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vagen

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Posts posted by vagen

  1. First. Love this thread. All of the response so far have been amazing and I can't wait to see more of them. 

    As a hook, The Fated receive the deed to a house outside of the wall. When they get there they find a large building with glass walls. The walls have been enchanted to make them stronger and more resilient; bulletproof even. 

    After they spend some time in the house they hear a clock begin to chime. From that point forward the walls have begun to move around blocking off any means of escaping from the home. At the same time 13 Ghosts/Undead in increasing levels of power are released one every hour from cells in the basement to fulfill a ritual that could invoke the Grave Spirit giving the man who owned the house amazing amounts of power.

    The Fated must now work together to solve the mystery of the house, stop the monsters/Resurectionist, and survive the night.

    • Like 4
  2. There's things I like to do with any city to show off both the heights and depths of it. Give the players a sense of what the wealthy and powerful do and show them the lower end. 

    In Malifaux I give out theater tickets or a night at a supper club. Then the other way around I'll send them to a gambling den or some other element. I also like to remind them how dangerous and dark the city can be with the passing a random murder investigation. Just a murder scene with the police having cordoned off the area. However, I always note that there's no crowd of onlookers because random death is so prevalent in Malifaux that it no longer draws rubberneckers.

    One other thing I love about Malifaux is letting the major players have a moment in the game. I like having them interact with the big characters of the world but because they're having a conversation with them the players can forget how powerful some of them are. It's times like this I love to have them come across the aftermath of one or more of the big names. Personal favorites are: finding a brothel in flames with all of the women standing outside in shock and all of the men eviscerated inside after Molly and Kiari have gone through. A Resurrectionists lair that's been wiped out by Lady Justice and her lot. A Guild library with a wall blown out because Lazarus needed a particular book. 

    I love tehse moments because it reminds the players that there are tons of amazing stories going on in Malifaux and they're just one of them. It's one of the reasons I'd love to do a West Marches style of game in Malifaux. 

  3. I love these articles. I have so much fun reading all of the comments and seeing what other people are saying. 

    To the question. I ran one campaign where one of the characters gave birth. To give them a way of still adventuring but not having to take the baby with them I introduced Granny. She was an older woman from the small frontier town they all lived in. She'd "always been there." Which I was using as a hint that she hadn't really. I even finger quoted. In the end she was there to help the fated fulfill their destinies. I revealed near the end of the campaign that she was actually Zoraida. She'd foreseen that the fated would be important and was there to help guide their actions.  It was fun to roleplay her and have the players realize she was more powerful than they realized but not figure out who she was or what she was truly capable of. After a while I also let her start referring to the game rules in the vague terms of tarot readings. I figured if anyone in malifaux would figure out it was a game, it would be Zoraida.

     

    • Like 1
  4. For me this is easy. I was running a D&D 4th edition adventure I wrote as part of a museum exhibit. On the other side of a wall where my game was exhibited they were showing Conan the Barbarian, the original with Arnold. At one point I called for initiative. Just as the players finished rolling the dice the scene where Conan and his group broke into the tower began and the music started. Half way through the fight something huge happened and that's when Conan and company were discovered and the fighting started along with the ramped up music. This continued until my players struck down the last monster in the fight. As they rolled damage, killing the monster; the arrow struck the Valkyrie and the scene ended. The music stopped and it was done. It was far to perfect, and there is no way I could have planned it.

    Another really great one for me that's a little more down to earth is at the end of a session of Through the Breach. We'd just had a session where the town sheriff, one of my players, helped introduce some marshals to another of my players who was working a front for the Ten Thunders. The marshals were looking into some stage coach robberies and trying to figure out if anyone in the area had lost anything. Most of what had been stolen was general supplies, flour, nails, bolts of cloths.; those sort of things. the only specific thing taken was an ornate grandfather clock. A clock that now sat in the one characters living room. Part of the session revolved around the one character trying to hide the grandfather clock before the marshals arrived. After we finished for the evening the player who ran the sheriff said, "I think this campaign is going to end with a bunch of people in a room pointing guns at one another and I'm pretty sure we'll be the only people in the room." He meant it in the best way possible. I'd never had a moment like that in a campaign before. It was so much fun to have my players that into the idea they may have to kill one another. In the end they had managed to work it out. It helped that someone released a titan in the mines near the town. But that moment where everyone was on the edge of their seats waiting to see if the marshals would find the clock was awesome.

     

  5. I've always been the fate Master never the player. As such, I don't have a favorite pursuit. However, I do love how the game has gotten my players to create new types of characters with the pursuit system. I've had the more traditional RPG style characters of the sheriff, the mercenary, the doctor, and the mage. I've also had things like a reporter, a shop keeper, and a miner. That the pursuit system allows for people to do these things is just awesome. I don't think I've ever played in a game where someone could be the shop keeper and still take a meaningful part in the story.

    • Agree 1
  6. For my group, I simply created the major setting and told them that was where they were going to be spending the majority of their time. I then made them new arrivals in Malifaux and set them loose. I based the first week around one characters fate and made it a big enough problem that they could all bond. For me this ended up being great because my people have ended up designing a lot really complex interaction between their characters. I have 2 people who are a Guild sponsored Sheriff and a Shop keeper who is a front for the Ten Thunders, and I'm not certain that there wont be a point where they'll be standing in a room with guns on each other. Part of that is whats really making it fascinating to show up every week and see what happens next. The way I force them to work together is I gave them the shared experience at the beginning where they had to rely on one another and I have been eeking out little bits and pieces that are forcing them to deal with things that threaten the town they're all a part of. If you give your group one thing they are all attached to and is important to them, then they are forced to work together even if they have to keep who they are secret for fear of reprisal. 

     

    In the end, it's going to rely on your group to play it out. It's entirely possible that your grave robber will announce he animates the dead and your death marshal will go I should hate you because that's wrong but I like your face. So make all the places you want just be ready for the players to go where ever they do.

  7. I enjoy V2 and have liked much of the changes, I'm certain some of the changes we saw were still a bit off the mark, but were moving in a positive direction. I will probably favor V2 but still enjoy playing 1.5, and will be more than willing to grab a game of that if one is offered. Though I will not spend time seeking 1.5 games or asking people to play them with me.

    Right now, I'm just looking to see what will happen when the game comes out in it's final form before making my final decision on what to do next.

    I am curious and maybe someone can tell me if they have had a similar experience. In my local meta most people are very positive about the changes. The people who are very adamant against V2 fall into 2 categories, and only one of them has remained against the new version all along while the second group has moved to a more on the fence position. Group one, the very much against, are Neverborn players, specifically those that favor Pandora and Zorida, and Group 2 (which is admittedly only 2 people) are Resser players who favor McMorning.

    To be fair most of the people in my local meta have known each other for a while and this may just be a case of similar personality types having similar opinions. I am curious has anyone else noticed a similar grouping or a running thread in their local meta of how people fall in their opinions?

  8. I tend to look at strategy as to who my master is, but failing that I'll usually go with Perdita, she was my first master and the one I'm personally most familiar with. Having said that, I don't think you can ever go wrong against Outcasts by including Nino, his long range and multiple triggers make him a pretty brutal figure, if you have enough models that you can get him to go after wearing your opponents hand down, it makes head shot a really great possibility.

  9. Here's my take on this. So far every Miss figure has been a 30mm book one model, (nurse, convict gunslinger, hog whisperer) unless I'm missing one, which I think means the executioner is right out and so is anything from books 2-4. This leaves us with several decent choices, including Austringers, Guild Guard etc. Using the Name Miss Terious, I think we can narrow it down a little bit more by removing anything that is not mystical, which in my mind leaves us 2 possible choices, a Witchling Stalker and a Death Marshal. Of the two fro ma story stand point the Stalker wouldn't make much sense so I'm betting Death Marshal. Although a female Judge or Samantha Hopkins would be pretty cool.

  10. with Papa Loco, I find it's best to run him up one side by himself under lots of cover. My opponents tend to run away from him knowing what he can do and bunch everyone else up for the rest of the Ortegas.

    As for companion and who I run with who, it usually comes down to my strategy and opponent. I would recommend not using companion until you absolutely must get something done, and then go to town. This should be for something that the game hinges on. usually getting a strategy, or preventing one.

    and the hardest thing I had to learn in Malifaux. Your Master is probably the best model in your crew, but they are just as easy to kill as any one else. Don't rely on them to do everything, losing them is not the end of the game.A lot of players have won games with their master having died in the first turn.

    Good Luck and have fun

  11. He's spectacular with Sonnia, flame wall behind everything then turn undead to force them through it is great, I usually play him in strategies where they have to come to me or we meet in the middle somewhere. Haven't gotten to try him against neverborn, but have fought rezzers a couple of times, I really like him.

  12. So this came up in a recent game, I was playing guild against Pandora with Collodi as a henchman. I prosecuted Collodi with the Lawyer and my opponent black jokered the resist and then we hit a wall.

    1. can you prosecute Collodi? The spell says non-master and Collodi was henching for Pandora so I think I should have been able to do it.

    2: What happens to Collodi's puppets if he's rendered unfriendly? The biggest example of this was Attached strings, where if the puppet starts it's activation more than 8" away from a friendly Collodi it's moved toward a friendly Collodi, since there is no friendly Collodi in play where does it go? This is just one of the problems we hit.

    *Note* I don't have the lawyer, I'm using him out of the book to see how he works and decide if I want to buy him, so the rules from the book and the rules from the card may be different.

    Thanks in advance.

  13. I would love to see encounter cards, as someone who plays a lot of board games the weird effects for a round would be awesome.

    Puppet terrain features inspired by Malifaux. Such as the hanging tree, witches hut. or rules for the various terrain effects. While it would add a level of complexity it could still be pretty fun.

    I think a modular playing surface would be great especially if we could go to 5 or 6 players.

    Obviously more puppets.

    It may be to late, but I'd love for the effigies to have puppet wars stat cards in their boxes so they could be used in either game.

    I'm curious about avatars (puppetars?) if they would even work in puppet wars.

    New kinds of terrain, or on board items, such as health kits etc. (one of the things my group does is we choose a couple of unused puppets and place a odds & ends marker. Any puppet adjacent to the counter can take (1) interact to gather a piece of scrap from the pile. i.e. choose one of the upgrades to add to their scrap pile.)

    Also possibly a board with slightly larger squares. On the existing one if you get a lot of puppets scruming up in the middle it's hard to move some of them without dinging the others. Especially in larger games with more people, we tend to use a battle mat or Heroscape terrain in these instances but the regular board is so nice it's a shame not to use it.

  14. Welcome aboard.

    I had similar thoughts when I started playing as well. (I also started with Perdita) Once you start playing some more games against other opponents you'll see each model do it's fair share of the heavy lifting. In one day I had Nino head shot the Dead Rider and Lucius, while Santiago spent the day out of range, trapped behind cover or dead. And I've had days where Nino couldn't get a bead on anything and Santiago mopped the floors with several models at once. In the end it all comes down to the cards you draw and circumstances you find yourself in.

    Once again, Welcome aboard.

  15. While I haven't played him yet, I think he would work well with the Ortega's, or at the least a nice team with Abuela, you can shotgun wedding him and then he benefits from both the healing flips she use and if someone takes a shot at her you get more free movement. And once I get the figure I intend to try this.

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