To address your points (I understand you're giving your opinions and they are good [so do not take my replies in the wrong spirit either, there is, however, a potentially large fan base that
- I think a with all the "non-good" already in the game it would not be a big deal to throw a bone to people who don't relish playing mass murders & psychos but love the game mechanics and enjoy a good monster hunter/paladin type.
- There are a lot of units that border on the demonic, either through nature or attitude or ethic, which is usually/generally/historically is opposed by those of religious tenets or secular huministic adherents.
-I'm not sure if your reading the same fiction I am BUT please re-read the descriptions of the neverborn in the book "monsters... full of hate and rage" , many of who sneak through the city, malifaux, (outside the breach) to murder and do other univerally considered evil acts. These are not like the inhabitants in avatar the movie who just wanna be left alone so they can ride dinos.
- correct, it is NOT enough to believe that you are the right thing to be considered good (which is why lady justice [who it says is the sole decider of what is just taking things into her own hands/judgement and is tied for the closest current thing to a decend leader] is not that good ) but it is a good thing to stop a unrepentant and active murderer(s). Even if that active murdering is just an animal it should be contained (to its side of the breach by CLOSING the breach) or stopped.
*Being that the game is chalked full of this kind of murderer (including most neverborn) there are plenty of oppertunities for good guardians to come into play.
- Having religious feel works gamewise b/c it is always a major player in history and would certainly have an active interest in this business of "soul-stones" etc.
-ethically, what is happening in Maulifaux, would draw diverse "wannabe heroes" from all sorts of "good" creeds both religious & secular under a common banner ... not just all the cult factions and neverborn but even the way the guild is would bring out those in opposition to it on ethical terms.
-finally:
"To me Malifaux would lose something if there were anyone who could truly be considered 'good'."
---that is the whole point, this idea may not have much traction in these forums currently b/c the game may not currently draw such people as there are no truly good (or even honestly mostly good) characters in a character driven game. so I am not suprized It is a missing market. The 1st friend I showed the game to (before I explained it all) was "why'd you buy that crap" (he saw a game of murderers fighting killer babies being hunter by selfish power abusers/seekers). Can the game go fine on bad guys (and semibads) alone... YES.. but it can do better, make for money, fans, ect, with a faction for those that want something with a tad of good guys (don't like it don't play that ONE faction). AND it would NOT alter the game as one faction is a definate minority... a pill no one has to swallow... just throwing a bone to people that would like to support the company that made an awesome game but would like a wholesome side (or atleast 1/2 of that side, which lets religion work good too b/c it has alot of people out to do good And alot of people out to use good so they can do evil)
rather than be forced to just use the system and buy mini's from another maker and game in another universe/setting.
Why make it hard for fans to be loyal when it is soo easy to give them one small group to collect. Everyone else has Many groups to collect..
This rant is long... so I'll hush up and listen to all the other commentors now.