Jump to content

Prophaniti

Vote Enabled
  • Posts

    30
  • Joined

  • Last visited

About Prophaniti

  • Birthday 10/18/1978

Prophaniti's Achievements

Explorer

Explorer (4/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

5

Reputation

  1. Prophaniti

    Sun Wukong

    Good luck my surprise opponent. It's a good piece of painting.
  2. Privateer Press Captain Damiano A glory-seeking mercenary with a taste for ostentaious armour. One could say a fool in gold. Tenuous, but the best I could do with my lead mountain.
  3. I'd best 'fess up at this point that I didn't get to play Freebooters' Fate. I did get a brief look at it, but that look was so superficial that others have already said more (I didn't feel like waiting to play, there's a lot to see). On the plus side one of my friends came with me and got himself started with Lady J, a rulebook and fate-deck.
  4. I'll give it a try at Salute this weekend, but I'm not stopping Malifaux or commiting to buying Werner's game. Besides, there are several fantasy games that seem to do OK and use dice...
  5. Plastic, metal and resin all have their merits and drawbacks. I would consider the right resin to be the best choice for any display figure as the moldmaking process keeps the detail of the original piece much better. The casting, on the other hand, doesn't really lend itself to mass production. The paint had better stick though! For precision large kits (i.e. tanks) I much prefer injection molded plastic. I find large metal and resin kits fit together much less well and are prone to distorting. In the case of metal I find the 'heft' becomes more of an excersise than a satisfying feeling, especially when painting the things. So it would seem I appreciate metal less than the other mediums. Not really true (except really soft alloys, which I hate as they damage easily). Metal is a perfectly good choice for 'display' figures and some figures where the detail requires it. I like a certain amount of weight too. I suppose ultimately I'm more concerned with the appearance of the finished article, than what it's made of.
  6. Took me long enough just to stick mine together. Well done for having the perseverance to do that conversion.
  7. Well it's about time I commented again on my own thread. I'm glad to see I'm not the only one who feels objectives need a bit of work. With Slaughter, I can see why people are dropping it, but for me the strongest argument showing something isn't right, are the requirements to get 4VP's compared to assassination. i.e. Kill just the master vs. Kill the master and the entire crew. It doesn't matter how good your collection and selection skills are, or when you get to choose your crew, slaughter has significantly higher requirements than assassinate. I also like the idea of negative VP's in an announced scheme. It reminds me of the subplots in Battlefleet Gothic (GW's space game). They were the equivalent of a randomly generated scheme and had variable 'renown' rewards (and penalties). Currently, in Malifaux, there's no reason not to take schemes and little reason to keep them secret, so increasing the risk/reward level on them forces players to think about whether they want to take them and whether they want to anounce them.
  8. Recently I've been playing a few games of Malifaux and while the Strategies are rewarded fairly (except slaughter, which takes a lot of effort), some of the schemes seem to offer very good value for effort and also declaring them seems to rather low risk. What I'm getting at here is that easy to achieve schemes are rewarded as much as the harder to achieve ones and that it's not worth keeping the schemes secret in my experience so far. I'm a Rasputina player and at least one sabotage scheme is pretty much a shoe-in (it's secret *and* 2VP's). My most regular opponents use ressurectionists and have declared army of the dead and bodyguard every time. Should some of the strategies and schemes have altered VP's? I think so. Just to disadvantage myself I think Sabotage could be made with a declared target for 2VP's and an undeclared one for 1. Slaughter would not be unfairly rewarded at 3&6VP's for its win requirements. What do you all think?
  9. My club is a hopeless den of magpies. We play all sorts of stuff. Fantasy, sci-fi and historical and any mixture of those you care to think of too. Malifaux has definitely earned a place as a regularly played game though. (Just to give you an idea of what my club is like we have played 18 different games systems between us since the start of the year.)
  10. Saw these on CMON and was impressed. Good stuff; is there anything in the pipeline?
  11. My club have most of the starters between us and with a few extras I don't think there's been that much difference overall between the crews. Mind you our dataset is a bit small. Also the Gremlins do seem to struggle a bit. For my part I'm still coming to terms with Rasputina (0-1-2), so I'm hardly an expert source. Also @LAZtheinfamous, is your avatar from an old cover of the Mastermind game? I played it years ago.
  12. Rasputina is now finished and in the first post. I've still got to re-flock some of the snow and varnish the miniature, but basically she's done.
  13. Well here's a few WIP shots of the lady herself, just a few accessories and highlights to add. Retouch the base and she's done.
  14. The photograph is a little dark in places, but what I can see looks rather good.
  15. The bases were a complete cheat. I just ordered them from Micro Art Studio. Scrubbed with detergent, sprayed black, drybrushed GW Adeptus Battlegrey then Kommando Khaki. Snow was painted Astronomican Grey and covered with a paste made from PVA glue and GW snow flock. That's it.
×
×
  • Create New...

Important Information