tip that revolutionised my painting. It varies colour by colour, but generally I use about 1 part paint to 3 parts water. Skimmed milk is the way people tend to describe the consistency. If you use one of those pallettes with the dimples, you can draw the paint up the side of the dimple and it should be slightly translucent i.e. you should be able to see the white of the pallette through the paint. It takes longer as you typically need more coats, but it means you can build things up gradually, mistakes are easier to fix, and the end result is smoother.
  3. Eyes are always a nightmare! I used quite runny black paint at first so it would flow into the eye socket, then a tiny dot of off-white (tiny bit of yellow added so its not unnaturally white) to one side gives the effect of a mascaraed eye looking to one side. My figures quite often end up looking to one side, as its easier than making them look straight ahead (one white dot not two!), and adds a bit of expression and life to the face. The eyeshadow was easy really - just a blue glaze to the rest of the eye socket. It was especially easy on Colette since the sculpt has quite a well defined socket. I actually thought I had overdone it a bit, slightly too tarty!
  4. If you are patient, you can wait until I get around to texturing up the ones I am making. I will be making them freely available. However, I am a terrible procrastinator so it may be a quite a while before I finish them! http://www.waferthinninja.com/dojo/?p=84 Wild west building test run by waferthinninja, on Flickr
  5. They look great. I want to make some outdoorsy terrain soon, and haven't much liked the available "premade" options - looks like I will be buying some wire and some sculpey and some of that cool foliage...
  6. I basecoated in black mixed with Tallarn Flesh, then added more Tallarn Flesh for the highlights, then a little more (the closer to pure flesh you go, the more "sheer" the tights will look). Keep it all quite watered down and build it up gradually. Colette finished by waferthinninja, on Flickr
  7. Colette finished by waferthinninja, on Flickr I'm calling her done. Lots of little things I've noticed that I could fix, but I'm trying not to obsess over one figure for too long else I will never get the whole crew done. The base is a bit plain, but I think with the whole crew mounted on them they will look good together. Next up will be a Performer.
  8. Sounds like it should be a wiki - provide the template but let other people do the work for you in populating it.
  9. Yes that's why I specified WHFB/WH40K . BloodBowl made the cut and became a computer game for the same reason they stopped supporting the figure game version; a game where you buy a box set then one team (or even just a team if your friend has a pitch) just isn't profitable compared to a money pit like WH40K. If someone bought the BB computer game and not the figure game, GW got roughly the same amount of cash.
  10. I very much doubt it would happen, the minatures are where the money is; I doubt they make much money on the rulebooks. Personally I'd have no problem playing the game with tokens, or with figures vs tokens. IMHO It would be a much fairer game since money (and time) wouldn't be an issue, everyone would be on the same level. I can afford whatever figs I want, but I can imagine the frustration of someone who can't. The same applies to CCGs - I love the games, but the method of marketing makes them unfair. I personally enjoy the hobby aspect and from an aesthetic point of view its much nicer to have painted figures and nice terrain, but from an intellectual perspective its hard to argue that they make the *game* better. They only make the *experience* of playing better. A computer version of Malifaux would be awesome - the best of both worlds in most respects - nice graphics would replace painted figs, but you'd have access to every figure and multiple terrain setups for a fixed and, relatively speaking, low price. But its not going to happen since its just not profitable. Games Workshop have made RTS games based off their IP, but they've never made a turn based computerised WHFB/WH40K game - i.e. an accurate recreation of the figure game. The reason should be fairly clear.
  11. I guess Malifaux is such a crazy place, it wouldn't be too hard for them to introduce pretty much anything. But I think the reason I'd like to see existing themes more thoroughly expanded is that it would allow for more variety in model choice whilst allowing your crew to remain coherant in terms of fluff/theme. If you just add more and more themes, you're left with a choice between playing with the same small subset of figures over and over, or having your crew be a hodgepodge of different themes.
  12. I think there are enough major themes to be getting on with already. However cool Hindu mythology is, I just feel we don't need to go there whilst there is still so much to be done with the themes already represented. I'm a big fan of Norse mythology too, but I just don't think it belongs in Malifaux. I'd like to see the Wild West theme developed further - (Native American) Indians in particular feel like they are under represented, and as Hansel mentioned, there were a lot of Chinese in the old west which gives an opening into their rich mythology.
  13. Even Go, which has an incredibly elegant and simple ruleset, still has a slightly klunky Ko rule to prevent an infinite game, and an even klunkier Superko rule. It would be nice for Malifaux to have a generic Ko type rule to prevent all possible infinite combos, but I can't think of a way to word it, especially with semi-infinite combos built into the game (e.g. Rasputina's Biting Chill), and the golden rule that models special abilities override the general rules. I think you pretty much just have to unofficially errata/ban them as they arise, and keep them as intellectual curiosities until their wording can be officially errata'd. Noone is seriously going to be allowed to win a tournament just by playing Hamelin and "pressing the win button".
  14. Another vote for &8^*ing eyes! I actually try to do them early on now as there is nothing worse than having a figure you are pleased with, then messing up the eyes.
  15. Vanity first: Father Ninja Win Neat Wharf Jinni Rift in Henna Jaw Victor Ramos: Vicars Motor Cars or Vomit Mr Octavo Sir Mr Coat Visor
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