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CMac

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Everything posted by CMac

  1. argh. It isn't Ruby, but still it is awfully close. I like the art and the model might look great, but the similarity is unfortunate and should have been avoided... http://studiomcvey.highwire.com/product/smm15-ruby
  2. I'm all for not having every model default to a sexy female. I'll agree I like them and the showgirls are what drew me to the game but that shouldn't be used as a crutch either. The main issue I'm having is the trend towards bad/awkward poses. The base and other elements of the Z avatar for instance looks amazing, but the pose on Zoraida herself is hard to describe. Is she pretending to dance with somebody? holding out a beer? I can't see enough of the Perdita model to really make a judgment yet, but I don't think that model looks right either. The female Desperate Merc is another pose. The poses that are using hard to justify props (like Marcus and his stack of phone books) are also bothersome. I'm not complaining about the game at all. Just saying that IMHO I have been feeling for a few months that maybe there are too many pots on the fire and some things are getting through the design process that wouldn't normally have done so.
  3. Funny, my first thought was "roller derby?".
  4. Looks awesome. I'm looking forward to seeing him painted. Feel better.
  5. I guess it would be. Most of my projects at work are initiated by the need to fill an existing role but I've seen others that were generated by something as random as an image of an ad for a brand. We have a report that get's used almost daily now that was on nobody's radar until one of the graphic designers used a generic spreadsheet in the background for a product ad. Apparently that generated a bunch of emails from salesmen saying they needed immediate access to that report and why hadn't they been told about it before... I remember listening to a podcast interview with Gav Thorpe awhile back. It was great to hear him touch on some of the flow of information and requirements back and forth between the rules design crew and the authors/artists. It's a great boxed set. I'll bet the artwork is pretty sweet too. Watching the debate around how the set will work as Ressurectionists has been very entertaining. I'm not getting squat done at work. Thanks,
  6. Thanks, that's good to know. With something like this, what comes first? The art or the rules? I know any number of us would wish we had more of an insider's view on the process. (The whole process from concept to shipping would make a killer episode of How It's Made )
  7. That would work fluff-wise. But the model, at least to me, is holding a revolver. Peacebringers are blockier with that wooden (or metal depending on the paint-job) face plate over the barrel of the gun and no visable cylinders. I'm not complaining. The pistol is actually the most well-made pistol I've seen in the range. I just wonder if that was used by designer's choice or driven by the model's design requirements.
  8. I really like the set overall. And I like the over kill done to Overkill. But I can't see that picture without my eye being drawn to that huge arrow in his arm. It is so out of proportion to the other arrows in his elbow and back leg that it looks more like a ballista shot. Any thoughts on why he is holding a pistol rather than a Peacebringer?
  9. I thought it looked like leather too. But it seemed to be painted the same metalic as the breastplate (at least on my phone screen) so I wasn't sure.
  10. I fall in the other camp in that I don't like the model myself, but otherwise I agree completely. Like the model or not, these are just our opinions. I'm all for the debate about what people like or dislike about elements of the game/hobby. Hopefully the powers to be and designers themselves read these posts and get a feel for the market. As long as it can remain objective and refrain from any accusations, these threads are a good thing imho. And not for nothing; that McVey rider is a sweet model. What is up with the alternate head though? I can't tell if it is armor or a turbon-ish wrap?
  11. Just did a search for "gears" on eBay earlier today. It returned a few lots of various size watch parts for around $12 iirc.
  12. Looks pretty good, I'll give it a go. Thanks for pointing it out.
  13. I often browse and post to the forum while mobile, by simply going to the website. Other than accounting for screen size I've not had any issues. What do you gain from the app? I'm an app junkie and not adverse to hearing about a new one if it is good.
  14. Looks great. I also liked the pastel dust idea. I have a ton of discarded art sets from the kids lying around the house and never thought to do that.
  15. Coryphee I too now feel the need to expand beyond the Guild and pick up this crew. It really is a heck of a clever marketing ploy (regardless of the fact that I asked for her...
  16. Though they might still be a cool accompaniment to Teddy in a Dreamer list. Extra alps?
  17. Do you stick to any one line of paints, or do you find you use what you like from the different ranges? Along those lines; whose inks & washes do you prefer to use.
  18. No surprise at all that a crew Matt painted pulled out a win. His Fantasy armies were the highlight of many GTs. Sounds like it was a great weekend. I'll definately try to talk some buddies into making the trip next year.
  19. Rogue Necromancy Ashes & Dust Lelitu
  20. +1 to books already mentioned: Dark Tower Black Company DsicWorld (great on audio) Perdito Street Station Song of Ice and Fire Some Others I don't think have been mentioned: Elric series (really any of the Eternal Champion books by M Moorecock) Amber series by Zelazney Name of the Wind (and Wise Man's Fear) Sandman Slim Dresden Files By Butcher (Fight past the first book and a half then you will read the other 12 in a month, great characters) American Gods Nightside series by Green (a little light on story but enjoyable, best on Audio)
  21. Is it really worth the effort? Seems like a fair number of points and actions spent on something that may help a duel or two but otherwise are not being used to actively earn VPs. Though having said that I'm the first to admit I still haven't excelled at some of the more subtle synergies of the game. Heck, I've only recently really stopped playing in more of a warhammer mode. I do like the Scales and use him frequently.
  22. That is true, though I'm a purist and hated the plastics. The Wardancers were from the early 90's and metal, though very thin for GW figures for sure. I seem to recall someone put their spiders on cogs and either put the magnet beneath the cog itself or beneath the base and used the cog to transfer between bases. I thought that was pretty clever. I don't think I've said this yet so; your bases look great and I'm looking forward to seeing them painted.
  23. Yeah, I'm thinking the same. I have 11 and 15 year old girls who are happy to play Ticket to Ride and Bang! with me but haven't made the cross-over to the mini games. They have both painted some of my figs over the years so I'm sure I can corrupt them if we make the right gateway game.
  24. The dots would have been great. I'd just used the traditional rare earth discs which lacked the mark. In hindsight it makes perfect sense to check the polarity. But I was looking for a last minute, clever way to transport between GT tables and pasted them all in one clip. It wasn't until my first game that I'd realized the issue. It was a pain in the neck but still pretty funny. There were plenty of off-color jokes made at my Wardancer's expense.
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