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Sezar

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Posts posted by Sezar

  1. It has past way more than a full year since the last time I took the doctor, but I have never used Transfusion and McM has always given me good results, even too good sometimes! At the same time, I have never taken Rafkin, although I have suffering him and he is really good, maybe a tod too good also.

    My McM style is pretty aggresive and makes good use of Rancid Transplant for the Expunges... But I dont really focus on summoning, that is just a bonus.

    That said, I use to try to spread lower amounts of poison on as many models as I can, to maximice Sebastian's aura, which usually ends with new Canine Remains all over the place anyway.

    If I remember correctly, I always took Moonlightning and Plastic Surgery, as well as Decaying Aura (which is a pretty flithy pack, imho)

  2. Well, I am not in any way a Yan Lo expert, and I could not tell you exactly what I am doing now differently than before, but up to that 6th game I had just gotten Severe defeats with Yan's Crew, and since then I win a lot more than I lose with it, and I am still playing almost exclusively puré thematic lists; usually 2-3 Ancestors, and rarely Izamu gets in (although in that Perdita game, Izamu was key both by absorving lots of punishment and dealing a fair bit himself too). I favour Chiaki and Toshiro a lot more than the rest, with Yin being the 3rd of them. I dont use to hire Belles, Nurses or any of the other "top" Resser models, but that is just because of personal thematic reasons.

    That said, as others have already stated, Lightning Dance is key on my plastyle, as is a pretty aggresive Yan Lo, both with Brutal Kakkhara and the Reliquary. It is a really useful Action that allows Yan to break your opponent's tactic by disrupting the position of his key models, while at the same time puting them in high danger closer to your hitters, or at least taking them out of the real action.

    Terracota Curse is also great for disrupting your enemies movility, especially against Crews that like to bunch Together and/or the ones with high number of weakish models (Collodi, Sommer...).

    Both Lightning Dance and Humpo Assault give Yan Lo some really powerful movility, as well as Soul Porter's pushes, and Yan is by no means a Killer himself, but he is able to pull his own weight offensively as well.

    Yan is also a bit weird in that he is usually not doping much on the first 2 turns, so he is usually not under a lot of presume himself, and once he has gotten Impossible to Wound and Incorporeal, my opponents use to forget any idea about killing him, so it is pretty rare to lose him in a game and also means he is most of the time free to do his bidding. And you can't even engage Yan Lo trying to slow him down there, because of his already commented movility!

    So yeah, Yan Lo is versatile, maybe the most versatile Master in the game. He can play the buffing, debuffing, out positioning, Defensive, offensive, tough... What ever you need him to be. Sure, he is not a man to be feared, but is also one of his strenghts

    • Like 3
  3. That was my experience with him as well for the first 5 Games I used him.... But on the 6th? Ohh man something clicked on me then and suddenly it all worked like a charm, whiping a deadly Perdita Crew out of the table in 4 turns playing Reckoning

  4. I just used them yesterday for the first time, with Molly dear.

    My idea was to use him mostly for the card drawing, but in the end, he made it impossible for my opponent to score any single VP off Protect Territory, while at the same time gave me Corpses for a 4th turn Rogué Necromancy

    Phillip also gave me a few cards when I was out of them on the 3rd turn, specially a 13 of Crows that Sybelle used to outright kill Hoffman's tótem vía Slit Jugular, and he even killed a damaged Hunter on the 4th turn....

    So yeah, it was pretty decisive in my last game... I just need to proxy they somehow....

  5. As promised, some pictures of a table built with Plastcraft buildings for Malifaux, Carnevale, and the latest for Bolt Action:

     

    2015-02-13%2009.49.43_zps7ztrkrzx.jpg

     

    2015-02-13%2009.49.56_zpsww4lrifw.jpg

     

    2015-02-13%2009.52.29_zpsaotujfri.jpg

     

    2015-02-13%2009.52.43_zpszobf9aii.jpg

     

    2015-02-13%2009.52.58_zpstycbfdyg.jpg

     

    The Bolt Action ones are easily accesible to their interiors, and if they disturbs you for measuring or LOS, you can quickly remove the bulk of the building, leaving only its base, to put it back exactly on its place later. That was really helpful during the game!

     

    And as you can see on the pictures, all of them merge really well on the same table!

  6. A few months ago we organized the tournament where Plastcraft presented its sets for Malifaux, and we built 2 tables with them:

     

    Graveyard only (sorry, I only have this picture):

     

    E15D1942-08BD-4BEE-9FF8-FC61A34331E2_zps

     

    Plastcraft Malifaux + Carnevale sets:

     

    8BC12770-137A-4AA7-9050-1E3EBC888E7C_zps

     

    FAFAD3C0-889D-4B54-A767-CB777CD01D90_zps

     

    0F0178F3-6931-4E37-9F5C-C8D21BA2C88C_zps

     

    6E5CE029-4703-4EDF-9DFE-67F8316963BF_zps

     

    DC5CAECC-D2FA-43AB-B0CA-F9793D90997C_zps

     

    2BFF5925-8872-4A29-935A-1F4042305EEF_zps

     

    6E5B300C-8983-45AC-9733-3CA12ABB2EC8_zps

     

     

    ...and we were lucky enough to have the official Plastcraft one as #1 table for the event:

     

    FF51768A-EC9F-42CD-A107-793BCF8533A1_zps

     

    (and me double lucky to be able to play on that on the last round!)

    • Like 2
  7. Ohhh, and sorry for the double post, but I am pretty dissapointed about Wyrd showing 5 new Strategies merely 4 months after they released the Strat&Schemes Deck!!!

     

    I got mine a few weeks ago, but now what, will I have to buy a new Deck for just 5 new cards? :angry:

     
     
     
     
  8. 3 Games with the new ones so far...

    The new TurfWarish one (sorry cant remember its name), worked fine as far as I know. It benefits Crews with a high number of models, like Ramos's and Somer's, even if they get butchered quickly on the next turn, but moving the center closer to the summoner allows him to even Focus a bit more on the summoning without worrying about moving at all. Still, it was interesting.

    Now, I played HeadHunter twice, and it didn't feel right at all. On a Perdita vs Pandora game, Pandora just had to Lure as much as she could (Lilitu & Doppelganger) to kill a model per turn to feed herself of Heads to collect, or even just take the ones Perdita's Crew were generating with their shooting. Pandora was happy earning VPs off the Heads of their own friendly dead models, shot down by the Ortegas from far away, and thus feeding the Neverborn with easy Counters closer to them. So yeah, this one felt like punishing ranged models a lot.

    Played a second HeadHunter game with more close combat focused crews: Misaki vs Lilith, and even while those 2 Crews are Not slow at all, it was virtually impossible to collect any Head counter to score on the 2nd turn, since you dont only has to reach the enemy and kill it, but you also has to hace enough APs to get to the counter, and interact with it too... And do it before your enemy gets it first!

    As we played it, it looks like it is absolutely hard to score max points for this one, unless you have a lot of "luring" effects at your disposal, or your opponent is nice enough to hand you "free" Head Counters

    • Like 1
  9. Well used, Daw's Crew can really be faster than most would expect, so in my experience gunlines have never been an issue per-se.

    Also, most of the usual Tormented models are Df 6, so they're Not the easiest targets anyway

  10. I have said it multiple times already on my local group, and I was the very first to play it in M2E.

     

    After the very first 2-3 games where I played Collodi more centered about passing Conditions and summon/buff the Dolls, I quickly realized that that stuff had no meaning when you have an Attack like "Pull the Strings" with:

     

    • Ca 7 :mask vs Wp
    • Rg: 10 (No ranged so can be used while engaged and ignores cover)
    • 2/3/4 Dg, which is not high, but's got an innate :+fate to Dg Flip
    • 3 Triggers:
      • :mask Twist Threads: Built-in Slow after damaging!
      • :mask:crow My Bidding: enemy performs an Action after being damaged if still alive (like an Obey who also damages!!)
      • :mask :mask Idle Hands: when the enemy model next Activates, it performs an Action controlled by Collodi  (like an Obey who also damages and also steals on the model's AP!!!)

    The thing is Collodi doesn't even need to move to reach the enemy, as he has Vasilisa to taxi him around, and she even debuffs -1 Wp around her!

     

    Collodi himself (and all other Dolls around him or Vasilisa, whoever has the Strum the Threads Upgrade) can easily earn Fast when activates by suffering 2 Dg, damage who him doesn't really care to take when you add to the equation all the benefits his own Effigies hand to Collodi (heal after Dg, draw after killing, heal when Activate, apply Burning when damaging, earn a SS after killing...), and he has a high number of literally Hard to Kill and elusive models (who will probably be also able to be healed themselves thanks to said Effigies) meaning his opponent is most times than not outnumbered.

     

    It is most of the times trivial for Collodi to put 9-12+ Dg on any model he wishes on his activation, stealing some of his APs in the process, and probably even using his target to hurt itself or its own friendly models somehow, but Dg is not the key here (although it is still a lot of damage for an attack who was created more for control), it's the impunity and easyness of how he does it. You can also not do much to stop him, as he is really hard to take down, specially by anything who targets Df thanks to Collodi's Built in Df Trigger that allows him to Push 3" in any direction independently if you hit him or not (note that Vasilisa also has it, althought not with the Built-in suit for it, but she has Df 7), as well as his own (0) for another 3" Push. Furthermore, Collodi can also kill one of his Dolls (Personal Puppet) when he gets hit hard to ignore the damage.

     

    Ok, there are at least 2 other Masters with Attacks similar to Pull the Strings: Molly's Revelations and Jack Daw's Suppressed Memories, but while those are also great Attacks, those don't have the Dg output, Range, Control and AP-denial of Collodi's in any way, and remember that those other Masters also can have all the other benefits Collodi's Crew put on him.

     

     

    ... and you can then spice it all with auto-Obeys for Puppets (who also get a :+fate for the Action!), summons, Conditon sharing, Accomplice...

     

     

    So yeah, when anyone asks me about who should be the definition of OP in this game, I can freely say Collodi (although Markus should be a close contender...)

    • Like 1
  11. Not to me.

    Viks and Seamus were my very first Wyrd adquisitions, about 5 years ago, and have played the psychogirls quite a lot, but it is my least used Crew by far.

    It was worse in M1E, where I found them boring to hell, but while their M2E incarnation is more interesting, my biggest complain with them is that after a game with the Vikkies, either my own Crew or my opponent's will most of the times end crushed to pieces. To me it is an all or nothing Crew, where more times than not one of the players will have been utterly destroyed, either in VPs or in models, and that is not fun to me, even if it is me who's on the winning side.

  12. I have found her to perform way better with Big Z by her side both because of Obey (of course) and Nurses.

    Anyway, she will most probably be your main piece on the Crew, and the list should at least partially be built around her. As her main problem is her survability, you may want anyone to increase her protection or heal her. Another way would be to allow her to reach combat faster, so she doesn't get hurt much before she starts swinging the sword.

    As with every SS-expensive model, hiring her is always a risk, but when you make her work, she is absolutely a Beast and very well worth her investment.

  13. Witchling Handler, that is a superb model for its cost, of you ask me, and gives the regular Witchlings a fair bit of extra mobility too.

    My usual Sonnia opponent uses at least 2 on every list!

  14. Hamelin is one of my favourite Masters in this Edition, and I can tell you all they've told you is true. Everything about the Witch Hunters Crew is plain evil for Hamelin and his friends.

    It's not only about Blasts. Witchlings remove Conditions with ease, and the Upgrade that hurts Ca Actions around all her models is nightmarish for the Rat Crew. You say Hamelin summon lot of Rats with ease... Have you seen how many new Witchlings can Sonnia summon off a Hamelin Crew? Nasty.

    Yeah, a Hollow Nix can be a pain, but a Ca 9 Sonnia should be able to blow it out of the table by herself in one activation, SS Prevention and all. And then, the Blast and Pulse damage party begins!

    Hamelin can easily turn to seem invincible, but the truth is that he has a lot of bad matchups, both vs several Crews, Schemes and Strategies. Really!

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