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  1. 29 points
    Dual masters will show up in both books, as well as Faction Decks. Dead Mans Hand models will be available via Faction Decks as well as downloadable online. And no, most of yall who have been tossing out prices are still considerably off. Yes, eventually they will all become available as PDF books. Only the core rulebook and stat cards are being translated. Fluff and the like is not. If you're concerned about the translations, take a look at the free TOS rules/translations and go from there. We learned our lessons there and worked with professionals instead of enthusiasts or quite bluntly, folks talking out their asses and not delivering. For those hoppin' and hollerin' about the number of books and being forced to purchase and that this is an outright money grab - well, you are entitled to your opinion of course. That being said, the rules, and cards, in multiple languages, are going to be available 100% free. You don't need to spend a dime in the least if you don't wish in order to transition to M3E. Lastly, if we had crammed everything into one book, that would have been spendy - not to mention heavy enough to bludgeon someone to death with.
  2. 29 points
    Hey Wyrdos, We’re thrilled to announce that on Wednesday, January 16th, we will be launching an OPEN BETA for Malifaux Third Edition! Many of you have gone through the grueling process of testing the game to get its rules and models to this point, and we couldn’t possibly thank you enough for that. Rest assured that the vast majority of that work will remain intact. The intent of the Open Beta is to get Malifaux Third Edition from where it is (a great spot) and bring it up one more level (to a fantastic spot). This means that our focus will be on polish. Clarity, grammar, theme, and fine tuning numbers are our targets this time around. There are still a few crews and models that need some final tweaks, so if you have more feedback, we’re still listening. We want to hear your thoughts on your favorite (and least favorite) characters before we officially launch Third Edition. So, for those who have been rigorously playtesting our game, now is your chance to share your thoughts and enthusiasm with the rest of the community. Those NDAs that you signed? Consider them lifted. Let us know where you think M3E stands and what you think it’ll take to bring it across the finish line. Henchmen, keep a close eye on the super-secret Henchmen forum in regards to running M3E events and tournaments. We’ll have some special announcements for you folks in the next few days. That’s it from us! We’ve got to hunker down and iron out those wrinkles before next Wednesday. We’ll have more info for you at that time. See you then!
  3. 20 points
    33 soulstones + 21 more for three Order Initiates brings me a total of 54 ss for October
  4. 19 points
    @Athiko - really like the use of blue on these, it adds a nice element of contrast to pale skin. @Chou - nice, clean paintjob on the family. And definitely get a LED-light whitebox, can't go wrong with it! @OctaBit - nice selection, the Warped are my favorites, really like these models! @bedjy - the fur on Tanuki looks excellent and the bright colors you've used work really well there. The diorama looks great too! @Phinn - that actually looks like a mini diorama, great job! @Kimberly - nice looking terrain you have there, I'm sure it will draw many looks at Adepticon @Caedrus - I think many Polish painters paint this very special kind of water with some extra % in it, this may be the key here! And you can add 24ss to my pledge this month :) And I really like your Acolytes, blue isn't easy to work with on larger flat surfaces but their cloaks look great here! @Nikodemus - nice highlights on red skin, like the contrast with black spider body. @Stranglelove - Rhino is my favorite here by far, great model and you've done it justice with excellent brushwork. @emiba - looking really good, two more day to finish so keep at it ;) @Franchute - the base looks great, as always, now just finish the mini :) @lusciousmccabe - both the base and mini look very good, nice and clean paintjob. @prof_bycid - love the vivid shades of green/yellow, they suit this model so well! @wobbly_goggy - sweet paintjob on the Fire Golem. Working all those flames up can be a daunting task (been there!) but you've made it shine ;) Once again, I'm more at home than I'd like to and currently going through third antibiotic cycle. The only good thing is I had a bit more time so I finished four more minis for extra 24ss. More pics on the blog: http://www.whatthefaux.net/2019/03/razorspine-rattlers.html
  5. 19 points
    My pledge for February is to finish the male Cyclops Here are some promised WIP pictures. The skin colour is going to be greenish blue with offwhite on belly, chin, inner thights and arms and buttocks. Knees, elbows and fingers are going to have red tint to make them visually more interesting and red mouth should draw attention toward the face Detail of the face. Still some work to do Chin, ears, ice "horns" etc. And here is how the ice on the whole miniature (and crew) is going to look like. The process is little bit time consuming but I feel like it is worth
  6. 19 points
    ...and so....my January pledge is complete....and for the first time ever in my history of Challenge attempts I'm posting hours before the deadline...not only that...for the first time ever I managed to paint way more than my pledge...quite simply I had more fun painting these TOS figures probably more than anything else I've ever done...so...I completed not only a Raving Madman and three of The Warped that I showed in my WIP but an ENTIRE fireteam !!.... @Caedrus True confession...sorry but I have no idea how many SS this works out at but am happy in the knowledge it's loads more than I pledged
  7. 19 points
    Wyrdos, As some of you may already know, Mason has decided to pursue his own endeavors. Here at Wyrd, we’re all thankful for the work that he’s contributed to our games over the years. Whether in lore or design, his involvement added unparalleled depth and nuance to our worlds, and we’re grateful for the impact he had upon Through the Breach, Malifaux, and The Other Side. We wish him the absolute best as he moves forward in his career. On a personal note, I learned a lot from Mason in the two years that I spent working with him. I’ll miss his insight and humor around the office, but I’m excited to see (and play!) the great things made by him in the future. Cheers to you, bud. Thanks for everything.
  8. 18 points
    Hey Wyrdos, This week, Waldo decided to show his appreciation for us by getting a meat lover’s pizza for everyone to enjoy. Unfortunately, some of us are either vegan, lactose intolerant, or can’t eat gluten, so he essentially bought an extra-large pizza for himself. At least it’s better than the last time he offered us lunch - nobody was interested in the leftover platter of fried shrimp tails (well, mostly nobody). So while Waldo is polishing off the last few slices, we thought it would be a good time to reveal a Squad in The Other Side’s upcoming Starter Box, the Guild’s Gatling Gunners! While the proverbial and omnipresent grip of the Guild is starting to show some cracks on Earth, the strength of their Gatling Gunners might obfuscate that truth. Whether you bring the Guild as a One Commander Company or use them as a Syndicate to complement another Allegiance in a Two Commander game, these gunmen will make sure your opponents will think twice before making a move in their line of sight. This unit is the definition of a gunline – and it’s a formidable one at that. These Guild soldiers can intimidate the enemy just by looking at the bullet casings blanketing their sandbags. There’s a pretty good chance they came from their Hail of Bullets Ability; the Gatling Gunners aren’t likely to move a lot during a game. When they focus their shots, they'll gain some extra oomph, hitting harder than they already do. The Gatling Gunners will be packaged with other Guild models, as well as Court of Two models, in the upcoming Starter Box for The Other Side. They will also be made available separately so you can add more to your Company. But wait! There’s more content for The Other Side to cover. Over the last few months, we took another look at the balance of the game and have made some adjustments. The August 2019 Errata and FAQ are now live on our website. You can find this information on the Resources section of The Other Side’s site. Here is a quick list of the models that are being adjusted: Kassa Okoye: While she’s still one of our favorite Commanders to put on the table, as it turns out, she might have been over-performing a bit, particularly with generating resources. We toned that down a bit while also made some of her Actions a little clearer in how they were originally meant to work. Kassa will still see plenty of play on the table now, but she won’t be filling up a player’s hand with a near-endless amount of cards by punching her own robots. Mechanized Infantry: We adjusted the Mechanized Infantry slightly because their AVs were stacking with each attack into unruly numbers without any drop-off, making them difficult to play against. While the feeling is still there, now they are only helping out their Fireteams when they go against the same target. Margaret Belle: This nimble spymaster once traversed the battlefield too easily with very little risk (and a whole lot of reward). Her Shadow Magic Ability has been adjusted a hair; while she can still move around the table considerably easier than most, players will now need to think twice about utilizing her resources to get where she needs to be. Artillery Team: Unfortunately, these cannoneers didn’t see a lot of play, so we gave them a little more firepower and a new meaningful Trigger on their Heavy Howitzer that impacts the game, even if they miss their shot. Now we believe that they are a worthwhile choice in just about any Garrison. Immolated Rhino: Some people (namely our playerbase) appear to be allergic to Cinnamon, so we addressed those allergies by making this escaped animal slightly less ferocious on the battlefield. While they’re still difficult to take down and can dish out plenty of damage, they’re much more manageable for the opponent this time around. The Frenzy: With the previous iteration (and the Relics of Ancient Malifaux Asset), the Frenzy acted more like underwater clerics than predators with jagged teeth and sharp claws. Now, along with their updated Shark Tooth Necklaces Asset, they are encouraged to follow the hyper-aggressive role that they were originally intended to fill. Devouring Eel: This pesky, hungry fish was a little too difficult to take out of commission thanks to its Regeneration Ability, so we toned that down a tad so it is more manageable for the opponent while still being a terrifying presence on the board. Gibbering Hordes (as a whole): Overall, we saw that this Allegiance was underperforming competitively and thanks to some funky wording, made the opponent gain points for just doing what they wanted to do (and have a nice meal). Expect to see the Hordes continuously come back into the battlefield as originally intended now, all the while still getting a quick snack to flip to Glory. In addition to these adjustments, we also added more questions to the FAQ and fixed some issues with some Stratagems and Assets, as well. To see a full list of changes (which includes all of the updates to the FAQ and Errata), head here, head to the TOS Resources section, or download below. TOS_ErrataCard_PDFs.zip You can also find all of The Other Side’s Errata cards (including those adjustments made in January) on WargameVault right now! That’s it from us. Next week, we’ll be talking more upcoming units for The Other Side!
  9. 17 points
    Caedrus, reporting in! I knew this month was going to be a big one. So many life pressures stopping me from putting pigment to plastic! However, I found the time to get this one model done, at least. And hey, who knows? I might find some more time in the next week. Like many of you, I have a stealth project underway... For the moment, though, here's 9SS of Toshiro, the Japanese Undead Pirate. Yar! I had quite a bit of fun with this model. He's my colour / basing / thematic testbed for an upcoming Brine and Bones experiment. So, a slightly more cutlass-ey sword, a piratey bandanna, and a harpoon through the chest completes the model. I went with a fresher-undead look for this guy, rather than the hard-core rotting effects. Most of all, I had fun playing around with a little bit of freehand. It could have been neater, but I'm honestly pleased with the results. Have a great rest of October, and I'm looking forward to seeing what you've all done, because what I've seen so far this month ( @Wintergloom, @PetitDalek, @Viruk) is jaw-dropping! Caedrus.
  10. 17 points
    Caedrus, reporting in with a WIP! My amateurish sculpting skills are evident in this Recruiter WIP: ...but I've been quite pleased with my Executioner. He's nearly finished, so here's a sneak peek! Comments and feedback is always welcome! I hope you're having a great April! Caedrus.
  11. 17 points
    Decided that this month was going to be about Mercs, so I started with the season specific viks to get ready for Easter. Trying to decide how many other viks I should paint... Think I have 4 versions ha.
  12. 16 points
    Managed to get Adeodatos done today. Wasn't the colours I was planning but I just went with what felt right at the time
  13. 16 points
    @Caedrus Claiming Bushwhacker #1 for 6SS. Could use some serious C&C on this, folks. It met all my goals: half the painting time I usually spend, higher contrast, less fiddly about the blends. Trying to differentiate skin, "camo", and base greens was a pain in the ass. There are some things I like and some things I don't. What works? What doesn't? Any places you see where I might be able to cut time, or where a few extra minutes would have made a big difference?
  14. 16 points
    So here's more WIP...but first, a micro-rant. It really bugs me that most sculptors out there are unwilling/unable to sculpt muscles on strong women. I mean, look at this awesome photo of the Gina Carano/Cris Cyborg Strikeforce weigh-in from 2009: Different builds, same weight class. Both of them look like they could swing a Relic Hammer at Stat 7 for 3/4/6 damage though, right? Because they have MUSCLES. It takes some serious core to swing a hammer that big. So since the Miss Deed sculpt looks more or less like a cylinder with a belly button hole poked in it, I figured I'd try to fix it with paint. The first try ended up in the Simple Green. The second try looks a lot better: My attempts at freehand in the past have been frustrating but I'm pleased with this. Trompe l'oeil is somehow easier to paint for me than patterns or designs or whatever. Now to paint the other 90% of the model...
  15. 16 points
    Caedrus, checking in with a very quick update! So, this month (and the next two 😖) will be super-busy, so my efforts will drop dramatically. Having said that, I finished a vulture: and I've made some progress on my December Acolytes, as well as my Beastman for my '12-month Beastman personal challenge'. Finally, you had all better say hello to Percy. He drinks my paint water. He's not what you'd call a smart cat. Great painting again this month, folks! When I get a chance, I'll swing by and leave feedback. Until then, pat your cat (or goat), and put pigment to plastic! Caedrus.
  16. 15 points
    @bedjy I really like how you painted the face of this photograph. On my side, I'm suffering procrastination issues with the third fire gamin. To calm myself I decided to have a little snack with this riotbreaker. I still have to add some more still water to the base and maybe highlight a bit more some metallic parts: @Caedrus this adds 6 stones to my total, putting me at 20 ss.
  17. 14 points
    Heya Breachers! I have wonderful news for my fellow Through the Breach fans; you will be getting regular updates and discussion about Wyrd’s one of a kind role-playing game from yours truly! The weekly discussion will be called Fatemaster Fridays and will focus on a variety of subjects regarding TTB. For this inaugural installment, let me tell you a bit about why this opportunity is incredibly special to me in particular. So, my first Through the Breach game was actually the Stitch in Time Global Event. I’d read up on the game, but it wasn't until my buddy Alex ( @Strype McClaine) asked me to play in the Global Event that I got my first hands-on experience. The Fated I chose to play was that unwilling student of Dr. Von Schtook, Ashley Morgan. In short order that pneumatic arm of hers earned her nickname "Smashley" by the rest of the group. It was also in this campaign that we got a first time player, an 18 year old fella who had never played a role-playing game in his life. This guy came up, asked what we were doing, wanted to watch, and then played (all in the same session!) as we had a pre-gen he could jump in with. He played a Guignol - you know, the puppet that likes to stab? After the campaign was finished, I took up the Fatemaster mantle and ran a group of the best guys I know through some insane adventures. My TTB experience has been more impactful to me than any other RPG I've played. When I started with Wyrd, my love for Through the Breach was kind of obvious. I couldn't wait to playtest new additions to the game. I scarfed up every bit of lore I could get my hands on, and I regularly gushed about the game with my very patient co-workers. I am happy to announce that due to my love of Through the Breach, I’ve been invited to start a weekly discussion of all things TTB! These posts will allow us to explore Through the Breach a little more, and how to make your TTB game as wonderfully Wyrd as possible for your players! I'll be talking about some of our One Shots, highlighting pursuits, discussing some of the unique situations TTB players or Fatemasters can find themselves in, and other fun topics. I'll also be ending each article with a "mail call," in which I will ask for stories or opinions on a topic and pick one member to shout out in the next article. To start things off right, what was the moment you fell in love with Through the Breach?
  18. 14 points
    The second necropunk is complete. This one was suposed to be blanchitsu style, and was WAY faster than the 1st, and I'm quite happy with the results. Just one more to go, I want to try a 3rd style, maybe "Infinity style" but I'm not quite sure i really get what that means 😕
  19. 14 points
  20. 14 points
  21. 13 points
    Amazing job everyone! This thread is the best motivation to keep going. Here are my July boys for 13 SS. Only one more model and Ophelia's box will be done! Painting gremlins is quite fun and I am slowly learning NMM.
  22. 13 points
    Wanted to rush another Wyrd pledge in before I get stuck in with that BMG commission for a week. So here's an Ashigaru: I got myself way too wound up about having to paint armour. It's not been my preferred thing to paint lately. Saturday was mostly coming to terms with thatSunday repainted what little I had done and powered through to what you see here. Tossed some paint on. I think it turned out ok. Pretty happy, now that it's behind me. Lots of washes on this one. And with that, Yan Lo box has been started!
  23. 13 points
    WIP Did freehand on front of his skirt. Backside blossoms are still wip. Need to add a few stripes to his sleeves (wife's idea) and finish painting rest of the mini. Coming along at a decent pace. And once the freehand+white is done, there's only small bits left. Or so I tell myself
  24. 13 points
    So so so many amazingly painted minis this month, i feel hesitant to put these forward 🤣 3 completed Grems to tip my pledge. My basing material finally arrived on Friday so this month, these three and my whiskey gamin/golem will be getting their bases on
  25. 13 points
    Here is my pledge for March! Just in time for Adepticon. It seems that the points have changed for The Other Side models. Are we retroactively changing points from previous months @Caedrus? If so, my new total points will be at the bottom. (it arrived!) And here are photos of the previously painted units, now based: That's a company! Special thanks to my father, @Magnus for assistance with the basing. Total points for the Monthly Challenge since January: 195 soulstones
  26. 13 points
    Just want to say hello, and show some of my paintings. Hope you like them:
  27. 13 points
    @Viruk thanks a lot. Here it goes. Ryle for 10ss:
  28. 12 points
    Here's my August submission: The obedient Wretch (5 SS) and 2 Rat catchers (6 SS each) for a total of 17 SS The winged plague will have to wait... 😓
  29. 12 points
    My youngest who has the nickname "Pookie" (don't ask how that happened) loves all things unicorns, so of course when Ulix's Nightmare crew was release I had to pick it up for him ('cause you know, it was totally for him and not me...). The lone unicorn is painted to match a stuffed unicorn he owns, and the P.J.s were painted to match his own unircorn onesie. Pretty happy with the results, and will make for a fun, lighthearted crew to play!
  30. 12 points
    Really liking what I'm seeing from you all this month, as usual! Between all the rain and blistering heat I got a lot done painting-wise! Jack (15), Lady Ligeria (2), Montressor (9) Guilty x3 (15) in their translucent glowy-ghosty-ness by their copper trees, and Izamu (10) as inspired by Ganondorf, pierced by many Light Arrows. All told, 51ss. Had a lot of fun doing something a little different this month.
  31. 12 points
    Impressive @Stranglelove! @Caedrus finished my pledge for this month with Jorogumo (9ss): Rushed a bit with the skin, but I had to get this one off the desk. Good enough for my purposes. Idea for this guy was Darth Maul from Star Wars Episode I. Hence the red/black/fire motif. Couldn't do a lightsaber so I went for "lava" weapon instead. I quite like the effect, for being my first go at anything like that. Good looking figure. But lengthy and really annoying to paint. Early in the paintjob legs kept getting in the way of my brush. Later when I was drawing the tattoos and such, I had a hard time getting a good, stable grip since there's overhang everywhere because of the legs.
  32. 12 points
    Well, here's an update on my month: finished Talos as Killjoy (though his knife didn't show well in the pictures, in person it looks like obsidian) for 10ss, 2 Silurids at 6ss each, the Adze for 7ss, and the Wil o' the Wisp for 4ss (though I'm debating about going over it's wing veins with the dark grey of it's body to make them pop more, but not sure it I hate myself that much or if it would throw off the glow look. Very much open to thoughts and suggestions.) So far for the month that puts me at 33ss, and following it up with a WIP of two Akanme I wasn't intending to start on yet, but they were just staring at me...
  33. 12 points
    Holy cow, six pages of feedback. So, what I'm gathering is that Seamus and all of Redchapel are in a perfect spot and that there's absolutely no reason to adjust them whatsoever. Right? We hear you. We will be making some adjustments to the Redchapel Crew in the next update. Once we make those adjustments, it would be fantastic to see the updated models hit the table in some battle reports so that we can gather data from play. There are only so many games we can get in at the office before we have to go home. Keep an eye out for tomorrow's update.
  34. 12 points
    Here's my Yan Lo crew: Close up of the master: And his totem, the Soul Porter. I tried some heavy OSL in this one:
  35. 12 points
    Here's where I'm at with the 3 Death Marshals. Almost done, I think I just need to work on the flames a bit more, any suggestions on what I could do to improve them would be greatly appreciated
  36. 11 points
    Claiming a Freikorps Engineer for 6SS Nothin' fancy, just painted it like my other one 😁 Those Scale 75 metallics make it hard to get decent pictures without the full fancy camera setup - they're so shiny!
  37. 11 points
    Keeping chugging away at lucius' crew with a lawyer + dopple I also did a quick Joss for a friend
  38. 11 points
    Phinn: "I accept, your challenge." Diddick: "But I didn't challenge y..." Phinn: "Yet I accept!" The colourful clothes... I wanted to Hamelin be true to his original inspiration, The Pied Piper, who is usually depicted very colourful. Luring children and all, you know Half of his pants, sleeve, colar and coat will have purple and yellow diamonds and the other half is going to be in very dark purple. It's almost black actually, but I wanted to bring the colours closer together. For the same reason the shadow of the yellow colour is done by mixing purple in it I do not like to post WIP pictures because... I have to force myself not to add arrows with "Do not worry, this is not finished!" everywhere Hamelin's face was probably the first WIP photo I have ever posted now that I think about it. Here is another one though, ilustrating what I was talking about P.S. Do not worry, the pipes aren't finished The will probably be NMM dark gold.
  39. 11 points
    Hello, I left behind March with few new small scenics to add to my collection, with the appearence of a strange cat from the deep space and with a lot to projects to go after. As a first thing, my pledge for April will include some terrain: These basements fron TTcombat Streets of Venice are very useful to built some urban play-table crossed by channels and rivers. I have to paint many of them and they come in different sizes: from 10cm to 30 cm. Let's say each of them, but it's dimension, is worth 5 SS? So I could extablish my record score in montly pledge free competition this month. I have begun working some Malifaux models: I should get time to work to completion at least 2 of them. My cat from the deep space is strange in these last days: She spends a lot of time looking the sky..... I realized her spaceship is irreparably damaged. So I decided to assist her and many of my efforts will go after the construction and painting of my DroopFleet Commander Fleet. It's also possible that the cat is indeed an alien spy sent to study our civilization in preparation for a massive alien invasion. Good reason to increase my effort in the building of my space fleet. I'm waiting for some componets from Scibor, Wyrd and TTCombat but their delivery time is not predictable. I could add some extra to my pledge getting them home in time. I wish you all an happy month of painting.
  40. 11 points
    The Plague Cometh should cometh via post next week and though you might say that my pledge is truly weak, for the month of March I solemnly swear I will eat my hat, if by the end of this month I haven't finished a Malifaux Rat.
  41. 11 points
    Another very quick job (and horrid washed out photo) for this month (so far), it's Fitzsimmons for 8ss (I think) Bonus point if you get the placard reference...
  42. 11 points
    Red's highlight was drybrushed in a few layers. Afterwards I gave a very selective dark brown wash, targeting recesses and such. On flatter areas I'd leave it out or try to feather it a bit. Using layers gives depth. Some parts have more than one layer of wash (I'd almost rather describe it as a glaze, technique wise). Some highlights were done with a few thin layers on decreasing surface area to build up a rough blend. Not on all parts mind you, plenty of places got a single opaque highlight to just to bring out the shape. Sometimes I do basecoat+highlight+wash+highlight. Doing a wash after highlights blends things out a bit, but I still get those crisp extreme highlights by doing them last. Overall colours were also on the dark/brown side of things, which I think made it a fair bit easier. I could be pretty gung-ho with brown recess washes and still have things look good. Bright & clean doesn't go quite so well with quick & dirty, in my experience ___ Tonight's effort. wip Viktoria. Gun is done. Skin is done. Hair is done. Grey is... I want to say it's done. Not really feeling the blends this week. It looks good at arm's length despite brutal photographs. If I feel the itch tomorrow I'll toss in a few glazes to try smooth things out. But this particular paintjob really doesn't need it. We'll see. Also did the blade but I think I'll repaint that. It's way too dark now. Purples and various browns to go. Plus the blade.
  43. 10 points
    Hey Wyrdos, We just wanted to give you a quick update before we head off to Gen Con. We’ve got a lot to talk about, so we might as well dig in. Let’s start with the bad news first. Unfortunately, due to some unforeseen production and shipping difficulties that we did not anticipate, some of the products that we had listed as available preorders will not be making their way to Gen Con this year. The Faction Books won’t be making it in time to Indianapolis. We’re equally as bummed about it, but sadly, these things happen. Luckily, they will be arriving in our warehouse just a little bit later than expected, so you will still be able to purchase the Faction Books during the Gen Con web sale. This shipping hiccup is also going to impact some model preorders. Despite our best efforts, it doesn’t look like we’ll be able to make it a cold summer this year, as neither the Rasputina nor the Euripides Core Boxes will be available for purchase. We’ll have news on when these boxes will become available when we get back. Now let’s get to good news, shall we? August is just around the corner, and we’re excited to announce that our LGS Promotions will be coming back! If you’re new or just not familiar, we at Wyrd used to run a monthly promotion where you could get special offers like models by purchasing a certain amount at your local game store (and other promotions relating to buying your Wyrd products there). We stopped running this promotion for a while, but we’re back at it, and we’re starting it up again with a bang. And the smell of roasted pork. You can find the details of our first promotion for Malifaux Third Edition by checking out this handy graphic below: But that’s not the only promotion that we’re running. If you didn’t hear us last time we mentioned it, here’s a reminder. For any and all Malifaux Third Edition books that you purchase (this includes the Core Rulebook and any/all of the Faction Books) a physical copy for, KEEP THE RECEIPT. Starting September, you will be able to send in a copy of your receipt for a digital version of the same book that you purchased. This offer will continue through December 15th. This is a great way to have your rules and lore on the go! That’s it from us. We’ve got to catch a flight (and beat Waldo to Indianapolis). We hope to see you there!
  44. 10 points
    Thanks for the reminder @Caedrus, end of the month snuck up on me a bit. I did get these two finished in time to use them at MuseOn Con, which was a great time and I highly recommend it in the future. Cherri Bomb ended up making a wonderful Samurai as Coco for my RWBY crew for 9ss (adding a magnetized 50mm base covered in spent she'll casings to use her as Fuhatsu as well), and this Torakage will be helping as Renn for 6ss for a total of 15ss. Everyone, your models are looking wonderful! @bedjy, your Cult is inspiring me to try a few things when I get around to mine!
  45. 10 points
    Rules: 3.22 Deployment: Standard Strategy: Corrupted Idols Schemes: Harness the Ley Lines, Take Prisoner, Deliver a Message, Detonate Charges, & Claim Jump Game Time: 5 Hours Jet’s Ten Thunders (Defender) Jakob Lynch (Leader) Hungering Darkness (Totem) Kitty Dumont 9ss Tannen 6ss 3x Illuminated 21ss 2x Beckoner 10ss Schemes: Detonate Charges & Deliver a Message SS Pool: 4 KingJocko’s Resurrectionists (Attacker) Yan Lo (Leader) Soul Porter (Totem) Izamu 10ss Manos 9ss Yin 8ss Sun Quiang 7ss Chiaki 7ss Gokudo 5ss Schemes: Detonate Charges & Take Prisoner (Beckoner) SS Pool: 3 Turn 1 Lynch wins Initiative and goes first Positioning and placement with some concentrates in between. No direct confrontations between models. Of note, Chiaki uses her Split Soul trigger to give Izamu the Reliquary upgrade of Manos making Izamu nearly unkillable throughout the game. Also after Hungering Darkness moves towards the only Corrupted Idol marker Yan Lo attaches the Spirit Ascendant upgrade and moves to it as well to bait him out. Turn 2 Yan Lo wins Initiative, Lynch goes first The bait works out as Hungering Darkness charges Yan Lo, landing some weak damage, but also scoring Deliver a Message. Manos leaps near HD, drops a scheme marker for Detonate Charges and charges HD landing some damage. Yan Lo is lured off a building by a Beckoner and dragged from his main forces. Lynch follows up by popping a couple of shots into Yan Lo, stacking up the Brilliance for Succumb to Darkness, forcing Yan Lo to stone just to survive. Yan Lo equips Flesh Ascendant to recover some health and runs back towards Hungering Darkness and places a scheme marker. Soul Porter and Chiaki push Izamu up the board and after being bombarded by a couple of scintillating clouds Izamu charges an Illuminated, destroying it and following up with Heroic Intervention on a Beckoner, failing to hit her but locking her up in melee. Another Beckoner lures HD away from the markers as well as Yan Lo, keeping him engaged with HD and using Reposition to get herself out of danger. Tannen emerges from cover and takes center stage among the Retainer crew ensuring Betrayal and Delirium affect the most models possible. Finally Yin springs out of cover and charges Kitty Dumont, landing some severe damage. In turn she responds with with some failed attacks and Lingering Contamination to start setting up Detonate Charges. Lynch scores 1VP from Deliver a Message. Turn 3 Lynch wins Initiative and goes first Sun Quiang gets charged by an Illuminated, losing half his health. Yan Lo activates attaching Blood Ascendant and tried to put down the nearby Beckoner, but cant land his attacks due to Don’t Bite The Hand. The same Beckoner as before lures Yan Lo off the bridge and pulls him in close to Lynch. Gokudo drops a scheme marker near Tannen. Lynch shoots an Illuminated to trigger The Looming Darkness and pull Hungering Darkness across the map near Yin and Kitty. He then follows up with another shot on Yan Lo and Succumb to Darkness, killing Yan Lo and summoning a Depleted in his place. Manos leaps next to a Corrupted Idol and pushes it into the enemy table side, then charges the Beckoner on the bridge, putting her down. Izamu charges the Illuminated and destroys it, following up by using Heroic Intervention on Tannen but fails. The Depleted ties up Chiaki, who uses Beckoning Call to get Izamu engage Tannen and Spirit Flute to put Sun Quiang in position for further scheme marker placing. Kitty maneuvers around Yin to place another scheme marker. In turn Yin attacks Kitty twice, each time using You’re Coming With Me to get out of range of enemy scheme markers. Unfortunately Huggy ain’t having none of that and Obeys Yin back into position and follows up with a charge to keep Yin engaged. Tannen weasels out of combat with Izamu and charges Sun Quaing almost killing him. Sun Quiang opens his bag of tricks and drops a scheme marker next to Tannen and then uses Study to turn a corpse nearby into a scheme marker as well, locking in Tannen as the victim of Detonate Charges. Yan Lo scores 2VP from Corrupted Idols and Detonate Charges Lynch scroes 1 VP from Detonate Charges Turn 4 Lynch wins Initiative and goes first The remaining Beckoner pulls Tannen away from the Retainer crew. Chiaki uses Purity to push the Depleted away from her and runs inside a building towards a strategy marker. Kitty Dumont heals from Draw Essence and moves on to the water tower next to a strategy marker. Yin attacks HD, but only gets one push out of it. HD uses Consume Brilliance to give Yin slow and again Obeys her back away from her allies and Obeys Kitty to push a strategy marker on to my side of the table. Tannen walks further from the crew and uses Despicable Promises on Yin. Gokudo walks and pushes next to a Corrupted Idol to push it 3”. Manos leaps off the bridge and charges the Depleted, but fails to kill it. Yan Lo scores 1 VP from Corrupted Idols Lynch scores 1 VP from Corrupted Idols Turn 5 Lynch wins Initiative and goes first Tannen continues moving away from his enemies, hitting Yin with Despicable Promises again and getting Boring Conversation up and running. Manos finishes off the Depleted and Leaps on to the water tower and pushes a strategy marker off into the enemies side of the board. Gokudo moves and hits the remaining Beckoner with its shuriken giving it Adversary (Ancestor). The remaining Illuminated moves and hits a group of models with Scintillating Cloud, killing the Gokudo. Chaiki walks out of the building she was hiding in and uses Beckoning Call to push the Beckoner towards Izamu. Kitty Dumont uses Reaching Tendrils to push Manos off the tower and charges Izamu, landing some weak damage. Izamu crushes her. Yin desperately tries to escape, but HD keeps her locked down and drops a scheme marker nearby. Lynch also follows up with another scheme marker near Yin. With no other means to scoring of denying VP the game is ended. Yan Lo scores 2 VP from Corrupted Idols and Take Prisoner Lynch scores 2 VP from Corrupted Idols and Detonate Charges Final Score: Lynch 5VP vs Yan Lo 5VP Thoughts on crews Retainer / Ancestor - The goal of the crew was to cover the center of the table and whichever side got a strategy marker first using the ample pushes found within the crew to get into position. The excessive healing within Yan Lo’s options would recover any health lost from Corrupted Idols, have Sun Quiang help with setup for Detonate Charges and leave Take Prisoner to Yin since that’s the optimal scheme for her to run. Despite seeing an opportunity to score Detonate Charges on a pair of isolated Illuminated I decided to hold back, this was a mistake. I instead ended up scoring it on Tannen which was a problem as that meant I didn’t want to put him down in hopes of scoring the second point, which meant enduring his auras that much longer. Yin also failed her duty as she was dog piled by a half of the Honeypot crew and became a source of VP because of how crippled she was. Honeypot - Despite taking relatively few damaging models, the crew just strangled my crew through manipulative actions. By turn 3 my entire crew was saturated with Brilliance and there was nothing I could do about it. It’s honestly a little oppressive feeling as I was just left helpless when it came to all the extra effects that were activating. Manos and Izamu were really the only models who could continue doing what they want unaffected. Deliver a Message was a given with Hungering Darkness and the Beckoners able to move a weak early game Yan Lo. Take Prisoner could’ve been guarded against had I kept my models closer together, but again those pushes exist for a reason. The Illuminated were supposed to be the Corrupted Idol pushers, but after Izamu had his way with them it was left to Kitty Dumont who was constantly sucking brilliance out of everyone around her to keep herself alive. Thoughts on Models / Upgrades Jakob Lynch - Trump Card was particularly brutal, but in addition he was a reliable shot, ground Yan Lo down until only a Depleted remained, and assisted in keeping Yin locked down. Was possibly the MVP of the crew if he hadn’t been instrumental in enabling his better half. Hungering Darkness - I think he attacked once the whole game, but no other model had a greater effect than HD. Scored Deliver a Message, took on Manos, Obey locked Yin into submission for Take Prisoner, and Obeyed Kitty into scoring Corrupted Idols. Didn’t even break a sweat to do it. Big Huggy was instrumental in scoring almost every VP. Kitty Dumont - Almost was destroyed by Yin, but after getting some backup she was able to use her mobility to score VP on the strategy. Despite the rough start she was able to be worth her points in the end. Tannen - I’ve always said Tannen is a good kind of annoying and he still is, but watching him walk away just to pick on Yin was incredible infuriating. Never make your VP dependant on Tannen living, just kill him as soon as possible. Illuminated - Not bad, but Izamu was thrown in their face and they couldn't stand against him. The lone survivor was able to be a pest by shooting at my crew. Fairly strong and well rounded. Beckoner - I always forget these are 5ss, because they do a lot for very little. Luckily they fall apart pretty quickly. Probably a bad pick for Take Prisoner due to Don't Bite The Hand. Depleted - Probably the best summon for Lynch since its death is beneficial. Did a good job of holding up Chiaki, but sadly Manos defused the bomb. Yan Lo - His poor early game was really exploited by the Lynch crew. I tried to just have him running schemes early on, but he was dragged into the front line kicking and screaming. After Deliver a Message was scored on him Lynch didn't hold up, intentionally trying to get the summon off of Succumb to Darkness at the cost of VP. At some point I stopped fighting it and just let the old man go. Soul Porter - Spent the game spamming Empower Ancestor and was chipped away by scintillating cloud. Still valued for what he did. Izamu - Izamu + Reliquary (Manos) = unstoppable. He just didn't care about anything, destroyed whatever was in front of him. His only failing was wiffing the disengage attack on Tannen once. I think this combo will be a regular thing for me when running Chiaki, Manos, and Izamu together. Manos - Probably my MVP for the game. Siphon Power made him reliably move around, Lantern of Souls stopped the Depleted from killing off Sun Quiang, provided Izuamu his Reliquary upgrade, and he scored 2VP from Corrupted Idols alone. Really versatile model. Yin - With Take Prisoner available I thought this would be Yins time to shine, but I chose a poor target and left Yin to far out on her own and was completely punished for it. I attempted to kill of Kitty early since she lacks a lot of defensive tech the other Honeypot models have, but the conflict went from a 1v1 to a 1v4 as Hungering Darkness, Lynch, Tannen, and an Illuminated jumped in while Kitty got away. Yin was overpowered and outnumbered so it’s hard to take away any critical analysis from this game on her performance. Sun Quiang - Didn’t get as much healing out of him as I had hoped, but was valuable in getting scheme markers down in scenarios that otherwise wouldn't be possible. Chiaki - First time I used Chiaki in either beta and wasn’t disappointed. Her old role of just condition removal has been significantly expanded to her benefit. Lots of pushes, great utility, and a lot more durable. Gokudo - Was really only a model I added because at the last minute I dropped some upgrades and had the spare points. Was going to keep it near Yin to run support or grab her Reliquary if she was put down, but instead the Gokudo scored a Corrupted Idol and was able to land Adversary on my Take Prisoner target allowing Chiaki to easily push the Beckoner into position. I think I’ll try using Chiaki to get an early Reliquary on the Gokudo next time to get the benefits of Empty Vessel for most of the game.
  46. 10 points
    some progress on my slop hauler decided to go for that one first, instead of the one with the barrel on his back
  47. 10 points
    Here is mine. I tried the frinkles
  48. 10 points
    I can’t speak for anyone else, but, you can strike my name off the list of ‘people who left and prove something is wrong.’ I loved Wyrd when I left. Still do. Just wanted to work on new things and make new contacts. They were doing just fine.
  49. 10 points
    Well ! At least on this very last month of the year, I'm not late ! Here is my painting count : Ototo : 9 Manos : 8 Ashigaru : 5 Bokor x2 : 12 So a "little" 34 Ss for this december count, but that's enough for me to be able to say I've achieved this year of Emissary pledge ! With something like : 542Ss painted on the whole year
  50. 10 points
    Caedrus, reporting in! Well, I had a month of finishing off projects, so it looks like I've done waaaay more than I have. @Franchute By month's end, I had finished off 53 points of models! a TTB Guild Guard [3] Dashel [8] (some ok sculpting) Canine Remains [4] (went for a German Shepherd colour scheme. Not so successful). Austringer [6] (not sure about olive and red on the cloak outside / inside) Crooligan [4] (Wishing I could get just a touch more saturation on the purple. A really good purple is my painting dream...) Flesh Construct [6] (pleased with the airbrushed flesh tones and blue glow) 2 x Ice Dancers [12] (I should have done the bases a little better, but I'm super pleased with the stockings. The skin is deliberately very pale. More contrast in real life). Guild Rifleman [5] (I was going for an inquisitor look. No-one expects that). Freikorpsman [5] (I think I like the base more than the miniature!) Woo! That's a lot from my pile of shame done. Next month is gonna be super busy, so don't expect too much from me! Have a great one, and keep putting pigment to plastic! Caedrus.
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