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Math Mathonwy

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Everything posted by Math Mathonwy

  1. How does this really work, btw? I mean, it's a (2) action, so first turn you don't move. Second turn, you move, but Marshalls really aren't super fast. So it's only on turn three that you are likely in range of the enemy and then that's only if they don't kill the DM. I feel like I'm missing something very obvious that makes the DMs move faster.
  2. Which is why you throw out those "low blows" that you admitted to doing? Seriously, if you're interested in a real conversation, lay off of those. This is something that every human adult should be aware of and I'm dumbstruck that I need to spell something like this out. But OK, I'll take you at your word (against my better judgement) - perhaps Soundwave has it right and you're misunderstood - and will now engage your points. People are saying that a painting competition is a painting competition as opposed to a money-earning competition (that you seemingly wish it to be). This is a fallacy. Unless I'm delusional enough to think that I'm one of the top ten painters in the world, I know that money can buy better painting standard than what I have. Nothing to do with confidence, really (unless you define confidence in a way that makes it an extremely negative trait to have, I guess). This is fallacy. I certainly have a thousand euros that I could burn to get a very talented pro to paint the twenty Malifaux that are needed for a competitive crew. But I don't because I like to paint my own models. To me, minis wargaming is a multi-faceted hobby that includes painting and I enjoy that. If I didn't enjoy painting, I would play other games. The bottom line is - you enter a tournament (and perhaps even pay for the privilege) to play games and, as a side thing, have a shot at all the prizes including the best painted. If you don't enter the tournament, why should you be eligible for the prizes? As said, you don't crown ukrocky champion in tournaments he doesn't take part in so why should you crown commission painter X the best painter in tournaments that he doesn't participate in?
  3. Valid points were raised that ispep chose to ignore demanding yet more valid points and at the same time throwing out random veiled insults and strawmen. If that isn't trolling, I don't know what is. Or are you honestly of the opinion that comments in the vein of "All of you people who are so worried about a commissioned crew beating you must be pretty bad painters." are somehow valid points of view expressed in all sincerity?
  4. Dude... I can't believe that someone could contradict oneself that much in three consecutive posts so I can only draw the conclusion that you're trolling.
  5. All the US people seem to love Dullcote. Another good one is Army Painter's - it's somewhat temperamental so be sure to shake the can extremely well and avoid spraying in humid conditions, but that goes for all spray varnishes, really. How did it wreck them? If there's dusting (like a fine, white mist on them), then they can still be saved by applying a second coat of varnish (maybe even play it safe and use paint-on stuff - I like Vallejo's matt varnish).
  6. I believe it was these sorts of posts that kinda muddled the issue: It seemed pretty clear that you thought that getting them painted was effort enough to see you win the 'best painted'. Finally, I must say that I really appreciate every self-painted force. No matter how it looks, you have put work in it and I appreciate that. Everyone can learn to paint at a nice level. If your motor control allows you to move the minis on the table, you can learn to paint. There's a million shortcuts that allow for great looking crews to be painted in a single afternoon by a complete newbie if need be. That doesn't mean that I'm vehemently opposed to "pro painted" stuff. Just that I, naturally, have no appreciation of the player's painting skill then, and I feel that something is then sorta missing from the full experience.
  7. That was seriously extremely funny! :clap::clap::clap:
  8. That sounds like a really stupid way of balancing things, though. I mean, the idea that they give the good Masters useless avatars strikes me as extremely silly and I really doubt that that was the aim of the developers. All in all, models that won't ever be used is a bad idea all round and doesn't really balance anything.
  9. We could see a juggler/knife thrower, an acrobat, or perhaps a bearded lady. Oh, wait. Maybe not that last one. A bit more circus than cabaret but OTOH there's already stage magic and fire breathing so the line is somewhat blurry already. The obvious thing that springs to mind is that then she could lead the crew.
  10. You can hire one of the top ten painters in the world if you have enough money. At that point a joe average winning the competition seems kinda unlikely. You are wrong.
  11. You didn't know about the blue one but you still know that the green one tastes better?
  12. The common wisdom on the forums seems to be that they suck immensely.
  13. Miniatures hobby has several components to it. One is playing, one is painting and there's even a social aspect to it since the game is less about "winning a million dollars" than about having fun since this is a hobby as opposed to a profession (list building could be seen as a separate skill set as well, and why not converting, too). Tournaments aim to cater somewhat to all of these aspects through rewarding good play and giving out separate best painted and best sportsmanship awards (not every time, but often). The best general award is given to the guy who played the best out of those who showed up. The best painted award is given to the guy who painted the best out of those who showed up. I mean, you don't give out best general to ukrocky in a Chicago tournament, do you (well, unless he is there and happens to win)? People who show up get rewarded. Simple really.
  14. A nice idea for a thread and best of luck on the journey! And in games, too, but if I have understood correctly, you don't need much luck in those Which faction are you taking?
  15. Now, I haven't played Som'er (have never lost with Ophelia, though, including winning a tournament with her, so am not a complete Gremlin noob, mind) so I might be missing something, but is using him just for summoning a powerful strategy? For Nicodem it seems to be a bad idea to just use him to summon stuff and that's with summoning a lot better stuff than Som'er. Coupled with the cache of 0, using Som'er like that seems like a poor man's version of Nico but perhaps I'm missing something essential (entirely possible since I haven't played him).
  16. I'd say that the problem here is the match-up. The game isn't balanced Master to Master but rather faction to faction. Taking Ophelia against Neverborn is a very bad idea that handicaps you extremely severely. Also, I'd say that based on the report, the Dreamer player has quite a bit further to go with his crew. He was playing somewhat recklessly and unoptimally and once he figures out the real tricks to his crew, expect to just get beat worse. So yeah, Dreamer is probably the best Master in the game, so it'll be an uphill battle no matter who you choose, but Vicktorias coupled with Freikorps are rather potent against him. They have good WP against terrifying, good durability and they hit hard enough since Nightmares aren't super tough (well, Stitcheds are and Dreamer kinda are and Daydreams aren't too fragile for their points cost, so it's actually kind of a fallacy but it's the common wisdom based on Alps, I guess).
  17. He might be underrated, but he doesn't shut down whole crews with Undead Psychosis unless the opponent does something really silly. The only way I can see him shutting down a whole crew is through terrifying and WP shenanigans coupled with UP. UP alone simply doesn't have time to do it. Seriously, I've played him since the release of the game - I know a bit about him. I'd actually say McMorning. Simply because Neverborn are such bad news for him due to his low WP. No offense, but this has been noted by three or four different posters rather a many posts ago.
  18. "Shutting down enemy crew" for Seamus works against living models with moderate to low Wp. Otherwise I don't see him "shutting down the opposing crew". As for the rest of your post, I know that Seamus is an ok Master. Not top-5 certainly, but might be in the top-10. Top-15 for sure. He's the Master I've played the most and I don't lose much.
  19. Heh, that was a pretty hefty change of heart from the previous version:
  20. Note that that isn't his claim. His claim is that, given similar skill levels, Ressers are just as good as Neverborn.
  21. That's a very bold claim, you know. I'm not at all sure that it is correct or supported by any sort of evidence, really.
  22. Against Dreamer? I'm... a bit sceptical. It's really kinda strange. In book one Seamus's big thing was terrifying shenanigans and Nicodem's was summoning. Come book two, and both have been cuddled to oblivion by giving all other factions such a vast number of models that are immune to those things. You can't rely on either as every faction can produce a very competitive list that can ignore your strength completely. You can of course adapt. Change the focus and you can win still. But it kinda feels like Wyrd changed horses in the middle of the race there and I wonder whether it was a conscious decision.
  23. Lady J vs Seamus. The scenario is that Lady J is trying to apprehend the most famous serial killer in all of Malifaux, Seamus, and he is trying to get away by putting as many Rotten Belles between him and the Death Marshalls as possible. This has several things to recommend it. First of all, there's dead hookers. Second, there's a clear backstory but one you can explain in half a minute. Third, there' not many different sorts of Models and aside from Seamus, everyone is pretty straightforward.
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