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Posts posted by Shadowopal
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A rich family plot could have walls/gate around it. Trees or a small copse of them could work. Water features: a pond or a river with a bridge. Mix up the topography with some hills. Caretaker's shack.
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Short answer, yes it is still fun if you ignore the destiny. Though I would add it in and use it. Just don't make it a focus for folks. Use it as a kind of milestone system if that makes sense. The destiny really does add a lot of character to the stories as well as the Statsheet rewards.
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Dig! Congrats to you both.
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Also all of these sets you mention other than the botanists are intended to be starter sets for new players. Pre-assembled makes it far easier for people to jump into the game.
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You can catchup with the major players via the BreachSide Broadcasts found on the main wyrd site.
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5 minutes ago, CateranLlama said:
I get the feeling you may be used to a whole different set of systems than me. I've had groups stretch "one shots" out for three sessions without ever entering combat. You absolutely do not need to turn it into a dungeon crawl. There's plenty of room for sneaking, politicking, lying, thieving and potting in this game. You are right in that a lot of the pursuits lean combat heavy, but there's also Propagandist and Overseer and Academic. And there's no penalty for multiclassing, so you wind up with a lot of one-step/two-step combinations.
This thread is a list of printed material. If you go down to "Chronicles," anything there labeled "one shot" is online for free. https://themostexcellentandawesomeforumever-wyrd.com/topic/109162-ttb-publication-index/ An Easy Mark is very, very introductory. Maybe too simple for experienced RPers, but maybe a quick skim would be worthwhile while learning the system? I like Owner of a Lonely Heart, but I've been told I have a morbid streak. Anything listed under "DriveThruRPG.com Penny Dreadful One-Shots" is designed to be done in one-two sessions. They're usually $5 on DriveThruRPG. The Penny Dreadfuls are longer, 4-6 sessions depending on how distracted your players get.
Yeah. My players like the combat-light campaign style as well. Intrigue and politics over combat always wins. That's a lot of the reason I had to find ways to spread progression over more sessions.
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Tim covers things well. All the Penny Dreadfuls (multi session adventures) and one shots are available on Drivethrurpg if you don't mind pdf's. One-shots are only available via pdf.
The character fates and progression is the only section I feel need more explanation. The game is meant to be a fixed-length campaign with a number of sessions equal to the number of players times 5. There are 5 steps to each character's fate and each session is in tented to resolve one fate step for one character. This puts each character front and center of the storyline for that session. Not sure if your players are looking for that kind of game or not. If not, there are ways to work out progressions and lengthen the campaign. Let us know if that is the case.
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There are some changes to some of the cards in the errata section.
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What time zone are you located? I might be able to find time.
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I feel you. I am a physical card person as well.
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Have you tried the app yet?
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I would love to be an editor/ extra pair of eyes. My group is not currently on through the breach and won't be for roughly 4 months. But I can read everything over and give my general thoughts.
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Nice! I hope we see some new content soon. The augments are nice additions.
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Welcome to Wyrd. They don't really do release dates. Releases for the month usually hit store shelves in the last week of the month.
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1 hour ago, Gearome said:
OMG Thank you so much for an exhaustive response! It is a great help!
There may be others. I try to add things to my list when I find them and remember to. But that will give you an idea what to look for.
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Pursuits that add suits to skills
ABOVE THE LAW
-Bureaucrat: The System Is Rigged-Treat Ram and mask cards as having both Rams and Masks
-Magewright: Transmutive Comprehension-add ram to enchanting skillCORE RULEBOOK
-Academic: Mental Conditioning- add a suit to a mental-based skill
-Dabbler: Arcane Musings-add Tome to your sorcery skill
--Graverobber: Morbid Thoughts- add crow to your necromancy skill
-Overseer: Supervision-discard a card to add the suit to final duel total of any friendly character that can see or hear her (including herself)FROM NIGHTMARES
-Manifester: Sleepwalking-add mask to prestidigitation skillINTO THE BAYOU
-Copycat: Klaatu, Barada, N.... - complicated read it. Pg 99Talents that add suits to skills
CORE RULEBOOK
-Specialized Skill-add a suit to a skill when the talent is selected.FROM NIGHTMARES
-Shifting Blood (Neverborn only)- add crow to enchanting skill
-Fortunate Familiarity-complicated. Read it. P. 129INTO THE STEAM
-Channel Destiny-suffer 2 damage to add a suit to a duelRefined Oxford Method Variant theory pg190-increase AP of a spell by 1 to add a single suit of choice to final duel total
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Trouble is the company is small and they don't have a dedicated online content creator. So it will rely heavily of fan based submissions.
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There are talents and abilities that will add suits to skills.
Specialized Skill General Talent, page 221 is the one that always jumps to my mind. But pursuits and talents from other books may have some suit adding shenanigans.
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Good morning (well it is for me anyway) . Tonight our lucky lottery winner Liliana Valentine will be on my live stream creating her character using the Assembly Line Tarot from Into the Steam Sourcebook. We will go live Monday May 10th (tonight) at 8PM EST.
Also I will be pushing out a number of short (10-15 minute) TtB 101 type streams this month in an effort to reach the next level in Twitch streaming so I can re-upload and make permanent the livestream with Kimberly Cooper that I didn't realize you had to check something to make that stay in my video channel. *WHEW* I can use all the viewers I can get. So please share and join us on Twitch for as many episodes as you can this month. Even if it is just having it on in the background, it will really help.
TWITCH
https://www.twitch.tv/ShadowOpalStreamingStuffIf you miss the streams or don't have twitch, you can find them at my Facebook and YouTube channels below as well as Twitch shortly after the livestream ends.
YOUTUBE
https://www.youtube.com/channel/UC0ZJCKSb3zFoqqV9omp3Qlw- 1
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Also using positive twists will help flip cards you need.
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Quick browse through the books:
Pursuits that add suits to skills
ABOVE THE LAW
-Bureaucrat: The System Is Rigged-Treat Ram and mask cards as having both Rams and Masks
-Magewright: Transmutive Comprehension-add ram to enchanting skillCORE RULEBOOK
-Academic: Mental Conditioning- add a suit to a mental-based skill
-Dabbler: Arcane Musings-add Tome to your sorcery skill
--Graverobber: Morbid Thoughts- add crow to your necromancy skill
-Overseer: Supervision-discard a card to add the suit to final duel total of any friendly character that can see or hear her (including herself)FROM NIGHTMARES
-Manifester: Sleepwalking-add mask to prestidigitation skillINTO THE BAYOU
-Copycat: Klaatu, Barada, N.... - complicated read it. Pg 99Talents that add suits to skills
CORE RULEBOOK
-Specialized Skill-add a suit to a skill when the talent is selected.FROM NIGHTMARES
-Shifting Blood (Neverborn only)- add crow to enchanting skill
-Fortunate Familiarity-complicated. Read it. P. 129INTO THE STEAM
-Channel Destiny-suffer 2 damage to add a suit to a duelRefined Oxford Method Variant theory pg190-increase AP of a spell by 1 to add a single suit of choice to final duel total
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There are a few spread through the sourcebooks. I will need to look.
A Celebration of Rotten Harvest
in Wyrd Announcements
Posted
I love that Vasyl is resurrected once more.