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  1. 289 points
  2. 250 points
    Hrmmm ... I wonder what these are? And because I'm slightly bored today, every 25 likes to this post gets you some additional inane information about the pair.
  3. 102 points
    Hey all, Along with this month's FAQ, we see a few fairly important erratas. They are as follows: Leveticus has had his Cache dropped to 1. The Channel Ability on Leveticus has been rewritten to allow him to gain Focus once per Activation at the cost of 2 damage. The Malifaux Rat has had the Hamelin's Pets Ability added, which states that it may only be hired into Crews led by a Nihilist and that, if it is summoned into a Crew which is not led by a Nihilist, then it may not Activate on the Turn it was summoned. These cards are already available for purchase through print on demand with Wargame Vault: https://www.wargamevault.com/browse/pub/5162/Wyrd-Miniatures?site=wgv Also our resources page has been updated with the July FAQ, which comes with free PDF downloads of all cards with errata: http://www.wyrd-games.net/malifaux-faq-errata I'll address the Malifaux Rat errata first. Most of you have probably heard of the dreaded "Rat Engine." This was a tactic which Outcast players used to get excessive Activations using Malifaux Rats and, once their opponent had no more models left to Activate, they attacked their opponent with Killjoy, Viktoria, Leveticus, or any other number of high-impact models which greatly benefited from attacking while the opponent had no models available to respond. After careful consideration, viewing event results, and trying it out ourselves, we determined that this tactic was both too powerful and simply not fun for the opponent. The changes to the Malifaux Rat will prevent the Crews which were using this tactic from getting an excessive number of Activations. It is worth noting that while similar "out-activation" tactics are still available to Hamelin, he was tested and designed around the notion that he would be able to maintain more Activations than his opponent. The "Rat Engine" was effective with Leveticus and Viktoria because, not only were they able to assault their opponent with Killjoy without opposition, they also had a very potent Master in terms of raw damage with which to back it up. Hamelin is less high-impact in terms of damage output, and was very much designed with the Malifaux Rats in mind. As such, we believe that out-Activation tactics are still balanced (and fun) for his Crew to use. While we are hesitant to restrict the availability of models to certain Masters, we are confident that this change is the best one for the game. It will allow Outcast players to come up with more interesting, varied lists and prevent their opponents the pain of being obliterated by the Rat Engine. We did not make this change lightly, and restricting models to certain Crews or Masters will only be done in the most extreme circumstances: this just happened to be such a circumstance. Additionally, Malifaux Rats are still available to every Outcast Crew through the use of summoning due to other models in the Faction. This is a big change, but the whole of the game will be better for it. Now, on to Leveticus. For years we have all heard rumblings that Leveticus was too powerful, and after a careful consideration of the data and feedback, Wyrd agrees. Leveticus is a Master who was excellent at dealing damage, nearly impossible to kill, highly mobile, and had excellent options in terms of Crew. A few of those things are expected on a Master, but all of it combined was simply too much. We have chosen to reduce the amount of damage which Leveticus is capable of by limiting his Channel Ability to once per Turn and making it grant the Focused Condition. His Cache was also dropped by 1. This will greatly limit the amount of damage he is able to deal since he can no longer rely on positive flips to avoid cheating, get around cover, or increase his damage for every Attack. We chose to limit his damage because one of the aspects at which he was excellent needed to be toned down in order to balance him. Reducing his survivability would go against his well-established theme of being undying, so that was ruled out. Limiting his Crew options would not be respectful of the real-money purchases of Outcast players, so that was ruled out as well. Limiting his mobility was an option, but likely would not have done enough on its own and would have necessitated further, radical, change and we wanted to keep the model as close to its core concept as possible. As such, reducing his damage-dealing capabilities was the best solution, and Channel was the most obvious target. Leveticus is still the wily old scavenger we all know and love. He still eternally dies and comes back. He still fields abominations and necromancies from multiple Factions, and he will still stalk the board removing your opponent's weaker pieces. His role on the battlefield will just change slightly. You may find that, after the errata, it is better to have Leveticus finish off already damaged models (which he is excellent at, due to the wide array of defensive abilities he still ignores) rather than having him deal the bulk of the damage. In fact, you may even find that activating him later in the Turn is more advantageous as he can pick off weakened targets. I feel that this is actually even more thematic to his role as a scavenger. I hope that Leveticus players see this errata as an opportunity to explore the wide range of possibilities which Leveticus still offers. He is no longer locked into the role of damage-dealer, and you may even find that his play is more interesting and dynamic. Although such a change often comes with cries of "Doom!" from both sides (whether you think Leveticus is now useless garbage or this errata changed nothing and he is still the most broken thing ever) I strongly suspect that Leveticus will remain one of the better Masters in the game. He simply will no longer be the "obvious best option," and instead become another strong choice for his Faction. All of the changes (both Rats and Leveticus) went through careful planning and testing. I am confident that they are for the betterment of the game as a whole. I hope you like the changes and you are able to keep enjoying the amazing Malifaux universe as we continue to attempt to perfect the balance of the game we all know and love.
  4. 99 points
    And because I get bored occasionally ... if I get 200+ likes (making y'all work for it this time!), I'll share the renders and close up pics of those two down in the lower corner.
  5. 72 points
    The Importance of Community - One of the things that I love about tabletop gaming is the way it brings people together. You sit down, sometimes with a friend, sometimes with a stranger, and play a game. Everyone is there for the same reason and shares the same passion: having fun through games. The tabletop community is a bit unique in the way it uses the social contract - an unspoken agreement between people - to try to promote everyone having fun. The tabletop community is one of the few places you might be invited to spend a few hours with random strangers. The way this makes it unique is one of the biggest draws to me, which is why I wanted to take a moment to talk about Wyrd's pursuit of an inclusive and accepting community. As a company, Wyrd believes that everyone should be comfortable playing our games and discussing them online. We are made up of a diverse community from around the world, all with different beliefs, values, and ideas. We think this diversity strengthens our games and community, and therefore our company. It is because of this that we do not tolerate or condone any behavior that harasses, makes uncomfortable, insults, or otherwise diminishes another person. We don't tolerate it within our company, and we don't tolerate it within our community. We don't believe in words without actions, though. Our forum rules are intended to ensure users can be comfortable within the community. Our Code of Conduct for our Henchmen ensures that they understand the standards of behavior we expect from them. And if you, as a community member, see behavior that harasses another person, we hope that you'll step up and help to make your local community better. If there is a problem with a Henchman, please let us know immediately so steps can be taken to enforce our Code of Conduct. Be aware that we will not comment publicly on specific issues or reports, but all incidents are reviewed internally to determine the appropriate course of action. It is also important that, as a community, we do not dismiss the opinions or experiences of others. Part of an inclusive community means that we need to be able to discuss issues without reducing things to anecdotal evidence or personal attacks. We don't all need to agree, but it's unacceptable to shout someone down or marginalize their experience. We know that there are issues of discrimination in tabletop gaming, whether they be overt, implied, or coming from a place of ignorance. Understanding that there is an issue, even if it is not in your local community, is an important step on the path of creating a better global community. Wyrd is aware of the issues in gaming and has taken, and will continue to take, the steps that are appropriate and necessary to combat discrimination and harassment. We are all here for the joy of gaming, and Wyrd stands with those who want everyone to have a place at the table. Please find a link to our forum rules below, as well as our Code of Conduct. This thread will be locked and pinned as a reminder that it is an important issue, and one that we stand behind. Code of Conduct
  6. 52 points
    I'm not going to be mean like Aaron there ... yes, all of them and a load more will be available at Gencon. For those of you asking where the list is, pricing, etc, you'll get that Wednesday in the newsletter.
  7. 41 points
    I'm making this thread to address the topic of sexism in gaming in a way that allows for some discussion. As I'm sure everyone can understand, this is a very thorny issue. I'm going to post here to address some of it, but with two caveats: I am not going to address any incidents in particular. I don't feel that this would be productive to either side of the debate, and I think it's a debate worth having. By removing it from any specifics, I think it's an easier discussion for everyone to have. I am going to be moderating this thread with an iron fist. If you post here, understand that I may take action on it even if it doesn't directly violate forum rules. The purpose of this is to ensure that people can post if they want to without worrying about further issues. The first thing I'd like to do is to point everyone to read this thread if they have not already. It encapsulates much of the issue for us. As some of you may know, there were numerous accusations recently thrown our way. While I don't want to discuss them, I want to say that Wyrd has a firm stance on harassment and discrimination: it isn't tolerated. We outright condemn anyone who engages in such despicable acts. There is no reason to ever treat another person in such a manner. We have no knowledge of our employees engaging in any of this behavior, and if we did they would be swiftly and unequivocally terminated. If applicable, we'd turn information about that behavior over to the authorities. We are not, I repeat, we are not engaging in any harassment of any individuals, and we are not ignoring issues of sexism in gaming. This cannot be stated strongly enough. To be clear: we don't want want bigoted or violent (whether verbal or physical) behavior in our employees or our community. This is why our Henchmen have a code of conduct. I'd like to take a moment to thank those individuals who have come to our defense, but I'd like to make it clear that questioning other people's integrity is not beneficial. Regardless of the veracity of accusations leveled at us, everyone should be aware that discriminatory practices (including sexism and racism) exist in gaming. The gaming community, as a whole, relies on brave individuals to come forward so that there can be dialogue on the subject. That dialogue begins to shut down if it turns into a witch hunt, be it toward the people voicing an issue or those defending against that concern. Additionally, I'd like to say that claims that "I've never seen it" or "it's not all communities" are not beneficial to the discussion. This is anecdotal at best (as expressed by Nathan in his thread on community), and, at worst, it minimizes the experiences that others are having. I believe that these sort of statements often come from a place of trying to express solidarity (i.e. "You would be welcome here!"), but they approach it the wrong way. Despicable behavior exists in the gaming world, whether you see it or not. Again, thank you to those who believe in us and defend us. Wyrd supports equal opportunity gaming and everyone having a safe place to play. If anyone experiences harassment within our community, please please reach out to us and let us know. The second (and last) thing I'd like to deal with is our specific addressing of some sexism concerns. When we were testing the new models for Shifting Loyalties, there were two issues that were brought to our attention: the name of one of our characters, and the names of Lust's abilities. The name of the first character had some unintentional phonetic similarities that made a player uncomfortable. As soon as the issue was raised we immediately changed the character's name. For Lust, one of our Crossroads Seven models, we asked a member of our community who had brought similar issues to our attention before to help us with the names on the abilities and actions. A character named Lust can obviously tread a line, so we reached out for help. In this vein, last year we started making our Henchmen sign a code of conduct to help us ensure that they are the welcoming organizers we want them to be. At GAMA, I reminded stores again to report any problem Henchmen to us. I believe that we do promote a positive and accepting community, but there is always more that can be done. We appreciate that we're all in one big gaming world, and it takes all of us to make it better. I'd like to reiterate this point. Wyrd will do what it can to continue to promote equality and civility in gaming, but we also rely on all of you to help. Our sphere of influence is only so large. If you see any questionable behavior in your community, you need to speak up. It is only in silence that the behavior thrives. So speak up when you see it, report it to your LGS, and, if they are a Henchman for us let us know. We all need to do our part. I'm just going to close out by repeating a couple of things: Harassments and threats are not okay, and would never be tolerated by our employees or Henchmen. We condemn all those who engage in such behaviors. Dismissing victims of discrimination and saying you don't see it in your community can feel dismissive, it is more beneficial to acknowledge there is a problem (even if it isn't in your community). Wyrd will continue to try to promote an inclusive community with the tools at its disposal. Every gamer should do the same. This thread will be watched closely, and personal attacks will not be tolerated. Thanks, and happy gaming.
  8. 40 points
    Hello there New Players and Old Players alike! I've noticed this coming up in a lot of different threads on different forums and in game store discussions and thought it could use some additional discussion and reference: TERRAIN IS A BIG DEAL IN MALIFAUX The amount, placement and type of terrain will affect your game. And not in a small way either. Now most people will realize quite quickly that if they use a traditional Warmahordes board of 2 trees and a small hillock Masters like Perdita get muchmuch stronger as their shooting attacks dont have to worry about pesky LoS or Cover, so we have to cover the board in a lot more stuff to make things fair. Great guide Shine, seeya next time. But wait, picture the following scenario: Edonil and Mako are having a game. Edonil wants to try out his Seamus crew and Mako just finished building an entire Western town-themed board so they decide to play on that. The board has a moderate density of cool looking buildings and they start their game. Since each building has the blocking trait because of its solid walls Edonil has an easy time using Seamus' Back Alley action, which allows him to move massive distances when out of LoS, and snipes out large portions of Mako's crew, costing him the game. Both agree that Seamus felt a bit Overpowered and wonder how he got through Playtesting like this. However, in this scenario the board density might be fine but the terrain type is not. This board is nearly 100% terrain with the "Blocking" type. And while it looks awesome it gives Masters like Seamus a huge advantage and Masters like Perdita a huge disadvantage. Think of it another way, a board full of buildings is going to wind up as fair as a board full of rivers. Great for one type of crew (ones that can shoot over water) but less good for the type of crew that needs to Oregon Trail right over the river. This is Your crew on the Unbalanced Board Ok, so how do we handle this? Well locally we use a rough rule of thirds. For density squish all your terrain into 1/3 of the board. Fill that third right up. That terrain should look like this: 1/3 of the terrain should be blocking. Buildings, walls, Piles of crates, etc. 1/3 of the terrain should be obscuring. Vegetation, Walls with holes in them, an area of Mysterious Fog, etc 1/3 of the terrain should be Difficult. Rivers or water, uneven or rough flooring, snow, mud, blood, disco flooring, etc Then we want to spread that terrain out from the third we've bundled it into. This is an area that requires a bit more finese and less quick and easy to remember rules. I spread it out and make it look like a cohesive board then consult my opponent to make changes or perhaps notice things like the inacessible sniper's nest I accidently made for models with "From the Shadows" (an ability that lets models set up outside their deployment zone, like in the clocktower that would take 3 turns to get into normally). More experience with different models will help you in figuring out placement and what to avoid. In general though you want to have a roughly even dispersement of terrain types (So as not to start the melee walking master behind three rivers). Experience will help with figuring out the benefits of specific terrain setups So lets go back to Mako and Edonil. In their game they were missing a lot of the terrain types, but Mako still wants to use the board he worked so hard on. Well, he still can. Look closely at your terrain elements. Mako's Saloon has windows so he and Edonil both agree that it will be Obscuring to shoot through the windows of it and angle it so that the blocking wall wouldn't be blocking Mako's LoS to Seamus from most angles. They say that the main "roads" between the buildings have become muddy from over use and are difficult open terrain. The abandoned church has enough holes in the walls that its considered Obscuring now and the floors inside are going to be difficult as well. Their next game finds Seamus having a lot more trouble Back Alleying and Mako able to more accurately predict where Seamus is going to try to go and how to counter him. Mako still loses, but the game is much more enjoyable. This is a rough guideline of what to do for terrain. You can most certainly have more or less terrain, change the percents, but this guide will help you in experiencing Crews and Masters in a setting they were designed for, giving more meaning to how you set up your crew initially and just generally ensuring a more balanced and fun gameplay setting.
  9. 38 points
    As promised. These are prints of course, making a few adjustments (not so much clothes eating of the backside...), but there ya go.
  10. 36 points
  11. 35 points
    We are pleased to announce two recent changes to the Wyrd people line-up. First, Mason is now the development lead for Through the Breach (replacing me). Mason has taken point on Through the Breach for awhile now, showing both willingness and capability. This announcement was inevitable, and I, personally, think Through the Breach is better off for it. So please take a moment to congratulate Mason! Second, we have hired a painter to join the team: Curtis, aka Omnicarbivore. Curtis is an amazing painter, having won the 2015 Iron Painter competition. He's completed a number of painting articles for us for the Wyrd Chronicles, and we're happy to have his skill and experience on the team. Today is his first day, so take a moment to give him a warm welcome! Wyrd is continuing to grow and change, and these are just two new steps in the right direction for us. Congratulations to both of you; I look forward to a great year ahead.
  12. 35 points
    Just because everyone asks or is curious and ends up poking me about it, and I'm in a semi-informative mood at the moment. All Crossroads models are currently in tooling - of course CNY is upon us (grr), but it's done. I'm pleased overall. All Shifting Loyalties has been sculpted, and splits have begun on them at a very quick clip. We've also ponied up and negotiated on tooling and we're looking into doing slide cores, which is quite a bit more work and resource heavy, but will allow for less splits. We'll see where that goes, but I like the idea. We're now working full steam on some other projects, some of which y'all will see in the future. My informative mood was just spent. That is all.
  13. 33 points
    We're excited to show off this week's Monday Preview, a look at all seven new crews! Click here to check out the backs: http://www.wyrd-games.net/news/2016/7/18/monday-preview-new-crews
  14. 33 points
    I may have been so cruel as to not share whether these box sets would be at GenCon like Nathan, but did he share... this?!?!!? Yeah, that's right. Don't bite the hair that feeds you.
  15. 30 points
    This week's Monday Preview is a look at the 2016 Nightmare box! Click here for more details: http://www.wyrd-games.net/news/2016/7/11/monday-preview-the-wild-ones
  16. 30 points
    Hello Wyrdos, GenCon has come and gone, and the Wyrd office is working on getting every order out the door as quickly as possible. As in previous years, we're taking some time to reflect back on the year and see what we can do better. We've been listening to the community, and we have a few changes coming down the line. First, we are going to be a bit more strict in our moderation practices. We've done a lot to try to make the community a more positive place, and we are going to continue to move in this direction. We feel that this change will be to everyone's benefit, as a more moderate tone makes it easier for beneficial discussions to take place. You can expect an update to the forum rules to be coming along in the next couple of days with more information. Second, in our effort to make this forum a better place, we are also going to focus more of our efforts here. More spoilers and insights from the Wyrd team will come here first, and we want to make the forum one of the first places you look for information or to talk to the Wyrd team. We want to engage with the community more, so you can expect to see us around a bit more often than in the past. Third, we are going to expand the Through the Breach subforum to have its own section like Malifaux. We are big fans of TTB here, and we want a place for others who enjoy the game to share their thoughts, adventures, and fan creations. Keep a look out for this to be added to the forum soon. Fourth, there are some upcoming changes to the Henchman program. We are looking at making the program conform more to what our Henchmen want from it, and we hope the changes will continue to grow and develop the community in a positive way. Current Henchman, you can expect to hear more from us as we begin this process. Thank you all for your patience and understanding this past year. We love that we have a truly supportive fan base, and we want to do everything we can to make our games and community the best we can for the players. Aaron
  17. 29 points
    The Wyrd office gets pretty crazy from right before Thanksgiving right up until the end of the year. This is because we have the big Black Friday company birthday sale to prepare for, and then to process as we also get ready for year end. In all the rush and efforts, there are some errors that come through. The first, as was already announced, was the Widow Weaver. We saw that it was mistakenly added to the sale when it showed up on the first order we went to process. A couple of days later, we saw that Nekima had been improperly priced on the store. She was not meant to be $35, but rather to come in at $25. Unfortunately, while we recognized this error, Nathan had a family medical emergency and had to leave the office. We've finally all had a chance to discuss the issue and figure out how we were going to resolve it for the community, and the answer is via a refund of the difference. This refund will be processed similar to the Widow Weaver refund, which is a refund via PayPal of the difference the price reduction would make to your order. We'll be processing this starting in a few days, so refunds should begin to be coming to those who purchased soon. I, on behalf of the Wyrd team, would like to apologize for the error and again apologize for the delay in being able to address it. We want to do right by our customers and the community, and in our efforts to do as much as we can, we sometimes make an error of oversight. In this instance, it was difficult to address the issue right away because of a personal matter. We appreciate everyone bearing with us. We appreciate all of you, and will continue to always strive to improve our products and our processes while giving the most we possibly can to this wonderful community.
  18. 27 points
    Good news, everyone! Here will be painted minis nor only by me but from other Serpentarium members too (Ringil, Yellow_One perhaps) Updates every Monday I hope Some previous episodes: Malufux Monday #5 : Rafkin and the Samurai http://serpentarium-painting.blogspot.ru/2016/06/malifaux-monday.html Malifaux Monday #6: Mr. Tannen http://serpentarium-painting.blogspot.ru/2016/06/malifaux-monday-again.html
  19. 27 points
    Over the weekend I went to Adepticon to compete in the masters, as I have for the last few years, the big difference being this year I drove away a winner, this is that story. This will not be a comprehensive play by play, activation by activation tournament report as I personally find those to be very boring, but also because as you will shortly see that would be a waste of our time. First I would like take a quick detour and tell you a story of my first day at Adepticon this year. I arrived at around 4pm local time after driving for ~10 hours which was just in time to see my brother win an enforcer brawl and get a really sweet medal. I decided I wanted one of those things so I signed up for Henchman Hardcore at 6pm, unfortunately I did not plan to play in the event so I didn't have an actual list or anything planned so we checked into our hotel room and built some lists. I settled on this: Dashel -Watch My Back -Badge of Office Rifleman Rifleman Warden (I wanted to play Queeg, but didn't have a suitable proxy c'est la vie) As we were leaving the room I wasn't confident in my pick so I audibled to this: Viktoria of Blood -Oathkeeper -Sisters in Fury Taelor -Oathkeeper Hodgepodge Effigy Malifaux Child So first round I get paired against Candy, Kade, Dopple, Waldgeist. After I deploy first my opponent deploys his whole crew in a pile ~12 inches from Viktoria without anything between them. I lose initiative and my opponent activates Kade and lures Viktoria toward him and passes to me. I activated the Malifaux child and went on to lose that game. For the rest of the weekend my brother and friends asked if I could smell toast. Good times. Anywho let's go to the main event I played Outcasts and it was one of these two lists every round. Viktoria of Ashes - 6 pool -Synchronized Slaying -Sisters in Spirit -Survivalist Viktoria of Blood -Mark of Shez'uul -Oathkeeper Student of Conflict Killjoy -Oathkeeper Nix -Infectious Melodies Obedient Wretch Malifaux Rat x4 -Or- Leveticus - 4 pool -Desolate Soul -Oathkeeper Hollow Waif x2 Ashes and Dust Killjoy -Oathkeeper Nix -Infectious Melodies Obedient Wretch Malifaux Rat x3 To those people who don't know what is going on here let me give you a quick education on how RatJoy works. 1) Activate a rat. They activate a model. Repeat three times. 2) Throw a rat at that pile of three rates with the obedient wretch maybe even throw another rat elsewhere, they activate a model. 3) Activate new slow rat he becomes a rat king. They activate a model. 4) Rat King becomes a Rat Catcher and a Rat. They activate a model. 5) Rat Catcher gives a rat reactivate on a 4. They activate a model. 6) Do stuff until your opponent is out of models, they may be already. 7) Infectious melodies gives your reactivating rat fast and you must sac at end of activation, that rat moves 20-25" up the board gets sacrificed and Killjoy pops out to charge w.e makes you most happy. Round 1 - Flank & Reconnoiter - Dan Johnson Nicodem Mortimer Emissary Belle Bete Crooliganx2 I played the aforementioned Viktoria list and took Neutralize the Leader and Convict Labor. I had heard Dan's name before, but did not know who he was. Apparently he is part of the Before we Begin Podcast, so check that out if you want to know more about Dan. Turn 1: He makes some corpse markers, moves them around with the vulture, turns those markers into mindless zombies and then summons a second belle and a flesh construct drawing cards from the zombies being sacrificed. I don't play Nicodem nearly ever so I thought the interaction was cool even if it is common knowledge. His Emissary walked toward the middle and put up the shard markers at the center of the board likely to stop the viks. Anyway by the time he was done activating models I had finished playing with my Rats. So a rat walked 5x, Killjoy showed up charged Nicodem still deep in his deployment zone and killed him in that activation(revealing Neutralize ofc), I think after all the ss prevents and onslaughts it was like 6 attacks. Bete popped out. The Viks did their patented slingshot Maneuver and Vik of blood put the emissary at H2K and damaged the Flesh construct. Turns 2-3: I remove the rest of his models from the board, there was very little he could do to stop it. He scored 1VP from Reconoitter and 2vp for Detonate as he lured me to his markers. I missed one point on Convict labor, mostly because I wasn't paying attention. Final Score: 9-3 Round 2 - Standard & Extraction - Nathan Miller Collette Miranda Willie December Acolyte x2 Silent one x2 Doves x3 I played the Leveticus list and took Hunting Party and Search the Ruins. Nathan is someone I have known for a while and you a liable to see him at the top tables of any event he is in. He was the highest finishing Arcanist player at Adepticon. Turn 1: My plan was to outactivate Nate and then send Killjoy at Miranda as I felt she was most likely to be problematic. Unfortunately he had other plans. Nate activated his guys moving them around for positioning and such while I played with rats trying to ensure their safety. Then the magic happened. Collette prompted Myranda giving her reactivate (this was when I realized I needed a new plan) and pushing her up the board. Then Myranda activated chain activated herself and charged Leveticus dealing 3 then pooped out a Cerebus in his face. He did this because I had ashes up towards 4 of his models and he wanted to stop any teleport shenanigans. Leveticus activated and tried his best to kill the cerebus engaging him but missed both channel attacks and hit with the non-channeled attack because reasons. Leve did a powerful 3 total damage and became a waif. Cerebus lept and swung at the waif dealing her 3, but alive. Killjoy came in and killed the Cerebus, but now he was in my deployment zone so that wasn't great. Turn 2: Nate spent alot of AP and attacks trying to kill Ashes and the core and after a reactivating armor ignoring Willie he was successful. Unfortunately due to some poor positioning he would not score extraction. Killjoy and Leveticus killed the doves that were going to score leave the mark via Practiced Production. Killjoy breaking oathkeeper to double walk and hit a dove might be the low point of the tournament for me, but it possibly denied Practiced Production as well as scoring hunting party. Turn 3: Due to the fact that I moved the marker toward me and removed his doves he had to actually come forward and try to fight in order to score any VP. Leveticus and friends stopped that from happening. Final Score: 10-0 Round 3 - Close & Collect the Bounty - Peter Sidaway from the UK Hamelin Johan Ashes and Dust Librarian Stolen Obedient Wretch Trapper Rats x2 I played the above Viktoria list taking Quick Murder on Ashes and Show of Force. Peter was a very friendly chap and a pleasure to play against, after our game we talked general strategy and such. Hopefully I get the opportunity to play him and other UK based players in the future. Turn 1: I obviously am in no way ever going to out activate Hamelin, but still need to get him to activate important models before springing Ratjoy on him. I would say there must have been 15 minutes of just both of us posturing and rat shenanigans. He makes the first error of moving Ashes and Dust away from his crew with a Hamelin lure and then activates the trapper while still having other rat-esque models left to activate. I spring Killjoy right in front of his whole crew with charge range on the trapper. Due to Ashes being unchargeable and Hamelin's no charge aura he might be the only model that Killjoy can feast upon on the table. In defense of this he has to walk Ashes back from the other side of the board and then charge Killjoy. Ashes obviously can basically never kill Killjoy in one activation, but he had to stop the trapper from dying and letting killjoy run amok in his backfield. Killjoy breaks Oathkeeper for fast and puts down Ashes(Quick Murder). The Ashen core is put nearly in base contact with Hamelin and the Dust Storm on his deployment edge. I slingshot the viks up remember it is close deployment so it's not all that far. Blood charges into the core, but not in LOS of Hamelin so as to avoid his no charge Aura. Vik of blood with Mark Of Shez'uul easily puts down the core. Peter moves the rest of his models about trying to inflict damage on Killjoy or Blood Vik, but neither really sticks. Turn 2: I win initiative and Vik of Ashes kills the Storm accomplices Vik of Blood and she kills Johan. Without anyway left to remove the 3 beaters now in his face Peter sees the writing on the wall and concedes the game. As I said before the game we talked about outcasts and list builds etc and he actually gave me a good idea which showed up in round 5. Final Score: 10-0 Round 4 - Corners & Reckoning - Ian Nelson Hamelin Aionus Trapper Hans w/ scout the field stolen Obedient wretch rats? I played the above Leveticus list with Show of Force & Convict Labor. I only took Leveticus because I believed that my opponent would have to be crazy to take Hamelin in Reckoning, I was wrong. So once again I was going to be outactivated no matter what I did and Killjoy is pretty bad against Hamelin regardless. Ian and I have chatted online before, but had not met in person. This was easily the hardest match of the tournament for me. Deployment: I am forced to deploy first and realize that his plan with Hans is to break scout the field and shoot an important model off the table immediately. Turn 1: I win initiative and decide to let Ian go first. I find out I was right about Hans only I was incorrect in the target. I planned on him trying to shoot a waif off the table to limit Leveticus so I hid them behind models, but he was always intending to shoot the Wretch and shoot her he did. So now that my RatJoy plan was shot to shit I had to improvise. For the rest of the turn I move to take the center of the table/SE corner and force him to stay back from Leveticus. Killjoy gets attacked and slowed by Aionus, but pops out near the trapper in the NE threatening a charge on turn 2. Ian has barely left his deployment zone at the end of turn 1. Turn 2: He wins initiative and runs the trapper away. I activate my remaining rats with infectious melodies so that they will die and not give away reckoning. We spend the rest of the turn Jockeying for position with him staying pretty huddled in his deployment zone of note I was not able to hide Nix from Hans so he shot off Nix's upgrade denying me Show of Force on turn 2. I did place about a million scheme markers on the center line though so I scored Convict Labor. Killjoy hovers around the Western board edge scaring away his models, again threatening a charge on the trapper. Turn 3: Again he wins initiative and runs the trapper away maybe taking a shot at leveticus which misses. I realize early on in this turn that I need to get killjoy into the center to score show of force while also keeping Aionus away from the center because he has 2 upgrades on him and would deny my Show of Force and score for him if he had it. So I do some careful premeasuring as I move Ashes up showing that Leveticus is in teleport and unload range on Aionus to demonstrate my intent. He takes the bait and Obeys Aionus away. Leveticus teleports to Ashes and kills two rats to score reckoning. Now Aionus is Ca expert not nimble so he has no way to get to the center. Ian uses infectious melodies on 2 separate rat catchers to get them to run to the center line and place markers unfortunately those rat catchers had to die for their effort. We both score Convict Labor I also score Show of Force and Reckoning. Turn 4: I actually won initiative so Leveticus activated and killed Hans and a stolen which gave me Reckoning on this turn. With nearly all of his offense crippled Ian would never score reckoning in this game. At the end of 5 turns the score was 8-3, but it went on for two more turns allowing me the full 10 Ian picked up 2 more points via Frame for Murder on the Trapper. Final Score: 10-5 Round 5 - Standard & Guard the Stash - Anthony Pazera Leveticus Waif x2 Aionus Ashes and Dust Librarian Rat x4 I took the Viktoria's as they are very capable of clearing out stash markers w/ Hunting Party and Convict Labor. Also after talking with Peter S from Round 3 I made these changes to the list: - Synchronized Slaying - Survivalist + Oathkeeper + Sisters in Fury Anthony was a very good player and said that he had only been playing for a year which I thought was very cool given that were were playing for 1st. I will say that I played an absolutely abysmal game and he played a very good game after turn 1. He hadn't seen RatJoy and wasn't familiar with the Viks threat range so you can't begrudge him not playing the first turn well. Whereas I put on a clinic on how not to play Malifaux after turn 1. Anyway the game. Turn 1: Anthony didn't take an obedient wretch so even with his own mini rat engine I had him out activated by a very significant margin. When he was done activating his models Ashes and Dust was hanging out about 5" from Aionus who attacked Killjoy, but missed. The Vik Slingshot was able to put Vik of Blood with +2 damage directly between Ashes and Aionus. After she was done spinning Aionus and Ashes were dead and Blood Vik was standing in the way of the reformation. Killjoy did his charge thing, but did no damage. At the end of turn 1 Anthony was down 26ss in models and things weren't looking great. He did claim set up on Killjoy for 2VP however. Turn 2: Anthony won initiative and tried to have the storm kill blood vik, but it didn't take. I then activated the blood vik and she killed both halves of Ashes. Leveticus moved and killed Vik of Ashes. I moved up scored for Hunting Party and for Guarding the stash. Turn 3-5: I would go through these, but honestly it was a comedy of errors on my part as I said while Anthony played extremely well taking advantage of my errors to try and creep back into the game. If he had not been so far behind I'm sure he would have won the game easily. I could try to blame fatigue or hunger, but Anthony was playing under the same conditions, so kudos to him. Final Score: 5-4 It was a well run tournament and all of my opponent were wonderful, so no complaints there. I really appreciate them showing some compassion and allowing me to win. Now it is time for serious talk directed at Wyrd and Justin: You need to fix the rat activation control or you will only see Outcasts winning tournaments as long as you allow it to exist. I know it sounds like hyperbole and please go ahead and doubt me, but I implore you to put it on the table. Actually try it out, you will see I am not wrong in this. The biggest problem is that it is literally free to do. A rat costs 2ss and 4 of them make an 8ss Rat King, which is just a great model. Then the Rat King can become a Rat Catcher and a rat, also 8ss, also a good model. You may be wondering why this matters, well 3 steam arachnids are 12ss and the swarm they make is 8ss. Four abominations are 16ss a desolation engine is 13ss. The point is you are not penalized for buying rat activations whereas you are for the other combination models. You would in fact be making the wrong choice if you hired a rat king instead of 4 rats. Activation control is important and we all know that. I wouldn't say it is the most important thing in Malifaux, but it certainly ranks. Let's look at the simplest guaranteed rat activation method 2 rats and a wretch: 1) wretch explodes into two rats 2) Rat 3) Rat 4) Rat 5) Rat becomes King 6) King becomes Catcher and rat 7) Rat 8) Catcher gives reactivate 9) Rat That is 9 activations for 8ss and you are left with 8ss left on the table one of which is an 8wd "armor+1" model with don't mind me. Outactivating your opponent by this much allows you to let them take their whole turn see what it is they are trying to do and counter it. You also don't need to do this all on turn 1, you can wait you can do some of it you can literally choose where and when you want to "go off". This isn't a oh it only affects turn 1 sort of deal, though even if it was I would advocate for a change. I understand that Wyrd does not want to do errata in general, but I honestly don't think they can wait on this. The meta cannot adapt as there is no part of this that any other faction can fight. My suggestions for Errata: 1) Make Rats and Obedient wretch unhireable except by hamelin: I think the hireable rats are the real problem, but in talking to other players at Adepticon they said that they see the obedient wretch being taken by itself in random lists to generate incremental advantage through the game. I can certainly see where they are coming from. 2) Change Tangled to say "If Hamelin is this crew's leader...": This prevents Rat Kings from Forming outside of Hamelin crews this immediately stops the appeal of rats. This would certainly make the rats a liability in Reckoning if nothing else. I do not think this goes far enough. 3) Make Rats Unhireable: This would stop all the issues except the slow burn of the obedient wretch. Hamelin may take a hit here, but honestly as a Hamelin player myself this would not be the end of the world. 4) Some combination of the above: I certainly don't know everything and trust Wyrd to do what is right at the end of the day.
  20. 27 points
    Fun piece coming across my desk. I think Curtis is going to enjoy applying some paint on this one. That is all ...
  21. 27 points
    I'm locking this thread. It is turning more hostile. And I want to say something. Note: You in the below is addressed to no one in particular. Everyone is entitled to their opinion. I spend a lot of time reading the forum and other sources for information on how people feel about our products and games. There is a lot of negativity out there, and it's really a bummer (there is more positive, but that's not the point of this post). But I'm not talking about people who don't like our stuff. I'm talking about people who complain -- whether you complain about our stuff or the people complaining about our stuff. There is a difference between "I don't like this model," "I don't think this model fits in Malifaux," and "Get over it, Wyrd is awesome." The first one is fine. There will always be things you don't like. There are things I've written which I don't like, but I know other people will. You can't please everyone all the time. That said, feel free to share the sentiment. It is helpful to know what people like and don't. The second one is good and helpful. Sometimes, we are able to immediately incorporate feedback like this, sometimes we can't until later, and sometimes we won't incorporate it at all... but it's still good to get comments like this. I've said it many, many times in many places. We like criticism. Criticism helps us see mistakes or areas we can improve. The last one is just a waste of time, and the one that is leading me to lock this thread. If you cannot express your opinion for or against this company or its products respectfully, then threads are going to continue getting locked. This is actually directed more toward those who defend us - we want people to voice things. Let's not attack anyone for doing so. I've had to lock more and more Monday Previews recently. I am really happy there is so much passion in the community, but let's try to keep it focused and helpful. Thank you, everyone, who has taken the time to voice their like and excitement or their dislike and concerns. I read them. I appreciate them. But let's try to cut out the extra BS that crops up alongside some of it.
  22. 26 points
    Oh, believe me, I want it out probably faster than anyone for obvious reason. Nightmare Editions and MISS or SIR (yeah, we're going to do that eventually) minis have also become sort of our 'thing' and allows us to have a bit of fun along the way. To be honest, this coming year's Nightmare Edition was actually a lot harder to figure out because the contest with the Guild winning, etc ... I was suddenly forced into a 'ah crap, it's gotta be X' situation. That said, I think what we came up with will be fun (waiting on the artwork for that one!). Anyhow, back to Nightmare Editions, or LE's in general, ummm, yeah, they make money, and help with sales in quite a bit of other areas, in a very significant manner. If it didn't, we wouldn't bother making them, but they do, and thus .. we do. Besides, I actually made a gawd damned Clown miniature for y'all this last year. Ya'll should really appreciate what that took out of me. And would you believe it, Aionis was pretty much one of those last minute things where someone popped in and said 'what are we doing for our 10 year anniversary' and I sat there staring like an idiot and said 'huh .. it has been that long .. crap .. MEETING!'. True story. Also allowed me to do a few things different and experiment about for the hell of it. I liked it, seemed y'all did as well, considering how many of the buggers we sold (welllllll above what was expected, but I'm not complaining). Means I'm likely to take time to do fun stuff like that again. My overall goal is to see things move on a smoother road (well, I've been saying that for three years, but still, I mean it), not have as much time between releases on a few things (always something, usually outside of our control, but at the end of the day, we gotta shoulder it), and honestly, for me at least, have a bit more fun in doing it. When things just become business, business, and more damn business .. it can suck the life out of you at times. Wyrd is at a level where it IS about business, supporting the employees and families that make it happen, and of course bringing a quality product, and at times production or manufacturing can make it a bugger, but we are also at the point now where we can take a few more liberties to make certain that it's fun along the way too, and in this case, a big ass rabbit and tortoise make me laugh, so yeah, it's being done. Actually, I'm pretty sure you can blame Mason for the Tortoise idea, but I latched onto it. We've got a few fun things planned this year. Not everything is going to go quickly, or smoothly, and there are going to be some that outright hate it (or me, but hey, I'm thick skinned), but the point is, we're certainly making large efforts and it seems to be paying off. I can't, and won't, please everyone, but as long as most of you are happy, well it's enough for me. And if not, well you can spam me with hate mail and maybe you'll like the next project we put out.
  23. 25 points
    Wyrd is happy to announce that we have teamed with Wargame Vault to offer print on demand stat cards! https://www.wargamevault.com/browse/pub/5162/Wyrd-Miniatures?site=wgv Orders require at least 10 cards be purchased. For now, only Wave 1 and Wave 2 cards are available.
  24. 25 points
    If we created a game that everyone from Malifaux just wanted to jump over from to the other, we wouldn't be doing ourselves any favor quite honestly. I fully expect there to be decries of foul and the heavens falling once we release XYZ about it. That's totally alright.
  25. 25 points
    The Dreamer has a very fertile and twisted imagination, that is true. While they will have their own cards and scenario to play out, they also will have ALT cards for Izamu the Armor and Blessed of December. No Gremlin shenanigans this time about. Easter seems to be around the corner ...
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