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vagen

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About vagen

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    Peon
  • Birthday 07/21/1972

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  1. I always like to give my players unexpected problems. Dopplegangers are fun. I had them respond when some miners dug into a Nephlim nest. Even a Resser enclave can be tons of fun.
  2. First. Love this thread. All of the response so far have been amazing and I can't wait to see more of them. As a hook, The Fated receive the deed to a house outside of the wall. When they get there they find a large building with glass walls. The walls have been enchanted to make them stronger and more resilient; bulletproof even. After they spend some time in the house they hear a clock begin to chime. From that point forward the walls have begun to move around blocking off any means of escaping from the home. At the same time 13 Ghosts/Undead in increasing levels of power are rel
  3. There's things I like to do with any city to show off both the heights and depths of it. Give the players a sense of what the wealthy and powerful do and show them the lower end. In Malifaux I give out theater tickets or a night at a supper club. Then the other way around I'll send them to a gambling den or some other element. I also like to remind them how dangerous and dark the city can be with the passing a random murder investigation. Just a murder scene with the police having cordoned off the area. However, I always note that there's no crowd of onlookers because random death is so
  4. I love these articles. I have so much fun reading all of the comments and seeing what other people are saying. To the question. I ran one campaign where one of the characters gave birth. To give them a way of still adventuring but not having to take the baby with them I introduced Granny. She was an older woman from the small frontier town they all lived in. She'd "always been there." Which I was using as a hint that she hadn't really. I even finger quoted. In the end she was there to help the fated fulfill their destinies. I revealed near the end of the campaign that she was actually Zo
  5. For me this is easy. I was running a D&D 4th edition adventure I wrote as part of a museum exhibit. On the other side of a wall where my game was exhibited they were showing Conan the Barbarian, the original with Arnold. At one point I called for initiative. Just as the players finished rolling the dice the scene where Conan and his group broke into the tower began and the music started. Half way through the fight something huge happened and that's when Conan and company were discovered and the fighting started along with the ramped up music. This continued until my players struck down the
  6. I've always been the fate Master never the player. As such, I don't have a favorite pursuit. However, I do love how the game has gotten my players to create new types of characters with the pursuit system. I've had the more traditional RPG style characters of the sheriff, the mercenary, the doctor, and the mage. I've also had things like a reporter, a shop keeper, and a miner. That the pursuit system allows for people to do these things is just awesome. I don't think I've ever played in a game where someone could be the shop keeper and still take a meaningful part in the story.
  7. I believe it's just once per turn.
  8. Looking forward to this, I'd really love a Nightmare Ortega's, heheeheh
  9. Myself and a couple of friends are thinking about making a road trip out of this, are there any good hotels in the area you could recommend? Are there even still slots open for the event?
  10. For my group, I simply created the major setting and told them that was where they were going to be spending the majority of their time. I then made them new arrivals in Malifaux and set them loose. I based the first week around one characters fate and made it a big enough problem that they could all bond. For me this ended up being great because my people have ended up designing a lot really complex interaction between their characters. I have 2 people who are a Guild sponsored Sheriff and a Shop keeper who is a front for the Ten Thunders, and I'm not certain that there wont be a point where
  11. Well, Justin's article was interesting, I can't wait to see the stats. I'm a little disappointed Wong got the promotion, I was expecting it to go to Burt with Wong becoming a Henchman.
  12. I enjoy V2 and have liked much of the changes, I'm certain some of the changes we saw were still a bit off the mark, but were moving in a positive direction. I will probably favor V2 but still enjoy playing 1.5, and will be more than willing to grab a game of that if one is offered. Though I will not spend time seeking 1.5 games or asking people to play them with me. Right now, I'm just looking to see what will happen when the game comes out in it's final form before making my final decision on what to do next. I am curious and maybe someone can tell me if they have had a similar experi
  13. I tend to look at strategy as to who my master is, but failing that I'll usually go with Perdita, she was my first master and the one I'm personally most familiar with. Having said that, I don't think you can ever go wrong against Outcasts by including Nino, his long range and multiple triggers make him a pretty brutal figure, if you have enough models that you can get him to go after wearing your opponents hand down, it makes head shot a really great possibility.
  14. I love the group at Epic Loot. I try to go out every week and don't regret the time I get to go and just hang out. It's a solid group that's very open to new players.
  15. Nino, I have head shot to death so many more expensive models and ruined so many plans with Nino it actually stopped being funny and then started again.
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