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Mister Feral

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Posts posted by Mister Feral

  1. Putting the current mechanics aside for a minute, I'm also unclear on what the Forgotten theme is actually trying to be.

    Most other Masters (and their respective keywords) at least have a clear theme that their mechanics support (Corpse Marker manipulation, Summoning, Poison stacking, Pyre Markers etc..).

    Forgotten though, I don't understand what Forgotten Memories is trying to represent in the background. Who's been forgotten, why have they been forgotten, how have they managed to be forgotten...

    Maybe I'm thinking about it too much, but what connects all these otherwise quite distinct Forgotten models?

     

     

     

    • Agree 1
  2. 1 hour ago, Metalhed said:

    The one thing I would like to say about fading memories at the moment, when it is relevant it is very relevant. The positive on any duel is amazing. I get that getting it to fire is a bit clunky at the moment. But having an effect that is relevant to the board state would be good. I found the swordsmen and Archie were very scary when they had built in positives. So I think the intention is to add something useful there. Probably needs thinking about balancing it across each. The swordsmen would be able to fire relatively easily with their flurry.  But at the moment Phil doesn’t have an easy way to trigger under the proposal. 

    I see what you mean, as there are a number of abilities scattered across the Forgotten that require the controlling player to discard a card to do an action - which in a way could be seen to synergise with Forgotten Memories.

    I do like the OP's suggestion for Forgotten Memories, very simple to implement. If I were to add my own tweak to the current beta rule, it would be to add a :+flipon opposing duels if you had say, three cards or less in your hand.

    • Like 1
  3. 16 hours ago, Franchute said:

     

    Another thing about Asura: she lost the Revenant keyword and became versatile, but she still has Final Veil. Maybe you want to drop this ability?

    I’m guessing since she her stats are still within the same place within Reva’s lot, she is still intentionally part of that “crew”.

    Generally from what I’ve seen, the Versatile models that don’t have a keyword nor fit in with anyone else go at the end of the beta faction list.

  4. Looks like a hot fix has been pushed out - Nicodem has the same rule as Asura Roten which allows for hiring of Zombies without playing the extra SS.

    Overall I’m quite pleased with the addition of the Zombie keyword, it’s given me the excuse to paint up some Guild Autopsies that were originally planned for my Molly Horror crew in 2e - I can chuck them in with Asura and a couple other Zombie Minions I already own.

  5. In Jack Daw’s case, that’s also just the same thing repeated twice!

    I’m assuming that they deliberately removed Arcane Reservoir that granted the increased hand size.

  6. For now, I would assume that if an enemy is Staggered, then it would count as what was Staggered 1 in the previous beta rules - therefore just 1 additional damage on top of the normal damage flip.

  7. 9 hours ago, CustosUmbra said:

    Tried him during the Closed Beta?)

    I’m looking forward to seeing folks talking about Jack when the full open beta kicks off next week.

    (I have read into the closed beta rules, primarily to see how models fall into the various factions and keywords).

  8. 12 minutes ago, Wifstrand said:

    Hi Feral! Any chance you could go more in-depth with the grey glazes? I bought Baneblade Brown and Flayed One Flesh because I like this way of painting undead skin so much. But I'm a little unsure about the grey glazes.

    Hello!

    Mechanicus Standard Grey is the colour I used. I believe I glazed it where the mid tones meet the final shading, after all the layering work was done.

    Mostly at the bottom of muscles as far as I can see on the model (I have Ryle on the shelf near me.)

     

  9. 10 hours ago, Kadeton said:

    I feel like that lesson is really important for Resser players to learn in particular. I've seen far too many Ressers get drawn into losses by the lure of summoning when they needed to be doing other things to secure victory. Sitting back with Nicodem, digging up corpses and pulling out spleens and summoning stuff while the opponent secures their objectives. Kirai and Molly flinging Spirits and Horrors into a meatgrinder while the enemy flankers rack up points. It's heartbreaking to watch.

    Best of luck with Molly in the future, it sounds like you're off to a great start. :)

    That sounds like the last couple of games I had! ?

    In retrospect I should of summoned in a scheme runner or two to run off and lay down / claim scheme markers and objectives.

    • Like 1
  10. From my little experience with playing Molly;

    Dead Doxies are great for pulling and pushing your slower models around into position; Drowned, Punk Zombies...

    Speaking of Punk Zombies, summoning them in the enemies face then using Molly's (0) Action on the Forgotten Life upgrade to make it attack with a (1) action - then Chain Activate said punk for another (1) melee!

    Drowned are great tarpits for holding objectives and as both Horrors and Spirits they are useful for either variant of Molly crew. I also really like the models as well!

    • Like 2
  11. On 10 September 2016 at 7:31 PM, sockwithaticket said:

    Your decaying skin tones are just phenomenal.

    Thanks!

    I've picked up the sculpting tools to play around with some TtB plastics, started on two characters;

    img_1551.jpg

    Left one will be Raethford from the story encounter "Joint Task Force". Right one is the start of a Maniacal Necromancer from TtB Under Quarantine.

    They both probably proxy quite well as Rasputina and Nicodem respectively in Malifaux as well! 

    (assuming I manage to finish them!)

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