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Japache

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About Japache

  • Birthday 09/03/1980

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  1. Showcase the Terraclips!!!! Also some type of actual special terrain pieces would be pretty cool (i.e. winners get to take home a "scrap heap")
  2. Finding a good looking female model shouldn't be too difficult - you'll probably have more issues narrowing the field. But, Micro Arts makes a spectacular set of Mechanical Wings that really fits the bill: http://www.shop.microartstudio.com/mechanical-wings-p-182.html or http://www.shop.microartstudio.com/mechanical-wings-p-183.html?cPath=45 I like set 1 better for static models & set 2 would look great in some type of moving/diving pose.
  3. Thanks for the update! wings on a bull seems a bit much. The wings also kind of clash with the scraggly, wild beard vibe.
  4. Thank you Malebolgia for all the updates!! Mini looks great, could probably use it as a showgirl proxy.
  5. Anyone see anything for Mosquito alternates? Right now I was thinking of buying the Imps package of 3 & converting them to look a little more like flying gremlins, but I would prefer some alternate scupts of an actual giant bloodsucker.
  6. Second that. Don't know why - but excess Gesso evaporates, so you can lay it on pretty thick without any worries. It also holds paint alot better than most spray ons. Perfect for skirmish games since there are relatively few minis, but a pain for games requiring tons & tons minis.
  7. Hello Greg, I just noticed your post to my original intro. I did pick up some models (Ramos & Gremlins) and have played a few games. I generally go to Canton Games (haven't actually played there yet) & Games & Stuff in Glen Burnie. Haven't made it up north yet.
  8. Hey all, this idea is actually continuing another thread - "models you want to see," I think. Basic idea is a attorney for the M&SU that is a support/Wp caster whose voice & persuasion skills are the source of his power. Comments are welcome. I based most of the info on existing spells... from various Masters. So, if they look familiar, you'll know why. Master – F. Reed Ohm, Esq. (M&SU) Reed sighed as he got off the train. He didn’t want to be here, he didn’t like this town. It looked wild, unruly and he thrived on order. That was why he went into law, to help organize the chaos, to bring down those who would pervert the system for their own gain. He sighed again, straight ahead a child sat beside a building, looking vacantly ahead, truly a child of Malifaux. “Reed, over here.” Reed looked up and saw his Uncle Ramos, “hello uncle, I made it here in once piece.” Ramos smiled, “so far, but come let’s throw you directly into the fire.” Reed forced his grin to stay in place as Ramos thrust a file into his hands and started chattering away about the case. “Hearing is in an hour, so you’ll have to speed read.” At the hearing Reed couldn’t stop looking at the grotesque monstrosity waiting underneath a tree that seemed to repel direct sight. Fred, his client, told him that the “bailiff” was referred to as the executioner by everyone, including the Judge. Fred had also told him that if he was jailed for not paying his rent, the Guild would experiment on him. Although Reed didn’t believe him, something was clearly terrifying Fred. He would have to speak with him after the hearing. “Mr. Fred, you have not met your rent for 6 months, how do you plead?” droned the Judge. “Excuse me your honor, but where is the landlord? asked Reed. “I am, son,” replied the Judge with a smile. Reed felt outrage and then something changed. His eyes started to water as he felt a pressure building within himself. “Counselor, anything to say?” The Judge was now laughing openly. Hours later Reed thought back to the trial. He could barely remember what he said. All he could remember was how the Judge and the Executioner responded. Reed remembered the feeling of power as he demanded the Judge remove himself from the case. At first the Judge seemed angry, but as Reed continued the Judge looked embarrassed and then physically ill. The Executioner had started coming towards Reed, but once Reed directed his tirade at the obscenity, the lumbering idiot had actually retreated. At some point in time an eagle had flown by and shrieked an exclamation of approval to his argument. The Judge ended up releasing Fred from all debt. Reed was brought back to reality as a drink was shoved into his hand into his hand. “To Reed, honorary Steamfitter,” cried Fred. Fireworks were going off as Fred and his family celebrated freedom. Reed smiled, maybe this wouldn’t be so bad. Ramos also smiled at his good fortune. He had felt Reed use Malifaux’s energies this afternoon; different than his own powers, but still powerful in its own right. He would need to test Reed’s manner of energy manipulation – it seemed sonic in nature, but he wasn’t yet sure. Reed would need a tutor immediately; he was already a hero with the commoners in this part of town. They would die to protect him from Sonnia while he learned and as an officer of the court he would untouchable unless the Guild wanted a large scale riot on their hands. “Professor, excuse me, but it is done.” Ramos jumped as a hand lightly touched his elbow. “Dammit, Rebecca, why do you do that!” Rebecca laughed at Ramos’ anger, but finished her report in the concise manner she was famous for. “The Judge and Executioner are dead and gone, all reports and documents from the case were destroyed, and Reed’s arrival in Malifaux never happened.” “It seems the Executioner went crazy and killed the Judge and then himself.” “Did the Judge contact the Witch Hunter’s?” “No,” now Rebecca frowned, “he seemed in a stupor when I got to his chambers, just sitting there and drooling – the Executioner was also dead to the world.” Ramos rolled his eyes at Rebecca’s attempt at humor but then became thoughtful; Reed’s power was far more potent than he had though originally. “Does he understand what he has become,” asked Rebecca? “Not yet, he thinks he has some kind of travel fatigue,” replied Ramos. “Will Malifaux break him?” Ramos looked closely at Rebecca, though she was excellent at cleaning up messy situations, she did have a soft spot for the common folk and seemed intrigued that Reed had the same weakness. Ramos had been looking for something to keep Rebecca in his employ, she was too talented to be allowed to pursue common vigilantism. He smiled, he would use her curiosity, “Rebecca, how would you like a long term contract.” Reed looked over at his uncle. Ramos was talking with a woman who seemed to be standing in shadows that shouldn’t be there. Reed rubbed his forehead; he knew Ramos wanted to use him like a tool in this city’s intrigue. Ramos was even approaching him now, the woman in tow. Reed smiled as introductions were made, no, he would not be a puppet, he wouldn’t be anyone’s hired gun, he was his own master. Abilities 1.Immune to Influence 2.Hide behind the law: Harmless v. Guild 3.Last Breath Exhortation: Slow to Die + 3 to Ca for the Slow to Die action 4.Fuel for the Fire: Heal 1 Wd when a living or undead enemy model is killed w/i 6 inches of this model, if the model is an enemy M&SU member, also draw 2 cards. If a friendly M&SU member dies within 3 inches of this model heal 3 Wd & draw 1 card. 5.Clockwork Pistol (same as Victoria’s) Actions 1.(0) Blackmail – target model within 12” performs a Wp → Wp Duel with this model. If the model loses, it may not play Control Cards in its next activation. 2.(0) Entrusted with Their Most Private Information – 1 friendly M&SU member within 6” receives Companion (Esq.) Triggers 1.Cb (tome) “This is our Independence Day!”: friendly units within 2 inches of damaged model gain +1 to damage to melee strikes. 2.Ca (tome, tome) Objection: After defender suffers at least 1 wound, this model may prevent 1 (1) action based on a general action point (not (0) or (+1) actions). Kudos to Chucklemonkey’s idea posted in another thread 3.Ca (tome/ram) Iron Willed Leader: After defender loses a Wp resist duel, any friendly target within 10 inches of the defender may be moved 2” toward defender or 4” away from defender. 4.Df (tome/ram) “I’m just more equal than you”: after this model is hit with a ranged or melee attack, target a friendly model with 4”. Target suffers from the result of the damage flip or effects of the Strike instead of this model Spells – all voice focused since lawyers talk a lot 1.(1) Orate – (CC 14/Rst: -/Rg: 10) target model & 1 model per 2 tomes in the casting total within 3 inches of the target receive Melee Expert (1) or Ranged Expert (1) until the start of the closing phase. 2.(1) Manipulate: (CC 14/Rst: Wp/Rg 12) target model immediately makes a (1) Action or a Charge controlled by you. This spell may be cast once per activation. (same as Obey) 3.(1) Shame – (CC 14 tome/Rst: Wp/Rg: 12) target suffers 1 wound, loses (0) actions during its next activation, & is moved up to 2 inches away (back arc of 180 degrees) from caster. 4.(1) Virtuous Recitation – (CC 17 tome/Rst: Wp/Rg: gun 12) Dg 2/3 mushroom cloud/5 mushroom cloud. Friendly M&SU units hit by this spell heal 2 Wd instead of suffering damage. 5.(1) Inspire – (CC 15/Rst: -/Rg: aura 3) until the start of the closing phase, friendly M&SU members receive +2 to Df & +1 to Wp. Attackers hitting affected models with melee strikes must make also win a Wp duel to inflict damage (this Wp occurs before damage flips are made). Crew Bald Eagle (mechanical steampunk version) - totem Abilities 1.Companion (Reed) 2.Flight 3.Hunter 4.Sign of Hope: friendly models within LoS of this model gain Slow to Die. Spells 1.Magical Extension Steamfitter - Minion (M&SU) – Minion - 4ss cost – basic trooper 1.Fireworks/Steamworks – ranged weapon 2.Wrench – melee weapon Rebecca – Minion (M&SU) – 7ss – “I used to be a Malifaux child, but then I discovered I could fight back to those who have taken everything and are still not satisfied. You have a mess, I’ll clean it up. You need information, I’ll find it. Payment in soulstones only please.” Rebecca advertises as an “information specialist” and officially is open to hire by anyone. Rebecca is not known to many outside the Arcanist’s inner conclave. She is only known to get the job done without any complications. When seen around the local M&SU building, laborers always joke with one another about the files Rebecca always carries around and the little pouch of soulstone dust at her side. But when someone with an affinity for the forces that swirl around Malifaux come close, they shudder. Only Ramos may understand how Rebecca twists and perverts the inherent magical energies in Malifaux’s soulstones. But wisely, he has never pressed her to explain. However, killing a target is not optimal, destroying a target is far more satisfactory. True satisfaction from a job well done comes through attaining information about a target and using it to break them. Recently Rebecca has found an employer who has his own talents and tells the story contained in her folders like no other. Although new to the city’s intrigue, both Rebecca and Reed have made it onto several assassination lists. Abilities 1. Scout 2. Gunfighter 3. Evasive 2 4. Armor 1 5. Magic Resistant 2 – due to her long exposure to soulstone dust Actions/Triggers 1. (1) Blowgun (Rg: 12/Cb: 6/Dg: 2/3/6) – May only be used at range once per turn and may take one of the following attributes for the dart after damage is hit: a. “From R. with Love” – (requires tome trigger) critical strike (blowgun) b. Soulstone Special (requires a tome & raven feather trigger) – do no damage, kill defender unless its controller discards 2 control cards or 2 soulstones. Only models with the Use Soulstones ability may discard soulstones. 2. (1) Bend shadows – Rebecca flings soulstone dust as the very reality of Malifaux seems to twist – Rebecca and any Linked/Companioned model gain soft cover until start closing phase. Spells 1. (0) Inside Information – CC 10/Rst:-/Rg: C) – Rebecca anticipates the target’s actions, cancel 1 effect on this model. Cancel an additional effect per tome in the casting total. 2. (1) Your Weakest Link – CC 14 tome/Rst: Df/Rg: 10) – After studying the target for so long, Rebecca damages the target’s unique connection to Malifaux’s energies. Target receives slow and cannot be healed for the remainder of the game
  9. Japache

    Joss

    Also remember that he can keep up with spiders and their arachnid ability, so you can cast arcing screen with the Brass Arachnid to give Joss more durability. His Df now equals Lilith & if you knock the target down to 2 wounds, they can't retaliate w/o dying.
  10. Also remember that Lilith's range for all spells is the same & reaches a good distance. You can effective run Lilith & the Cherub as a solid melee unit & run your tots & nephilim seperately as long as they are w/i range of Lilith's spells. Really 2 seperate flanking forces. From one side Lilith can use Earthquake & Illusionary Forest as "buffs" - move them closer to your nephilim or allow your nephilim to get closer. If you hide anything, then everything will just hit Lilith, hence burning through soulstones. If everthing flanks, then as mentioned by Melnibonean, your opponent will split forces or even better bunch together for a nice whirling death.
  11. Please, oh please run w/ this idea. A support master/mistress who is a lawyer - I would play that. What would the focus be? Not melee, not range, not really summoning, maybe manipulation like Pandora? Arcanists don't really have WP spells (except for Marcus). So M&SU lawyer who can cast Mob Mentality on the unreleased 2-3 point Mineworker models? Obey/Persuade? Flatter to draw targets close (not as creative as Undress, but you get the idea). Lawyers may not be as zany as the circus, cultists or faeries, but could definitely fit in w/ Guild & Arcanists.
  12. Sorry - didn't mean to offend
  13. Misaki may be an outlier mini right now, but I'm hoping this is the beginning of a Yakuza like faction - just Malifaux style (Ronins & Vics don't count). I bet once the you can start painting gang tats on Misaki, which give her abilties & triggers, she'll become quite interesting.
  14. Does anyone know if the fluff contains a desription of the M&SU sign? I am going through the book one more time, but looking for any pointers. I want to convert 2 of the gun Ronins into a Johan & Convict Gunslinger stand-ins & I think a nice badge or decal on their backs will make it easy to remember what they are.
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