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Showing content with the highest reputation since 12/15/2017 in all areas

  1. 41 points
    Hey everyone, I just want to make a few quick comments about errata. First, I think it's important to say that no errata will please everyone. Social media and the forum are in a near-constant state of arguing about tier lists and what is good and worth taking. Podcasts debate it for hours at a time. What I see at US tournaments is different than what I saw at the UK Nationals, but the level of play seemed about the same. I think the saying is "different strokes for different folks." As such, you can expect that any nerf will be claimed as not needed, a good move, and not enough. We all have opinions on what's correct (myself included), and it's helpful to consider that what dominates or is terrible in your area or experience may not be so for others. The errata, on the whole, is focused on moving the game toward a more balanced state. Second, it's worth noting that no errata is going to fix everything. This is the biggest errata Malifaux has ever gotten, and there are numerous claims that it isn't going far enough. There are still imbalanced models, and some of these models may still be imbalanced. I am aware of that. That said, I do think that this errata is putting things in a better place. By limiting the errata's size (and again, this was a big errata), we have the chance to see how things stand while still improving the game overall. Additionally, particularly large erratas will cause an overall sense of confusion about the game state, and they'd create even more consternation based on my first point. Suffice it to say: no, I do not think the game is perfectly balanced after this, but I do think it is better. Third and finally, I'd like to mention that the cost changes were a targeted strike as I mentioned in the initial post. We've had errata with more rules changes, and we will again in the future. At this point in the game's life, it seemed to me that a number of cost changes were the correct course of action, as well as focusing changes mostly on older models. It's not because they are easier or because there aren't other ways to fix the models. It's because cost adjustments like this can help correctly dial in the points costs of models, which can help us avoid things like power creep. I write all that by way of letting people have some idea of what I'm thinking and how I view errata. I expect there to be praise and criticism any time I touch the game (and the times that I don't). That's all fair enough, and your commentary helps me see how I can further improve the game in the future. I appreciate people leaving their feedback, so I thought I'd leave some of my own. I apologize to those of you who were negatively impacted by the errata. Hopefully you'll find things you like in it, and I'd appreciate it if you'd continue to leave constructive feedback so that hopefully next time you're the ones who are happy with it (and everyone else can suffer! Mwhahahaha!). Thanks all!
  2. 38 points
    Wyrdscapes is our new terrain line coming this year. Featuring detailed, high-quality plastic, the Wyrdscapes line will allow players to build beautiful, customizable tables. The buildings have interchangeable floors, allowing you to build different looking buildings, all of which will stack on top of each other (well, it's hard to stack on the roof pieces, but you get the idea). The table itself is made up of smaller tiles you can spin and put in different locations. And last but not least, different elements of smaller terrain can fill in the final details. We are very excited to have this project in the pipeline! Share your thoughts below!
  3. 37 points
    Just because type of day ... Yup, that's plastic, just like our miniatures.
  4. 34 points
    Hello all, This January we have a big list of errata changes. This errata focused almost exclusively on Book 1 and Book 2, and it was mostly limited to cost changes. This was to try to bring some models more into rotation and lower other model's use, and it should hopefully provide more flexibility during list building. Here are the changes: Arcanists Ice Golem (Cost -1) Hoarcat Pride (Cost -1) The Captain (Cost -1) Slateridge Mauler (Cost -1) Razorspine Rattler (Cost -1) Cojo (Cost -2) Patron's Blessing (Cost -1) Gremlins Whiskey Golem (Cost -1) Moon Shinobi (Cost -1) Wild Boar (Cost -1) Survivor (Cost -1) Mancha Roja (Cost -1) Mechanized Porkchop (Cost -1) Bayou Bushwhackers (Cost -1) Rafael LaCroix (Cost -1) Burt Jebsen (Cost +1) McTavish (Cost +1) Francois LaCroix (Cost +1) Running Tab (Cost -1) Guild Guild Guard (Cost -1) Captain Dashel (Cost -1) Samael Hopkins (Cost -1) The Judge (Cost -1) The Lone Marshal (Cost -1) Guild Lawyer (Cost -1) Witchling Handler (Cost -1) Pale Rider (Cost -2) Lead Lined Coat (Cost -1) Neverborn Baby Kade (Cost -1) Bad Juju (Cost -1) Beckoner (Cost -1) Lelu (Cost -1) Spawn Mother (Cost -1) Tuco (Cost -1) Bunraku (Cost -1) Vasilisa (Cost -1) Hooded Rider (Cost -2) Outcasts The Guilty (Cost -1) Taelor (Cost -1) Bishop (Cost -1) Desperate Mercenary (Cost -1) Freikorps Specialist (Cost -1) Hans (Cost -1) Johan (Cost +1) Freikorps Trapper (Cost +1) Ashes and Dust (Cost +1) Scramble (Cost -1) Resurrectionists Hayreddin (Cost -1) Shikome (Cost -1) Student of Steel (Cost -1) Student of Sinew (Cost -1) Student of Viscera (Cost -1) Dead Rider (Cost -2) Nurse (Cost +1) Sinister Reputation: Gains a 1" in addition to the on Live for Pain. Ten Thunders Ototo (Cost -1) Yamaziko (Cost -1) Fuhatsu (Cost -1) Dawn Serpent (Cost -1) Thunder Archer (Cost -1) Monk of High River (Cost -1) Terracotta Warriors (Cost +1) Yasunori (Cost +1) The Storm changes to: "When damaging an enemy model, this model may place all resulting Markers anywhere in 8" of this model and within Line of Sight. Markers placed in this way do not need to be touching each other." The cards will be up on Wargame Vault on Monday when I'm actually at work They are loaded into the app, which should be available to everyone soon (if it's not already). Images of the cards will go up on the errata section of the website this month (probably this week). Happy gaming!
  5. 31 points
    Hello! We are pleased to announce the launch of Gaining Grounds 2018. A printer-friendly version is attached to this post, and you can download a copy here. You can also find a copy of the Schemes and Strategy deck on Wargame Vault. It comes in the standard size and a large size. These make a great resource for playing the game, allowing you to quickly reference the rules or deal out a game set up. 2018 saw numerous changes to the format, all intended to improve the experience of players. A quick reference of changes is included below: Language was added about the Bad Things Happen app on page 3. Slow Play no longer mentions a player's intent. A TO cannot rule on a player's intent, and therefore the rule is now focused on slow play that gains an advantage, regardless of intent. There is no longer an Always Scheme. All Strategies now include a Paired Scheme, which is "always" with that Strategy. These are determined by suit, and therefore may be used with Strategies prior to Gaining Grounds 2018, if desired. There are no longer suited Schemes. All non-Paired Schemes are now numeric, requiring players to flip more cards to determine their Schemes. This helps maintain more diversity in Scheme Pools, and it will make Scheme determination with the Strategies and Schemes deck even easier. There are some new Schemes. Gaining Grounds 2015 Strategies are used instead of M2E Core as the alternate Strategies for the Rotation (and are reprinted in the document for reference). I think 2018 will be a great year for organized play, and I'd like to thank everyone who took part in shaping this document. Have a great day! Gaining Grounds 2018 (Printer Friendly).pdf
  6. 27 points
    Hello, The March 2018 FAQ is now available! You can find it on the website or attached to this post: M2E FAQ & Errata (March 2018).pdf In this update, the formatting changed slightly so that each Faction section has its own numbering. This makes some of the updating easier on our end. In terms of content, the additions can be found below: Actions And Abilities in Multiple Factions #87-90 87. If a model has a Condition that was given to it by an enemy, and later becomes immune to Conditions from enemies, is that Condition removed? No. The granted immunity is only when the Condition is given to the model. 88. If an Ability states “within one or more models with this Ability,” does the effect/Ability stack? No. (3/1/18) 89. How do models with an Ability that lets them count as two models impact the different Strategies and Schemes (where it may be relevant)? For example, on Big Jake, the Tanuki, and Bone Pile. Models that count as two models do so, but the “second” model is not considered to have any Conditions, effects, etc on the first. If the model only counts when determining VP, such as Big Jake, it works slightly differently. (3/1/18) Below are Strategies where these Abilities are relevant. Ours - The model’s cost counts twice. Ply for Information - The Condition is only on one model. Public Executions - The Condition is only on one model. Headhunter - Models that count as two drop two Markers. Models that count as two for scoring drop one. Below are Schemes, so are only relevant to models that count as two for Schemes (such as the Bone Pile). Hold Up Their Forces - The model counts as two. Inescapable Trap - The model counts as two. Recover Evidence - The model may be selected twice for two Markers. Public Demonstration - The duplicated model is not also named, so it only counts once. 90. If a Marker is on the centerline, is it also considered to be on a certain half of the board? Yes. The Marker will also need to be on some half of the board, and it may be on both. (3/1/18) Gaining Grounds 2018 #1-4 1. Can a Supply Wagon Marker be removed via another Supply Wagon Marker? No. (3/1/18) 2. Do you need a Scheme Marker in the enemy deployment zone to score any points for Surround Them? No. (3/1/18) 3. In Inescapable Trap, do you need 2 or more enemy models within 3” of the same Scheme Marker? Yes. (3/1/18) 4. Do the Conditions from Ply for Information and Public Executions get removed even if no one scored? Yes. (3/1/18)
  7. 27 points
    Heh. Lets see if I can remember the questions asked here. What is it made out of - same stuff our Malifaux miniatures are. HIPS. They will come on a sprue and you bust them out, put together and you're good to go. We've gone out of our way to get rid of fiddly bits and thin parts and everything is pretty beefy and thick. An no, you don't have to put each roof tile on individually. Tiles are 12"x12" and can be spun about and put together however you want and connected on the bottom so that they don't slide apart, etc. There is quite a bit that y'all haven't seen, or I should say all of it. Yes we have scatter terrain, barricades, etc. Yes there are more planned beyond this set. Yes many of the buildings are modular. You can stack multiple levels, etc and then pick and choose between some roof tops as well. It's not all interchangeable (particularly the large building), but we've tried to build in some back and forth customization. Pricing - haven't gotten that tacked down a 100% yet but we're working on it. We're not after an arm and a leg - maybe a small finger or big toe perhaps. Yes for some it will be a 'luxury' item, but then again, anything beyond the basic necessities is. You'll also be able to pick them up as kits and build upon them as you want, so there is no need to break the bank all at once if you want.
  8. 22 points
    Because I like getting my toes dipped back in the early days to play around. Because I could. Because I was curious again about metal and some other things I'm messing with. And because even more bluntly, I've got my plastic people up to their eyeballs between finishing up TOS, continuing with Malifaux, knocking out the new Wyrdscape - and I don't need to add on top of it at the moment. It was a bit nostalgic to go through the process of cuts and having metal in hand again - and the damn slivers of little metal everywhere. :)
  9. 22 points
    Hey Wyrdos! Time for another Monday Preview. This week we continue taking a look at the Undying box, this time we are taking a look at the Grave Golem! The Grave Golem is, essentially, a large chunk of graveyard that has been animated by the Resurrectionists to serve as a heavy enforcer. During battle, a Grave Golem can sink into the earth and reappear a few moments later halfway across the battlefield, provided that there is a corpse for the golem to form around. That something so large could move so quickly often comes as a surprise to the golem's enemies, many of whom end up either battered to death by its massive Tombstone Fists or buried in a landslide of corrupted earth and grasping skeletal arms.
  10. 21 points
    Alright, Iron Skeeter is done for a total of 21 soulstones for this month. Crew to date is in the final picture below.
  11. 21 points
    Happy Monday Wyrdos! Today we take a look at an upcoming Story Encounter & Adventure Box, The Undying. It contains thrills and chills for Through the Breach as well as some amazing new models for Malifaux. Let's take a look! The Undying details two forces that have come into contact with each other: the Resurrectionists and the Ten Thunders. Today, we'll be looking at the leader of the Resurrectionist forces, Manos the Risen, and his two Mourners. Manos is an immortal assassin who once belonged to the Order of Balance, a group of priests, warriors, and assassins who brought an end to those who had fallen from the kharmic wheel. The Order were mortal enemies of the Jiangshi, terrible sorcerers who fed on the souls of helpless peasants to extend their own, unnatural lives. The immortal sorcerers corrupted Manos and taught him how to feed on the souls of the fallen, and he used that knowledge to grant himself a perverse form of immortality. Bolstered with forbidden knowledge, he returned to the Order and murdered all of his former friends... all save for one, Minako Rei. After he takes an assignment, nothing - not even death - can stop Manos from completing his mission. On the table, he harvests the Chi of those who die around him and expends it to increase his own capabilities, becoming Fast, more resistant, or empowering his powerful Celestial Strike attack, which ignores Hard to Kill. Accompanying Manos are his Mourners. These undead women are defensive Belles; with Disguised and Manipulative, they're difficult to target, and their Funeral Shroud action prevents enemy models in their engagement range from targeting anyone not in base contact with them. The Mourners aren't entirely defensive, though. They also possess the Feed off Grief attack, a ranged attack that heals them if it kills the target. Better yet, the attack is resisted by Willpower. Perhaps it's time for Seamus to swing by the local cemetery to pick up some new friends!
  12. 20 points
    Just because ...
  13. 20 points
    still some details to fix (hair, book, crown, face front, weapon and the (probably) red shoes, but Anna is almost done. I spent about 15 hours on her but I'm quite happy about the result. I have 3 day for start and finish a 2SS model to end succesfully my monthy projects! pant pa(i)nt!
  14. 19 points
    Well, thank you, I think. :) It's not so much about cutting costs - though frankly if they were and we could keep quality, you certainly wouldn't hear me complain about it. Honestly, I have, will, and likely will continue to do so, experiment and check things out from time to time. Sometimes ya'll see the end product, other times it goes straight into the trash and we go 'well, that learned us something!'. Mostly, it allows us to move forward and learn as we try to bring together new product, projects as well as manufacturers (cause lets be honest, its a lot of work). Metal, we started with metal and were one of the first to move away from it to the plastic we see today. I'm VERY proud of that, but I don't forget our roots either. To this day I still hear people cry about why we left it, or ... well any number of things. And then there are the folks that go 'yay - plastic all the way'. Then someone reminds me of a gremlin ear or foot. :) As I said, this time about, I did it for a few reasons, one, cause I was a bit nostalgic to do so, two - because I wanted to have some fun around Easter, but I'm not interested in pilling it on with our other projects in the pipeline. We'll do things in metal from time to time I'm sure - but again - for me more than anything - was a bit of walk down memory lane. Resin, not something I normally go for as it takes a bit of work and the costs are rather high actually. That said, I do like the few things that we've done in resin and the experimenting that we did with that allowed for some interesting decisions on our end. Not something I'll do a lot of, but occasionally I'm sure. The Murder Xmas tree was a happy little result of that for instance. Aionis - I'm actually pretty proud of that one, and the tort and hare - as those pieces allowed us to see what changes or direction we could go on a few things. Some folks love, others hate, but at the end of the day, it allowed us to develop the plastic that we're using for The Other Side. I'm SERIOUSLY pumped about that and folks that have gotten ahold of it seem to be on board as well. Allows us to do a lot, less cuts, keep up with some dynamics, etc, etc. I can tell you right now if we didn't do those others, it wouldn't have led us to where we're at on those plastics right now. For anyone that wants to see the quality or feel it yourself, the new Alt Lazarus is made out of it. Why you might ask - we like the hard plastic! Stop messing with our goodies! Well yes, I'm happy with our plastic as well, but there are times where a dynamic piece, or undercuts, can cause a miniature to be cut into quite a bit of pieces. Hell - I see folks complain about that all the time. Alt Lazarus for instance in the hard plastic would have been over 40 pieces. I laugh long and hard when I saw that and said 'nooooo'. Thus the delay in him hitting the public, decided to try him out in the new plastic. New stuff - 17 pieces - which might sound like a lot, but they go together a dream, and cleanup - minimal. So yes, sometimes I do stuff just because I have a wild hair up my ass and decide to do so. Other times, I'm experimenting for reasons that y'all might not see for years out yet.
  15. 18 points
    I have just finished painting Doug, for my restrictionist crew. Quite happy with how he turned out, what do reckon?
  16. 18 points
    You have been waiting. You have been asking. You have been begging. Finally we are glad to announce that Alt Lazarus is available! You may be asking yourself "How can I get a hold of this magnificent piece of plastic?!?". Well, the answer is Guilders! Head on over to the Guilder store (https://www.wyrd-games.net/guilders) and follow the steps! P.S. @Aaron is pretty excited that this guy is finally available!
  17. 18 points
    So....almost the middle of the month now 😂.....time for a WIP....lots of winged Neverborn underway...Barbaros begun but now set aside for finishing next month...big weekend of painting ahead
  18. 18 points
    First of my two pledges for this month...so...while the last touches go onto Patti Ramone here for 8SS is Mr Graves
  19. 18 points
    I finished painting The Dread Pirate Zipp for 15 soulstones this month. I tried out a lot of new techniques this model. We had a crew box exchange at Christmas and I got Zipp. I decided to push myself to try non-metallic metal and some more two brush blending. He was a lot of fun to paint.
  20. 18 points
  21. 17 points
    Malifaux Monday #81: Rowan Nilsson Rowan Nilsson is alt Rafkin Limited Edition Black Friday. It is my second version of this miniature. More photos in our Blog http://serpentarium-painting.blogspot.ru/2018/03/malifaux-monday-81-rowan-nilsson.html
  22. 17 points
    Below is a list of helpful resources! General Wyrd Resources Customer Service Chronicles & PDFs Facebook Twitter Malifaux-specific Resources Website FAQ & Errata Organized Play documents Pull My Finger (tactica) Wargame Vault (print on demand cards) Through the Breach Resources Website FAQ Books and Adventures The Other Side Resources Website BackerKit
  23. 17 points
    Love the Somer and Hannah, @Viruk. I'm working on an iron skeeter. It's a slow slog with trying to do a dark NMM on most of it.
  24. 17 points
    I finished painting the taxidermist for 7ss. I'll hopefully get another model or more done this month. The taxidermist had a few little conversions to have the frilly shirt and treasure map to match the pirate crew theme.
  25. 17 points
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