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Beanstheclown

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About Beanstheclown

  • Birthday 07/11/1987

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  1. I just want to let the folks what made this game know that the prophecy step mechanic is one of the greatest things I've ever run across in an RPG. It is seriously one of the greatest tools I've found for coming up with plot beats. I'm GMing a game and, while I had a vague idea of an overall direction for the campaign, it wasn't until I started trying to fit in the players' omens that I really had a solid starting point. Maybe it's the whole limitations make for better creativity thing but I find that the plot is practically writing itself as I look towards the next steps. I've also found that my players are really excited about trying to figure out what's up with their fates. Speculation both in and out of character and more than a little bit of paranoia have already begun and we're only 2 sessions in. So in summation, I think you've created an amazing mechanic that really adds to the game both thematically and in narrative creation.
  2. That's good to hear at least. Sent a pm to crouching moose. Seems like I actually picked a great time to get back in. A month or two is not too terrible to wait for finalized versions. Glad I didn't start back up when 2.0 fist came out like my buddy wanted me to, though. Seems I would have been much more SOL on my favorite squads.
  3. I have no ability to order online. When will these cards be available for purchase in brick and mortar stores? I am rather dissapointed that they don't simply have pdfs of all the cards up on their website for free like they did in 1.5 to be honest.
  4. Hi, I'm just getting back into malifaux after about a 2 year hiatus. I have a ton of old models and armies that I really liked and want to use again. I bought the card packs and my friend has the core book (Haven't gotten a chance to look at it yet). However, the card packs seem to be short by a great number of units/models that I have. The two biggest dissapointments are no molly and her crew and no collette and her crew. These are my two favorites and yet I can't find their cards in the upgrade pack anywhere. Further investigation seems to show that they don't even have rules for all models in 2.0 yet. Is this really the case? I want to get back in but if I have to ignore over half my collection of models I'm not sure I'm interested anymore. Or is there some way of converting over 1.5 models to 2.0 temporarily until the new versions come out?
  5. Thank you very much for the advice. I'm actually surprised at how quick and pleasant the replies to this thread were, I'm not used to that . I honestly think this is the first board I've been on where the response to a new player requesting information wasn't essentially "you suck go kill yourself". I rather appreciate that. So after reading what you have posted it seems that much of my problem may be due to match ups. Thankfully I have not seen Lilith but it sounds like I wouldn't want to. However, I know for a fact that three of my games have been against Perdita and two of those were assassinate so I guess that explains that. The other games I've played against were McMourning (I think that was his name. He kept grabbing body parts and summoning golems like crazy), Rasputina, and some dude who can't be killed and any time he is comes back from the dead, with extra models. I'm not sure exactly who that guy is, (I lost my rulebook before I could finish reading all the stats and haven't gotten a replacement yet) but he was a severe pain to fight, especially since, yet again, I drew assassinate. So since it seems that assassinate is the hardest for gremlins to accomplish and I seem to draw it every other time what is the best strategy for this. I'm pretty sure I could handle the other missions with a bit of practice, I actually didn't do too bad when I drew claim jump (comparatively), but I have no idea how to approach anything where I actually have to kill stuff, especially the masters. A couple of extra questions. How many models should I expect to be looking at getting for an optimal scrap and or brawl sized game? In other words should things go well how many gremlins/piggies will be on the table at the same time? A rough estimate will be fine since I know that nothing is ever 100% guaranteed to work optimally and lists will vary. I'm just looking for a ballpark figure to start looking towards for budgetting purposes. Second, in a brawl sized game what other masters can Teeth actually pair up with? I'm a bit confused on the way that those rules work. It says that he can pair with Zoraida and Outcasts but none of the outcast masters can take Gremlins/Pigs. Does this mean he can only go with Zoraida, or do you count the two masters as separate forces with their own separate crews that just happen to be working together? If the former, is Zoraida worth taking with him if all you can take is gremlins/pigs/vermine? If the latter, how would he pair up with the one Outcast lady who has the two models instead of one (I can't remember her name, rulebook gone + faulty memory, but the one version is two swords and the other is a sword[masamune?] and a gun). I liked what I read of her back story and the models/rules seemed cool, but I don't know whether she would work with teeth or not. I guess what I'm getting at with this is how does Teeth work with other masters if at all? Would he do better with a second master/crew backing him up or would he do better just focusing on his own talents? If he can get along what are some of his optimal pairings?
  6. Ok. So I've read through just about every thread in here concerning Som'er Teeth and I've been trying to play Gremlins effectively using the strategies and such that have been suggested. It's not working. My biggest problem is the high mortality rate of my models in the opening two turns. How do I keep models past turn two? Frankly I can't figure out how to have models past turn one hardly. I can never seem to get of "git your bro" so I can't gain new models (ok to be fair I'd put it more at rarely, meaning maybe one new gremlin per game). It seems that any time I so much as think about firing a boomstick at anything the gremlins decide to shoot each other in the back instead which results in me consistently killing off half of my own army within a matter of minutes. Sure I get extra cards but there aren't any models to activate by the time I get them so that doesn't help me. And discarding back down to five at the end phase means I can't even take advantage of it the next turn either. If I try to take pigs instead of gremlins, as most people seem to suggest, they get shot up and die quick. I've played three separate games now where my warpig died first turn, and I hadn't run him up all that far either. I can't cast the mosquito nuke worth anything, and when I do it's negated by soulstones anyways and the skeeters die immediately following the attempt. So far the only way I can see to actually have any models beyond turn two is to not advance, not attack, and not shoot. But then I might as well not even deploy an army. What am I doing Wrong? I really want to enjoy this game. I really want to enjoy this faction. I really just want to enjoy myself in general. But when literally every game I have played so far has found me in turn two with Teeth, a mosquito, and one heavily damaged gremlin, it's getting to where I hardly want to even play anymore. The only advice I have found locally is either, "You're just not doing it right" which may be the case (though noone seems to be able to tell me what doing it right looks like), or "The gremlin army sucks you should play insert completely diferrent and not at all interesting master here" Is there anyone out there who can consistently win, not draw (as it seems that's the other advice for gremlins; "play for the draw"), but win, who can tell me exactly how to manage this every time, or at least often enough that you can't call the game before you even pull out models? If it seems like I've got a defeatist attitude I would like to point out that this was not the case when i started. It is only after repeated decimating losses that I am starting to lose the enthusiasm and can do spirit that I had over my initial failures. I'll admit I'm somewhat of a newb to this game, I still haven't figured out exactly how everything works out. But his is the only miniatures game where I started into it fresh and was completely unable to so much as survive, let alone win. And I've played'play most every popular miniatures game on the market currently. Summation of this wall of text: Why does my entire army evaporate by turn three? How to actually get spells off (even soulstoning doesn't seem to help)? What can Gremlins do to consistently win? I am starting to consider dropping the game I am that downhearted.
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