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cengler

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Everything posted by cengler

  1. Any Canadians out there have their hands on the Brewmaster box? I can't find one locally yet (not a complaint; just an observation).
  2. Thanks, all, for the clarification, particularly the rules guide reference.
  3. Lenny's 'Numbskull' ability is worded "This model is immune to all Conditions." Does that mean that he can never take on a condition or does it mean that he does not suffer the effects of conditions? For example, if Lenny was the target of an attack that gives the target "Burning 2" does Lenny just shrug off the Burning entirely (i.e. he is never considered to have been "Burning") or is he considered a "Burning" model but just never takes damage from it?
  4. So I'm putting together my Merris LaCroix and I'm not 100% sure which way the wings go. Per the image below (abstract top-down view), should they be fanning back or coming forward? I'm leaning towards "Wings Back" but I'm not 100% sure. Any guidance from someone who has already assembled one would be helpful. Thank you.
  5. Thanks, Aaron. Does that group have an SLA in terms of when they respond? I submitted the request on 15-Oct and haven't heard anything back. Again, not complaining; just inquiring and giving context.
  6. Hi, everyone. This post is not a complaint; it's a request for information. I opened a request via the support link a few weeks ago and it shows that I have an open "Request ID." Is there an e-mail address from Wyrd that I need to white-list in order to receive responses or does Wyrd typically respond within that interface? Again, not complaining... just wanting to make sure that, if someone from Wyrd is trying to get back to me, that it's not getting marked as junk e-mail on my end. Thank you.
  7. There was actually a lot more terrain on that field than the picture suggests. The game table edge started six inches in from where you see the tape measure and the cards (it was a 4' square table and we gave ourselves each six inches on either side to place cards, etc.). There was also a huge hill just out of frame to the right and several buildings to the left. But your point is well-made. A completely open field is no fun.
  8. I just received my Classic Standard tray from Broken Egg Games. I first become aware of these trays when they were announced as a sponsor for Chaos Cup 2014, for which they provided some of their Blood Bowl-suitable dugouts and templates. For my colour options, I picked the "Cigar Box" finish with the green felt. I have to say that I'm really impressed with the final product. Reposted with permission from engler.ca.
  9. For sure. I wasn't disagreeing; just sayin' from my limited experience. Any tips on mitigating terrain-heavy tables for shooting-focused crews? LIberal use of Focus?
  10. Thanks for the kind remarks, Math. I won't take *too* much credit for doing sorta-well against Dreamer as my opponent was playing his first game of M2E ever. It's interesting that you and zFiend made mention that the board needed more terrain. Maybe this is inexperience talking but I find that I prefer things a little more open when I'm playing Gremlins. I played a game not too long ago against a Sonnia crew that was set up with a lot of buildings in a formation that made for some grid-like streets. From an aesthetic perspective the table looked great but I found it very challenging to play on with Gremlins as my opponent was almost always able to benefit from soft cover. This necessitated me getting closer than I really wanted to in order to get a clear line of sight and I got charged... a lot! No doubt this was in large part due to my opponent knowing how to set up with his crew better than my more-or-less haphazard placement with my gremlins but, in general, I find I like a more open table (or at least one that isn't crowded with terrain).
  11. My local store (Black Knight Games in Hamilton, Ontario) has hired a new store manager who has a great enthusiasm for Malifaux so we now have casual play “Malifaux Mondays.” My main game lately has been X-Wing (which I’ve been playing almost exclusively) but with all the new options in Crossroads I feel like my X-Wing season is ending with the Canadian National Championship later this month and a new season of Malifaux is beginning. Also, now that the Through The Breach RPG is available for purchase in stores my enthusiasm for all things Malifaux is trending way up. Today is Thanksgiving in Canada so almost all of our local players were eating turkey this evening but myself and one other player showed up and had a 30 soulstone dustup. I still really feel like I’m learning the game as I need to refer constantly to my cards to be sure of what most of my models do and I am almost entirely unfamiliar with the abilities of my opponents’ models so every game is a big learning experience. My Crew Ever since reading her card when I bought the Wave II arsenal deck, I’ve wanted to try out Trixibelle. The very idea of a gremlin whose milkshake brings all the boys to the yard is too funny to not try out. I used my female Hog Whisperer as a proxy which fit well. We drew Turf War as our strategy so I wanted to have a decent number of bodies. My full crew was: Leader: Trixiebelle with Dirty Cheater and A Gun for a Lady Rami LaCroix Francois LaCroix Slop Hauler Bayou Gremlin x3 My Opposition I don’t recall the specific options my opponent took but the models in his crew were: Leader: The Dreamer Coppelius Insidious Madness Stitched Together x2 I took Frame for Murder and Line in the Sand as my schemes. I find, when I play Gremlins, that I really like taking Frame for Murder as it’s easy to make a cheap Bayou Gremlin my “sucker” and I send him up-field with three walk actions via Drunk & Reckless. This makes an already squishy model even squishier and almost guarantees he dies early. Strangely, in this game, my “sucker” gremlin was like the Road Runner and just wouldn’t go down as he lasted for three turns before he died due to a series of very good defense flips. I considered cheating it down to ensure he died before the end of turn 2 for the extra VP but he was tying up both Coppelius and a Stitched Together and I thought he was doing more for me by keeping those two models engaged. This was only the first or second time I was using Rami. With his 18” range I didn’t even move him from his starting location until turn 4. He didn’t do a ton of damage but his reliable shooting allowed him to chip away at the Stitched Togethers. The game was close and I felt like I was doing the right thing by not getting stuck in combat. I made good use of Trixiebelle’s Gremlin Lure ability. I was able to push a Stitched Together away so that its Creepy Fog ability wasn’t benefitting anyone and, on another occasions, pushed Lord Chompybits back so that he was denied a charge and out of combat for a turn. I also was able to use the Gremlin Lure on my own model to get him out of melee with Coppelius. Conclusions & Lessons Learned The game went to sixth turn which essentially lost me the game as I only had two figures left and, by the end of turn six, lost them both and suffered a 2 VP swing by not being able to claim any VP from the Turf War strategy. One rule that we both forgot was that friendly scheme markers cannot be within 4 inches of each other so, while I was able to lay down enough to achieve my Line in the Sand scheme, I would have needed to maneuver differently to place them legally. I also need to remember that Rami only has six wounds. I used Reckless on two consecutive turns thinking that he had 8 or 10 wounds like many of his kin and unwittingly softened him up for easy disposal once I moved him up. I finished the game having used all my soulstones which I’m taking away as a positive. In many games I’ve played I just plain forget that I have soulstones to use and, when I do remember, I agonize over deciding whether to use them. In this game, I feel like I used them all at appropriate times, in most cases to reduce damage or add positive flips to duels. Trixiebelle was fun to use but, since my force was using ranged attacks much more than melee, I got no use of her abilities that key on Gremlins making melee attacks. Putting gremlins in melee situations seems counter-intuitive to me so I’m going to have to pore over my cards and see which gremlins make the most sense to have fighting up-close if I’m going to have Trixiebelle lead a crew again. Reposted with permission from engler.ca
  12. If Wyrd were to host PMF, what would be the terms & conditions of content ownership for fan-submitted material?
  13. While I appreciate the offer, I'm opposed to Pull My Finger being on web-space that Wyrd controls. This is an ideological opposition and not an indictment of Wyrd at all. It's encouraging to see Wyrd acknowledging, supporting, and even endorsing something like PMF. That's a lot more forward-thinking and giving than many other game companies are with this kind of effort so, for that, I thank Wyrd. Resources like PMF are best when they are fan-owned and operated. That's not to say that there aren't inherent challenges with fan-owned efforts but I would see PMF on company web-space as a conflict of interest. Not that I see this as a likely scenario but if PMF was moved to Wyrd's webspace and a decision was made within Wyrd to shut it down that could happen instantaneously, without fan input, and with no recourse. Again, I realize and acknowledge that Wyrd has cultivated a lot of goodwill and has not given any indication that they'd do this sort of thing but that's for the Wyrd Games we know in the here and now. Circumstances sometimes change. I realize this feedback will be an outlier and that's cool. I also acknowledge that the likelihood of what I'm concerned about most occurring is low. I only mention this because I, like I'm sure many others here, have scars from other game companies scuttling community-run resources for what never feels like a good reason. I'll also state that I'm willing to put my money where my mouth is and contribute financially to keeping PMF on Wikispaces or any other appropriate and independent web-based service.
  14. By the way, thank you, Darkblack, for paying for it. Very generous of you!
  15. Just reading about this now and can't help but think "$50 per year? Is that a big deal?" That seems really reasomable for what they're providing. I don't think it's fair calling Wikispaces capricious. Heck, they gave about two months notice which is more than landlords need to give to evict you from your home in a lot of places. I'll donate to help keep it going; just tell me where/to whom.
  16. Sounds good. I have a game scheduled with BillyGoat for 6:30 but hopefully we'll be done by then. I'll watch for you online.
  17. If anyone's up for a game Friday evening please respond or PM. I'm free from 5PM onward. I'm in the eastern time zone (UTC-5). Thanks!
  18. I'd be availabe at 5PM ET or later. I need to get some work done but would be available then. LMK!
  19. cengler

    League Survey

    No problem, man. Like I said, I'm kinda new around here and didn't know if the leagues you posted about were going forward but, obviously, now they are. Just Murphy's Law that I posted my survey today. If you're running something then I don't want to compete. I've just signed up for your league and am looking forward to participating!
  20. cengler

    League Survey

    Looks like AdrianMills posted his league sign-up about 45 minutes after I posted this. I'll leave this up just as a point of interest but please sign up for Adrian's league!
  21. cengler

    League Survey

    Good day, all! I'm kinda new around here so I'm diving right in to this but if I'm stepping on toes or duplicating effort please let me know. I'm pretty keen to get a Malifaux league going and am willing to do the associated administrative malarkey. I've run Vassal events for other games and am comfortable with doing it. Before I do, though, I wanted to take a survey to see how many people would like to be in a league and what people's availability is, etc. I know there's a thread that kind of started doing this but I wanted to have results compiled in a way that I can download and analyze the results. CLICK HERE for the survey. I'll leave it open until next Friday (31-Jan) at midnight or so. Thanks!
  22. Hi, Adrian. I wanted to send you a quick PM and see if you were planning something for a Malifaux Vassal league. I'd like to start organizing something soon but I don't want to step on your toes. I just thought I'd PM you since it doesn't look like you've been on the forums in a while. Let me know, ~Chris AKA wapcaplets

  23. This question is asked out of naivety/ignorance and not meant to call anyone out... Is there someone taking charge of a potential league or is this thread merely to gauge interest? If it's the latter, I'd be cool to organize a league or help to do so. I'm jazzed to play more Malifaux and would love to see the Vassal community gain some momentum.
  24. I had my third actual game of Malifaux 2E tonight. I love the theme and aesthetic of these gremlins of mine but I’m still struggling to figure them out. What I really need to do, quite honestly, is read through all of their abilities thoroughly and come up with some synergistic crews for the different strategies. So far, my crews have been put together with relatively little thought and have fallen quickly to well-designed crews. Tonight I got in a 30 SS game at Black Knight Games in Hamilton against a really challenging Tara crew with Reconnoiter as the strategy. Somer Teeth Jones -- 5 Pool +Family Tree [2] +Quality Mash Liquor [2] Skeeter [2] Bayou Gremlin [3] Bayou Gremlin [3] Bayou Gremlin [3] Lenny [9] Slop Hauler [5] I took Vendetta on Lenny against my opponent’s Nothing Beast and Protect Territory (both hidden). My thought going in was to use Somer to make more Bayou Gremlins with Family Tree and run them up the sides of the board into all four quadrants dropping scheme counters along the way. I’d leave a few back to cloud around Lenny and hopefully stay alive with the help of the Slop Hauler. Tara -- 7 Pool +Knowledge of Eternity [2] Karina [5] The Nothing Beast [10] Void Wretch [4] Void Wretch [4] He definitely had more upgrades but I don’t remember what they were so the above list is incomplete. The Game My initial setup was something like this: I was able to make a Gremlin on turn 1 with Somer and gave them each a healing flip with the good ol’ moonshine. I would have liked to make more than 1 but I had no high masks in hand and didn’t want to spend two SS on the first turn. I used Lenny’s Toss action to fling the Slop Hauler into another quadrant and he then dropped a scheme marker and scampered back. I buzzed the Skeeter forward and hid behind a building hoping to pop out and use Somer’s Quit Screwin’ ‘Round action to deny some triggers. What I Learned Incorporeal is very hard to deal with and Lenny is in big trouble when he has to be in Willpower duels. Between giving his Nothing Beast fast and Incorporeal, my opponent easily buried Lenny and had all my nearby Gremlins in his 3” melee range along these lines: By the end of turn 2 the only figures I had left were a single Gremlin with two wounds, Somer, Lenny, and the Skeeter. At that point I just conceded as my opponent had three quadrants secured and I had no clue how to deal with Lenny getting buried. Against this crew, I think I really needed to take two Skeeters. It felt like the triggers were what was doing me in the most so being able to deny them would have been huge. Re-posted with permission from engler.ca Any pointers would be much appreciated. I love my little blighters but their low WP keeps getting me in trouble.
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