Losing the stitched a HUGE pain in the ass. I couldn't believe that stitched don't have any def tech any more after two editions of being supremely hard to kill. But it's not that bad, he's 7 stones, and he just doesn't need to be a front liner. The real issue is that the crew doesn't have a anvil for the enemy hammer to crash into, so if/when they push into you it's just a unstoppable flood that can't be held. He almost needs like a bad juju style model with demise to hold things at bay.
I've found that if you move false witnesses up and use their no cheating aura, they can be very hard to kill with lucius hands (in melee). That being said I wish they weren't manipulative and instead had the lawyers def. tech
I'm also starting to think double lawyer, while supporty isn't that great because , it's tough to fuel 4x obeys on masks. So i'm experimenting with one lawyer.
I've tried vasilisa, and it's not bad, but I am real weird about trying to make close as possible to fully themed crews sometimes. The summoning engine is stictly better.
Alan Reid is nice, he just doesn't do anything "strong" in my view. He does a bunch of really cool "alright" stuff. But for me he doesn't come together in a way that I'm like, oh this will be useful in like 6+out of 10 games.
I do really like investigators, but I feel like I didn't have space in this crew, I'll post my updated version that I'm doing to try the next few days