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genx3000

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  • Birthday 11/30/1984

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  1. This does not answer my original question how does gunfighter work. Please post in your own words
  2. The problem with that is the first bullet point of primary effects on engaged models. If another model engages you and your projectile action that has a 1" melee is still classed as a projectile attack. You would not be able to use that action as you will be engaged and you cannot use projectile attacks while engaged. Thus making gunfighter quite a useless ability.
  3. I am not ignore the fact the model move crosses the boundary of the building to off the table. What I am saying that to do that the model is removed from the table which allows it to cross the boundary as it is not classed as being Placed outside of the building but removed to outside the building. But when they are moved back to the table thay use a placement effect to move the model across the boundary of the building to back inside the building which would not be allowed under the advanced building rules. The full quote would be This quote is actually talking about how the action that you can take against buried models is not affected by game effects created from the buried model and is also not effected by the position of the buried model in reference to range and Los. I would argue that while they the upgrade has game state and that even though a model is concentrated from It. It does not have position and is not in play until it is attached to a model and that model is put into play. It could be argued that the summoned is going from not in play to in play while still remaining in the building. E.g. You place a bayou gremlin on the table in the building from the physical position of the model it is now in the building it has not been summoned yet so is not in play (nowhere) and has no game state so can not be interacted with. You then summon the model and attach the upgrade the model now moves from not in play to in play and now has game state. The model is physically always in the building allowing for it to be placed as it never moves just changes between the two different states of play. You cannot do that with a buried model as they are always in play whether they are buried or not.
  4. OK an explanation to your question would be: Mechanically When a model is buried it is removed from the table and placed off table(the void). This allows it to move from the building to off the table. The model is now buried but still in play when it goes to unbury next to the death marshal it moves from off the table(the void) into the building. As the building is an enclosed build with walls, floors and a roof the model now has to pass though part of the building to get inside. As the model is being placed from off the table (the void) and into the building. Under the advance building rules it would not be able to place into the building and would have to place into deployment zone as the failsafe unbury rule. The Thematically The death marshal grabs the poor unsuppecting model it struggles but the death marshal over powers it and stuffs it into the pine box and nails it's shut. It bulls up the floor boards of the house digs a whole and places the pine box into it. Then he replaces the floorboards the poor model continues to struggle he manages to get out of the pine box but can't break through to the surface because of the floor to the house so he has to tunnel his way out when he finally breaks through he is located where he first came into the area far away from the others but alive. And the paragraph below covers the full spectrum of placements (summon, unbury, flight and replace). As both summon models and the new models that replaces the old models are not in play at the start of the effect and Buried models and flight models are in play at the start of the effect. - If a model was in play at the start of the effect, and in play at the end of the effect, the effect can't be used to enter or leave the building. Instead, if it was inside it has to remain inside, and if it was outside it has to remain outside.
  5. Totally agree with what you say about gunfighter. And really like your interpretation for the advanced building rules. But would it be more accurate to say in play than on the table so it would be - If a model was in play at the start of the effect, and in play at the end of the effect, the effect can't be used to enter or leave the building. Instead, if it was inside it has to remain inside, and if it was outside it has to remain outside. For replace effects, pretend the new and original models are the same model moving from the original to new positionsfor the previous sentences. - If a model wasn't in play at the start of the effect (because it is getting summoned), it can be placed inside the building As buried models can still be targeted by attacks and attack other models and do activate form the void so they are in the game. And as you said Placed is partly capitalised this would allow better encompassing of all rules.
  6. Gunfighter says this model may treat any projectile action as having a range of melee 1". If you were in engagement with another model would this action be a melee attack or a projectile attack or both. And how would that work. Been using the advanced building rules it's say in the advance building rules that place affects cannot be used to move into and out of buildings. Would summon, flight, replace and unbury not be able to place a model into the building as they would all use a placement effect to move a existing model or a new model into the building.
  7. The FAQ is out now but does not answer my key question which is the guild upgrade hair trigger is not in the book but is in the wave one arsenal deck. is it a miss print in the book and it should have been there or should it not have been in the arsenal deck to begin with
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