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Posts posted by katadder
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I think they should put the variable end back in for those of us with time, so can go to round 6, 7 or even 8 😂
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18 hours ago, RisingPhoenix said:
What other solutions ? I've thought of a few myself, this was by far the least drastic. If anything I would be slightly worried it doesn't go far enough. I'd love to discuss it. I feel like 35 soulstones is worse than 4 rounds though. 4 rounds might involve tweaking some models and rewriting the schemes and strategies (which Malifaux does regularly) but 35 soulstones is just not that many models. Many crews would be reduced to "we take these models, because that's what fits in 35 soulstones". And summoners would just be absurdly good, there's a reason Henchmen Hardcore doesn't let you summon models. Â
There's a hell of a lot of measuring happening in a game of Malifaux, we're just not going to get 2 hour games (or even 2.5 hour games) unless one person is getting tabled, or you just say "screw scheming, lets go for each other's throats". And the idea that experience speeds up the game is true, for a while. But we're basically as fast as we're going to get with experience. People forget that experience can slow down a game too, and I think we're actually moving to the point where that's relevant.
Ultimately this is de facto a 3-4 round game. I think we can adapt the rules to make it a more fun and better 4 round game. And yes, there will be complaining, I remember the debates over cutting round 6. We did it, and the game got better. Obviously cutting every round isn't the answer, but Round 5 is sufficiently silly that I don't think it'll be missed. Ending on a whimper isn't a good ending. Â
Except its not a defacto short game. Most people I know have no problem finishing 5 turns.
In approx 30 tourney games in m3e I have failed to finish 1 two hour game down to opponents slow play.
Have played in varied lengths from 2 hours to 2.5 and not every game is a tabling, some are very tactical (penultimate round table 2 at nationals for me for example) but we still get finished in no problems.
If you want a 3 round game maybe play shadespire? Or create some alternate rules for your local meta. The problem is, if you aim for 3 turns you will probably never have the incentive to speed up and subconsciously always play for 3 turns which results in never finishing games.
Perhaps go into a tourney with 2.5 hour rounds expecting and playing for 5 rounds, you might surprise yourself
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I have played 30Â tourney games since 3e came out, with different factions and crews in games ranging from 2 hours to 2.5 hours and in all that I have only failed to complete 1 game (very slow opponent).
Really should be finishing games as malifaux is balanced around 5 turns.Â
And if going to tourneys you definitely need to speed up your play if you cant manage 5 turns yet.
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i think you can see your opponents cards as well when they have them in hand.
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Much as I agree I have seen people rule it that you remove all tokens from all models if you choose to remove any.
Love the ambiguity in wyrd rules writing sometimes 😂
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On 3/9/2020 at 9:34 PM, farmoar said:
trying to print the new cards to use for games, but my printer doesnt like the dropbox format. Does anyone know what the proper settings should be, to get them to print out at the correct size? Specifically looking for the Resurrectionists and Guild cards. thanks!
Download the pdfs then print 4 pages per page on a4, this seems to give the right size cards
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Latest update seems to have removed upgrades from all my crews.
I can add them back in again (hopefully they stay) but thought would bring it up.
Edit: also duplicated all my crews for some reason
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Exactly, as the ability says, it if fails the enemy gets to do the damage, hence the gamble.
The duel creates the accuracy modifiers
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44 minutes ago, Mycellanious said:
But the question is what happens when the Stiched WINS by 2, but fails the TN?
That still gives you an accuracy modifier imo, just have to give it to the opponent.
So damage flip with a negative
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I think aionus needed the nerf tbh as you can still summon stuff through making enemies fast. he still has the ability to get multiple pass tokens if he wishes but its no longer automatic for breaking the game flow.
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20 hours ago, Nagi21 said:
So the NC meta has ruled that if you fail a GYL attack for any reason, your opponent gets a 3/4/5 cheatable damage flip against you, that they flip.
I would say as per the FAQ then any accuracy modifiers play either way. so if the stitched loses by 2 then the enemy flips a negative damage flip against the stitched.
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3 minutes ago, Jesy Blue said:
Bye bye Reckoning... we f'n hated you anyways!
Hey I liked reckoning
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Taking 3 symbols was hard enough, now we have to take 4? Guess this strat becomes wacky races if you want 4vp.
Looking forward to the release though.
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Looking forward to it again.
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Its Johnston, not Johnson 🤪
Looking forward to getting to element finally.
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On 1/10/2020 at 12:05 PM, Ogid said:
Niño, if the Agent 47 has the expert marksman upgrade: The agent will copy the suit and will get the trigger from the upgrade so this will be a 14'', 2/3/4, 6 with a built-in Armor piercing trigger.
He doesnt get to copy the tomes suit as that is part of Ninos stat. It says the stat for this attack is equal to the stat for this action. So its unsuited stat 6.
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it does only happen rarely as not every duel gets within 1 or even 2 of each other but it would be nice again for clarification on this subject.
I can see it from both sides and have been playing it the majority way, but just because majority interpret something one way doesnt mean its the correct way. I would hope I am always playing something the correct way but until someone points out a possible alternate way of doing something it isnt usually an issue.
out of all the modifiers I am unsure how many say final duel total, but as said within the rules the only place that mentions modifiers is step D (or 4 on the big detailed timing chart which is less detailed) which is why I put this question up here to see what people think and if it changes their ideas?
has certainly made me think, but clarification would be nice.
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Latest module with some fixes, new maps and ponies (updated 09/01/20):
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Ok this came up in another question.
A duel works by both flip a card and add stats to total(step B), then cheat (step C), then work out final total by adding modifiers (step D).
By this all modifiers to duels such as chi, fortify the spirit, pursue, bigger they are, nice shot dear would come in after cheating RAW.Â
Is this correct? I know cards override rulebook but nothing on the cards I can see say they override it so does that mean yan lo has to go into a duel with his stat 3 or 4 to decide who cheats 1st and then add his +3 after?
Mostly it wont matter or change cheating order due to modifiers of generally 1 but for yan lo or chi it can matter. Is this RAI or an oversight?
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This actually also effects kin, abuela, guards (pursue) etc too
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5 hours ago, Ogid said:
Chi is before cheating (and its use isn't linked to the card used, you may cheat and the +2 remains). But I'd say it doesn't change who cheat first even if the +2 take the monk over its adversary.
(from the the pg10 of the eRulebook): In the step B players only use the stat, card and suit to determine the duel total and that's what is taken in count in step C to determine who cheat first, then any modifier (like Chi) is added in step D (after cheating).
Hmmm on reading it again you might be right
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There are lots of attacks that attack wp, that's the resist.
Under resist it either says wp or df (sometimes mv or sz too).
If the resist is wp then it's a wp duel, if the resist is df then it's a defence duel
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WP duels are any duel using willpower as its resist stat.
I dont think there are any duels that attack with wp this edition.
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Turf markers don't block line of sight or do anything other than stop you moving over them.
A table no matter how its divided for deployment still only has 4 edges and 4 corners etc.Â
Removing a round?
in Malifaux Discussion
Posted
Top table in my 1st m3e tourney, if it ended at round 3 I would have lost 4-0, however I was fortunately playing a 5 round game so went on to win 5-4 and take the top spot