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Sezar

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Everything posted by Sezar

  1. Damn, after carefully re-reading the rule I see you're totally right! So I've been playing them wrong for the lot m2e! But then, i just can't understand why they shouldn't be able to interact if they,re not deployed out of the Deployment Zone...
  2. Maybe I'm wrong, but they should be able if they're not deployed From The Shadows, which I rarely do nowadays... Or at least that's how it worked in M1E!
  3. I just tried Spirit Molly yesterday and it worked pretty well vs Ophelia. I still hired 2 Crooligans to feed Phillip with Schemes Markers on the first 2 turns to draw 4 extra Cards per turn. Still, I didnt manage to draw anything over 10 and just a single 9 of Crows with the first 26 Cards Drawn on the 3 first turns, so the top I just could summon were Drowneds and Onryos, Burning my 5 stones on summons too Fast to my taste. Anyway, Izamu worked well absorving tons of damage, but most my dmg output was actually from Black Blood, as I was just flipping as awfully as I was drawing. This was my first time playing Forgotten Path, as all my previous games were with Horrors, as I enjoyes it pretty much. Still, I would need a few more games with it, testing with other models both hiring and summoning to get the Bang with it, but I have to admit that I found myself missing the chance to summon Punks and Iron Zombies, as well as not hiring Killjoy or the Rogué Necromancy, which are just boss with Molly.
  4. Looks interesting, but in my experience Rats and Stolens rarely die, but are sacrificed instead, and that wouldn't drop the Scheme then. It can be situationally good, but I wouldn't trade 1 of Sue's APs for this most of the times.
  5. Spain's biggest tourney so far this year (36 players, 4 rounds), was won by Ulix, with Leveticus second and Ressers (McM mostly) as third. Factions-wise, it ended with these averages: Faction TP // Diff // VP Outcast 10 // +10,3 // 31,3 Gremlins 8,6 // +10 // 27 Ten Thunders 6,6 // -3 // 21,3 Arcanists. 6,5 // +5,5 // 27 Resurrectionists 5,5 // +1,2 // 25,4 Neverborn 5,25 // -1,25 // 23,75 Guild. 2,6 // -12,6 // 17,3 The biggest surprise was seeing the 5 Guild players owning 5 of the 6 last positions on the chart
  6. Something like this is what I'm having the most fun of: Outcasts Crew - 50 - Scrap Hamelin -- 6 Pool +Sewer King [1] +Survivalist [1] +The Piper [2] The Stolen [2] Candy [9] Nix [8] Baby Kade [7] Rat Catcher [6] Iggy [5] Obedient Wretch [4]
  7. Against Neverborn, mostly a Melee faction without Armour Ignoring, Drowneds are great tarpit modelsas well as the already mentioned Izamu. And you don't really have to deploy that far on a Close Deployment, less so if you are facing such a Crew as Lilith's. Also, remember you can always shut down their Walks and Charges with Yan Lo's Terracotta Curse, as well as Yin can really exploits Lilith's low Wp with great success. Ashigarus can also make your opponent's Charges less desirables with Braced, and Jaakuna (as well as teaming great with Drowneds) can give you some great control over the table, and again forbid enemy models from moving. Actually, the last time I faced Lilith, Jaakuna was most probably the MVP then, now that I think about it, her (0) is great against that kind of Melee Crews, never forget to use it.
  8. I will copy my post in that thread here, as I feel like this is where it should be best discussed : That's one of those things that probably passed the cut just because Gremlins got the less testing during the beta... And I feel like there are a few more within Ulix's range of preferred models, like the awful combination of Corn Husks and the Pigapult. Hell the whole lot around the Pigapult is borderline nasty! I couldn't really believe it when I first faced Corn Husks. Unlimited range with just the requisite of LoS to a Ht3 model is plain wrong on those two Abilities. Combine it with the stúpid mobility the Pigapult gives, and then you see 3 flying Piglets removing 3 of your Scheme Markers most anywhere on the table without even having to Flip one Card, and with the opponent unable to do most anything to avoid it (not even engaging the Pigapult, as it is extremely easy to disengage it on an Ulix's Crew). Then you have that (0) Interaction that not only turns the Crew into a Scheme factory, but also allows for an extremely easy warpig summoning (combined with the lot and easy of healing Gremlins' got at their disposal). I dunno, I know that every time I play against it all I'm closer to beat it, but still some on that Gremlins stuff smells like a bit unfair to me.
  9. Sezar

    The Sow

    That's one of those things that probably passed the cut just because Gremlins got the less testing during the beta... And I feel like there are a few more within Ulix's range of preferred models, like the awful combination of Corn Husks and the Pigapult. Hell the whole lot around the Pigapult is borderline nasty! I couldn't really believe it when I first faced Corn Husks. Unlimited range with just the requisite of LoS to a Ht3 model is plain wrong on those two Abilities. Combine it with the stúpid mobility the Pigapult gives, and then you see 3 flying Piglets removing 3 of your Scheme Markers most anywhere on the table without even having to Flip one Card, and with the opponent unable to do most anything to avoid it (not even engaging the Pigapult, as it is extremely easy to disengage it on an Ulix's Crew). Then you have that (0) Interaction that not only turns the Crew into a Scheme factory, but also allows for an extremely easy warpig summoning (combined with the lot and easy of healing Gremlins' got at their disposal). I dunno, I know that every time I play against it all I'm closer to beat it, but still some on that Gremlins stuff smells like a bit unfair to me.
  10. I actually rate Kade higher than Candy most of the times but I wouldn't discard the little girl so quickly. Yes, she is costly at 9ss, but she's a great Bodyguard model, and with so many activations on Hamelin's you can keep her Manipulative all the time if you feel so. She alone can make your opponent's big hitters cry, and just position her right by the end of the turn, and see your opponent sweat when he realizes he cannot activate his most valuable model first on the next turn or it will be Paralyzed. Bonus if Iggy's Incite joins the fun (in my last game, Candy and Iggy neutralized McM 3 while Turns with just that 1 (0) Action from Iggy each turn, Candy only had to stay close to the doctor for it. Also, a Survivalist Hamelin (I use to put that Upgrade on him most of the games) gets a + on Healing Flips, which Candy can handle up to 3 per turn. So yeah, Candy is not an auto include model for sure, but she has its uses
  11. Hamelin happens to play great with his themed Crew, something like Colette's like she is most usually surrounded by her same themed models, so yeah, I play him a lot, and I very rarely hire any other Outcast model with him apart from my beloved Lost kids (Kade, Candy, Iggy and Crooligans), and very very rarely Killjoy when I feel dirty
  12. One of the things for me is if Karine does need a Corpse for her summoning or not. If not, that would spice it up quite a bit. That would also lead to another question: where does the summon happen?
  13. Miss...Information!!! Until we get a copy of wave 2 cards, or some picture is leaked (sooner or later that will happen), everything is just pure speculation.
  14. Working perfectly in iOS' iPhone 4. Outstanding job there, congratulations!!!!
  15. Yeah, but you would have to check Horror for the Charge Action, and for both Attacks as well, if you charged a Hanged, as Terrifying works against any kind of Action and The Hanged removes any inmunity to Horror Duels (although not inmunity to Paralyzed, btw)
  16. My only problem with it has always been that you only need to kill a Rat (insert any other really low profile model here) to bring in a FC; how do you créate a brand new huge franquenstein from the Corpse of a Rat? i would have loved Abra Cadáver! to summon models regarding on their own Ht: Ht 1 = Canine Remains, Ht 2 = Guild Autopsies, Ht 3+ = Flesh Construct. That I would find easier to swallow, both rules and fluff wise
  17. I wonder if that one is just for When she throws Rats to Hamelin, or there is anything else I'm missing...
  18. That's what we've been playing here
  19. Hamelin's Crew is actually stronger when everything is clustered; spreading out and he will have serious problems to stop you. Also, Nix can be a great tank, but it also folds down quickly under any serious Casting Attacks, after all it's only 6 Wds, and We all know Incorporeal only goes so far. That said, only really Attack Nix if you really know you've some serious chances to take it down, or it will just be a waste of AP and Cards. Isolate him, and it will be weaker the less enemy models there are around it as it won't be able to heal much then. Anyway, remember that a Void Nix costs at least 10ss, 1/5th of its Crew, and it is really not that dangerous, at least not until Blighted Strats to stuck in big numbers, usually not before turn 3 at the very least. As already stated, Hamelin's Crew becomes more dangerous on the last turns of the game... But it is also a weakness on itself, as there are a lot of games that are already mostly won or lost on the 3rd turn, so rush it if you are really able to enter the fray and kill Fast. If not, just focus on the usual Strategy/Schemes Victory Points and avoid the fight. Ohh, and if you even find yourself facing a Survivalist Hamelin, forget about Assasinating him. It can be done, but it would usually need such a huge investment in resources to accomplish it that it most probably wouldn't be worth it.
  20. Daw's list of Spirit models is actually pretty small: Jack himself, Ligeia, Hangeds and Jaakuna Ubume; and, apart from Daw, none of those models are auto include ones, not even Ligeia, his own Totem.
  21. If at any point you would want to translate it to any other languages, we have all the strategy/squemes/deployment stuff already translated to spanish and I could work on all other texts needed as well. Just send me a private if/when you ever need help on that.
  22. And the Black Blood Shaman! I find this model key in most my Lilith games, where it is almost an auto include. Between easy Tot growing and Black Blood Pustule, my friends have quickly realized he is one of the first models that has to be neutralized, that good it is.
  23. Thanks! It looks primising and cool! Unfortunately, I'm not a Henchman, so I cannot get there
  24. Hello there, and sorry if this is not the place for this topic, but does anyone know an App (preferably IOs, but also for Android) who helped on tournament organization? That is keeping count on Victory Points, Tournament Points, create all the match ups after each round depending on the clasification, and so on. A few years ago I used to use TSR for it, but i cannot find anything like it for mobile, and it would come handy for sure! Thanks in advance!
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