How many points are you playing?
Things to consider in strategy -
Ramos and Alyce both have a longer range than Marhsalls (12 vs. 10), and they can both fire three times with decent damage. Keep Alyce close to Ramos and you will get to play 8 Control Cards which is pretty freaking awesome.
Brass Arachnid can Stoke allowing any construct in 6" to reactivate without penalty. Also pretty freaking awesome.
Coryphee are Bulletproof and can't be charged, which negate both Marshalls and Judge/J's primary impact.
Take Spiders!! Latch On will drop J's defense, and an Arachnid Swarm has Melee Master, so charge, and then hit 3 more time for funzies!!
There is a lot of debate on whether Joss or Steamborg is better, they both have obvious advantages offensively and defensively, so read thoroughly, read again, make a decision, doubt yourself, read again and post more questions for our opinions, disregard our opinions, take either one and spend the whole match wishing you had the other.
My last Ramos game I took both Joss, SBE and Alyce and the BA against a Lady J, Judge, 2 GG and 2 DM. My opponent had Slaughter and I had Treasure Hunt. No Schemes.
I wiped him from the board end of turn 5 (Sadly, I stuffed up and Alyce fell 2 inches short of my DZ, but I judged I would of fallen short and had the BA within range. I then forgot I burnt my 12 of Tome to destroy the last player so couldn't cheat the failed Stoke, but thankfully drew a 13 for a 7th turn). To be fair Alyce 2 turns in a row drew Red joker for damage against 2 Marshalls eliminating both. I used Soulstone with Ramos to rid both GG. Joss took out Judge faily easily because of Power tokens that added to damage and I had a better hand to cheat with than my opponent.
Lady J sucks lol, it took 3 turns with SBE and AS to get rid of her, and again I was lucky that a Black Joker was flipped when J should of decimated my AS but it took both large constucts to keep her steady and deal with her.