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Showing content with the highest reputation since 03/20/2018 in all areas

  1. 44 points
    Hello Wyrdos, It is with some sadness, and some excitement, that today I announce that I am leaving Wyrd. My last day will be April 20th. Wyrd has been an amazing home to me and given me so many opportunities. I moved to Georgia to work at the company, and I don't regret a moment of it. I've gotten to work with some amazing people, and I've gotten to work on some great projects. I've learned a lot and grown as a designer, and I couldn't have done that if Wyrd didn't give me the freedom to try new things. And the reality is that Wyrd is so much more than a bunch of people sitting in an office in Georgia -- it also includes an amazing community of players, fans, and supporters worldwide. You've all helped me along my journey, and I appreciate that immensely. That is why there is some sadness at this crossroads. It'll be sad to leave my coworkers and my community. It will be sad to leave these games. I've been involved in Malifaux since 2009. Over the years my involvement has only grown to the point we're at today. As my wife said: it's the end of en era. But all eras end, and they pave the way for something new. I see bright things in the future for Wyrd. I'm leaving a great team of designers, and a whole host of people passionate about the games and projects of Wyrd, both internally and externally. I have every confidence in the future of these games, and this company, that I love. That's why this transition provides some excitement, too. There's always something exciting about the next horizon, sure, but I'm also excited to be able to play our games as a player again. I'm excited to be able to just be another face in the crowd of our community, and to be able to be genuinely surprised and excited for the new ideas that the Wyrd team is cooking up. As you can see, even though I'm leaving, I won't really be gone. There's too much to look forward to coming out of Wyrd for me to ever really give it up. Thank you all for the opportunities, the jokes, and the patience. Thank you, Wyrd, for everything you've done for me. I hope to see you all across the gaming table someday soon. Sincerely, Aaron
  2. 40 points
    Hi all! I had this M3E crew-building web tool available in the closed beta, but when the open beta began, the card format changed a bit so it took some work to get it updated. But now that it's ready, I'm debuting it with the larger audience here! It's a web page that works on desktop and mobile for building M3E crews. I try to keep the cards up-to-date with each week's release, though it sometimes takes a day or two. You can authenticate with gmail in order to store your saved crews in Google Drive AppData (access to app-specific info only, no access to docs, spreadsheets, etc). This will also allow you to share crews between devices. Otherwise you'll have to re-build each time you visit the site. You can also use the Card Search page to match a text query against all the cards in the game! Want to know every model and upgrade that references "Terrifying?" Search for the text and find out! Hope it helps! I more than welcome any feedback you have, you can respond here or message me directly. Thanks for any help in testing it out, and enjoy!
  3. 38 points
    The latest update is now available! And with that, we’re excited to announce that this will be the last update before we get ready to launch Malifaux Third Edition. We will be keeping the Open Beta forums available for a time to help catch grammar issues and other minor mistakes, but there will not be any more overhauls done to Crews or models. We will be still making some slight adjustments in the background before we hit the print button, but these changes will be a matter of changing a stat number here or there, and not rewriting or restructuring how a Keyword works as we have done in the last few weeks. We want to thank everyone who has participated in the Open Beta for providing us with mountains of feedback. If it wasn’t for your criticisms, ideas, contributions, and debates, Malifaux Third Edition wouldn’t be in the state it’s in today. This community is so staggeringly amazing, and it was a humbling experience to have collaborated alongside all of you during this edition's development. So, what does the future entail? Well, on our side of things, it’s time for us to get working on the final product. As for our community, once we have the printable versions of the cards made for all of our models and upgrades, we will be making them and the rules available for free on our website. For now, we encourage you to use the beta files to get some games in, as you won’t see major changes between now and then. In the next few weeks, we’ll be providing you all with the roadmap of Malifaux Third Edition’s future. Some of you in the Closed Beta probably already have an idea or two of what that might look like, but we’ve intentionally not talked about some of those topics in an attempt to not shake the focus of the Open Beta. Additionally, we will be launching another playtest soon and implore everyone who enjoyed the Open Beta process to join up with us again, as we’ll need as much help as we can get to make sure that Gaining Grounds Season One is the best it can be. Thanks again!
  4. 32 points
    Wyrd has answered quite a few question for people about M3E in the Third Edition Threadnought. I thought it would be useful to pull these little nuggets of useful information into a post that's easier to refer to. I won't limit what I include in the post to answers that appear in that thread, but will only include information that I can link to a statement by a Wyrd representative. I've paraphrased the questions and have quoted relevant parts of the replies from Wyrd and then linked to the reply which may provide some additional detail that was not quoted. If you see anything that needs to be added, please add a comment to this thread with a link to the post. Q:When will the Beta start? A: "We likely won't be doing much with the Beta until after Gencon." A2: "The playtest isn't beginning until after next week." (Aug-9) Q: When is M3E releasing? A: "We're not announcing a public date at this time, as we want to ensure that we have the option of extending playtest if  needed. Our first priority is to ensure that M3E is fun and balanced, and some wiggle room will help us in that regard. So apologies that I can't give you a fixed date at this time!" Q: What's up with the missing masters (Ramos/Lilith/Collodi/Nico)? A:"All of these Masters (and their totems) will receive updated stat cards in M3E in a special "Dead Man's Hand" pack. By default, they will not be tournament legal (due to being absent in the story), but an option will exist to allow these "Dead Man's Hand" Masters to be played in tournaments that wish to allow it." Q: Are the Dead Man's Hand cards going to be balanced? A: "They will be balanced for competitive play." Q: What's up with thematic crews? A: "Without going into too much detail just yet, hiring within a Master's keyword will be affordable and will provide options that reinforce that Master's central theme. If you want to go outside a Master's keyword, you'll be able to do so within your faction, albeit at a minor penalty." Q: Will there be models that all masters in a faction can hire without penalty? A: "Most models will have keywords, but every faction also has some 'Versatile" models, such as the various Effigies and Emissaries. Versatile models can be hired within their faction without penalty." Q: Are mercs still going to be a thing? A: "Mercenaries in the M2E sense of the word are going away." Q: Will M3E still have upgrades? A: "In general, there will be fewer but more meaningful upgrades." Q: I didn't see Paralyze on the list of conditions, is gone from the game? A: "... Paralyze is gone." Q: What is the symbol in the text for the Stunned condition? A: "the symbol for Bonus Actions (essentially, your M2E (0) Actions)." Q: Will rules for Avatars be in M3E? A: "There are currently no plans to carry Avatars forward into 3rd edition." Q: Will the app be required to play M3E? A: "I just don't like the idea of making the app mandatory." Q: Are the Elevation rules going to change? A: “Elevation rules will indeed work differently than in M2E.” Q: Are model counts in crews going to change? A: “... I’d expect average model counts to come down slightly.“ Q: Will M3E have a new timing chart for duels? A: "Yup." Q: Can models have multiple key words? A: "Absolutely, though it doesn't happen all that often." Q: What is the penalty for hiring models that don't share a keyword with a crew's leader? A: "Hiring a model that does not share a keyword with your leader is at +1 Cost." Q: Do masters still get a Soulstone cache? How many Soulstones will a crew start with? A: "Cache is no longer a thing; you start with Soulstones equal to the amount you did not spend during hiring." Q: Does each crew get a master and totem for free and have 50SS to hire? A: "That is correct." [AWP] Q: Will promo models be getting updated cards? A: "Yes, all the way back to first edition." [AWP] Q: Will feedback on the new card size make you guys change your mind about it? A: “The new card size is here to stay. Bringing it up in the Beta won't really change that.” [AWP] Q: How does summoning interact with the new pass tokens. A: “When a model is Summoned, the opponent gains a Pass Token.” [AWP] Q: Are the rules for shooting into engagement going to be changing? A: "Yup." Q: Will cheating be permitted on negative flips? A: "Nope." Q: The Judge is going to be okay, right? A: "The Judge was totally killed." [AWP] signifies that the link is to A Wyrd Place Facebook post. Rules Reference Card:
  5. 30 points
    Hey everyone, So that you are not surprised tomorrow, I wanted everyone to know that we will not be uploading an update on January 30th(boo!). There is a good reason for the delay, though. We are making some major changes to some of the least favorite Crews, whether they're not working or they're thematically off. Here are some of the Keywords that will be receiving adjustments (some minor, some major): Redchapel Performer Frontier Oni Monks Wastrel Revenant Transmortis Kin Family Big Hat Savage Nightmare Retainer/Ancestor Forgotten We're also making changes to individual models and rules clarifications, as well. So what does this mean? Well, there will still be an update this week, but we won't be posting it until Thursday, January 31st (yay!). Thanks for understanding!
  6. 29 points
    Hey Wyrdos, We’re thrilled to announce that on Wednesday, January 16th, we will be launching an OPEN BETA for Malifaux Third Edition! Many of you have gone through the grueling process of testing the game to get its rules and models to this point, and we couldn’t possibly thank you enough for that. Rest assured that the vast majority of that work will remain intact. The intent of the Open Beta is to get Malifaux Third Edition from where it is (a great spot) and bring it up one more level (to a fantastic spot). This means that our focus will be on polish. Clarity, grammar, theme, and fine tuning numbers are our targets this time around. There are still a few crews and models that need some final tweaks, so if you have more feedback, we’re still listening. We want to hear your thoughts on your favorite (and least favorite) characters before we officially launch Third Edition. So, for those who have been rigorously playtesting our game, now is your chance to share your thoughts and enthusiasm with the rest of the community. Those NDAs that you signed? Consider them lifted. Let us know where you think M3E stands and what you think it’ll take to bring it across the finish line. Henchmen, keep a close eye on the super-secret Henchmen forum in regards to running M3E events and tournaments. We’ll have some special announcements for you folks in the next few days. That’s it from us! We’ve got to hunker down and iron out those wrinkles before next Wednesday. We’ll have more info for you at that time. See you then!
  7. 26 points
    Clementine regarded the frog with suspicion. It was getting rather tedious searching for someone to sweep her away from her glamorous yet humdrum life. "Maybe you will the one?" she asked herself quietly as she pouted her lips in anticipation. "Well, 'ere goes nothing!" she exclaimed to no one in particular as she planted a delicate, hopeful kiss right on the nose of the slimy frog... Just keep trying Clementine, you have to kiss a lot of frogs before you meet your Prince after all
  8. 25 points
    Hey everyone, Changing from one edition to another isn't always an easy thing. Everyone has their own perspective and opinion about how something should work, based on previous experience or expectations. Because we all have a passion for this game, the chances of getting excited or heated are heightened. Disagreements will occur. We absolutely encourage constructive conversations to root out problems, but there is a fine line between a debate and an argument. We ask that you think before you type. Treat others with respect. We do not - and will not - tolerate name calling, insults, or any other forms of blatant toxicity on our forums. Matt, myself, and our awesome moderators can't be everywhere at once. If you experienced or witnessed maliciousness in the forums, please report it to us. Once we receive the report, we'll take a close look and take the appropriate action, if necessary. If you have been reported for rudeness to another player and action is required, you will receive a warning. If you have been reported after receiving a warning and additional action is required, you will be banned from the forums until at least the Open Beta is completed (possibly longer based on the report). That's it from me. Now let's get back to playtesting.
  9. 24 points
    Hi!, I'm new around these parts and wanted to put my 2 cents in. To give you some background and my gamer credentials, I have been playing Miniature wargames since the 80's. I have always had a heavy focus on Warhammer, and the Games Workshop properties, though I have played games from other companies, like Warlord, and CMON. At my favorite, almost too far away local games store (giga-bites, here in Marietta, Ga.) my buddy stumbled upon the Malifaux models and went ape shit over the aesthetic. I can't say I blame him, I have appreciated the models and loved the feel of the artwork of Malifaux for years, though I knew no one else who played so I never got to play it, and therefore never collected the models etc..... Fast forward to shortly before the M3E Open Beta was announced, and I was gearing up to play my first game with a couple friends who wanted to get into it with me. We decided to tackle the M3E ruleset instead of hammering out 2nd edition and learning 3rd later on when it comes out. With all that being said, I wanted to give my perspective on what it is to play M3E without ANY prior Malifaux experience. NOW FOR THE GOOD PART. 1. The Rule book. I am not harping on any grammar or spelling, I also know and understand this is NOT a polished and completed rulebook. Overall, I think the rulebook is pretty darn good, my only complaints are two things, a.) It feels disjointed, Some of the different rules we have been looking for seem to be mentioned in certain places, like I have had to look up three different things and areas to figure out how to resolve one action or ability. I know some of this can't be avoided but these are my impressions. I assume some of this will be fixed in the final version. Overall not anything that would keep me from playing. Maybe I'm dumb but one thing that tripped us up, was the non-passive abilities, like Pandoras defensive ability, it shows DF / WP (tome) and it confused the ever loving shit out of me as to what that meant. Should it be read as a thing that triggers whenever the model takes a defensive or willpower test and gets a tome?, does it trigger on a defensive duel and the models affected need to make a willpower test? Eventually we reasoned out what was supposed to happen, however an explanation of how to read that or an example of it being used would have been awesome. b.) The end of that last one leads me to my next thing, I feel like a lot of the rulebook was written for people with a grasp of how Malifaux already plays, not someone coming in new. This may alienate new players, and cause for some heartache in the end. Some of the abilities and mechanics are not fully explained, in my opinion. (Like summoning, I am still a bit confused wether you have to hold models off to the side to summon after hiring them? OR do you just get to summon them in and they aren't costed in with your crew when you buy?) I get the mechanics of how to summon them in, doing the test etc... just the setup to be able to summon isn't explained in my opinion. 2. Encounters. I love Malifaux for it's super narrative, super characterful feel. It's honestly an awesome and involved world and story and I love that. I love the Strats & Schemes method of encounters and getting everything ready. I enjoy the fact that it's a miniatures game where it's not just "hold an objective, or kill something" The game genuinely feels as though you are doing different things. That being said, they feel cumbersome. Clunky, even a little grindy. To a new player it is a CHORE to figure out the system and what in the hell you're supposed to be doing to win the models. Maybe I'm dumb, but it took a hot minute to know what to do with the Schemes, the Strats are more straightforward but overall, I lump them together. 3. Overall, I find this to be an awesome, challenging and fun game. I have enjoyed trying to figure things out with my friends as there is not an experienced player amongst us and we are trying to figure it all out from scratch. If my opinions seem overly critical I assure you, they are not. I just communicate that way. If none of my concerns are addressed in the final 3rd edition rulebook I wouldn't be let down and would continue to play and promote this game. I have been covering our experiences in my podcast, "The Beerhammer Podcast" and would love to even have someone from Wyrd on for an interview about 3rd edition. Thank you for your time in reading this.
  10. 23 points
    Hi When the open beta came out, I was missing a good overview of which models had specific keywords, and which models had specific abilities. So I set out to build a digital tool that could help me with this. I shared it with my Danish Malifaux community, and they all asked for various upgrades (like crew-builder, printing, sharing, cross device usage etc.). So it grew. A lot. Now that it's a month old, I feel like the international community should know about it also. So here you go: https://m3e.hong-crewet.dk Some if it's main features: * Filters and Sorting. * Crew-Builder (where you can even ignore building-rules, if you want to test some house rule or other crazy ideas) * Print in M2E og M3E card styles. You print your crew, but combine with the ability to ignore crew-building rules, you can print any combination of models. * Works offline. You can even install it on your phones desktop. * Save your Crews, Filter/List options Setups and list of Owned/Painted/Favourites to the cloud so that you can use them across any number of devices. * Share your crew. Either threw a link that opens the tool with your crew, or copy/paste the formatted text to anywhere. I hope you like it. Thanks.
  11. 23 points
    Ok so I love the gremlin faction and recently went to a charity tournament that had 28 players . I dressed in dungarees wore a straw hat and boots and carried a 🐖 under my arm (yes I'm that mad) I ran the following list in 2 games just for fun 50 SS Gremlins Crew Somer Teeth Jones + 4 Pool - Family Tree (2) - Can O' Beans (1) - Do Over (1) Skeeter (2) Skeeter (2) Slop Hauler (5) Piglet (4) Piglet (4) Piglet (4) Piglet (4) Bayou Gremlin (3) Bayou Gremlin (3) Bayou Gremlin (3) Bayou Gremlin (3) Bayou Gremlin (3) Bayou Gremlin (3) Bayou Gremlin (3) Game 1 strats✓=schemes I took Deployment: Flank Deployment (11) Strategy: Ply for Information (Rams) Schemes: * Surround Them (Rams) * Covert Breakthrough (1)✓ * Undercover Entourage (5) * Search the Ruins (8) ✓ * Public Demonstration (13) Game 2 strats Deployment: Close Deployment (14) Strategy: Symbols of Authority (Masks) Schemes: * Punish the Weak (Masks) * Set Up (3) * Hold Up Their Forces (4) * Take Prisoner (9)✓ * Recover Evidence (11)✓ I won both games and my opponents didn't know how to stop me . Yes I summoned as and when my numbers dwindled but out activating my opponent played a big roll I won 9v4 game one and 9v7 game two So going into the 3rd game the strats were very killy and being in 5th place overall I wanted to win so changed to a more serious but still fun list for game3 50 SS Gremlins Crew Mah Tucket + 4 Pool - Manifest Destiny (1) - Pit Traps (1) - Stilts (1) Old Cranky (4) Trixibelle (8) Rami LaCroix (7) - Dirty Cheater (1) Swine-Cursed (7) Survivor (4) Survivor (4) Survivor (4) Survivor (4) Survivor (4) Game 3 strats Deployment: Corner Deployment (10) Strategy: Public Executions (Tomes) Schemes: * Eliminate the Leadership (Doubles) * Dig Their Graves (2) * Inescapable Trap (6) * Take Prisoner (9)✓ * Vendetta (12)✓ I won the 3rd game 7 to 4 finished in 2nd place (won a root beer whiskey Golem)and helped raise £500 for charity . I honestly believe you don't have to run set models in set lists to have fun and even do well. Sorry for the long post but wanted to post this being as everyone is moaning about the errata on Sandeep and nicodem and gremlins are just that much fun whoever and whatever you run
  12. 23 points
    Happy Monday Wyrdos! As you probably know GenCon is coming up soon. It's less than a month away as a matter of fact. After winning the Homefront global campaign, Gremlins were getting the next Nightmare box and we are ready to show it off. Enjoy the Nightmare Ulix crew.
  13. 22 points
    Halloween with a lot of pumpkins :)
  14. 22 points
    V let the rose drop from his hands, the last rose he would ever place. His own rose. His life's work fulfilled. Finally. Now he could rest. People should not be afraid of their governments. Governments should be afraid of their people. Alt Francisco Ortega In the interests of full disclosure. I didn't build this diorama with LEDS in it but I did backlight the piece with one of my normal painting lights when I took the photos. It does help to add some glow to the smoke. I don't know if this counts against me but I wanted to be up front about it in case there were any issues.
  15. 22 points
    Because I like getting my toes dipped back in the early days to play around. Because I could. Because I was curious again about metal and some other things I'm messing with. And because even more bluntly, I've got my plastic people up to their eyeballs between finishing up TOS, continuing with Malifaux, knocking out the new Wyrdscape - and I don't need to add on top of it at the moment. It was a bit nostalgic to go through the process of cuts and having metal in hand again - and the damn slivers of little metal everywhere. :)
  16. 21 points
    " ...all human beings, as we meet them, are commingled out of good and evil: and Edward Hyde, alone in the ranks of mankind, was pure evil." Dr. Jekyll & Mr. Hyde busts by Infamy Miniatures.
  17. 21 points
    Just because you asked for it, I will make it happen.
  18. 20 points
    I think they are watching the forums and social media and wallow in people's anguish. The kinetic energy of everyone's eye-twitching while waiting for the files are powering their servers.
  19. 20 points
    Hey Wyrdos, We wanted to take a bit of time to discuss communication, both from us and from the community. We know the community has felt like Wyrd has been a bit silent. We have been, and we know that. The design team wears many hats – one such hat is for our community. Lately, our hats have put our focus on The Other Side’s release and making sure that Malifaux Third Edition is fun and exciting for years to come. Our games and worlds should grow alongside our community. We hear that you want more communication from us, and we are working on new ways of providing just that. You can expect to hear more on those plans in the near future. We also continue to have a variety of content such as Wallpaper Wednesday, Breachside Broadcast, painting competitions etc. that the community can enjoy. We appreciate the feedback we have received. Even if you don’t see immediate change, know that we are listening. If you are concerned that you aren’t being heard, you can contact us directly via the Contact Form (https://www.wyrd-games.net/contact). Any of the feedback we receive through there is heard and discussed with the relevant people. As we continue to work on our own communication, we ask that your feedback between each other, and to us, remains constructive. If you find yourself really upset about something, that Contact Form can be a great way to have your concerns directly heard. Additionally, we understand the community wants to engage with the designers, hear their thoughts, and see what’s happening behind closed doors on a regular basis. We would love to see more of that, too! Currently, the best way to do this is to engage in our beta program, which has applications that open periodically throughout the year. In our betas, you will directly interact with our design team on a daily basis. Make sure you take the opportunity to join the next beta and help shape the games you love. - The Wyrd Team
  20. 20 points
    Everybody knows a Snail's shell is the Snail's house, but... the Snail's house is the Snail's Castle
  21. 19 points
    My pledge for February is to finish the male Cyclops Here are some promised WIP pictures. The skin colour is going to be greenish blue with offwhite on belly, chin, inner thights and arms and buttocks. Knees, elbows and fingers are going to have red tint to make them visually more interesting and red mouth should draw attention toward the face Detail of the face. Still some work to do Chin, ears, ice "horns" etc. And here is how the ice on the whole miniature (and crew) is going to look like. The process is little bit time consuming but I feel like it is worth
  22. 19 points
    ...and so....my January pledge is complete....and for the first time ever in my history of Challenge attempts I'm posting hours before the deadline...not only that...for the first time ever I managed to paint way more than my pledge...quite simply I had more fun painting these TOS figures probably more than anything else I've ever done...so...I completed not only a Raving Madman and three of The Warped that I showed in my WIP but an ENTIRE fireteam !!.... @Caedrus True confession...sorry but I have no idea how many SS this works out at but am happy in the knowledge it's loads more than I pledged
  23. 19 points
    Wyrdos, As some of you may already know, Mason has decided to pursue his own endeavors. Here at Wyrd, we’re all thankful for the work that he’s contributed to our games over the years. Whether in lore or design, his involvement added unparalleled depth and nuance to our worlds, and we’re grateful for the impact he had upon Through the Breach, Malifaux, and The Other Side. We wish him the absolute best as he moves forward in his career. On a personal note, I learned a lot from Mason in the two years that I spent working with him. I’ll miss his insight and humor around the office, but I’m excited to see (and play!) the great things made by him in the future. Cheers to you, bud. Thanks for everything.
  24. 19 points
    He thinks, he`s prince. She thinks, he`s not. It`s totaly KISS, a little Simple and very Stupid He thinks he`s a prince From the other side.Horrible or sweet?Let the kiss decide
  25. 19 points
    Looks like not everyone is happy about the upcoming 3rd edition of Malifaux.
  26. 19 points
    My contribution this month for a total of 14SS is two Goryo that have haunted my work top for way too long....notwithstanding being something of a nightmare to construct I have to say that even though the Neverborn are my faction these are one of my favourite sculpts in all of Malifaux....getting a photo was hard work as there is so much going on with them and I already posted the bases on their own so figured I won't clog the place up with a million shots...but I enjoyed painting them...the Japanese writing on the tombstones makes up the start of the phrase "My name is Revenge"....and I've finished ahead of time !.,..have now dug out an Izamu lurking in a box that I picked up and started ages ago - feeling a bit inspired so will try and finish him as well before the month is out
  27. 19 points
    Still didn't manage to get going on Barbaros so he's still waiting for his moment on the paint table....so....for April here I am with two Black Blood Shamans for a total of 14SS
  28. 19 points
    Well, thank you, I think. :) It's not so much about cutting costs - though frankly if they were and we could keep quality, you certainly wouldn't hear me complain about it. Honestly, I have, will, and likely will continue to do so, experiment and check things out from time to time. Sometimes ya'll see the end product, other times it goes straight into the trash and we go 'well, that learned us something!'. Mostly, it allows us to move forward and learn as we try to bring together new product, projects as well as manufacturers (cause lets be honest, its a lot of work). Metal, we started with metal and were one of the first to move away from it to the plastic we see today. I'm VERY proud of that, but I don't forget our roots either. To this day I still hear people cry about why we left it, or ... well any number of things. And then there are the folks that go 'yay - plastic all the way'. Then someone reminds me of a gremlin ear or foot. :) As I said, this time about, I did it for a few reasons, one, cause I was a bit nostalgic to do so, two - because I wanted to have some fun around Easter, but I'm not interested in pilling it on with our other projects in the pipeline. We'll do things in metal from time to time I'm sure - but again - for me more than anything - was a bit of walk down memory lane. Resin, not something I normally go for as it takes a bit of work and the costs are rather high actually. That said, I do like the few things that we've done in resin and the experimenting that we did with that allowed for some interesting decisions on our end. Not something I'll do a lot of, but occasionally I'm sure. The Murder Xmas tree was a happy little result of that for instance. Aionis - I'm actually pretty proud of that one, and the tort and hare - as those pieces allowed us to see what changes or direction we could go on a few things. Some folks love, others hate, but at the end of the day, it allowed us to develop the plastic that we're using for The Other Side. I'm SERIOUSLY pumped about that and folks that have gotten ahold of it seem to be on board as well. Allows us to do a lot, less cuts, keep up with some dynamics, etc, etc. I can tell you right now if we didn't do those others, it wouldn't have led us to where we're at on those plastics right now. For anyone that wants to see the quality or feel it yourself, the new Alt Lazarus is made out of it. Why you might ask - we like the hard plastic! Stop messing with our goodies! Well yes, I'm happy with our plastic as well, but there are times where a dynamic piece, or undercuts, can cause a miniature to be cut into quite a bit of pieces. Hell - I see folks complain about that all the time. Alt Lazarus for instance in the hard plastic would have been over 40 pieces. I laugh long and hard when I saw that and said 'nooooo'. Thus the delay in him hitting the public, decided to try him out in the new plastic. New stuff - 17 pieces - which might sound like a lot, but they go together a dream, and cleanup - minimal. So yes, sometimes I do stuff just because I have a wild hair up my ass and decide to do so. Other times, I'm experimenting for reasons that y'all might not see for years out yet.
  29. 18 points
    Wanted to present you some of my stuff In miniatures painting I mostly do the X-Wing repaints:
  30. 18 points
    Fighter from Kingdom Death. Tried to give her a bit of character by giving her a Kiss tattoo on her cleavage, which represents the round theme as well
  31. 18 points
    I've worked a bit more on Sandeep's coat this week: Then, I suddenly decided to take a break from him and paint Anna Lovelace, who I might use for a tournament this weekend. Unfortunately she got decapitated in the process. She is a truly undead now, faithful to her faction. I then tried to hide the scar with some makeup. I hope the Guild won't notice. Anyway here she is for 9 ss:
  32. 18 points
    So....almost the middle of the month now 😂.....time for a WIP....lots of winged Neverborn underway...Barbaros begun but now set aside for finishing next month...big weekend of painting ahead
  33. 17 points
  34. 17 points
    We'll have an update today.
  35. 17 points
    Probably should have done this when the Open Beta opened, but never too late. For those people coming in from M2E into M3E, there are some changes that might be skipped via assuming too much similarity between M2E and M3E. This post is to lay out some of the changes that might not be immediately obvious. First, the rule changes of note, in no particular order. 1) ALL triggers now default to After Succeeding. If it doesn't EXPLICITLY state otherwise, that's the timing. This is ESPECIALLY important when it comes to defensive "hitback" triggers. (pg11, first column, last para) 2) "Repeat this Action" on a trigger does not work like it did in M2E. When an action is repeated by this kind of trigger, it cannot generate Triggers of any kind, not just the Repeat this Action ones. (pg11, second column, last para) 3) Auras no longer stack. Putting an enemy (or friendly) model in 2+ auras only gets you a single effect. (pg33, last para before Example) 4) You can no longer generate blasts off Friendly models. (pg33, Blasts, last para) 4a) Blasts on Weak Damage do 1 damage (pg 33, Blasts, third para) 5) Engaged and Engaging aren't the same thing. If your model isn't in their range, but they're in yours, the only thing that affects you, is Friendly Fire. You can charge, you can walk away, whatevs (pg29). 5a) Disengagement works differently now, especially as, pass or fail, the model can't Interact (pg25, both Interact and Disengage) 6) Hand size is now capped. Meaning if you have the default hand size of 6, and have 6 cards in hand when drawing a card, you'll have to discard down. (pg 7, second column, second para) 6a) Arcane Reservoir doesn't stack. (see wording on ability, it's clear if you don't assume otherwise) 7) Buried models now activate as normal, and exist during the End Phase (ie, still burn/get poisoned) (pg35, second para of Bury) 7a) Buried models that are allowed to unbury, but can't fulfill the restrictions, CAN still unbury in their deployment zone. (pg35, third para of Bury) 8 ) Henchmen as Leaders gain an action, equivalent to M2E having 3AP (pg24, bullet C3) 8a) Masters and Henchmen Leaders do not benefit from Fast (pg32, Fast) 8b) Henchmen as Leader get the Effigy as a Totem, for free (see any Effigy) 9) Conditions have changed. Don't assume they work the same, especially Burning. (pg32) 10) Mercenaries are gone. Mercenary for the Viks stuff is just a Keyword, no different ruleswise thanany other. 11) Pushes are now affected by Severe Terrain (pg20, Severe, Pushs are a non-Place movement). 12) Cover, Concealment and shooting into melee (Friendly Fire) are significantly changed. If anyone has any others that they think need to go here, feel free to add. There's also three general conceptual changes. The first, damage output and ranges (especially melee) across the board have dropped. That doesn't mean that you can't argue for an increase, but the justification of "But it was that way in M2E" is probably going to fall on deaf ears. It needs to be for a better reason. The second, following on from that, the way a crew or a specific model plays might have changed. Again, if you want to get it changed, you probably need to explain beyond "But it was that way in M2E", and point out why the model doesn't work properly as is. If it's not broken, it's unlikely to be changed. If it's changed, it'll likely change in a manner that fixes it, and probably not reverting to an M2E standard. And third, and this will be a hard truth for some players. Old crews, especially those with large hiring pools, may be invalidated. It sucks, you don't need to be happy about it, but you need to accept it or move on. Leveticus is not getting his access to every Undead and Construct back. Nor is he likely to get his four Horseman gimmick back. A lot of crews can still take what they used to, but it being less efficient (keyword tax), but there are some that are proper gone (like Malifaux Raptors being Guild only, and not even Marcus can get them). You can rage, you can fume, you can mourn. But I doubt it'll change anything. One of the purposes of M3E is to have balance, and the larger the hiring pools, the harder that is. It sucks for those hard hit, but it's for a good purpose.
  36. 17 points
    Wonderful work everyone! On my end, the Brew Crew has some new members! 35 stones between the Whiskey Golem (10), Popcorn (8), Cooper (7), and 2x Whiskey Gamin (10), adding on to the first batch: Manos (9), Asura (8), 2x Mourners (12), and 5x Mindless Zombies (10) for 74ss for the month! (Helps to have half of that 98% done the month before.)
  37. 17 points
    Roten Belle for 5 stones: Thanks a lot to @misterfinn for the idea of adding an olive glaze to the grass and thanks to @Nikodemus for the recipe
  38. 17 points
    WIP time.....still a way to go but main colours laid down...AND....in an effort to keep the skin tones more or less equivalent across all three fireteams I have managed to make a start on the other six members of The Warped....the great thing about the TOS figures is that aside the great sculpts that are fun to work on the fact that I am now working on ten figures simultaneously is nothing short of groundbreaking for me....it is also making me approach them differently to just taking on two or three Malifaux characters...so colour me happy....for now from Cult Of The Burning Man - on the left a Raving Madman and then three of The Warped
  39. 17 points
    Wyrdos, We want to apologize for any frustration we may have caused with how The Other Side’s Kickstarter was handled. This apology goes out to those who have backed the game and are still waiting for what they had purchased, to those that received mispackaged or damaged products, and to those who are patiently waiting for The Other Side to arrive on store shelves. As we have stated before, we stand by our product, so if there was a problem with your order, reach out to us via our contact form. We will take care of you. The Kickstarter for The Other Side was a learning experience for us at Wyrd. Releasing a game of this scale has been both a fascinating and vexing challenge. We underestimated some of the obstacles that were put in front of us during the various stages of production and delivery, but have since created solutions so that these problems don’t arise again. Additionally, we want to apologize to the local game stores who are also waiting for the product to arrive. While we try to make all aspects of our community happy, we felt it was important to hold to our word and make sure all of our Backers were taken care of first. Those orders are now out of the warehouse and sent to various distribution centers. Our focus is now on our Retail Distribution Partners. Shipments are on the way and we expect that they will be hitting retail shelves in the next week or so. For those Kickstarters who are still waiting, thank you for your continued patience. Due to circumstances out of our control, some packages have taken longer to reach doorsteps than we would have hoped. The wait should be over soon. Taking the lessons we've learned to heart, we here at Wyrd are walking away from these challenges as a stronger company who believes in their products and community. We look forward to the opportunities to show you, once again, what we can do. Thank you, for keeping it Wyrd.
  40. 17 points
    Sabrina summoned some guests for her Halloween Party
  41. 17 points
  42. 17 points
    I tried not to go too obvious on the theme. While I did include flame I tried to do it in a non direct way and I wanted to push what OSL can be. Burn it all immediately three up connotations of rage and destruction marked not only by the fire but the evil in her head. I tried to make this tell a story of dark against light. Both the innocence of youth v inner demons and the fire and shadow set against the purer light of the lamp. Lots of reference pictures were used to make sure the OSL was realistic. Its quite an extreme use of Osl but hopefully you folks like it.
  43. 17 points
    I heard there's only room for 6 squirrels.
  44. 17 points
    Wyrdos, Happy Monday! This week, we're showing off the Guild's fair and balanced approach to the legal system with the False Witnesses. Need to convict an Arcanist but don't have a lot (or any) evidence? Did a new Guild recruit start a (metaphorical or literal) fire but the blame needs to land elsewhere? Look no further than these brave souls, who are willing to bear the burden of the untruth in the name of justice.
  45. 17 points
    Well, I'm quite prood I've finished my monthly painting challenge ! Here are : Crossroad 7 : 7*8 = 56pts. Lazarus : 10pts TT Archer : This one was painted with only 3 pots of paints for another challenge ! Jokaero Orange (Citadel), Black & White ! I'm quite please with my work So TT Archer : 6pts For a total of 72 points !! Bonus : In addition, I've already been able to paint 2 other models : Guild Pathfinder : 6pts and Bishop (lobo) 9pts. If we count those additions, that's 87 points for this months Comments and criticsms appreciated ! PS : Don't tell me Lazarus has been built wrong ! I know !!! But actualy, I'm quite okay with it And the bonus models !
  46. 17 points
    I've been seeing a lot of talk lately about Seamus; a lot of questions, too. Like, is he viable in a competitive tournament, now? And the answers to most Seamus questions make me think that I run a very different Seamus than everybody else. So the purpose of this post is three-fold: to give a brief accounting of my experience with Seamus at Adepticon (I ran him all 5 rounds), for me to explain my play style, and to briefly explain how to get more out of one of his upgrades. I don't believe my way is best, just different, and, in many cases, more effective than the more traditional methods of running Seamus. So, first, Adepticon. Actually my first Adepticon. I placed 4th, with a 4-1 record, running Seamus all 5 rounds. I'm also not the greatest player ever, though I'm certainly not awful, so I would say that the way I run Seamus makes him a viable contender in a tourney to a better player. I won my first game against Lillith primarily because that player underestimated how bad it was to be within the -2 WP aura Seamus gives out. I lost my second game because Nekima won Initiative and immediately wrecked Seamus in Turn 2. How? She flipped two moderates and a severe, Seamus stoned for all 3 (because I made a mistake and panicked), flipping weak on each, which got him down to Hard to Kill. Nekima then used Black Blood to kill him, because dear Seamus was out of stones. Had I not panicked, Seamus would have survived, then likely healed close to full the next turn. In my panicked state I made another mistake: my Red Joker was in my hand and Nekima was down to 6 wounds. I thought my opponent was activating Titania instead of Nekima, so did not do the 6 wounds that would have killed her after she passed the Terrifying duel (I also take Decaying Aura, so the damage isn't preventable). My next three matches went much the same as the first, with Seamus being underestimated and surprising the player on the other side of the table. I built my list after about 2 months of practice and tweaks, all predicated on three ideas: 1) Seamus heals whenever you fail a WP duel within 6" of him, 2) he gives enemies -2 WP whenever they're within that bubble, and 3) Boo is really, really, really good. The important thing to note is that this isn't theory-faux. This has proven to be good in practice, against competent opponents. I've heard all the complaints. Infamy is hard to get. The damage track is weak. A WP 12 duel isn't that hard to pass, and it negates his defense. No opponent would be stupid enough to clump enemies within 3" of a spot Seamus can teleport to. And yet every player (save one) I sat down with at Adepticon says something like "Oh, Seamus. I know exactly what he does." And roughly 2 minutes into the game they're asking to see my cards because what he's doing doesn't seem possible based on what they know about Seamus. Here's the thing about Seamus. He's got a pretty powerful gun that can shoot once. And Back Alley is really useful. Everybody knows that, and those are certainly a big part of his toolkit. But his best ability is actually Boo. I mean, sure, 1-shotting Hannah is always great. Raising Belles is a great way to go. But I would much rather Back Alley on turn one, Walk twice to get into range of a big group of scary important models, then take Seamus's (0) to Boo. Your opponent may not clump 3" from a spot Seamus can teleport to, but I really doubt they'd be able to anticipate a 24" movement from Seamus and clump nowhere. I'd much rather do that than Back Alley, Focus, and Shoot. Even though most models will pass the WP duels on Turn 1, which is fine. Because I'm going to deal damage to one of them with Do You Know Who I Am?, then cheat in Severe if I have to. With Seamus's Infamy +1 and Sinister Reputation, that means your opponent essentially needs to flip a WP 15 to pass Seamus's Terrifying checks. You know what makes an opponent with WP 7 angry? Needing to flip an 8 to pass a Fear duel at Turn 2, then taking damage for doing it. At turn 2, by the way, I usually no longer cheat in the Severe for damage unless it means I kill something. Do You Know Who I Am's virtues are many, but first you have to recognize Boo's true range. It isn't a 3" Pulse. It's a 7" hole in the board. There aren't many crews that can spread out that far and still maintain cohesion and buffs and what have you. I, at least, have not seen any. Get into the middle of a clump. Walk if you have to. Go to town. There's no hiding from Seamus; he's got a 16" placement and can walk twice afterwards; that's 24" if the Terrain is with you. Virtue One: Boo with Sinister Rep leads to increased WP duels. If you've cheated Severe on Turn 1 It means that your opponent has to flip moderate cards to do anything. Which is my primary goal; get the high cards out of your deck. Seeing the Black Joker is fine. Seeing the Red Joker is incredible. Seeing those 11s, 12s, and 13s is great. At minimum you're flipping 8s. Sure, you're not paralyzed, but I'm insuring you're not really going to do much with the rest of your turn, either. And if I don't see those cards it means you're losing activations and healing Seamus. This is a win for Seamus no matter what. Virtue Two: Boo's damage track. You know what's depressing? Attacking Seamus, cheating in a Severe to pass Terrifying, then losing the model after Seamus cheats in a card to do 4 from DYKWIA. Sure, the damage is weak. But you get to do it when your opponent does something they want to do. There aren't a lot of effects in this game that allow you to just hand out damage without flipping for it. There aren't any that I know of that deal damage when your opponent succeeds without having some sort of cost to it (Black Blood requires damage on the model, for example). This effect isn't really a goal; I don't necessarily care that Seamus can do 2/3/4 damage when you succeed on a Terrifying duel unless Punish the Weak is in the pool. But my opponent has to. Get it? You can't attack Seamus with a model that has 4 Wounds on it and hope to get that through. Because if Seamus has that Severe in hand after you pass his Terrifying duel, your model is toast and you've wasted a card that you had to flip or play to pass his WP 15 hurtle. Icing on the cake for Seamus is that after doing it, his Terrifying Duels get worse. So, no, the damage track isn't great. That isn't really the point. The point is that your opponent's decisions get harder. Virtue Three: The push. This ability cannot be understated. Your opponent passes the Terrifying duel, then gets pushed 2" + 1 per Infamy. So, if I'm playing, that's usually 3" at Turn 2. This is ideal for Seamus because first you can put models wherever you want them. And second it means that you're free to take a focused Attack against whatever you care to shoot at. In fact, Boo means that (barring Laugh it Off) Seamus is ALWAYS able to take that shot. Third, it's a push, so your Doxies (which should absolutely be up the board by Turn 2) can be ready to make mince meat of them off of Pounce. And Fourth, if you've got a troublesome model handing out some happy buff or whatever, you can shake up his positioning. Nothing is more frustrating than winning a duel and then losing control because you won the duel. Virtue Four: Do You Know Who I Am as a whole. The best thing about Boo, and the thing I see most players (even amazing players) not realize, is that Boo isn't just a good Push sometimes and a paralyzer sometimes and a damage track sometimes. It is all three all the time. If I cheat severe on the damage I'm making my Terrifying duels more powerful and my pushes better. The damage is nice, but it isn't usually why you cheat that Severe. If I use Boo I'm gaining an opportunity to drastically improve Seamus while reducing my opponent's crew effectiveness due to forcing their cards out or paralyzing them. There is NO bad result on using Boo unless you fail to flip that 8 and cannot, for some reason, cheat it in. None. Even if your opponent passes every single Horror duel, Seamus is ahead and his opponent is behind. Do You Know Who I Am is done, so lets move on to the crew. I prefer to take models that force Wp Duels; first because of the -2 Wp from Sinister Rep, and second because Seamus heals. In fact, almost ALL my model choices revolve around Wp duels. Shikome will make things within 6" of Seamus melt, and cause Seamus to heal 4 wounds in the process, provided they can hit the (0) Shriek, that is. Yin does too much work to ignore. Her attacks can all hit Wp, and thus Yin on her own can heal Seamus for 6 during her activation. 8, if you activated My Little Helper. But her real value is the neg twist to Wp Duels. Obviously, you can use this to force Paralyze from Boo, if there's a model that you don't think you can murder but need to deal with. But more often than that, I use it in conjunction with other Wp Duels, to insure Seamus is healing. Pushes from Belles, Yin's attacks, attacks from Shikome; all of these are virtually guaranteed to go off, now. Chiaki will literally win you games. She's an easy 6SS. She's got a (0) Wp attack, a (1) Tactical Action that forces all models in a wide pulse to take Wp duels, and, of course, can remove conditions. An auto-take for Ply or Public Executions. A serious consideration no matter the pool, though, especially with that -2 WP aura of Seamus's and her dope Manipulative 12. Dead Doxies are Seamus's MVPs. A 2" Engagement range with min 2 damage and a Ml 6. Take the Lead is a (0) that moves the Doxie AND the target AND hits Wp. AND the trigger puts the target on negative flips. Even if your opponent doesn't want to clump, they're not going to have a ton of options. You can Take the Lead as a (0) to move up the board, push away a model, and (1) Interact. Super useful for models protecting a Symbol of Authority, or for Ply, or for Supply Wagons, or for dropping 2 schemes in a turn, or for taking 3 attacks against a model that was 10" away at the start of the turn. Their Df/Wp trigger is hell, and killing them only gives something within 4" (usually Seamus or a Belle) fast. Use these 6SS models right and your opponent will be checking your cards to insure you're not cheating. But you aren't. They're just that good. Rotten Belles are obviously great. Two high-Ca Wp duels from 18" away make Seamus happy. Flipping a crow is a real treat, too. And those are the models I usually draw from. A Rogue Necromancy is a good time. Carrion Emissary is very strong. Asura Roten carries the possibility of healing Seamus from Hard to Kill to full in a single activation before she does anything. I don't think I need to extol the virtues of the Copycat Killer. Datsue Ba isn't a terrible choice, but isn't a good one, either. She does have a very weak Wp attack, and a good Df attack, but she tends to crumple up. And for the points, Yin does so much more work. You might be wondering "Why so many WP duels? Surely Seamus doesn't need that much healing." That'd be where you're wrong. Most people still imagine Seamus in the role he used to fill: flit around the board, staying out of LoS, killing a model, raising a Belle, then jumping away. But the New Seamus doesn't care about that. Wave 5 Seamus wants to be known. New Seamus will Back Alley once at the start of the game, find a clump of high-value targets or a master, then Fear them to death. That means new Seamus will take a heck of a lot of damage. That's absolutely fine. With crews that focus on Wp duels, every activation brings him off his Hard-to-Kill while weakening your opponent. Your opponent may not realize how much Seamus can heal, which is better for you, because they'll focus their AP on murdering him. And unless they can ignore Hard to Kill...they aren't likely to do so. They may decide that ignoring him is the best tact. Except it turns out that they can't. See, my ideal Seamus Activation past Turn 1 is (1) Walk to position, (0) Boo, (1) Focus, then (1) Shoot. Generally speaking, I want to scare as many big scary models as I can. I'll lock them into my 6" - Wp Aura, then hit something that passed and hasn't activated and I can kill with my gun. Barring that, I target a model with a ton of health and I'll just focus my damage on it. Because my next activation I'm going to use my Shikome or a Doxie or Yin and everything eventually dies if you lay into it hard enough. The bottom line is if you focus on hitting Seamus, he'll survive. And if you don't, my crew gets to slowly dismantle you piece-by-piece as Seamus chooses his targets and weakens you with his -2 WP bubble. Because THAT is Seamus's new playstyle: everything I do forces my opponent to make a decision with a bad outcome. Fail a duel and be paralyzed, or take damage and get pushed (to probably take more damage)? Attack Seamus to achieve nothing, or let him dismantle my crew while I unsuccessfully ignore him? Just to be clear, here at the end: obviously this crew isn't unbeatable. Losing Seamus before his second activation is probably going to cost you the game. Your opponent picking off your models is going to make you less effective, too. Your goal with this crew is to get your opponent's attention on Seamus. Make him deal with HIM because his -2 WP aura makes his entire crew so much better. There are still crews which are going to require more finesse than others (for example the Viks), or crews that can easily out activate you. Part of the reason I like playing Seamus this way is because he feels like a puzzle; he slowly dismantles the enemy crew, taking key models while soaking up their AP. And he's got a ton of options. I still haven't found a scheme pool he's bad in; AKA Sebastian Baker insures he's got so many options there's literally nothing he can't do. And "Boo" is my favorite ability, but it's hardly the only one to take. Summoning Belles might be the way to go if your opponent is somehow denying you 'Boo' options (like Rooting him, for example). Anyway, thanks for reading! I hope this was helpful, if you've never played Seamus but want to, or thought-provoking, if you've been playing Seamus since forever but not like this.
  47. 17 points
    Lazarus is almost done, Wrath, sloth, pride & greed almost done too. Bonus : Symbol of authority tockens (customeeple) finished. More photos to come
  48. 16 points
    Similar to a certain factory in the Pixar Multiverse, our office is actually powered by the screams of frustrated hobbyists working on putting together our Malifaux Kits.
  49. 16 points
    Caedrus, reporting in! Well, I've met my base goal for the month, being 9SS of Anna Lovelace! I'm fairly pleased with this model. I think I'll redo the base edge in plain colours, rather than messing with about with it. I was pleased with the NMM (still lots to learn, but I'm getting there), and the glazing (both to smooth out the NMM, and the purple reflections from her sash. From here, I'll try to finish a metal Peacekeeper, a Pathfinder, and three December Acolytes. A gentle reminder, as we get towards the end of the month: If you could make your end of the month update an "@Caedrus", listing your SS value, that would be much appreciated! I'm going to take some time and look through some of the amazing painting from this month. Some amazing stuff. Keep putting pigment to plastic! Caedrus.
  50. 16 points
    Finished Rogue Necromancy tonight, a lot of fun to paint
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