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Everything posted by Rathnard
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Hey hey, it's Rathnard! January's an interesting month for me - I'm moving cities on the 11th and until then, most of my models and modelling stuff is packed away. That said, I came prepared... Yep - a big box of assembled minis to burn through. So this month I'll aim to paint up what's pictured - the rest of Parker Barrow's core crew (Mad Dog, 3x Bandidos & Doc Mitchell)
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You are invited to the 2021 Malifaux Painting Challenge!
Rathnard replied to Caedrus's topic in Miniature Showcase
@Caedrus I'll be pledging for Enforcer Level (6 SS) this year. I have no doubt I could do the Tyrant Level again, but this year I'd like to shake things up a bit with some more non-Wyrd painting. In particular I've got a Dwarf army for Kings of War that needs some attention. Probably some GW stuff too, since that's what most wargamers seem to play in Kalgoorlie... -
Yep, IIRC Aionis was the first pre-assembled mini, just like Lazarus was Wyrd's first plastic mini (with translucent rubber piping and posable action-man arms... something they thankfully dropped for later plastic releases!). TOS has definitely been crowded out somewhat by Malifaux and M3E in particular. But I think it's a bit of a myth that the M3E announcement was rushed thanks to early spoilers. The spoiler in question was the M3E website about 2-3 weeks before Gencon itself... but surely you don't design and... importantly... upload a website for something you're not planning to announce for months? TBH I think Wyrd fully intended to announce M3E during that Gencon, and the spoiler just moved their online announcement to 1-2 weeks before Gencon, instead of coinciding with the event itself. In any case, I think we can all agree that TOS would really benefit from a full, dedicated relaunch. For crossovers, I'm thinking mostly in terms of models being able to proxy for other, existing units in each game system. For instance using Datsue-ba as a proxy for Binh Nguyen, Guild Riflemen as KE Sharpshooters, Mehal Sefari as Shastar Vidya Guard or Warped as Illuminated. I feel like that kind of thing - encouraging crossover without specifically messing with the rules, could be a real boon for both games.
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If I were a betting man, I'd say that this is exactly what Wyrd has been planning. I suspect the Witches & Woes box was a trial run for the new plastic, both to test their revised manufacturing techniques at a "full production" scale (I don't know the terminology ) and to see how the player base responds to the new material. Assuming it's gone well, Wyrd would then go ahead and use this improved plastic to make future TOS releases. Naturally I don't know anything about what Wyrd does behind closed doors, especially when it comes to production. So it should go without saying that this is all just guesswork on my part, based purely on what makes sense to me!
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So here's an interesting question - has anyone got both TOS models and the recent Halloween Pandora release (which are also pre-assembled IIRC)? I'm actually very curious to know how the material they've used for that alt crew compares to the TOS sculpts and by extension, how much it's advanced since TOS's initial run? Actually, damn...I might need to buy that box just to see it for myself. As for crossover stuff, I've said it before and I'll say it again - Wyrd should be including crossover models at every opportunity. It just feels like a no-brainer to me to (for instance) include both Malifaux and TOS stat cards for certain releases that can feasibly pass for a given unit in both systems.
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What do you recommend for my next master?
Rathnard replied to Regelridderen's topic in The Ten Thunders
Hmm, well my first suggestion would be "whatever you like the look of/want to paint". But if the hobby side was was the biggest priority in choosing a new crew, then you wouldn't need to ask this question on a forum. Personally, from a gameplay perspective I'd go with McCabe or Youko. McCabe is almost as mobile as Misaki, but better for scheme marker-based shenanigans and GREAT for buffing his crew via upgrades. He works well with alot of the versatiles in the Faction, and incidentally has some decent shooting options too (Sidir and Samurai in particular). The mobility and buffing aspects of his playstyle means he's almost a mix of Misaki and Yan Lo's playstyles, but the shooting and scheme markers give him a niche that's distinct from what the others offer. He's also got some new Wastrel models coming from the Explorers faction (not that he needs them), so that could be an benefit in itself. I'll be honest - I've not played Youko myself and have had minimal experience against her. But from what I've seen, her playstyle is one that focuses on debuffs and denial. She'll drain your opponents cards, neuter their models and pull them out of position to deny VPs. There's models in her crew with a great damage track, but that's not the focus of the crew. They're also not especially tough, but their resiliance comes from neutralising your opponent's models. Taken together, Youko's playstyle is probably the most distinct from both Misaki and Yan Lo. So if you want something completely different without going out of Faction, Youko would be your best bet. -
You are invited to the 2021 Malifaux Painting Challenge!
Rathnard replied to Caedrus's topic in Miniature Showcase
Well count me in for another round! I'm Adrian, also from Australia, but the Western part. I'm been wargaming for 2.5 decades and arguably enjoy the converting/painting more than the gaming. This will be my third go of the painting challenge. The past year went pretty well, until life got in the way and I stopped having the time to keep up with the painting/uploading of pics. It's not like I stopped painting altogether though - just over the last two months I painted up two Titans and most of a Viks crew. Anyway, for 2021 I'm actually moving to Kalgoorlie. It's a city of 28,000 people about 500km East of Perth...basically in the middle of the desert, next to a giant hole (there was gold in that thar hill!). Sadly there's no Malifaux or Other Side games happening out there, but it's not going to stop me painting up a bunch of minis I've been itching to get to... in particular an Abyssinian army, the rest of my Cult/Gibbering Hordes and multiple Malifaux crews! -
Well, on one hand, I got Samantha Thrace. Yay! On the other hand, I spent way more money that I was initially planning so I could get her. Damn you Nathan!
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Well, that and all the wildlife, humans and importantly, Pigs, that were also part of the faction. Zoraida might have been the figurehead, but the faction wasn't that green even without her. For the sake of argument though, a Gremlin Bokor would be the most obvious replacement, as would someone from one of the more 10T influenced families. Personally though, if Zoraida had to go then I'd love to see her replaced with a hyper-intelligent hypnotoad. Far more entertaining, and it fits with your "Keep the Bayou Green" mantra.
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Well, I'm hoping for something, anything, TOS related. Maybe Samantha Thrace - I could really do with one of her...
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I've played him a few times with the Viks now, and I've yet to regret having him on the team. What Hans offers is threat range. His damage potential isn't as high as a similarly costed melee fighter, but the fact that he can do it safely from 24" away is what makes him useful. He pins down your opponents crew, makes it harder for them to advance without suffering early damage and if they do, he softens those targets up for the Mercs to finish off later. He's not great vs armour (but that's what your Ronin are for, right? ), but he's got a good set of potential debuffs neuter certain problem models (Slow, Staggered, Distracted & Stunned). Hans' biggest weakness is that he's more or less boned once engaged. But when paired with a highly mobile, melee centric crew like the Viks, that doesn't seem to have been a priority for my opponents. So instead, he's just steadily plugged away at my opponents models all game.
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Ooh, Wild Speculation? That's my favourite kind! Guild - IIRC the Kings Hand was originally commissioned by the Guild for their own use. With the fallout after London, the Kings Empire just kind of decided to keep the manufactured Titans for themselves. So i guess what I'm saying has that i wouldn't mind at all if the Guild just used a variant of the Kings Hand for themselves. Kimon/3 Kingdoms - honestly it's hard to suggest things without delving straight into the Ten Thunders range. Specifically though, I'd love the chance to have a bunch of Murder Monkeys (Yokai) running around in a Kimon army! Sandmen - Nytemare is supposedly getting a Syndicate at some point. When/if it does show up, a Titan-scale Lord Chompy Bits is first on my want list. Beyond that, the range could be pretty wild. From brainwashed soldiers to literal manifested nightmares. Other Allegiances - i think alot of people (myself included) would love to see an undead Allegiance (where's our zombie hordes?!). The Spanish have a history with necromancy, but there's also the Czar of the Ottomans (?), who's strongly hinted at utilising some dark magic in the Fenton Brahms story.
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I have to disagree with the buy-in cost. It's more expensive than Malifaux, sure. But to get solid sized company for most TOS operations (ie. an allegiance box plus 1-2 extras) you're looking at about 2x the cost of what you'd need in Malifaux. Given the number of models you get, that's a hell of a bargain. I've not looked too deeply into other games of a similar scale (40k & Warmachine?), but I'm pretty sure the cost for TOS is either roughly equivalent or cheaper than what you'd pay for those systems. An exception might be Bolt Action. Basically then, TOS is only expensive if you're comparing it to smaller-scale skirmish games (ie. Malifaux) and ignoring how many more models you get. If you want to play a company scale game, TOS is a pretty good deal. As for the figures, I hear you on that aspect. I love the assembly/converting as well - coming up with something fun and unique is a major part of why I enjoy this hobby. But with TOS, alot of my enjoyment is instead coming from the basing opportunities. There's ALOT you can do to pimp out those 80mm+ Fireteam bases, and that aspect has been heaps of fun for me. Maybe a middle ground would be the better approach? I'll admit I do like the ease of not gluing together 2-3 dozen models (even if I'm still gap filling and fixing bendy rifles, etc), but requiring some assembly wouldn't be that bad for the modelers like us. Just so long as it's not at M2E era levels of complexity. I'm pretty sure the bendy plastic *was* the original plan. It's clearly a contentious material though. Apart from certain sculpts and bendy barrels I have no issue with it. But it seems to be a deal-breaker for others like yourself. Personally I think the current plastic would be fine IF they sculptors were careful about how they designed the models. Stuff like making sure the final product doesn't rely on thin legs for stability and avoiding parts that are long, thin & straight. Try pinning the Crawlers' hand onto a wall, so that he's literally leaning on it. That's what my friend did and it seems to work well. Seems like it. I have fully painted armies for three Allegiances and an unpainted army for the forth. If TOS was discontinued then I wouldn't consider all that effort a loss, because I really enjoyed building those armies. But it'd still be massively disappointing. TOS is a great game with some awesome models, and it really deserves a chance to shine. One damage from an area attack might not seem like much. But when you've got a squad of three fireteams, all dealing area damage, then it can really build up to some obscene levels. Like I said in my initial post, I had a squad of electrocutioners wipe out a squad of Riflemen, Thrace and almost kill Edmonton in one activation. Yes there was some good flipping involved, but IMO that kind of thing just shouldn't happen. Your reply did give me an idea though - what if units can only be affected by the Area rule once per activation? That way you just won't get the Area damage from squads stacking up that can make it so devastating. I like the Pinned Token idea for Hazardous. I'm not sure how it'd work in the timing of the activation, but if it was added after the movement and remained to slow them down next turn (and prevent reinforcement) then that'd be ideal. It probably would, but that's the sort of thing that can be rebalanced with an errata, if needed. Frankly, I'd rather see the Gibbering Horde win games because of superior tactics, than because my opponents army killed themselves on my hazardous terrain.
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Time for some replies! Yeah, it's been a couple of weeks, but that's pretty much a reflection of my life right now - getting some time to type up a long-winded reply is not easy with two demanding kids! I think the issue with Hazardous and Area isn't so much that it's broken. After all, an experienced player can limit the effect it has on their army and prioritise killing those Grenadiers, Doomseekers etc if it's really going to cause trouble. The problem, IMO, is how much of a negative experience it can be for a new player. Losing most of a squad from some bad hazardous flips, or most of your army in a single activation vs Electrocutioners (I've seen both) is not a fun experience. A new player suffering those effects feels like they have no control over the outcome and it's not going to encourage them to stick with the game system. So it's not for balance that I'm advocating for a change, but to limit those potential "feels bad" outcomes that can drive new players away. The Abyssinian nerfs I can't really comment on, mainly due to limited experience but also because I just don't like those mech infantry models. I can see the potential of card draw though, especially if you abuse it! Agreed on most points. The Gencon news has helped alleviate concerns that the game might be "dead". We know they're waiting for the right time to release the starter box, and I completely understand the reasoning. It just sucks that aside from an alt Charles last Easter, there's been nothing new for the game for what, at least a year now? At the absolute least I'd love to see Binh and Thrace get a release - they're the only models left from the initial book and I'd really, really like to finally get my hands on Thrace. I hacve to disagree on rewriting the terrain rules for TOS - IMO it's an excellent set of rules I'd I'd be sad to see it go just to make it more like Malifaux. I like the idea of an intro document for new TOS players coming from Malifaux. That's definitely something I'd like to see when they relaunch the game. Ironing out the obvious issues is certainly warranted, but like I said above I feel like Area and Hazardous needs to change not for the sake of balance, but removing negative play experiences for new players. Dual basing is indeed a consideration when looking at crossover models. Alot of players would be happy to magnetise, but that shouldn't be a requirement to using a model in both systems. It's hard to say whether the Kickstarter was a mistake. It enabled Wyrd to get the game out with 4 full allegiances, after all. Was there a better way to do it? I dunno...maybe? It's all conjecture anyway. The game hasn't taken off as quickly as we all hoped, and the best that can be done right now is to look to the future - how to promote it and get it into as many hands as possible. I actually consider TOS to be the better game. But that might be where I am as a gamer right now. I've got enough going on in real life that a crunchy, rules & combo-intensive game just doesn't appeal like it use to. Hence why my favourite games at the moment are TOS and Kings of War. The fact that both systems offer awesome conversion & basing opportunities helps too of course. Well Gencon sale aside (we "only" got an anouncement about the App and delayed release of the starter... which is something at least), I do really like the idea of a small release like a new adjunct for each allegiance. Maybe that's something they'll do to expand the current Allegiances at a later date? Thanks! The models have definitely been controversial, but I actually think they're not nearly as bad as alot of people make out. The detail is on par with other mini lines and the variety of poses is fine for a company scale game. The price is fine, I think, even below what it could be. Especially compared to other mini lines of comparable detail. As for quality - that seems to vary alot between allegiances... Cult and Gibbering Hordes both have consistently great quality sculpts. Mold lines aren't too bad and while there's gaps, it's nothing that's too difficult to fix. IMO the only problem model is the Alpha Crawler, who leans forward a little too heavily, making him tough to keep upright without some serious pinning. Kings Empire is the Allegiance I've had the least hand-on experience with, but from what I gather the main issues come down to some of the rifles/flags on the Royal Rifles & Intel Corp being bent, and attaching the horses to the base for the cavalry. Abyssinia is the most problematic - the long spears on the mech infantry/Lord of Steel often need un-bending and the titans are either too small (Dreadnought) or fragile legs (the other two?). I won't deny that the above aren't issues, but I think it's the kind of thing that can be avoided in future releases. I think stuff like long-barrelled rifles or horses that are attached to the base by tiny points can be avoided, with some forethought by the sculptors.
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(I'm posting this in non-pink because this is a wall of text! ) Okay, so before I go further I should probably make it clear that I LOVE The Other Side. I have painted Companies for 3/4 Allegiances (I’m still painting the 4th) and thoroughly enjoy it every time I play. TOS is one of my two favourite games, and I’d even go as far as saying that I prefer it to Wyrd’s flagship game – Malifaux. That said…the game has issues. And importantly, I see it driving away players who would otherwise be interested in playing TOS. This was most obvious in a tournament I ran. Of the 8 players, 4 of them were either new or had only played one game before today. Of those, two were on board for playing more, and one more had some reservations about playing it in the future (I didn’t get to talk to him in detail about that). But the last one… he had gone from excited about playing TOS in the morning, to completely disliking it after three games. I don’t blame that last player. He’d had some poor luck, but his complaints with the game rules were completely justified. In fact my talk with him is what motivated me to post this thread. Basically, I want TOS to thrive, but there’s aspects of the game that’s holding it back. What Needs Fixing. I think the biggest issues with the core TOS rules come down to aspects of the game that feel unfairly powerful, non-interactive or harshly punish players that aren’t prepared for it. This can be an issue for any player, but more importantly it seems to be something that’s actively driving away new players who try the game for themselves. Specifically, the two I’m thinking of are Hazardous terrain and the Area rule. Hazardous Hazardous terrain (including, by extension, severe terrain) is the kind of thing that can just cripple squads with little warning. One bad flip could wipe out a fireteam, and to make things worse it’s the opponent who controls (and cheats…) that hazardous flip. In a sense it feels very non-interactive. If you’re forced to move a squad through something Hazardous, you’re left to look on while your opponent gleefully flips, then cheat the damage flip to decimate your fireteams. You’re basically losing models before your opponent even takes a shot at you, which creates a very negative experience for the player who was only trying to move their units around. Area Area attacks have a similar issue to Hazardous. With the nature of the game as it is, it can be very hard not to bunch your squads up (especially if you’re trying to avoid rushing through Hazardous terrain). And when you do, any enemy Area attacks tend to do an excessive amount of damage to those units. Hell, just this afternoon I had a squad of Electrocutioners annihilate a full squad of Rifle Corps, Samantha Thrace and seriously damage Charles Edmonton. This was the second activation of turn 1, and it pretty much sealed the game for me. Now you could say that I was lucky (I was), that my opponent should have focused down the Electrocutioners first or that he shouldn’t have bunched up as much as he did (correct on both counts…at least IMO). But making that kind of mistake shouldn’t result in literally half his army getting wiped out. It should have hurt him, sure. But the power of Area attacks shouldn’t be such that you can wipe out an entire squad in one activation because your opponent was careless. The Fix So how would I fix this? Well, both the Hazardous and Area rules need to be toned down, and made much less punishing for the unsuspecting player. For Hazardous you could prevent your opponent cheating the flip, or limit the damage sustained to losing only one model (like area currently is). But I think players themselves need a way to mitigate damage from Hazardous terrain, albeit at a cost. Ideally I’d like to see players make the damage flip for their own units, and be able to cheat that flip (thus providing another use for low cards). They could also (or instead?) spend a tactics token to prevent taking damage, or you could remove the damage component altogether and give them a pinned or shaken token (opponents choice) if they fail the Hazardous flip. For the Area rule, one option could include preventing players from cheating the area flip, but it doesn’t help low-armour units that are already disproportionately hurt by the Area rule as it is. So instead, maybe a simple cap on the damage would help? For instance, change the Area rule to having the attack affect one additional Fireteam in LOS and 3”, with the player flipping damage at Strength 0 and only being able to remove one model from the second fireteam? Other Stuff IMO Hazardous and Area are the two biggest issues with TOS. But there’s certainly a few other things I’d like to see changed or improved. So here’s a list of random suggestions; #Releasethestarterbox TOS desperately needs something new. The fabled starter box, complete with Guild and Court of Two Allegiances has been hinted at for years now. I know it’s supposed to be finally arriving in Q4 of this year, but it can’t come soon enough. I know of at least 2-3 players who are interested in the game but not the current Allegiances. They’re waiting on Guild or the Court of Two to finally arrive before trying TOS for themselves. Crossover rules It honestly surprises me that Wyrd hasn’t yet done more to allow players to use Malifaux models for TOS, and visa versa. Sure, there’s something to be said for creativity, and allowing players to proxy things however they want (for instance, I have a Kings Empire company made entirely from Malifaux Guild minis). But I feel like packing unit cards for both systems with a select few units could go a long way in fostering interest across game systems. For instance Gupps could double as alt Egg Clutches in TOS, or Binh Nguyen could become an alt Datsuba in Malifaux. These kinds of things should be really easy to implement (at least relative to sculping new models…right?), and it seem like a simple way to generate more interest in, and attention toward, TOS. Immolated Rhino Even after the errata, it’s just too difficult to kill. Once it flips to Glory this thing is near-impossible to stop, especially if your opponent keeps stacking shaken tokens on it like they should. To be honest I’m not yet convinced that a near unkillable Rhino is all that bad, given its reduced murder potential post-errata. But I would certainly like to at least remove the anti-morale ability. On a tank like the Rhino, it just seems that little bit too unfair to deny half the tricks that would help deal with it in genuinely creative ways. Maybe the Devouring Eel should also be here, but I can’t comment on it because I’ve never seen it on the table. Noodle Wyrm Point for point, the Goryshche (Noodle Wyrm) isn’t as tough as the abovementioned rhino. But it’s still pretty damn tough! I’m undecided as to whether this is a big enough issue in TOS games. But if it needs addressing, I’d absolutely start and end with the Fast Regeneration Asset. The randomness of this asset is such that it often either does nothing, or makes the Noodle Wyrm all but invincible. Basically the asset is too random, even for the Cult, and thus it creates a negative experience for either the player using the Wyrm, or the opponent. At this point, my suggested change to Fast Regen would be for it to instead say that the Goryshche gains a reinforcement token every time it is forced to flip an asset (including Fast Regen itself. That should retain the Noodle Wyrm’s constant regeneration vibe, but make it a little more consistent and easier to kill… IF you put enough effort into stopping it! That’s it for now. In the meantime I’m curious to hear other peoples thoughts on TOS – what you like about the game and what you’d like to see changed or improved upon. Like I said above, TOS is one of my favourite games and I’d really love to see it’s player base expand! EDIT: Topic title changed - I really should have gone with something more positive in the first place because honestly, the game is still awesome.
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Oh, nice! Like @muraki, Fuhatsu is one of my least favourite sculpts in Malifaux, so I'm definitely keen to pick this one up. All I need now is to see all the new Other Side releases that'll be available during the sale... right?
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While i hear plenty from Games Workshop (who doesn't?) i can't say the same for Privateer Press. Hell, if you asked me today I'd swear that PP was all but dead. But based on what you've said above, i suppose that's not the case? It's the opposite here for Malifaux/Wyrd. We have a very strong Malifaux community going where i am. The TOS is still pretty small, but it is slowing growing so at least locally, I wouldn't call it dead. So when it comes to these smaller companies outside GW, maybe their perceived success is more a reflection of our respective local communities than the company as a whole? Honestly short of Wyrd, PP or others actually making their sales numbers public, it's difficult to gauge just how "successful" their games are at the moment. As for what Wyrd could do, it's a fair question. Marketing is a long away from my chosen profession so i feel like I'm ill-suited to answer this. But to me i feel like Wyrd would benefit from community engagement beyond what they already do. Stuff like having someone active on all the social media platforms, showcasing events/ painting from the community, commenting and generally being active on a full time basis. Updating the Wyrd website with more pictures of models would also be great. I know the Other Side webpage has some good info for people hoping to learn more about the game. But do you know what really helped convince me to get into Malifaux, way back when 1st ed had just been released? Pictures of all the painted crews that were available. It was a painted Pandora crew, complete with a homicidal baby and disquietingly innocent little girl that helped convinced me that i needed to play this game.
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I talked to a friend last night about TOS, and as it turns out the Allegiance he's most interested in playing is an unreleased one - the Court of Two. That now makes three locals who are waiting on the 2-player starter box to get into TOS. I'm pretty confident that Wyrd hasn't abandoned the game, but i do hope they relaunch it soon. At least locally, there's definitely interest in seeing it expand. Speaking of which, I'm actually running a small tournament for TOS in two weeks. I'm not expecting a huge turnout - i was considering 4 attendees to be a success! But as it turns out, i might end up with 6 or more. A few have come out of the woodwork to borrow one of my armies and give the system a try.
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Great work! Did you use an airbrush? I don't have one of my own (i had to paint mine with a normal brush, like some kind of peasant ), but the Gibbering Hordes seem particularly well suited to airbrushing.
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Well this month I'm painting a mix of hungry sea monsters and African soldiers; The Gupps are intended to be Egg Clutch proxies, but i guess this technically means I'm painting Malifaux this month! To be honest i rarely watch other painters videos, with maybe one recent exception - Goobertown Hobbies. This guy is the Bob Ross of tabletop painters, and a joy to watch.
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@Caedrus So here's what i painted this past month; 9x Speckled Crawlers for 45SS total (the tenth one was painted a few months back). The Mehal Sefari are still in progress (next month!), but i did manage to finish these three minis for Relic Knights; ... which finally brings me to a full warband; Nobody currently plays the game around here, but it's nonetheless nice to get them done.
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So this month I've officially given up on painting any Malifaux. While I'd liked to finish my Zipp crew, the motivation just isn't there. So instead I'm painting nothing but TOS for the month. Here's what I've got planned; 9x Speckled Crawlers and 6x Mehal Sefari. There might be other stuff (specifically a Frenzy squad, and maybe some Gupps, but that depends on whether they finally arrive at my LGS... June Challenge - 3 Fave Paints Well as @Caedrus astutely noted, at least one of these is easy to guess... I have to admit - I've been painting a bunch of non-pink colour schemes lately (Just look at my Gibbering Hordes & Abyssinians). But it remains my favourite color to paint, and is a go-to colour whenever I'm stuck on what sort of scheme i want for something. More importantly, it's the color that got me through most of my Malifaux collection, so outs always going to be a favourite of mine! As for the other two, I've found them to be essential for painting most of my blacks and whites. The Wolf grey in particular is my key colour for painting undead skin, pale/vampire skin and almost every white I've ever painted.
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Misaki. Her teleporting ninja-style shenanigans give her incredible mobility, which is always a playstyle I've loved.
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@Caedrus So here's what i managed to finish in May; 6x Armoured Crawlers w. 2x Fireteam bases (70). Despite my initial doubts, these chunky murder crabs turned out pretty well! Morphling Adjunct (7). TBH I don't really like the sculpt, but he turned out well enough once painted so I'm not especially upset about it. 3x Mehal Sefari. The end result of settling on a new colour scheme and trying something different with the fireteam base (ie. gluing one of the models to the base, leaving more space for ruins etc). These are easily my favourite of the month, and I'm looking forward to painting up a few more of their friends! To keep things simple I'm not counting the fireteam base, since it's attached to a Mehal. So 15SS for these three. Thus, total painted for May is (70+7+15) = 92SS.
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Time for another update... The Morphling is finished! The hardest part with this piece was to come up with a scheme for the Barbed Crawler half of the mini. In the end decided to do with the same skin as the Speckled Crawler (who they're supposedly closely related to), but with a black stripe down the back and orange "barbs" to draw the eye. So that just leaves the Iron Skeeters to paint this month, which as you can see... ...I got distracted. So yeah. I kind of *accidentally* bought my 4th Allegiance for TOS and now I'm painting Abyssinians instead of Skeeters. Whoops. I might just have to accept that my Malifaux is getting put on hold while i go a little crazy painting TOS instead! On the plus side, I'm really happy with how the Mehal Sefari turned out. So you can expect to see a few dozen more Abyssinians making an appearance in the coming months.
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