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lastakodo

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About lastakodo

  • Birthday 07/21/1981

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  1. This is so awesome /)^3^(\ I approve and applaud you sir!
  2. I came across this for the first time today and How does Rusty Alyce's Burnout ability work in relation to Steampunk Abominations (SPA) becoming a Desolation Engine? Burn Out: Target friendly construct recieves Reactivate. Reduce Target to 1Wd at the start of the closing phase. Concentrated Deformation: ...Any wounds or effects on the sacrificed models (the steampunk arachnids) are applied to the Desolation Engine. The tactic goes you cast burn out on a SPA to get reactivate, then turn it into the desolation engine. Burnout's second sentence states that the Target reduces to 1Wd, but since the SPA is saced so the reduce to 1Wd effect is ignored but the Reactivate remains. To my understanding the breakdown would be: 1. alyce casts burnout on SPA 2. Burnout gives the SPA the Reactivate effect the question is what happens here? 3.a. Burnout gives the SPA the "reduce this model to 1Wd at the start of the closing phase" or 3.b. Burnout gives the SPA the "reduce this SPA to 1Wd at the start of the closing phase" 4. SPA uses or is included amongst the sacrificed models in the concentrated deformation action. 5. any wounds and effects on the SPA's are applied to the Desolation Engine if we use 3a then the desolation engine will drop its wounds to 1. if we use 3b then since the desolation engine isn't an SPA it is unaffected. I personally think 3b is the case. I am not 100% on this. can anyone clear this up or point out the flaw in my logic? Or a thread where this was discussed (and ruled on)as I couldn't find one.
  3. You could always just hit them 3 times. Sure they can soak massive damage but 3 Damage 1 hits will still kill it.
  4. yes you can push the dragged model across the whole table. So you could give Nicodem all the corpses. As far as taking them through and off terrain you have to remember that since there is no limit to the distance the model may travel (ie it doesn't say push the model X") then they will climb any climbable surfaces. Although you could still push them trough flame walls etc. I agree though this seems it should be a 'directly towards' situation.
  5. Yes you can. Pushes are movement effects and are affected by movement penalties (Rules Manual p37 "pushes"). Back a page under movement penalties it lists Climbable as a terrain type that gives a movement penalty. This seems to suggest that if you get pushed off the top of a climbable terrain piece (say by knock aside) that you would climb down the side rather than fly to a messy death on the all to solid ground. that is unless I missed something.
  6. The second sentence of the ability says "Models within :pulse3 of the killed construct receives a burning counter." (emphasis is my own) Since the model isn't killed no one would receive the counters. If the second part of the ability didn't mention "killed" then it would work.
  7. I would assume that each is an individual terrain piece as they are on separate bases (see rules manual pg15 LOS bullet point 3).
  8. Since you insist nerdelemental here we go. (apologies that the characters aren't here themselves but they had a previous engagement and couldn't come) The first character which appears in "Alone in the Dark" on pg78 carved into Gideon's head means foe, enemy or revenge. The remainder are in the order they are found in "Resurrection" on pg116. The first to appear here means penalty or punishment the second is guilty, sin or crime the third is judge or decision the final one is cover or veil
  9. O_o Wow that is stunning lace work, absolutely stunning
  10. I was relooking at the magic section when I noticed that any additional costs of spells appear to be required prior to the casting duel and after the final duel total. on Pg 52 section 1 Declare a spell and Target. "The Model declares the Spell it is casting, spends the required AP and meets any other requirements (such as discarding cards or suffering Dd or Wd)... if the caster cannot meet the Spell's additional requirements (if any), the Action fails." BUT on pg 53 section 2D. Caster Meets additional Requirements. This says basically the same thing, meet the requirements or spell fails. The listed requirements are: caster suffering Wd, sacrificing/discarding Counters or Soulstones, sacrificing/killing friendly models (or the casting model), or other requirements indicated..." Given the examples are fairly clear in that they don't overlap, except the Wds. When do you have to meet the additional costs? Is there a way to determine which has to be done when?
  11. This didn't sound right to me since I recently reread the rules manual and remember that additional payment must be made before you flip to cast (per rule book pg 52 casting a spell step 1). However having read closer I agree with what you've posted as being the correct sequence (pg 53 casting a spell step 2D confuses the issue a bit and I'll be starting a new thread about it to not derail this one.)
  12. not quite sure if I follow here but I'll work through it. model A activates. -> model A gains reactivate and activates a 2nd time ->model A gets paralyzed (which will drag over to its next activation, ie next turn) Its first reactivate would not help here at all as it has effectively been used up. So this would be either 1 or 2 in your first post. But if you cast reactivate on model A again then that would immediately cancel out the paralyzed (to the best of my knowledge). Were you to then cast reactivate on the model again it would have no effect as the model has already been activated twice.
  13. Both those spells just give you body parts as part of the spell, even if the model normally wouldn't drop a corpse counter. So yes limbs will magically rain from the sky if he lays into spirits, constructs, soulless, nightmares, etc
  14. I frequently use Joss or a Steampunk Arachnid Swarm with her. I don't know what it is but Joss is a psycho killing machine around her, but he usually just keels over dead when Ramos takes him. Although he is expensive he can add a decent punch or a hard anchor if your timing is good. The arachnid can be a nightmare to kill, and the ability to self destruct can give your opponent a nasty surprise when they have several models nearby.
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