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Adran

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Everything posted by Adran

  1. It's an optional add on. In a friendly game, you and your opponent will need to decide if you are playing with the book strategy and schemes, or gaining grounds, or some mixture of the 2. In organised play, then the organiser will have decided before hand what they are using.
  2. My answers 1 and 2 Effect happens as normal. I've put my justification below, but basically, after you've declared the target, if nothign makes you re-check targetting, then you don't need to. 3 and 4, both new targets gain +4 burning 5 The effect of Expunge is to deal damage equal to poison on the model, so its the poison on the new target that matters. If you've shifted it to a model with 0 poison, then you take 0 damage. 6 I disagree with Solkan. You've already spent the AP, so the charge action is happening, you don't have to retrospectively pay the extra. 7 to 10, you can't target some one that has been the target. Slippery still requires a legal target so it can't pass it off to a model that has already been a target, so shoot the other model first, and then Burt. Justifications From the FAQ
  3. Look at Argent Badgers tournament reports in the battle reports section. He is very good at photographing the boards he is playing on.
  4. I really like the Jack, Rusty, Desolation combo, but not your head hunter use for it. But thats largely because it seems to create a bunch of extra hoops you don't really need. If your opponent is going to kill the engine, then you need more than 1 VP from it to make it worth while. I was recently speculating that what my engine really needs is accomplice, but a list containing Alyce, Desolation engine and Hodgepodge emissary does sound very very expensive. (although the 7 uninterupted AP is very very tempting). I've also tried it with a student of Conflict, and had a fast engine with oath keeper getting 2 pushes a turn from Jack, and also used Twist and turn to make it take a 9th Action that first turn. (plus the 2 (0) actions). It did manage to heal up to full, and summon an abomination from the train wreck of my opponents crew. I just haven't decided what is the best master to run them with. Jack gives the pushes, but Von schill gives Alyce instinctual, for abomination summoning every turn. levi brings free waifs to help with the activation number, Hamelin has Obey for more actions.
  5. I'm surprised that they made the electrical creation hireable at all, I would have expected it to be like Seishin and mindless zombies, summonable only. That said, the Ice Golem handgrenade is an amusing option for it...
  6. He's also good at flooding a set area with significant minions, so great for guard the stash, Turf war and Extraction. Or getting enough activations to squat and stake claim and collect heads. Even at a push lowering the Df of enemy models for Reckoning I can't remember the post Rust refers to, but if it was only 6 month or so ago, then it would have had the 2015 Strategies in already, they haven't changed.
  7. For your thought experiment you might be better thinking that a belle can't target the same model with Lure twice in activation. (Like obeying attacks). If you limited it to a model could only be lured twice a turn, then you are increasing the book keeping, and lowering the versatility of the lure. You are also then subjection a model to counter lure protection. (I've lured my model twice, so you can't lure it at all). It also only kicks in if you have multiple Belles. This may have been your intent, and depends on what you think you are trying to counter. There are also several other Lure type effects out there, so how would you want it to interact with Sirens call for example? As to actual effect? I don't think it would make a huge difference. I don't often see a model being lured more than twice in a turn. But then I don't see a lot of belle swarms.
  8. I would remove the bonus damage done on the locomotion trigger for the Golem. Thats what really makes it swingy.
  9. Personally I prefere my Golem to be locomotioning, so don't want it to lose its Burning. I typically want it to have 2-3 burnign on it by the time I go for the kill, as then its going to be doing 5 damage for weak on its locomotion attacks, (2 burning is enough for this, but if you miss an attack you lose the burning If you were near enough to have been able to chareg on the turn, that ought to be enough burning that you are fine. The Value of flight does depend hugely on the board layout. Some times it is really good, but very often it doesn't help my movement at all.
  10. Right. Myrandas activation doesn't end until she is off the board, so she isn't within 6 " of anything to accomplise. I like my Big enforcer beasts to have upgrades, so I don't very often go with the myranda shapeshift route. But it depends how you chose to use them. And 1/2/4 with straight flips isn't so unlikely to kill Izamu on 3/4 attacks, which with a semi decent hand and 4 extra cards is also not that unlikely.
  11. I would look at them as decent scheme runners who are probably able to also kill enemy scheme runners. If you're looking for things like power ritual on Flank or corner, or leave your mark, then having something that not only is capable of dropping markers for you, but can also stop your opponent is pretty good. The ranged threat they have is one of the best things ove rthe ten thunders brother (who are great). And whilst I might pick the brother in most situations, I'd consider a torkage above a second brother.
  12. Every person has their own definition of what's fun. I think Hans' ability to remove upgrades has the potential to be game defining. Its almost exclusively why he has the Highest bidder ability, but there are plenty of models who have a role based on their upgrades. And if you can attack a players hands in other ways, then removing upgrades from a master can be huge. (try playing a summoning Dreamer list when he can't summon for example). His existence in the game probably allows more powerful upgrades because if some combination of them becomes too strong, then he is a good meta choice. No he isn't the strongest model out there, and if I just want ranged Damage, then I'm probably not going to pick him. If I want to stop an Illuminated killing my crew, then Hans is much better at it than a trapper would be, and probably almost as good as 2 trappers. (thats him in one of his best positions against trappers at one of their worst, but its not that unlikely a scenario)
  13. "git yer bro" is the summoning action from Family tree. It needs a Bayou Gremlin in play to summon another bayou gremlin.
  14. Yes. The ability is there to not count as the models activation so it doesn't matter if it has activated or not
  15. Have you considered the power of a "Scout the field" Hans? He can literally shoot anything on the board in the first turn. Worried about that Pigapult behind a wall? Let Hans scout the field and when he references the field guide, its nothing put a pile of scrap. The trapper is a cheaper way to just shoot things, but Hans' triggers can change a game. As can the threat of upgrade removal. Is it worth it? Not always, btu certainly there are times it is.
  16. Short answer no. If you declare outcasts you can only hire outcast models. (And Mercs) But, Misaki has an Ability, Infiltration Last blossom, that allows her to hire upto 4 last blossom minions regardless of the faction. Now at the moment I think all the last blossom models are Ten thunder, (but not all ten thunder models are last blossom) but its not impossible for there to be one in a completely different faction. So she can hire some ten thunder models
  17. But it would be outdated in a years time, when they released more models for that faction. I don't think the army book route works with the Wyrd product release. All factions gain new things at the same time, and a 5 page update to your book is not going to be popular for people to buy. + Mercs and out of faction hiring
  18. Just to say that I think the sabretooth is solid with any master, and I know a lot of people that use Myranda to turn into a cat, so owning 2 when you buy the Marcus box isn't a bad thing. But then I really like the leaping missile of death
  19. I would say that if you think there will be a lot of Ml, then they are worth it. They have an almost un-ignorable armor 2 against ml models (since its not actually armor almost nothing ignores it) and a decent threat of putting out paralyse.
  20. I Think Shakes1066 has played it at events a few times, and it can be solid. You are playing a fairly elite crew that is fragile in the early turns, but by the mid game you have 5 very solid and tough models. Almost your biggest problem is that your modesl are all weak to th same thing, so if your opponent has a good way to take out a rider, you need to deal with that treat asap
  21. The nearest we have is the Ranking website and that typically will just have the faction played. beyond that looking at the battle reports section of this site will get you a bit of an idea, but not that many players put their lists there. (I'd recommend checking Argent Badger, who plays a lot of guild, and does good reports with Photos from all the events he plays). Alot of my friends can't remember what lists they used by the end of the day, because they are making it up based on the table and the strats and schemes http://www.malifaux-rankings.com./#/ I would recommend playing in tournaments in the UK, its very friendly, and a great way to get 3/4 games a day against a range of different people. And I really see the tiers as a very close thing. Picking your master is probably below the following things on what determines the outcome (Player Skill, Strats and schemes, picking your crew, Knowing what your crew does, knowing what your opponents crew does, table layout, Luck). Guild are a solid faction and can do really well. They are just a little more crew dependent than master dependent than some of the other factions, so the masters don't seem as powerful, as you can often switch your master and otherwise stick with the same crew.
  22. No. A disengaging strike can only be taken when a model declares a walk action whilst engaged. Edit, also Wastrels can probably cope without crows as they can easily get the suit of their choice for the action
  23. You might want to look at the triggers a little more carefully. EDIT- Durza - we're talking about why Karina might want to use Long forgotten magics. We know where the ability is, but trying to let Erik see why there might be a reason to sacrifice rather than Kill. (But still, don't take Long forgotten magic for any reason it isn't worth it).
  24. Yay new art. Finally found it. Also, now I have an electronic version of the rules at work, should make the rules forum easier...
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