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hellojohn99

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Everything posted by hellojohn99

  1. "Good" points all. to address some main themes: 1) "...I don't really understand how you could possibly think that these suggestions would have a "good" moral alignment? Giant hounds, zombies, cyborgs and inquisitors are and have never been seen traditionally as "good" in any way whatsoever." Sure, I agree.. I'd love to have all paladins on unicorns etc etc but that would not fit the art or theme at all so we attempted to name stuff might. A honest just police officer might have the same or meaner weapons than the mass murderer he is trying to stop but that does not make him bad. That was the idea anyhow. 2) Close the breach. you're all correct, the good would not likely want soul sucking stones which is why they would likely like to stop the rampant murderers in the town and close the breach for what they would beleive to be everyones benifit (which would likely be true as the breach just seems to bring a whole new level or violence and misery to all involved). Good would be being out there for the benifit of others, autruism, not to get rich or serve some mega-corp that is abusing everyone. And no, just trying to keep existing while raiding and killing (ie goblins) doesn't make one "good"... at best choatic neutreral lol.. but seriously common' there is obviously some major moral relavitism going on here if people are trying to paint just existing and doing one's own thing for one's own personal benifit not caring who is hurt in the way as good. I'm not gonna agrue this point cause it would be a waste of time. 3) Is anybody reading the fluff of this "character driven game" ??? If you are defending the neverborn as pissed off natives then you are not. We have a nearly all who delight in causing others pain & terror and go out of their way for "victems" to kill... candy.. .baby cade.. teddy .. nephilim that consume "Hapless" victems.. Dopplegangers that "infiltrate the city and perpetuate gruesome crimes".. pandora... Geeze.. anyone who attempts to play these all off as just some angry natives content to defend their homes and be left alone etc etc is just being either really ignorant of the fluff out there both lerarally and in tone Or is jut being insultive (to the intelect of anyone who has taken the time to read it). 4) the suggestions where just that, suggestions; so thanks for the feedback and it looks like the current norm will remain so which again is not suprizing given who the game currently is built to attract (with all it's factions) and thus who is active here to veiw and respond. Which is fine We'll just make our own modded minis/fluff and I'll just run a lady justice band in organized play etc. Ramos- btw is not all that good considering he has moved the union into a huge crime underworld.. which shows his true colors if you will as that is a path he had no "good" reason to embark upon that is known so far. anyhow... 5) a suggestion that would not cost the company anything is to make a few "stat cards" online with some fluff for a good group out there to close the breach or help people in the dangerous/abusive city. A goup not on some evil payroll (maybe a sub-group in the mercs). and See what people think of them at cons and if they are played/cards downloaded... if it disrupts the game or is unpopular they can be deleted - if they get a growing fan following or become generally liked/tolarated then their official inculsion into the game as eventual mini's can be considered. Another long read huh well that's my 2 cents for my payed dues ($60 dollars in stuff and intro-ing the to others ) Thanks for all the reads and consideration. pps- An skinny amish looking Preacher dual pistol weilding type with guard dogs named hellfire and brimstone would look awesome with the current game theme.
  2. To address your points (I understand you're giving your opinions and they are good [so do not take my replies in the wrong spirit either, there is, however, a potentially large fan base that - I think a with all the "non-good" already in the game it would not be a big deal to throw a bone to people who don't relish playing mass murders & psychos but love the game mechanics and enjoy a good monster hunter/paladin type. - There are a lot of units that border on the demonic, either through nature or attitude or ethic, which is usually/generally/historically is opposed by those of religious tenets or secular huministic adherents. -I'm not sure if your reading the same fiction I am BUT please re-read the descriptions of the neverborn in the book "monsters... full of hate and rage" , many of who sneak through the city, malifaux, (outside the breach) to murder and do other univerally considered evil acts. These are not like the inhabitants in avatar the movie who just wanna be left alone so they can ride dinos. - correct, it is NOT enough to believe that you are the right thing to be considered good (which is why lady justice [who it says is the sole decider of what is just taking things into her own hands/judgement and is tied for the closest current thing to a decend leader] is not that good ) but it is a good thing to stop a unrepentant and active murderer(s). Even if that active murdering is just an animal it should be contained (to its side of the breach by CLOSING the breach) or stopped. *Being that the game is chalked full of this kind of murderer (including most neverborn) there are plenty of oppertunities for good guardians to come into play. - Having religious feel works gamewise b/c it is always a major player in history and would certainly have an active interest in this business of "soul-stones" etc. -ethically, what is happening in Maulifaux, would draw diverse "wannabe heroes" from all sorts of "good" creeds both religious & secular under a common banner ... not just all the cult factions and neverborn but even the way the guild is would bring out those in opposition to it on ethical terms. -finally: "To me Malifaux would lose something if there were anyone who could truly be considered 'good'." ---that is the whole point, this idea may not have much traction in these forums currently b/c the game may not currently draw such people as there are no truly good (or even honestly mostly good) characters in a character driven game. so I am not suprized It is a missing market. The 1st friend I showed the game to (before I explained it all) was "why'd you buy that crap" (he saw a game of murderers fighting killer babies being hunter by selfish power abusers/seekers). Can the game go fine on bad guys (and semibads) alone... YES.. but it can do better, make for money, fans, ect, with a faction for those that want something with a tad of good guys (don't like it don't play that ONE faction). AND it would NOT alter the game as one faction is a definate minority... a pill no one has to swallow... just throwing a bone to people that would like to support the company that made an awesome game but would like a wholesome side (or atleast 1/2 of that side, which lets religion work good too b/c it has alot of people out to do good And alot of people out to use good so they can do evil) rather than be forced to just use the system and buy mini's from another maker and game in another universe/setting. Why make it hard for fans to be loyal when it is soo easy to give them one small group to collect. Everyone else has Many groups to collect.. This rant is long... so I'll hush up and listen to all the other commentors now.
  3. |If I remember correct from showing the game recently and thus having to flip through the book a good bit... You can use TWO teddys in a Brawl... just not a scrap. So having two might work out for ya depending on the size of the fight you're picking.
  4. Hi all, I'm a new play who was just introduced to the game a week ago at Origins game con. This may have been mentioned in the past but is there any talk of adding a "good" or good-ish faction. I am sure there are a lot of people (like myself) who LOVE the game mechanics but would prefer a bit more wholesome faction to then paint/play especially in a "character driven game". An Idea my game group had when I showed them my mini's -n- introduced them to the rules was this: Have a Faction called 'Church' or whatever.. and make it composed of groups from various faiths, beliefs, humanist backgrounds, etc that are "scared" of what the breach represents, what comes through it (ie the monsters/killers) or whatever... but have this group be a loosly banded together group (like the exisiting factions) who are all out with the goal of Either closing the breach OR defeating all the twisted soul sucking creatures abiding there. This group would fit the current theme nicely because 1/2 the members would be good for the right reasons out there hunting portal monsters etc but (like in all churches) the other 1/2 could be currupt or selfserving etc. Here is a list of possible charaters that would make up the above faction: Leaders in bold= The Preacher - Hellfire -preacher's magical giant killer hound Brimstone -preacher's half-machine/borg giant killer hound Red Cardinal - Inquizitors Deamon Hunters Black Bishop - Swiss Guard Zombie Missionaries (borgs) Other Faction members: Templars Freed Soul (a soul's energy freed from powering mage stones which breifly seeks to freeothers/closebreach before vanishing) Harvest Angel (an angel but oddly is weakened near the breach and thus can be vanquished but they keep returning to close breach and destroy things/creatures around there) It is an just a little idea but we think it would invite more players towards the game and add another factions that would fit... and if nothing else some of the above suggested names/peices would look awesome as mini's having it out in a tooth & nail battle with the other inhabitants.
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