I'll elaborate more fully at such a time when a rulebook is present in front of me, however, the basic form is thus;
Collodi and a large complement of his boys (a large number of stones in terms of cost, twenty something i believe, but completely worth it for the sheer 'I win the damn game' factor) Activate on turn one, and using their stupendous amount of flexible movement (more than an entire boards worth by far) walk up to whatever model they damn well please and then decimate it with an almost equally stupendous amount of attacks (that gets more stupendous the less movement is involved). After this, dependant on the exact circumstance, they can leave their opponents threat range, or remain there, in a very hard-to-kill way. (again, will elaborate with actual abilities and such when possible)
Panda isn't even necessary for that part, she simply makes it more than likely that you will attain initiative on turn one by putting your opponent on minus flips. (This may have something to do with the doppleganger, but i may also be making that link up - refer to rulebook, all i know is the neverborn guys i play against regularly play lists that include collodi and his boys + panda + doppleganger + stuff).
In my locality at least, we were all expecting to see Collodi smashed through the floor with the cuddle-bat, and I for one am nothing but extremely vexed as to why this has not occurred.