Jump to content

Brasidas

Vote Enabled
  • Posts

    63
  • Joined

  • Last visited

About Brasidas

  • Birthday 11/13/1974

Brasidas's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Fantasy Games in O'Fallon IL carries it, if you find yourself on the Metro East side during your stay.
  2. How about this: Let's say AlpBomb plays most of his games against three friends (with maybe another dozen or so scattered about his community). Those three friends have primarily been fielding Sonia, Hoffman, Ramos, Pandora, and Kirai. Given those likely matchups, at 40SS, who would you choose as your master, what would a sample list be, and why would you make the choice you did? You know, hypothetically speaking...
  3. 2 Masters, 80 stones. You know you want to Wyrd.
  4. Double check the wording of Surge, I don't have my book with me at work today, but I believe that in order for Surge to trigger, your opponent must fail his resist test. No resist test on spider creation. IIRC, the only spell of Ramos' that you could trigger Surge off of would be Electrical Fire.
  5. My browser's set to accept non-third party cookies, and while hitting the "remember" box will prevent me from getting logged out, it does not prevent everything from being marked "as read" if I'm idle for too long.
  6. I played against Flanz's Pandora list w/Hamelin, and it's a tough nut to crack. I'm taking a long, close look at Hamelin myself when I use Pandora now...
  7. Hi guys, minor gripe about the forums I wanted to bring to your attention, and maybe see if others were having the same problem. I surf forums at work, and I keep getting logged out by the boards when I'm idle for awhile; when I log back in, all posts are marked as read, which makes my little OCD-heart distressed. If I select the "remember me" box when I log in, I don't get knocked out of the boards, but if I'm idle too long, the forum again marks all posts as read. It's a small thing, I admit, but if there's a quick fix on your end (or something I can do on my end), I'd certainly appreciate a bit of tweaking...
  8. A slightly different question. In a faction generally filled with capable melee threats, does Killjoy bring enough extra to the table to warrant a 12 soul stone cost (+ whatever you sacrifice)? I haven't bought him yet, 'cause the answer for me looks like "no", but I'm willing to keep an open mind if someone has direct play experience to the contrary.
  9. Ah, I hadn't twigged to the fact that Schemes weren't declared until right before the start of the game. D'oh!
  10. Not necessarily, at least, if I'm understanding correctly. True, if you select Kidnap as your scheme, you have to choose Neverborn. And if you announce something like Army of the Dead, well, you've just announced your faction. However, nothing's stopping you from picking Bodyguard or Breakthrough in the hopes that your opponent will reveal what he's playing... In other words, you don't choose your faction before scheme, but sometimes your scheme will choose the faction.
  11. If & when I seriously start to change my crew from game to game, I would tell my opponent that I was building a list after terrain, mission, and schemes had been determined, and that he should act accordingly. As an aside, I appreciate the way a clever player could possibly deduce what faction an opponent is taking by the schemes announced.
  12. Lol, but have you ever switched crews on the fly, either for kicks, or to throw off an opponent? Or do you generally tell the other guy what you're bringing to the table?
  13. As miniatures gamers, I think we tend to identify and stick with one team or faction. We have Guild players, Neverborn players, etc; even diehards who own multiple crews will, I think, primarily identify with one force over another--I know I did when I started. However, I've lately been pondering the merits of pan-factionism, i.e. playing everything. Since in Malifaux, we generate terrain, mission, and schemes first, and only then do we build crews, being unpredictable with one's list could (in addition to being fun) it could net you an advantage. Guild players can't optimize against Arcanists if they don't know that you'll be fielding Ramos. Marcus can't optimize against a beast list if he's not sure you're taking beasts, etc. Has anyone else tried this, or am I the only one stupid/crazy enough to consider it? I've branched out into a 2nd faction last weekend, and hope to add a crew per month until I get something from every faction.
  14. Damage prevention and initiative re-flips for me, but I'm not a Guild player. :masks
×
×
  • Create New...

Important Information