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Wayton

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About Wayton

  • Birthday 10/28/1984

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  1. My usual opponent so far has been Gibbering Hordes and a mass of critters vs a few big ones. I meant it as more an off the cuff remark based on my usual opponent. Honestly I haven't looked too much at the Abyssinian army simply because I haven't fought them (though I would love to, I might even add them as another faction later)
  2. Fighting Horo might be one of the times to use the King's Hand's Superheavy gun instead of the area gun....
  3. Titan's with 3 Assets stops a minimum of 6 damage before dying. And since their assets prevent 3 damage a hit, the enemy would need a massive 12 damage hit to kill the thing in one shot and 4 damage to flip 2 assets. At least if I am reading Titan damage right (Flip asset for 3 damage, sack for 1). Bare in mind they are having to punch through AR12, and will have shaken tokens on them. Remember you can snipe the Madmen with Accurate models (Edmonton and the Field Intel Corps with a ) to let you spend their Shaken tokens.
  4. Yeah RRC are insanely good, even in close combat after going to glory. Point Blank makes the KE Bayonets work without penalty and that's a 7 AKA 7 + Pinning Token. Throw in the ability to get two tokens in a focused effort to feed Reinforcements and/or Inspired tokens, and they have a reasonable chance of coming out on top in a lot of fights. Or saving those tokens to use their glory trait where they sack a token to move, which does not provoke a disengage strike.
  5. I have only had a couple of games in TOS so far, both against the Gibbering Hordes, but both times the Rifle Corps held their own pretty well after going into glory. I haven't used them yet but the Welsh are basically built for the purpose of drawing the enemy in and then just sort of holding them there while they pummel their foes with insults and injuries. Then you can add firepower by discarding a card and letting the Rifles shoot into the melee. Or unleash Dragoons, they seem pretty scary in melee especially on a charge. Also, it eats a lot of Tactics Tokens but you can always just disengage. Heck some units have a built in disengage on their Glory side. If I remember correctly any movement outside of movement from an order does not generate a disengage strike.
  6. Thanks for the wonderful write up. I played my first game and was impressed out how well Sonia actually held up. Sadly my attempt to flank with Samael left him out of the game till the very end. I made a lot of mistakes and lost my Witchlings but it was still a lot of fun. I know they aren't out yet but has anyone actually used the Guild Guard or Austringer?
  7. New player stepping into Malifaux with the Witch Hunter's box. Looking for advice on what to add to it, and how Criid works in general. She seems really potent against high CA characters but kind of lackluster otherwise.
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