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Solarhaphaeriom

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About Solarhaphaeriom

  • Birthday 04/21/1986

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  1. Ah, so you can pick master and crew after seeing the opposing faction, and the strategies. That certainly changes things. So every model in a faction can work with any master in the faction? And all the Outcasts too, or only some of them? Though obviously some will have more synergy than others. How many entries are there for each faction, compared to what's out now?
  2. When you say that some crews have a rough time against certain masters, how bad are we talking? 60/40 odds or near-certain doom? Moreover, how much would changing a single model in the crew affect this? It's my (perhaps mistaken) impression that most of the masters lend themselves well to a specific crew (represented in the box sets), so if you play say Pandora, are you just going to get screwed every time you fight Perdita (completely random example based on nothing)?
  3. Hi all, I've just discovered the Malifaux system, and it seems nice. Was looking for a small model-count skirmish system with lots of character, and Malifaux seems to be exactly that, with the Wyrd minis I've liked for a while. I have a question though, and please be overly critical rather than optimistic here, how is the balance in the game. As in, how many models are subpar in most situations, and are there any casters that are just plain better. From what I've read it doesn't seem too bad, but I haven't see any threads addressing it directly. FYI, the other game I play is Warmachine/Hordes, which had great balance for a while, then recently not so much, and now with Mk.II we'll see...
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