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(TV)

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Everything posted by (TV)

  1. So I'm just settling in, thought it would be worth fishing for players. I've already found communities for the other game as well as infinity etc, hoping to find some Malifaux. Regards, TV
  2. Really hoping for alt Levi and alt McM. Regards, TV
  3. Cool. It would be sweet to have this or a official moderated re-dub of this thread stickied with upkeep. Regards, TV
  4. I have shared some of the issues the OP brought up. We just try to share what we have, like our only book 1, and photocopies of the fluff sections of it etc. Nice quick and decisive reply thought Nathan, and though I can't say I'm surprised you guys are working on it, it's still good to hear. I think the supposed RPG could have a huge positive effect for circulating the fluff in particular, as well as re-releasing the old material in omnibus-ish forms. Though I'm sure you guys have thought of this much more heh. Regards, TV
  5. Was only a matter of time... Regards, TV
  6. Alright, got through it while stripping minis... It was pretty good, and I was definitely up for more "Confessions" despite not being a fluff person. I'm also glad rathnard will be more active in it because he compliments what you guys add to the cast. Regards, TV
  7. Cool guys, I'll comment again once I've gotten through it. Regards, TV
  8. Got math to do but I will comment on it later. Keep up the good work. A link to it on this thread would be nice though. Regards, TV
  9. Well, I think calmdown does a decent job with what's available. However, I think we should be very careful. Meta is more solid the more major tourneys that occur and we're not really there yet. We also have to contend with nonstandard balancing concepts what with the pre game crew picking and all that. It's difficult to draw much from matching masters linearly against each other as to their general advantages when I get the impression things are at least supposed to be more like "pick-->counterpick" etc. Regards, TV
  10. Lilith has a bunch of Nephilim dependent/support abilities so it's pretty much unheard of to not use her with nephilim. Welcome, both of you! Regards, TV
  11. 3 hours later and I'm done. Great episode guys! I especially liked how you gave fair, full descriptions of the advanced masters. A lot of overall guides of factions written out or on casts, since they are directed at new players , always gloss over say Hamelin and Levi because "you don't want to start them first". It's a fair point, but just because they're advanced doesn't mean that they're not a great part of the game's content to explore. If you give the warning disclaimer and explain why it's there, then some players who are up to the challenge can feel more confident about going for one of them first anyway, which adds to the diversity of their local play group. Great call on doing henchmen next by the way. What with Schill at least, it's not like newbies need to avoid that category entirely either. Make sure you talk about how Molly is the best and how everyone should play her. Regards, TV
  12. I think it's a cool idea, though there probably should be some disclaimer about the difference between being best in a certain role and who would win 1v1, because it's such a common logic pitfall. I'd be happy to pitch in if it ever comes up too as I'm all about the numbers 8p Regards, TV
  13. Decent tactica, now that I've listened. What are people's opinions on nephilim-light lilith lists, if they exist? Maybe with Lelu/Lilitu but avoiding the tots/nephilim. I was hoping more for teddy and maybe other woes but don't like the old nephilim models ( I just like lilith's alternate!). I know they touched on this subject a bit on the end, but does anyone else have experience? Also, man, the tone is always so negative when it comes to sacrificing cheap models for counters. Come on guys, all success requires sacrifice, but why should it be yours? Regards, TV -->200th
  14. Exciting. BTW, the description/timeline for this episode contains a typo, it says Lucius rather than Litlith. Regards, TV
  15. Btw, some of us live in canada, just saying. Also, welcome to Averlorn! Regards, TV
  16. Agreed, if they did soemthing like this it would have to be non explicit, ie, joss becomes a henchmen and bring "hunter" friends who may or may not be inspired by native American imagery. Like kirai' s crew, and, with time, the ten thunders stuff. Regards, TV
  17. Good to have clarified that. Back to the drawing board then, it's been educational! Regards, TV
  18. Ok, well I guess it would be useful if anyone has the new sue card to see if it's (1) for some devious reason, but you can see now how I saw the setup that way haha. I was just thinking about what you had said before I posted the thread, about how she got that cuddle between book and card, and yeah, it's tough with Molly. That's why I want to try to make her work as well of course. Regards, TV
  19. Did they change shrug off for sue's card, because my book says (1) ? I agree with you on whispered secret, though I was thinking that card control would be a bit easier with Sue as well. It's great to hear from experienced types though as again I don't have much choice but to theorize, usually XD Regards, TV
  20. Yes. As had often been discussed, Sue's "Shrug off" ability can cancel this. Then Molly can copy a (1) spell from any other model. Regards, TV EDIT: ninjatiem!!
  21. Been doing lots of gamey meta-guy lameness in my head in efforts to make molly work well and here's one of the things I came up with: Ressurectionists Crew - 25 - Scrap Seamus, The Mad-Hatter -- 5 Pool Molly Squidpiddge [9ss] Nurse [5ss] Sue [8ss] At bigger sizes, just add belles if in doubt. Features that only took me 5 mins to see, probably way more: - Double activations for both sue and molly every turn they and the nurse are still around - +2 WP in opposed duels from sue and *-2* WP for all enemy living models. Besides just super powerful terror-bombing, molly still has the twisted mind trigger to make this feel more like a 'dora crew -Incredibly hard to kill with seamus's vamp abilities, molly's defensive buffs/triggers, and nurse's (0) passives, drug buffs and the full heal (2) spell. - Very fast due to bell synergy, or at least can easily get scary fast elements in a hurry if needed. -Tons of passive damage to attackers from necrotic spray and ring of fire So, am I mis-reading any rules/abilities, or what? Has anyone tried something similar or do I need to get some serious play testing going ? I'd love to have a good discussion on all the potentials, anyway, as I don't get to play nearly as much as I'd like to. Regards, TV
  22. Infinity was the first game/line that I actually just bought purely because the models were just that good, and I pretty much research every TT system out there, so it was pretty special. I also LOVE the rules design and really wish it would catch on, so it can progress and become smoother as the production values and experience of the devs increase. Regards, TV
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