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Pox

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About Pox

  • Birthday 11/10/1982

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  1. definitely coming, just need to do a touch more painting. Can't see the link to pay so failing that pay on the day?
  2. yup much fun was had, and the boards where lavish indeed! the amount of swag was staggering, been out of the malifaux circuit for a good while and this was pretty much my first foray after only only 3 ME2 games, so misunderstood quite a few of the new schemes/strategies (and a few models not used before like the marionette) but can certainly see what would do differently next time. found out not to go for the "assassinate" scheme on Leveticus...doh. was really impressed with the painting level of the models being used, and kudos to David for his puppet crew. thanks to Mike for literally pointing me through the last turn with collodi allowing me to get a win rather then a draw. now to get the crew fully painted and actually practice for kermitfaux - definetly some more tricks can get out of the puppet master yet.
  3. yup can come down for this one - time to start painting too.
  4. Woot officially got the time off work, so am in and ready to get trounced by everyone...since only played 3 games of 2E so far....
  5. got to agree 100% on Lazarus, have found him to be really really good in a collodi crew.
  6. time to get back on the malifaux train and make this my first tournament of 2E.... let me book this off as holiday but count me in.
  7. Why not? Personally think Collodi could possibly do a better WP based list then Pandora, it would mean taking props and probably not a lot of puppets. re-reading through the collodi part of the tactica don't see mention of using "Run away home" as a means of getting the man up the table. (effigy/marrionette uses 1AP to try and hit collodi, cheat so they miss give the big man a 3" push, repeat as neccessary.) I don't think my Collodi ever does his own walking these days between run away home and all the push triggers/abilities. Again this may be more relevant in a props build that i tend to favour. also possibly worth mentioning that his ability to walk/push through his own puppets is gold dust allowing him to walk/push through a defensive line of puppets to cast some spells and then push/walk back behind them thus stopping would be melee assassins dead in their tracks (may require some scenary to get the most out of this but have used it to great effect at stopping several nasty beatsticks at getting hold of him.) Again maybe more relevant in a probs build where you want to hang back some more?
  8. cheers on the update, got to agree with with seize prey being a total trap (used it once the first time I played her then never again!) if you chuck in a sorrow the -wp markers and her own exhale terror (And collodi's abilities) become even more sorts of nasty. but that is going the route of faux pandora (not a bad route if your using a props build.) She is definitely a support piece and lacks any real defensive capabilities so is quite squishy.
  9. bad use of terminology on my part. obviously dreamer can summon alps without paying for them, and when one dies (fairly easy to achieve, can even use blood gift to help it out their) out pops a buried killjoy right in your opponents face.
  10. sounds lovely! also didn't twig on the malifaux child + pandora combo - nice! anyone going to use Sue? or Amo no Zako?
  11. When hiring Hannah or Taelor into a Neverborn crew their is no option to give them the Fears given form upgrade.
  12. just out of curiosity what mercenary models are making it into your neverborn lists? do people go to bishop with their pandora? does the dreamer love conjuring up a killjoy from his "free" alps? Just wondering what if any mercs are being used and any upgrades that people enjoy using with them. Personally thinking of using Lazarus with Collodi for some fun robot times. cant seem to figure out whether Taelor can take the Fears Given Form upgrade because that would be super...
  13. just to say played a collodi crew with widow weaver without handbag against a summoning dreamer crew also with widow weaver without handbag and both of them performed amazingly. Once those web markers where down, all my high cards where being forced into passing terror checks (he had widow weaver, coppelius, teddy and LCB) or be paralysed. Whilst with my markers down Collodi was pulling strings with impunity. We also found out that her card states that inhale terror seems to work even when your own models fail wp duels which was quite handy with all that terror about. Turn 4 I had to slam the hooded rider into his widow weaver just to make sure she died and got rid of those pesky web counters. Neither of us used the seize prey action simply because the web counters themselves where just so much more useful and damaging then hurting 1 model. got to say using Collodi with no marionnetes was perfectly sound (with Props upgrade)
  14. got to say have used her only once and got off seize prey to paralyse the strongarm suit and give him +5 poison, then next turn laid into him with my needle filled mouth which ignores armour (something possibly lacking in a collodi crew that is not as good at a death of a thousand cuts as perhaps it used to be.) The webs where nice and want to try to optimise that some more, heck she even made me a free teddy which was dandy considering his points cost is higher then hers. I would say she has a place in a collodi crew as he is more likely to supply her with scrap counters from his dead dolls, especially if corpse counters are in short supply. She can also turn corpse counters into walking scrap counters (wicked dolls) denying resser players a resource and making it easier to get a teddy. Will have to run her some more, and without the handbag upgrade she still seems solid.
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