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Showing content with the highest reputation on 10/20/2020 in all areas

  1. Coming soon to a PC Near you Starting next month is the start of the Vassal World series, a huge event with a great team of people behind it! From November there will be monthly events on vassal ran by TOs from around the globe for people to take part in. you can take part in any event doesn't have to be ones in your time zone. over the course of the 9 events a league table will be set up tracking the best 3 events people have been taking part in (so doesn't matter if you miss one you still in with a chance to win) and at the end of it all the top 16 ranking playe
    4 points
  2. Had a few good late night painting sessions and here are the results: (92 soulstones for the time being, expect a few more to come ) More pictures on my IG account here:
    3 points
  3. Coming from a Games Workshop background these things are super fiddly to put together, but well worth the effort. Here are my first ever malifaux minis!
    3 points
  4. Take a look at this thread, I had the same idea than you: I played her after that thread a few times that and she is indeed leader material. She gives the faction a lot of things that are scarce/out of the faction: Schemers: Coryphees + Duet are very good models, combinable with WW + Bandersnatch in the same crew for only +1SS tax. Armor heavy crew AoE healing and Take the hit. Bodyguard aura from Bill (way better than Maurice's one as it's always active and Bill is better all around) Demise denial (Lantern of Souls) Distraction Auras in a model with C
    2 points
  5. Phiona. Yeah, she is out of keyword, but very important for guild Hoffman
    2 points
  6. @Marc Bowling About the faction, NVB isn't a straightforward faction... This faction has a few key disadvantages, it's light in defensive tech and healing, his focused machine is expensive, resource intensive (and has a hard time stacking focused on relevant models) and have to work harder to do things like scheming. But it has also a few advantages, the initiative control with double AP is very powerful and enable powerful alpha strikes, the focused pulse model can become a very good model in turn 2 (or even 1) and focused pulses help with the awful card draw of the faction and we have
    2 points
  7. I'm not a fan of the sculpts for will o' the wisp and adze. Love the rest of swampfiend keyword, and would like to own the whole set, but I just can't bring myself to buy those models. I have instead built proxies out of wire and cheap craftstore puffballs. If there's ever a resculpt though...
    1 point
  8. https://discord.gg/Hfh8yeY one discord link
    1 point
  9. 1 point
  10. Another battle report was uploaded last Friday and I totally forgot to mention it here. This time it is Lucius (neverborn) vs Yan Lo https://www.youtube.com/watch?v=YtiZq7C9pZQ
    1 point
  11. I don't like them either but I don't see many other options for ignoring their Armor... And yes they are expensive but I had problems against them, so just my experience...
    1 point
  12. they cost 11! 11, carl)) they are not a good model
    1 point
  13. I played against samurai with trained ninja upgrade, and they hit quite hard. They take concentrate with a bonus and get a plus to their shoot and with the right suit they blast. And if you don't have anything ignoring their armour 2 you won't harm them significantly also because of stealth from the upgrade... So I think bringing armour ignoring models like kirai (ikiryo) or student of steel or mcmourning is important against TT because of samurais, fuhatsu, lone swordsman...
    1 point
  14. I'm more purple than orange so I might lose some models, but a few notes: There are a few things: Irreducible damage can be done by Shenlong, Charm Warders and Ohaguro (all need triggers but monks can buy triggers with chi and Ohaguro is a Henchman), not sure if I'm missing someone. Samurais ignore armor in the mele attack and Sidir has Analyze Weakness (+ Ruthless); however the damage track of the gatling/machinegun doesn't go well against H2W Mind McCabe can make ANY minion (or any model of his keyword) Precise with the Timeworn Blade; the best combo is probably As
    1 point
  15. Hm, I'm not having this issue with Asami either. However, it did bring to my attention a few other errors that would be pretty bad to leave in live for too long. I'll keep trying to reproduce.
    1 point
  16. Playing with a new base concept. Faction logos cut from the packaging, a quick airbrushing of black, then poured Vallejo Water FX over them.
    1 point
  17. The last non-living construct in the crew finished
    1 point
  18. I like your colors, overall good job. Did you make your own bases?
    1 point
  19. I'm mentally weak... Out of nowhere i bought the Leveticus starter crew. So i guess i have a 4th faction now.. Anyhow, here's Rusty Alyce!
    1 point
  20. Hey all! While we're all excited for the GenCon sale, here's this lovely piece of art from our talented Outcat friend Krig. Here we can see some colourful characters gathering around a campfire, which just happens to burn inside one of them, to have some beers and discuss how the M3E's been hard on some people.
    1 point
  21. Fun fact: Silent Ones can eat corpses through Ice Pilars
    1 point
  22. OK, the title is obviously a bit attention grabbing but what I wanted to talk about was individual abilities and actions and triggers and whatnot that seem to be mistakes. And by "mistake" I don't mean overtuned stuff (though much of these are) but rather things that somehow seem to go against the general design of the game. I think that these would be prime candidates for future errata but what do you think? And can you think of other such situations? Do you even agree with the premise? Without further ado, to the actual cases: Joss's explosion isn't capped and it cannot be re
    0 points
  23. Whereas I think Flight being the exception was wrong. I'm glad they got rid of the difference between "towards" and "directly towards" from the earliest editions, and wish they'd done the same here. Just subtract 2" from the movement of 50mm bases, 1" from the movement of 30mm bases, and case by case of 1" or 2" on 40mm bases, depending on if they needed it or not. Would it make them more susceptible to movement attacks? Sure. Don't care. Boost them some other way, or not, Flight is awesome. With the exception of deployment (which could have been worded differently to avoid
    0 points
  24. This is key, giving free pass tokens to the other player is giving them some options you don't want him to have. The initiative advantage is more for getting the first activation than to guarantee the last activation (but if both happens it's ideal). The best case scenario is giving up (after wining it) the initiative the first turn to have the last activation and wining (cheating if needed) the second turn initiative flip (which is why that +2 initiative is there); that is a perfect back to back activation that will let glass cannons like Nekima get in and do enough damage or throw a wre
    0 points
  25. A couple of the less talked about points: Lone Swordsman is A+. Ruthless, Stat 6, 3/5/6 with crit strike offense. 8 Wd, H2K, Arm+1, with decent Df/Wp. Roughly 9" charge threat consistently with push angles. Movement as a bonus action. Already worth 8 stones just as a solid beater. Add in plus flips to everything sometimes, pseudo-frenzied-charge sometimes, pseudo-charge while engaged sometimes, 2/4/5 with quick reflexes being stellar sometimes, and being able to generate 1-3 SS during the game. Just gauge your chance to kill well and gamble accordingly. I can't imagine a scenario where he
    0 points
  26. That looks like deliberate intent to not allow him a suited leap. I believe Leap is one of the strongest actions in this game. Suited Leap on any model is a very powerful thing, and I think most people would agree as you can see because the removal of that Mask from his leap and ruthless has plummeted his use even as they gave extra things to him. Over the past 3 editions any model with leap has been a strong consideration when you want a scheme runner (or general mobility). If they have the suit built in, then they are considered a strong model, almost regardless of what ever else
    0 points
  27. Generally rule of intent, especially as the nudge function is currently "broken"
    0 points
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