So, after a couple games with a friend, I've noticed he has picked schemes that are virtually impossible for me to stop.
For example, he was using Colette and the showgirls, and managed to not only to complete sabotage on the first turn AND pull his models back from firing range, he claimed he could also have picked power ritual and complete that as well.
As these free victory points on turn 1 sound utterly ridiculous, I was wondering if the guild has any great schemes that aren't necessarily turn 1 completions, but if they prefer certain ones over others. If I have Lady J, I pick bodyguard because those 12 wounds are just impossible to break through.
Also, if you have any advice on stopping colette and her combo, let me know.