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Krysno

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About Krysno

  • Birthday 02/25/1981

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  1. I really like your colour selection and the soft focus feel that you've given your crew. Nicely done; your models have a great coherency all together. -Makes me feel that it's okay to be sad... "somewhere, over the..." ~
  2. That was pretty good; I liked the cuts with script in the beginning -particularly the longer line that had only a moment of show. You almost have to read it from memory because it's gone so quickly. I love that kind of editing. Nice work in building up the anticipation and drawing the viewer in. Your miniature shots were interesting too, with panning and rotation used to good effect. There was a little shake in one of the pans, but it didn't detract much from the shot. I would agree with Tumling about the style not fitting the feel of Malifaux, but I did feel that it works fine for miniature gaming in general. For those gamers who might like a little peek at Malifaux's miniatures and a very elusive hint at the card gameplay mechanic, I think the video does well. I also think that if you really want to draw people in for more Malifaux, it'd be nice to work the feel of the Malifaux world into the video. In short, I really liked the editing in the beginning. It looks like you spent some time and care creating the video and while I think that it could benefit from a "Malifaux world" injection, I think that it came out well. Nice work, and welcome to the forums~
  3. The cobblestone looks melted around his feet. Nice looking mini~
  4. Hey Gentry, I'm not too far from your shop and I just finished out the spring school term at PCC. I'm looking to fire Malifaux back up over the summer, and am excited to hear about your shop. I'll check in with you via email tomorrow; welcome to the neighborhood~
  5. lrall, you should let us all know how your next few games go. Keep us in the loop; I'd +1 Eric's earlier post and say that it's an awesome thing to see that you've identified something in yourself you want to change and that you're working toward it.
  6. I used to get really frustrated at losing frequently in any tabletop miniature game I tried. I was convinced that I just sucked at them. Now I have a lot more fun with them, Malifaux in particular, because I approach each game as its own entity. I sit down with a friend, and over drinks and music we create a story -an encounter. It isn't important that I win because I can look back and remember interesting and/or significant and/or crazy things that happened during the game. I get excited when my opponent cuts Teddy down from across the board with Nino's amazing repeating trigger cannon because I left Teddy just a little too exposed. That was awesome. Perdita's executions are also particularly memorable and impressive... I still try to win with everything that I've got, but my satisfaction in a game comes more from the act of playing than the outcome.
  7. Dark Age miniatures, Skaard Drill Head. See it here: http://www.dark-age.com/showimage.php?id=390
  8. This sounds like a cool way to support the Food Bank. -and I've always wanted to Cheat Fate and Burn a Bean Can to win a duel. If a player sacrifices a Ronin with Seppuku, do they get two cans back?
  9. Thanks for the kind words, I'll see about getting some different angles from my photographer friend. More contrast with shading seems to be a recurring comment, so I'll focus more on that with my next project -Teddy! I'm really stoked about Malifaux because it gives me hope that I'll actually have a completely painted crew to play with. I played various GW games in the past, and getting over the initial realization that I had so many models to paint was difficult. I am not a fast painter. Baby Kade has taken approximately 18 hours of work so far. Ridiculous, I'm sure, but I am meticulous. OCD. I have fun with it, and that's what I'm after =) Thanks for the constructive feedback, everybody. I'll post more when I have it available~
  10. I've always loved painting the miniatures I collect, but rarely start one for fear of botching it up something fierce. This is the first model I've painted to completion in 10 years. I have 4 others completed in the late 1990's... He still needs base work, but the baby has paint. Photographed by Javan Ivey of Portland, Oregon [Thanks for the help!]. JavanIvey.com~
  11. Krysno

    Woe is me...

    I played a game about a week ago with a good friend of mine. I was playing Pandora, and he had the Ortega crew with a couple of mercs. I really want to figure these Sorrows out so I took two of them and I did get viable use from them. The first thing that I did was to forget about Link. The Sorrows advanced on their own with Candy and Kade. Baby Kade was killed by Perdita, so his Sorrow joined up with Candy and Sorrow number one. While Pandora, the Doppelganger, and a Ronin handled Perdita, Nino, and the Executioner, Candy and her two Sorrows rolled up the right side of my opponent's force. Those two Sorrows didn't do much of anything by attacking or casting, but they amplified Candy's Self Loathing spell enough to kill the Convict Gunslinger and another Ronin with relative ease. This was only a small victory for the Sorrows, but it showed me (however small the example) that they can still be useful. The role of Link has changed. It may be more useful now to consider it a re-deployment tool than to consider it an initial deployment tool.
  12. Krysno

    Woe is me...

    I can't remember which thread I saw this in, but someone suggested that Link could remain active until the end of the Linked model's next activation. I think that it could be a reasonable compromise. Link would still have to be reactivated each turn, but you wouldn't have to push the Sorrows to the front of the activation line to get any sort of usefulness out of the ability...
  13. If the tools were partially gifts and you've been collecting the other equipment for 12 years, 16 bucks is still a lot. This is where the commitment comes in. If you commit to the project before you start, and take your time, you'll come out with something that you can at least be satisfied with...
  14. Hmm. I like your idea. I may have to tweak it and build a teddy with a goldfish bowl for a stomach... Nicely done, alemon. The risks would be minimal if you had the right tools and committed to the idea before hollowing him out. You could start small by drilling a hole in the middle and dremel your way out until you had a doubt. Always stop dremeling when you have a doubt. I'll paint a "-alemon" under the goldfish to give credit where it's due...
  15. Krysno

    Woe is me...

    That's been my approach, Hesky. Might have to try a game without the use of Link at all. We'll see where that puts the Sorrows...
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