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Seventeen

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  • Birthday 11/09/1970

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  1. If you're looking for something quick and easy and relatively inexpensive, check out TerraClips at the Wyrd Online store. Problem is they don't have bayou/swamp stuff. but they do have 'em at is at worldworksgames (here's one link http://www.worldworksgames.com/store/index.php?view=catalog&cat_id=1&start=3) Everything but terra clips, you'll have to download the pdf, print it on your own card stock, cut it out, then assemble yourself. Though beautiful they are, I choose terra clips for the convenience....
  2. it being called "Expensive Gift", fluff-wise the heart of the ability is the target model is giving a soulstone as a gift for the casting model to gain... If the target model has no stone to give (thus discard and fulfill sentence/condition 1) / drop, there's no stone for the caster to gain.
  3. The bulk of the Puppet Wars announcements starts at 28:40 so you don't have to troll thru the whole thing... Not that you'd mind by the way! Exciting stuff!
  4. according to my wife, as long as you're a male, you're still wrong. I'd love to hear a series covering the subject, assuming a 35 point game... A) Per said faction, what 25-30 point army composition is best for each strategy? what are the best models to round out your army comp for different schemes? I appreciate the list discussions lately in the forums about first purchases per faction, or best blisters to buy with a certain master/starter box, but if "Malifaux is balanced faction to faction, not master to master," discussing purchasing strategies from this paradigm seems the greater discussion topic to me and will give me a better birds eye view of understanding model roles, and the strengths and weaknesses of each faction... It will further give me understanding of how to counter your opponent's tactics.
  5. I'd love to see Nix do a list like this for Neverborn!
  6. Welcome back! Here's my fond memory of you and your contribution to the forums: When my daughter chose Seamus' gang, I used your tactica to teach her the crew. Your write up - how you organized the tactica - never seen that format before... It was concise informative and showed how each piece fit into the big overall play style -- it just made sense, made things easy to navigate and, depending on play style or what crew dynamics they want to build on, gave peeps ideas on what to expand their crew on next without quite spoon feeding it to you... I loved how your format became the template for every other tactica that came out after it! ""yep! Another master write up giving a nod to Sandwich...," I'd think... I may be wrong in crediting you for the format, but yours was the first I saw organizing tactica like that, so GREAT to see you back! If you have Raspy, might as well build on that, but my vote's for Colette for your next crew... So many masters now that aren't straightforward... their strengths are in their subtleties. Anoher angle you can attack choosing a new master is to analyze which strategies Seamus is weaker at, then picking a Res Master who excels at that, making you a more competitive player as a faction. Just my two kunucks...
  7. I don't think any new Halloween Scenarios are coming up this close to the holiday... For those who need a copy of or haven't seen the 2009 or 2010 Halloween scenarios, here's the link: http://tabletopgeeks.com/malifaux-downloads/ of course, scroll down to scenarios! You'll download a PDF file.
  8. At this point be purposeful with your purchases... If Pandora ain't quite painted yet, you might be short on time. My advice is : Find out what's fun for you!??! Figure that out and let that be your guide taking into account time, cash and your gaming community... 1) if the community needs to be established still, then expand to other masters to have loaners and run demos... you already have Ophelia, which is mentioned as a great demo crew elsewhere in the forums -- so go ahead and get the Seamus box and run demos with them... Keep Pandora close by to show off the models and get people lured in with the fluff! 2) the game is meant competitively to be played faction-to-faction not master-to-master. You already have two of the 5 neverborn crews... If winning tourneys is important to you, round out what you already have with the appropriate blisters, then get other neverborn depending on your local community's meta-game. 3) If you're more fluff/fun driven, then get whatever you want. $50 for a crew box and blister means a small investment to get a totally different game experience! Being a competitive-completist, I only have to get and learn to play 5 crews well and I'm done. I know if I start with a little of each faction, I'll always be looking to get all the models and I'm not going to get a second-mortgage on my house to do that considering wyrd's releasing 60+ models every year. I love getting people involved and sharing the game, so I've got LJ, Colette, and Seamus for the family *COMPLETE until we have more kids*. I picked up Perdita to have 3 demo crews to intro the game to others *done*. I'm a completist and have chosen Neverborn as my faction; I have Pandora and Dreamer, so I've only aZ and Collodi in my sights as I'm not so keen on Lilith 'cause the crew is so horny. In the big scheme of things, my story was: *Loved Pandora's Crew's fluff, got into the game and committed to waving the Neverborn Flag! *Needed Opponents Close to Home so next objective was to get Demo Crews: got Perdita for Son, Seamus for Daughter, and Colette for the Honey (and killed two birds with one stone: got instant home games and the kids just happened to like the fluff and models of Demo-Friendly crews; Of course, the wife went for Colette like 9 out of 10 wives have here on the forums) *Then Nightmare LCB came out... GREAT neverborn model and crew! 'nuff said...; *Needed a Melee-Centric Demo Crew (and got LJ) just to add different aspects to my demo games. Plus, son got to add Death Marshals to round out his crew somewhat. Apart from getting more Neverborn, the only other thing I might need is a Magic-Centric demo crew (Raspy or Criid). Just my two kanucks...
  9. Great thread! --grabs popcorn waiting for the action...!--
  10. 20 masters and 5 henchman ain't enough? or is the stock limited at your FLGS? I agree with Q'iq'el... any game that gains a following will eventually have duplicate armies/crews/fleets. Though army comp may be the same no two people will play the same (play style, tactics, schemes, strategies, etc... especially now that there's alternate and avatar models...) moreso at higher soulstone games. Skirmish size games also means its relatively inexpensive to start a new crew. Plus like most skirmish games, though games are similar right out of the box as the player's learning the rules, the addition of one new model means different game dimensions and experiences. I doubt he'll ever come to a friendly game where his opponent will only have a Seamus crew; moreover, I'd guess by the time another newb Seamus player comes to the scene, he'll have already bought another crew himself. I'd encourage him to start with Seamus anyway... it's a great beginner crew!
  11. whoa! 50 views and no replies! i would've thought Collodi players would've chimed in on this one already!
  12. Regarding your question about where to point your friends to for what to add next, a great place to go would be the Malifaux wiki at http://pullmyfinger.wikispaces.com/ There's a base tactica for each master and a rundown of most minions for the faction best suited for said master. Though not complete, it's a great place to start. Then do a tactica/strategies search for your master here on the forums and you'll find great ideas and leads as to what to get next. Wish I could give you more... Incidentally, here on the forums Karn has a great tactica on Pandora and Dreamer/LCB; Sandwich has an awesome tactica for Seamus! they've set the standards here on the forum in my opinion for tatica write-ups.
  13. Welcome to the insanity! 2 Crews, eh!??! You're a "If you're gonna go anything, you might as well do it right" kinda guy, huh? You'll have great interchangability with the elements of those crews for a lot of fun as you're starting out! Great choices!
  14. It's a great aspect of the fluff that gets one in! It's doesn't have to be in the Advert or poster you create... just slip it in as a little bit of extra info when you're talking about the game AFTER someone starts asking about Malifaux...
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