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Parzival

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About Parzival

  • Birthday 07/11/1985

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  1. Can't understand how people can call the Copycat Killer aweful... Yes, he is way more situatinal than the Grave Spirit but aweful would like Malifaux Child level. Let's not forget CK is a 2 SS model. What do I get for those 2 SS? A chance to switch places with my Master. That is pretty awesome in my book. Even though I don't have the :masks on my hand my opponent always has to be aware of a possible switch... Second the weapon may only have Cb 3 but it's plenty useful. First we have quiet some chances to lower Df (Undress) or give the enemy :-fate for Df Flips (Molly). If you are able to do a focused attack and your opponent has to cheat first it will always cost him a high card to avoid heavy damage... Well it's definetly not a superb model but very playable. @Molly Pre book 4 I would have argued she is worth taking in competitive games. With those new minions I think those 9 SS can be spend much more effective...
  2. A statement of some sort would be appreciated...
  3. Since my card doesn't would you be so kind to tell me what it says exacly?
  4. Nope, it's just Undead and Construct. It is missing in the book as well... I guess it should have decayed but it actually doesn't have any such ability.
  5. Hossa! Realized that Dust Storm is a undead construct that in contrast to all other undead construct there is an ability missing which states which counters it is droping after dying. Or the ability decayed is missing... Or am I missing something? Because atm I suppose it would drop 2 coprse and 2 scrap counters...
  6. You are getting confused. Morale Duels are just a very small part of willpower duels. Mostly Terrifying tests, harmless test and some special spells/actions that specifically state, that they are morale duels. As a spirit you are just immune to those few morale duels. Most spells which work with willpower will still affect you. You would only be immune to all those spells if you are "Immune to Influence". As far as i can recall now, no spirit has immune to influence at the moment.
  7. Maybe you could explain your second sheme... Is hat a houserule? Steal relict?
  8. I have started with the Viks and my reasons why they are just average are those: 1. As you stated they are rather slow. You got for some strategies only the Viks who are quiet fast due to sisters in spirit can do. Except that you got von Schill and Hamelin (and the Student) who can give an extra move here and there. But those two come with 9SS each (plus 6-8 SS Cache you need) that leaves a pretty small crew. I played a crew Viks, von Schill, Hamelin, Student and Librarian once at 35SS for speed purpose already. It went well so far but it's quiet something to play Master, Totem and only 3 "minions" (von Schill is a henchman I know). Because of that there are strategies like deliver the message you need mistakes from your opponent to achieve them since he will outactivate you most likely everytime and so you can't even hope for the initiative. On the other hand, there are strategies where that bar brawling bunch of misfits shine (like supply wagon and every strategy that is fixed on a certain point on the board). 2. No immunities AND no way of canceling effects on your models. Playing against Hamelin or Master who can deal paralyse is no fun at all. Hamelin makes your minions insignificant and you can't do ANYTHING against it. He turns even your Masters insignificant. I think that is the biggest contra for this crew. There are masters it is very, very hard to play against. Even Nicodem with his paralyse or Seamus with Undead hypnosis are nasty. Also as already pointed out in this thread you really got to do every test. Right, you can always hire von Schill but a lot of tests aren't morale duels. 3. Small crew. You will get outactivated by really every crew. Sometimes it's not that bad. But certain players will know how to use that. Maybe some will argue with Desp Mercs now but I think they are not as good for Viktorias as they are for other crews. It's really necessary to play them very aggressive and see them killed quickly because I for one don't like to spend my Cache for minions when playing Viks or von Schill. If there would be an option to pay 3 SS when hiring them I would take 4 of them though. They still are a solid choice but as Hamelin they are a bit weaker in a Merc crew than they are for other crews... As a result the Viks strength is highly depending on what strategies are played and against which master they are played. Deliever the message against Zoraida? Try to get 4 VPs for shemes and do your best sabotaging his/her strategy... I would not even try to deliever the message if I don't think my opponent is retarded. Just out of curiosity: What makes the ten thunder brothers so good? Can't see them in a competitive crew list...
  9. @Twisted Metal As I have stated in my post I had just counted MINIONS. With those two henchmen and 5 possible Totems that's more... On the other hand I admit I haven't counted the Waifs cause I don't hire them and I have counted the spiders as one option. But I will not comment on this topic any further. @Molly Molly can't copy Entropic Transformation and Necrotic Unmaking since they reffer to a model by name. Still, she has the best debuff spell in the game. Pretty powerful the double negative flip if you ask me... Also a self sacrificing Totem that can kill any minion instantly in return is great.
  10. Maybe you should count the others before you make such a statement... The faction with the smallest minionpool is the guild. So I will just show it with them: 12 Minions Book 1 8 Minions Book 2 6 Minions Book 3 20 Mercs 46 (47 for Sonnia [Fire Gamins] and about 50 for Hoffman) As I said before quantitative... Many of those 22 Mercs aren't even worth considering. But the Guild has the smallest minionpool (not including Outcasts). Neverborn got 10 minions from book 3 (effigies) for example and Zoraida has a pool of about 70 minions... Other factions got a few more minions.
  11. Nope, it's because of all those Mercs. Quantitatively speaking he has a little less than other masters, but qualitstively it's a whole other story. Even it's a pain he has no access to Bishop, Hans, Freikorpsmann and co. *wink* €dit: Magicpocket is right. Those effects of Depraved tactics got all other names. So they can stack. The name of the effect is not Depraved Tactics but Svere Spine, Mutilate and Groin Strike.
  12. You could convert the hunter into a Warden right away... Can't see any reason to hire a hunter. *wink*
  13. Well, if you need minions for objective grabbing. The most obvious choices would be Watcher and Necropunks. Both significant and cheap. Also fast. While those necropunks need a suit to be fast Watcher are always fast and have some nice tricks to offer (see above). Also I prefer minions that drop scrap counters. Both also have slow to die. So if you just double walk them on an objective your opponent gains nothing shooting them down. He would have to take them down in melee to deny the objective (the Watcher is also immune to all lure things since he is ItI). But you also got some quick minions in the higher SS area. All those riders for example... Due Watcher and MC Rider have also other qualities than being fast and quiet cheap for what you get and drop scrap counters the basis for an objective grabbing crew would be 2 Watcher and MC Rider for me. If you prefer undead models for whatever reason you can switch Necropunks for those Watchers. I don't have fix lists yet. Leveticus has not as much minions to his disposal as any other non Outcast master but his minion pool is very good. To have playtest all good options needs a while...
  14. I would drop both Desp Mercs and the Student and take one Ronin and the "minimum" Cache of 6 with me... The Student is too expensive to just give some minions a fast now and then. The Ronin is a good minion and "another one" should always be a option for the Vics. I have only cast "another one?" twice myself. But most opponents are aware that they should bring down the ronin to get the Vics down for sure.
  15. Well, not completely missing but I would go for a second watcher. On the other hand you can delete those night terrors. Sadly they are no option for the old man. One thing I am not clear myself about are Steampunk Arachnid Swarms/Steampunk Arachnids. As a Swarm they can get a paralyze auto trigger with "blessings of desolation" and "latch on" should be great with "caustic aura". I haven't been able to try this out myself though. But in theory this should work just fine. Also I personally am a great fan of the peacekeeper. Never felt "experimental automaton" to be a big burden. If you activate him early you can live with a -2Df... "Faulty Circuit" on the other hand is nasty. But you only have 4 1s in your deck... But that's me and I know there are people who disagree. But paired Cb6 and weak damage 4 are awesome!
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