I just started playing through the breach with a tinker, and when it comes to combat my magic seems far more powerful than a lot of the other players attacks. So I wanted to check we weren't doing things wrong. First off, the pertinent character information. - My character is a tinker, with intellect 3, and sorcery 3. - My theory is Tradition magic, specialising in Sorcery with the paired skill of necromancy. - I have the specialised skill talent to add Tomes to Sorcery. - I have the Animate Construct and Elemental Strike Magia. - For immutos i have Fire, Reduce AP and Focus Object. - My focus object is a custom built full pneumatic arm. Giving me -4 to TN, calculated as -2 for commonality, -2 for portability (though not sure if this should be -1?) In combat I am therefor able to cast Elemental strike (base TN3 tomes) with the Focus Object Immuto (-4TN), and 7x Fire Immuto (+14TN), for a target number of 13. With my sorcery A.V of 6 (3 rating + 3 intellect) and the specialised skill talent adding tomes, I essentially only need to flip a 7 or more (with a positive flip from the theory). On a hit it will be 1/2/3 damage and 7 burning tokens. What it seems I can do with this is charge an opponent, hit twice with the ability above, and then use the reduce AP immuto to make a third (0) action, albeit at a +5 TN), totaling 1/2/3 damage 3 times and approximately 21 burning tokens. More than enough to effectively kill anything at the end of the round (boss NPCs included). Granted I can also reduce the target number on each attack by slicing a couple of fire immutos off (say 1 of each normal and 2 less on the 0 action). Are we playing it wrong? Or have I just capitalised on the system too much? The one downside to the fire immuto is the damage doesn't kick in until the end of the combat round and thus the opponent always gets to act, but its practically a one round kill, or if spread around in a tighter space up to 3 weaker npc minion kills a round. Thanks in advance for any help!