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KrispyXIV

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  • Birthday 02/04/1985

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  1. I would beg, beg, beg you to keep in mind that whatever is legal "by default" in events tends to define what is understood to be playable in most games. Most local gaming communities treat things like banned or restricted lists the same as third party content and home brew content as generally off limits in the vast majority of cases. Having some, narratively significant organized play events not include these models instead of that being default may assuage a lot of concerns people have.
  2. I mispoke. I meant non-insignificant, or significant. Your pick. It just seems really, really disadvantageous to whomever gets stuck as the Defender to allow an attacker to negate 4 VP just because a player failed to bring a Primordial Magic (only model I can think of that counts as a scheme marker, and which would count only once) or four models with Finish the Job... I can't think of any other Strategy that vulnerable to a single Obey. Most of the triggers that drop scheme markers (like on the Mechanical Rider) would require an enemy target sitting on top of the objective marker as well... Thanks for the input all.
  3. So, a couple of my friends and I have been experimenting with the three player strategies from the schemes and strategies deck. One of these, Stop the Ritual, involves the defender placing a scheme marker in base contact with a 50mm objective marker. Then, at the end of turn the defender scores one point and removes all such markers. In our game, a couple turns in, one of the attackers realized something. He could use Obey to force a significant model of the defender to interact and place a scheme marker close to, but not in contact with the objective marker - as scheme markers can't be placed within 4" with interact actions this one AP has now denied the defender all four strategy VP. Now, while there are a few niche abilities that consume friendly scheme markers (or can get them on top of each other or move them - though these are also rare), a huge number of crews do not have anyway I can find to pick up a friendly marker dropped in the wrong place - whether or not they wanted it there. Have I missed something? Is there some universal rule I missed that let's you get rid of your own markers? Or is this scenario just broken in this situation? I wouldn't blame anyone for that - good multi-player formats are notoriously hard to balance. In this case we would probably just house rule this - 1 AP for a 4-8 VP swing is too much - but we preferred to find out if there is something we missed.
  4. So I'm doing some preliminary reading on TtB before pitching it to my rpg group, and have run into several questions and my search fu is too weak to come up with the answers elsewhere on the forums... and this is probably obvious in the book and I just missed it. My big (root) question - do friendlies have to resist spells? Are all spells resisted by default? Examples - let's say I make a Graverobber with Physical Enhancement and Mind Control in my Grimoire. I cast Physical Enhancement (which is always a buff) targeting myself - what is the actual effective TV? Is it the TN of the spell, since I don't want to resist? Or is it my Df+11, since I'm targeting a non fatemaster character and am treated as a Master rank character? What if I target another Fated? Side Question - is there any reason you can't have this up constantly, if no one is looking during your once per hour buff session? As above, if I want to duplicate Obey shenanigans with Mind Control and pass AP to an Ally - unlike the above, I can envision MC being an attack easily - can they choose to just let it effect them and gain an AP? Or do I need to hit their Wp+11? Spells that "allow" Relenting seem to spell it out specifically which makes me think it's not normally an option... but that makes buffs a bit weird in that it's easy to buff people who are not your allies... Thanks for all help! Edit - Aaaaand I've double posted like a moron. Great
  5. That expressly did not happen. To quote the FAQ... "These are not changes to the rules, simply clarifications for the convenience of Malifaux players. Each question is about an individual situation, and may not necessarily apply to other situations." The second line is also relevant here, as it is pretty much saying that just because you cannot use lure to move something from one point in base to base contact to another, we shouldn't assume that anything other than actual movement (that is, a model changing position due to Lure while at point blank) is covered by this FAQ. Doesn't really matter till January though at this point.
  6. Really? That's hardly constructive. Its also a bit demeaning and insulting. I'm not going to waste time trying to explain further, but I really do think this deserves further clarification. Every person in my gaming group I've posed this question to has had the same reading as me; the fact that the distance moved was zero does not invalidate the fact that the model was forced to Move and ended that Move within 1". The fact that you don't take the same thing away from this to us is exactly why I'm saying this needs further clarification.
  7. No one's arguing it moved. But did it end a Move within 1" of the model with Pounce? That's all Pounce cares about... Changing distance or actually moving the model never come into play. Lure forces it to move, you determine that the model can't be moved further (that is the full extent of what the FAQ covers), and then the move ends without the model having moved. Satisfying all conditions on Pounce.
  8. Its clear about how far the model is moved. Its anything but clear about the interaction with Pounce. You're not immune to being moved by opposing actions, So Lure still works. When you go to move the model (I assume you actually need to verify the models are in B2B), you can't move it further per the FAQ. You're now done with the move. It ends. Pounce should trigger at this point per the preceding. I personally can't make myself read it differently, but I accept that the intent may not be as such, and I've been playing the less favorable interpretation because I'd rather be used to it if it if it gets clarified further. If the FAQ was intended to address the Pounce interaction instead of just telling you the position of the model doesn't change, it needs to be clearer.
  9. Indeed, as do all of the models in the theme.
  10. I got my Collette at Gencon and played her in Last Scrap; she was a ton of fun. Understanding how Companion works may have let me do a little bit better, but I still managed a couple wins! I can confirm that the Mannequin and Performers are bought as a single model, but are multiple models for pretty much all other purposes. The Mannequins interactions though, are pretty much across the board applicable to Showgirls in general though, which makes things very interesting...
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