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  1. 38 points
    The latest update is now available! And with that, we’re excited to announce that this will be the last update before we get ready to launch Malifaux Third Edition. We will be keeping the Open Beta forums available for a time to help catch grammar issues and other minor mistakes, but there will not be any more overhauls done to Crews or models. We will be still making some slight adjustments in the background before we hit the print button, but these changes will be a matter of changing a stat number here or there, and not rewriting or restructuring how a Keyword works as we have done in the last few weeks. We want to thank everyone who has participated in the Open Beta for providing us with mountains of feedback. If it wasn’t for your criticisms, ideas, contributions, and debates, Malifaux Third Edition wouldn’t be in the state it’s in today. This community is so staggeringly amazing, and it was a humbling experience to have collaborated alongside all of you during this edition's development. So, what does the future entail? Well, on our side of things, it’s time for us to get working on the final product. As for our community, once we have the printable versions of the cards made for all of our models and upgrades, we will be making them and the rules available for free on our website. For now, we encourage you to use the beta files to get some games in, as you won’t see major changes between now and then. In the next few weeks, we’ll be providing you all with the roadmap of Malifaux Third Edition’s future. Some of you in the Closed Beta probably already have an idea or two of what that might look like, but we’ve intentionally not talked about some of those topics in an attempt to not shake the focus of the Open Beta. Additionally, we will be launching another playtest soon and implore everyone who enjoyed the Open Beta process to join up with us again, as we’ll need as much help as we can get to make sure that Gaining Grounds Season One is the best it can be. Thanks again!
  2. 23 points
    Hi When the open beta came out, I was missing a good overview of which models had specific keywords, and which models had specific abilities. So I set out to build a digital tool that could help me with this. I shared it with my Danish Malifaux community, and they all asked for various upgrades (like crew-builder, printing, sharing, cross device usage etc.). So it grew. A lot. Now that it's a month old, I feel like the international community should know about it also. So here you go: https://m3e.hong-crewet.dk Some if it's main features: * Filters and Sorting. * Crew-Builder (where you can even ignore building-rules, if you want to test some house rule or other crazy ideas) * Print in M2E og M3E card styles. You print your crew, but combine with the ability to ignore crew-building rules, you can print any combination of models. * Works offline. You can even install it on your phones desktop. * Save your Crews, Filter/List options Setups and list of Owned/Painted/Favourites to the cloud so that you can use them across any number of devices. * Share your crew. Either threw a link that opens the tool with your crew, or copy/paste the formatted text to anywhere. I hope you like it. Thanks.
  3. 16 points
    Miracles happen, I finished my pledge early I present to you my Asura Roten made from V1 Molly:
  4. 16 points
    Similar to a certain factory in the Pixar Multiverse, our office is actually powered by the screams of frustrated hobbyists working on putting together our Malifaux Kits.
  5. 16 points
    Hey everyone, We are still reading feedback and battle reports. You have spoken, and we're listening. We are taking some extra time to address some of the corner-case models and Crews that we've heard since this announcement as "definitely not ready." This is very much not an update for things that are nice to have, but rather, an update to address models that are considered never worth putting on the table. Expect a stealth update that covers only a few models, and another update of similar size in two weeks. But then... we're done! Definitely this time! Seriously! I mean it!
  6. 16 points
    Caedrus, reporting in! Well, I've met my base goal for the month, being 9SS of Anna Lovelace! I'm fairly pleased with this model. I think I'll redo the base edge in plain colours, rather than messing with about with it. I was pleased with the NMM (still lots to learn, but I'm getting there), and the glazing (both to smooth out the NMM, and the purple reflections from her sash. From here, I'll try to finish a metal Peacekeeper, a Pathfinder, and three December Acolytes. A gentle reminder, as we get towards the end of the month: If you could make your end of the month update an "@Caedrus", listing your SS value, that would be much appreciated! I'm going to take some time and look through some of the amazing painting from this month. Some amazing stuff. Keep putting pigment to plastic! Caedrus.
  7. 16 points
    Went a little overboard on my pledge this month, and did 94 stones of models (using M3e numbers and considering a proxy to be the real model). Here's the models: Zipp: Mancha and First Mate: Burt / Merris / Earl: Johan and Gremlin Johan: Skeeters: wrastlers: and of course the full shot:
  8. 15 points
    Hey everyone, Last week, we said we were done. Maybe that wasn’t entirely true. Maybe some Keywords and models still needed some attention. Maybe we went a little crazy with a few changes last week. Maybe we’re coming out with another update. Maybe we’ve got another one planned in two weeks. Maybe we didn’t have time to look at all the models we wanted to adjust. Maybe we’re going to be looking at the Family Keyword as soon as we can. Maybe Waldo keeps giving me weird looks as I’m writing this. Maybe we -really- need the Journalist changes tested after this week (so please help us and test Nellie’s Crew!). Maybe the word “maybe” has lost all meaning and I forgot what I was going to say next. All right, so here’s what was updated this time around: Changelog Typos, Grammar, and Wording Rail Golem: Removed Stat with no TN or Triggers on Off the Rails. High River Monk: Fixed missing Trigger text on Aggressive Chi. Necropunk: Fixed the wrong stat bump. Now has +1 Health. Guilty: Removed some unnecessary text on his Upgrade. Hoffman: Fixed a typo on Emergency Power Transfer. Wrath: Fixed an issue with ability text not populating properly. Drop It!: Trigger had the wrong text, so it was fixed to have the correct text. Arson: Previously said “may” but now says “must.” Rapid Fire/Flurry: Removed “after any resulting Triggers” as it was redundant and confusing. Rulebook Page 30: Fixed the Shockwave example from 2” to 1”. Removed all shaded text from rulebook. Page 25: Fixed models with multiple characteristics didn’t drop multiple Marker types. Page 11: Cleaned up duel example (which previously had the wrong math). Page 36: Adjusted a typo, “For bases of particularly…” Page 47: Deliver a Message: Adjusted wording so that the secretly chosen model is not treated as engaging the friendly model for the purposes of the Interact Action. Page 26: Controlling a model now specifies that if the model gains a resource, then the player controlling that model gains the resource. Page 31: Summoning a model always gives the enemy a Pass Token instead of only if a player doesn’t discard a Pass Token. Page 33: The Rule of Intent can be used to move exact distances. Mechanics Arcanists Ice Golem: Blizzard’s wording was made more consistent with other similar Action phrases. Slate Ridge Mauler: Gained Unimpeded. Kaeris: Reworded Third-Degree Burns so that its wording is more consistent with Reva’s Spirits in the Flames. Rasputina: Winter’s Strike no longer “deals” damage (because nothing in the game “deals” damage). Ironsides: Lost Grit (Round 2), Cage Fighter was replaced with Good Shot, My Turn, changed Df to TOME instead of CROW. Myranda: Shifting Forms now never discards upgrades other than the Beast Shape Upgrade that is discarded after she turns back into Myranda. (DMH) Ramos: Electrical Bolt now ignores Sz 1 models for Friendly Fire. Lowered Stat by 1. Coryphee Duet: Replacing now halves the Duet’s Health. Mech Rider: Revelation is now a single extra Activation instead of discarding Pass Tokens. Bayou Som’er: Pig-Eating Grin is now any Big Hat model. Removed Lookin’ Down on ‘Em. Summon from Slow moved to the Upgrade. Smarter Than I Look was adjusted. Summon Upgrade no longer gives Insignificant. Still has only a few teeth. Big Hat: Bayou Bash is now Big Hat instead of Bayou Gremlin specific. Demise (I’m Done With This) now summons the Bayou Gremlin instead of Replaces. Georgy & Olaf: Removed Lookin’ Down on ‘Em, Reduced Who Runs Gremlin Town’s TN by 2, removed Bayou Gremlin bonus. Lenny: Gremlin General is now Big Hat instead of Bayou Gremlin. Gremlin Crier: Threaten Beatings is now a Trigger. Defensive Reflexes moved to Sharp Wit. Bayou Gremiln: Removed Got Better Stuff to Do. Gained Insignificant. Mancha Roja: Gained a CROW to Df. Earl Burns: Field Repairs was replaced with Chain Gang. Showboating replaced with “Is This Really Helping?” Swine-Cursed: Now summons on death instead of Replaces. Guild Scales of Justice: Replaced Misery with Weight of Guilt. Sonnia: Reduced Mv by 1. Dr. Grimwell: Gained In My Care. Alan Reid: Lowered Health and Cost by 1. Nellie: Maybe you should just look at her card. It’s a lot to take in. Allison Dade: Gained Exclusive Interview, replaced Draw Out Secrets with Headline: Secrets Exposed, added +1 and TOME to Blackmail stat. Journalist: Reworked Slander. Chasing a Story is now AURA 8. Phiona: The Hero We Deserve is now based on proximity to friendly Scheme Markers. Field Reporter: Exclusive Interview was reworked. Gained Humiliation. You Can’t Escape the Truth was reworked. Newsie: Reworked Read All About It, removed MASK but added TOME to Thrown Newspaper. Drop It! was replaced with Headline: Secrets Exposed. Printing Press: Removed Chasing a Story. You Can’t Escape the Truth was reworked. Hot Off the Presses is now 4”. Propaganda Machine was reworked. False Witness: Gained Exclusive Interview. Neverborn Mysterious Emissary: Adjusted The Land’s Hunger. Terror Tot: Grow and Consume Corpses were replaced with Quick Feast and Devour Corpses. Black Blood Shaman: Lost the Mature Ability. Young Nephilim, Lelu, and Lilitu: Replaced Mature with Quick Feast. Mature Nephilim: Gained Quick Feast. Devour Corpses was adjusted. Misery: Reduced range to AURA 6. Meat for the Young was reworded. Grootslang: Increased Health by 2. Outcasts Ratcatcher: Cleaned up wording on Rat Snack so that it is less ambiguous. Wokou Raider: Ever-Changing Wind is now “Dropped or Placed.” Viktoria: Whirlwind Attack is now PULSE 1. Hamelin: Unclean Influence is no longer Once per Turn, and is now a Bonus Action. Tara: Removed Time Warp. From the Void can now summon multiple models. Karina: Gained Time Warp (which was also reworked). Increased Stat on Channeled Healing by 1. Aionus: Removed Age to Destruction, gained Buffering and Fleeting Moments Trigger. Increased Mv by 1. Resurrectionists Yin: Increased Terrifying by 1. Bone Pile: Gained 1 Health and Throw ‘Em a Bone (wink emoji) Ten Thunders Lotus Eater: Inner Peace Trigger was adjusted so that the model takes the Concentrate Action. Monks: Steal Chi was replaced with Inner Peace. Thunder Archer: Gained Inner Peace. Shenlong: Reworked Training Grounds, Spiritual Alignment, and Four Winds Punch. Falling Rave Kick no longer gives Poisoned, only moves 1” after the Push, and reduced the Severe damage by 1. Sensei Yu: Adjusted Brutal Sensei. Torakage: Ninja Vanish is now a Bonus Action. Kitty Dumont: You’re Comin’ With Me was replaced with On Your Heels. Across Multiple Models and Factions Drunken Kung Fu: Now works on any flip instead of just a duel. Constriction: Now gives – to disengage Actions instead of discard a card to disengage. “One More Question!”: is adjusted wording slightly. “If the target is engaging any models” instead of “is engaged.” Secret Passage: Reverted back to be within 1” of Blocking Terrain. Aetheric Healing: Reworked so that it is simpler. Analyze Weakness: Now states “Until the End Phase, all damage the target suffers ignores Armor and Shielded.” New Files OB_Arcanists_Stat_Cards_3.7.19.pdf OB_Arcanists_Upgrades_3.7.19.pdf OB_Bayou_Stat_Cards_3.7.19.pdf OB_Bayou_Upgrades_3.7.19.pdf OB_DMH_Stat_Cards_3.7.19.pdf OB_DMH_Upgrades_3.7.19.pdf OB_Guild_Stat_Cards_3.7.19.pdf OB_Guild_Upgrades_3.7.19.pdf OB_Neverborn_Stat_Cards_3.7.19.pdf OB_Neverborn_Upgrades_3.7.19.pdf OB_Outcasts_Stat_Cards_3.7.19.pdf OB_Outcasts_Upgrades_3.7.19.pdf OB_Ressers_Stat_Cards_3.7.19.pdf OB_Ressers_Upgrades_3.7.19.pdf OB_TenThunders_Stat_Cards_3.7.19.pdf OB_TenThunders_Upgrades_3.7.19.pdf OB_M3E_Rulebook_3.7.19.pdf OB_Cards_3.7.19.zip
  9. 15 points
    So I want to take a moment and address this specifically and why she won't be adjusted in this way. Hard to Kill is a very useful ability that is the third most common ability in the game showing up on 59 models/Upgrades. In the past, we have used this ability as a game-design crutch of "this model dies too fast" so we put HTK on it and called it good. We don't see this as the best Approach for Reva, as she is a master who has several options to burst heal herself or her crew, (Final Veil, Embrace the Flame, Feed on Greef) and plays a very mid-line gameplay, hiding behind her own crew and using her Pyres to block for her. In this state, we feel that Hard to Kill combined with her burst and Passive Healing (Final Veil) could result in a NPE for her opponent as well as pushing a very tanky gameplay style that we do not intend for Reva.
  10. 15 points
    Couldn't sleep last night so kept myself busy painting Cherry Bomb. Added the finishing touches today and that brings me to a total of 26 ss for this month.
  11. 14 points
    Caedrus, checking in with a very quick update! So, this month (and the next two 😖) will be super-busy, so my efforts will drop dramatically. Having said that, I finished a vulture: and I've made some progress on my December Acolytes, as well as my Beastman for my '12-month Beastman personal challenge'. Finally, you had all better say hello to Percy. He drinks my paint water. He's not what you'd call a smart cat. Great painting again this month, folks! When I get a chance, I'll swing by and leave feedback. Until then, pat your cat (or goat), and put pigment to plastic! Caedrus.
  12. 14 points
    Under the wire at the death ! Fenton Brahms will come next month....for this month here from the Other Side are five of The Broken @Caedrus - five 30mm bases
  13. 14 points
    Here is my contribution for the month. Unfortunately, I was waylaid by strep throat and didn't finish the full unit. Maybe one TOS fireteam is worth half, @Caedrus? For a total of 4 stones (rounding up). Next month is gonna be the big one. Need to finish the rest of the Portals, Adeodatos, and then base the entire company before Adepticon. Wishing everyone good health and good painting. Everything I've seen in this thread has been wicked and inspiring.
  14. 14 points
    @Caedrus here's my final minis for the month total 40ss. Was hoping to finish Jaakuna and the Crooked men too but I got the flu and instead spent all weekend in bed feeling sorry for myself, on the side I have a bunch of half done minis for next month Also... Jaakuna and the Crooked Men is a great name for a band!
  15. 13 points
    @muraki - did you get this crew on ebay? I think I saw it there a while ago. The paintjob is nice and clean but TBH I don't really like the miniatures themselves... @PetitDalek - Terrain looks sweet, almost as nice as the cat. I love your take on Asura. The composition is well arranged, and the paintjob is just superb. @Caedrus - very nice job on the vulture, the feathers look great. And your cat looks cute @Boomstick - interesting color choices and they work really well, especially on Adze. @wobbly_goggy - maybe a quick paintjob but nice and clean nonetheless. And have fun working on the fire golem, great mini! @Diddick - great brushwork there. I like how the bright cold color of blade contrasts with dark scheme. And your assistant looks like a very helpful one. @prof_bycid - I like the swampy feel here. @Purple Mist - my cat has a similar "helmet" black fur pattern @Chou - very nice and clean paintjob, this is actually one of my favorite minis from 2ed @Athiko - reminds me of what my workspace used to look like @OctaBit - nice to see more ToS stuff here, especially when it's nicely painted @Franchute - great job on the skin tone. Super smooth! @Nikodemus - I bet painting the Jorogumo is a tough challenge as you probably need to constantly switch your hold to reach all the areas there. @lusciousmccabe - I like your take on Sonnia, much brighter and without the classic fiery look but it works really well. This month has been quite difficult for me as I had to have one of my cats put down this Monday. Tough loss as he used to be my most loyal painting companion Added to that I'm taking antibiotics for the second time in a month... Nevertheless, I did manage to finish my pledge (Cojo and Jackalope ) x2 which brings me to 16 ss More pics and some thoughts on painting the models as always on my blog http://www.whatthefaux.net/2019/03/rumble-in-jungle.html
  16. 13 points
    Leaked image of Ironsides and Kaeris dispute:
  17. 13 points
    Hey Wyrdos, This week, we found Waldo rummaging through the M3E rulebook. At first, we got excited because we thought he was trying to learn the game, but as it turns out, the amount of ink each visual example requires makes the pages an impish delicacy. Maybe our Henchmen are brave enough to teach him how to play, but we’re not. We like our hands right where they are, thank you very much. Before he ate all of the pages, we couldn’t help but notice the stealth reveal of a Master’s new look in one of those examples. We figured that showing off what the rest of her art looks like is probably the right thing to do. So let’s take a look at the Ten Thunders’ new Oyabun, Misaki! When building a Misaki Crew, players will be focusing on dancing in the dark by utilizing stealth and movement Abilities that make Last Blossom models hard to see and hard to hit. The combination of Misaki’s Into Shadow and From Shadow Abilities allow her to hide from her opponent by Burying while simultaneously placing Destructible Concealing Shadow Markers on the table that (generally) only the other members of her Crew have the experience to see through. Other Last Blossom models are going to be utilizing those Shadow Markers in special ways, too. For example, not only can Ototo drop them, but if he’s also in line of sight of Misaki, he can create a pulse to hand out Slow (from his Action, The Storm is Coming), which will help to keep the enemies he wants nearby to stick around for a while. In addition, Minako Rei can summon Katashiro by discarding Shadow Markers (with her Create Katashiro Action), Yamaziko can draw cards and Pass Tokens on her Unworthy of Her Attention Trigger, Torakage can teleport to Shadow Markers and turn them into Scheme Markers (with the Ninja Vanish Action), and the Thunder Archers can bring the pain by handing out more damage to models that are lingering too close to those Shadow Markers (via their Shadow Pin Trigger). And that’s just the beginning of the synergies involved with Misaki and her Last Blossom Crew. To celebrate her new rank as Oyabun, we’ll be providing a wallpaper of Misaki Katanaka’s glorious new look, too! Next week, we’re letting Waldo rest a bit while we’re in Reno, visiting the fine folks at GAMA. Hopefully the office isn’t burned to the ground before we get back.
  18. 13 points
    Hey there! I've finished Papa Loco (not picture, sorry) and almost finished Santiago, so halfway there!
  19. 13 points
  20. 13 points
    Now the M3E Open Beta has released its final update, I've updated my cheatsheet for you. https://schemesandstones.wordpress.com/2019/03/01/m3e-open-beta-3-1-cheatsheet/
  21. 13 points
    @Caedrus Claiming Big Jake for 5SS. I'm my own harshest critic, and I always have something to say...except for this model. It was a joy to paint and I'm unreservedly pleased with how it came out. It's based to match my other Mercs, but at some point I'd like to do a proper US Southwest desert-style display base for it. Thanks to @Nikodemus and @Butch for their skin tone input on my WIP. I'm glad to see so many finished models in this thread! I'll endeavor to participate more in conversations this next month. Keep up the good work, everyone.
  22. 13 points
    End of February is fast approaching! I had technical troubles in the middle of the photoshoot, so think of this as PART 1. I did actually finish one of my two pledged minis I've admired the dark and gritty painting style with visible brush strokes for a while and came up with an idea for a Mali crew that would be a great testing subject - Reva. Revenants walking in the misty countryside, a feeble lantern light in the distance, an echoing clippity-clop-clippity-clop sound of tiny pony feet... I want to avoid gore, so I made alternative mindless zombies skeletons from a bunch of old bits. There's no discrimination: we get a nephilim, a mounted guard, a gremlin, Yan Lo and a guy shot by Vincent. I also bought a metal Molly to make an Asura proxy. She got a fancy base made from my old pendant stuck in half a litre of wood glue. Asura/Molly is still WIP. I'd love colour suggestion for the top of her dress and some dark skin tips, because I am kinda stuck.
  23. 12 points
    So here's more WIP...but first, a micro-rant. It really bugs me that most sculptors out there are unwilling/unable to sculpt muscles on strong women. I mean, look at this awesome photo of the Gina Carano/Cris Cyborg Strikeforce weigh-in from 2009: Different builds, same weight class. Both of them look like they could swing a Relic Hammer at Stat 7 for 3/4/6 damage though, right? Because they have MUSCLES. It takes some serious core to swing a hammer that big. So since the Miss Deed sculpt looks more or less like a cylinder with a belly button hole poked in it, I figured I'd try to fix it with paint. The first try ended up in the Simple Green. The second try looks a lot better: My attempts at freehand in the past have been frustrating but I'm pleased with this. Trompe l'oeil is somehow easier to paint for me than patterns or designs or whatever. Now to paint the other 90% of the model...
  24. 12 points
  25. 12 points
    So I was psyched to paint some Marcus stuff at the beginning of the month, then my boyfriend played with Marcus and didn't like him much, so now I'm just trying to get through the month / the models I have pinned, ha. Here's what I got so far: Marcus: Myranda / The Jackalope Order Initiates: The group so far: So thats 49 stones for the month so far. I'll see if I can get the Rattler / Cojo / some amount of vogel / crocket done.
  26. 12 points
    Got my new scale 75 paints in. So I thought I'd try them out. They're different than I thought they'd be and it's going to take some practice to get used to them. Overall I think it turned out well. Although I'm not particularly happy with how I highlighted the arm. Still fine enough for now. Still need to do the flames, but I'll get to that soon. Also progress pic of the first Warped. I'll probably go with the flow mouth/eyes idea. Seemed like pretty solid plan. I might also do some blue on the spikes all over the body.
  27. 12 points
    Hey Wyrdos, This week, we didn’t find Waldo at all. Instead, we found a note in the break room fridge taped to some burnt leftovers that simply stated: “Due to the meaty-oak’er food in this here est-blabbish-mint, I have died. And in the afterlife, I joined a gang. Be back soon. Smooches. – W.” So while Waldo is gone learning how to cook from a group of miscreants, we were inspired by his new aspirations to reveal a new model in Malifaux Third Edition: the Gokudo! The Gokudo are a group of criminals and assassins that work exclusively for Yan Lo, under one of his false identities, Wei Lu. Unbeknownst to the Gokudo themselves, they are descendants to those who swore fealty to Wei Lu centuries earlier, and those oaths are what permanently bind them to the sorcerer’s magic, both in life and in death. On the table, Yan Lo can use the Gokudo as conduits to bring back his ancient allies that have fallen in battle. With the Ancient Bloodline Ability, these Ancestors come back even more powerful while simultaneously allowing the Gokudo to haunt and torment their opponents, even in the afterlife. While they’re in play, these subservient vessels are difficult to deal with, as their Hard to Kill and Face in the Crowd Abilities both make them difficult to take down without taking the appropriate measures first. In addition to being a pain to take out, the Gokudo can also assist Yan Lo in keeping a steady hand of cards with their Know the Warrior Ability, which allows them to draw a card if they Cheat Fate while having Focused. Their Bonus Action, Risky Maneuver, makes sure that they can get that much needed Focused without having to use up one of their Actions to Concentrate, which always helps, too. In addition to being difficult to remove from the game, the Gokudo also pack a punch (quite literally) with their Staggering Punch Action. If there’s an enemy that’s either difficult to see or hard to reach, the Gokudo can also toss a Shuriken their way. On both Attack Actions, the Gokudo have the Marked by the Ancestors Trigger. When a Target gains the Adversary (Ancestor) Condition, all models with the Ancestor Keyword receive a + to opposed duels against that Target until the End Phase, which is a great way to ensure that your Crew hits their enemies where it counts. In Waldo’s note that he left behind, he left behind a little treat: a mobile wallpaper!
  28. 12 points
    My cats enjoy lying in the middle of my workspace and are never too happy when I move them from it OK, here my final pledge for this month. I will paint two Cojos and two Jackalopes. Both will feature bright fur so batch painting should be more efficient here. And here's a quick PRO TIP regarding bases. Typically fitting standard models is not an issue as they have flat soles of their shoes (especially the humans of Malifaux). However, sometimes it gets more complicated, and Cojo is a good example. It's not easy to fit him into a 50 mm base, and it gets worse when it's a resin one with some terrain on top of it already. I solve this problem by adding small pieces of GS to where I want the model to stand (obviously that takes some dry-fitting to find the best position). Once the GS is in place, I put some water on it and gently press the model from above. After a few seconds I take it away. The indentation serves as a perfect guideline for later work. Since it doesn't look too good at this stage, I wait for it to dry and add a second layer of GS with some texture. If your sculpting skills are (like mine) very low, you can always add some static grass there to mask it. After that it's just a matter of pinning the model and you have a perfect fit that makes it look like the base was designed to go with your miniature.
  29. 12 points
    App is updated with the final Beta edit. I'm still working on the last few feedback items, as I was travelling for work this week. It's been a pleasure helping you all out. Hopefully the app will survive past the beta and will be of some use when the official game is out :).
  30. 12 points
    23:51 I'm done! Give me 5 I take a picture and stuff. edit: here it goes. @Caedrus Samael Hopkins for 8ss:
  31. 12 points
    well, they are not as pretty as halfway through due to my response to time constraints being "wash everything.....repeatedly", BUT im not unhappy with the result. Completed at 11:45 on 28/02/19 here in oz
  32. 12 points
    @Polar43 - wood looks great, keep it up and make a push, one more day @Purple Mist - Now the mount has extra magical feel to it, great looking base too. @Stranglelove - I like the way orange body of the human form works with orangish highlights on the portal. Nice work there! @prof_bycid - good work there. I can suggest glazing/washing the eye with light brown ink as it seems to be standing out too much in contrast now. @emiba - nice work on Vincent too, I like the pattern on his pants. @muraki - I really like the cartoonish style @khilin - really solid paintjob. You may try to give some more depth to her skin by washing it down with skin tone and then picking out the highlights. @Thedeadclaw - now that's what I call a productive month! As for my pledge, I managed to finish two Saboteurs for a total of 18ss this month. I've been ill and needed to take antibiotics so progress was much slower than I'd have preferred. As such, Cherry Bomb will be part of my March pledge. As always, more detailed pics can be found on my blog. http://www.whatthefaux.net/2019/02/orange-saboteurs.html Great work everyone and see you all in March
  33. 12 points
    I'm back! I've seen so much great work around here in the last weeks. This might be one of the best months in terms of paint quality I've seen in this challenge. I'm sad my contribution has been null. @Viruk Thanks a lot for trying to resurrect me by the way. I havent done much. Part of it was holidays, but it was also because my wife gave me a nintendo as a present and Zelda has destroyed the little time I typically dedicate to painting. @Viruk I really love how your avatar turned. It really feels like ice and gems. @Scatterbrain I'm jealous This is the little amount of paint I managed to put on Samael during February. Let's cross fingers I'll be able to finish him: @Athiko Your Jack Daw crew is amazing. I love the contrasts and the general look of the crew. @Burnin' Coal I still love your style and I am still impressed by the discrete increase in productivity. @Caedrus This NMM is amazing. You said you started with an airbrush. Did you finish the metallic parts with a simple brush? If so, how did you do so that it doesnt break the smooth highlights? @PetitDalek I really like the use of red and green for the yellow dress. I am really looking forward seeing the end result! @Phinn Hahaha I dont really understand your solution to paint more to be honest If these rats look as amazing as the rest of your models, that would be something at least. It would be great to see the final result of this cyclop. He looks really cool.
  34. 11 points
    @Viruk thanks a lot. Here it goes. Ryle for 10ss:
  35. 11 points
    Finished off Sonnia. Pretty minimal change since that last wip. Overall I'm quite happy with her. Could have done more work on some areas but felt this was a good stopping point. And a group shot of her with her whacky witchlings. Edit: hope these pictures aren't crazy big or small. My computer's broken so I'm working solely from my phone.
  36. 11 points
    Please excuse poor photo quality. I couldn't borrow my girlfriend's superior phone as she was out, and I can never get lighting done well, plus I don't have much space to take photos ANYWAY I am fairly pleased, he looks a bit better IRL, and def less blurry. The metal brazier type bits were unbelievably tedious and precise to paint. BUT... that's 9SS extra and 17 for the month, hurrah!
  37. 11 points
    Well, here's an update on my month: finished Talos as Killjoy (though his knife didn't show well in the pictures, in person it looks like obsidian) for 10ss, 2 Silurids at 6ss each, the Adze for 7ss, and the Wil o' the Wisp for 4ss (though I'm debating about going over it's wing veins with the dark grey of it's body to make them pop more, but not sure it I hate myself that much or if it would throw off the glow look. Very much open to thoughts and suggestions.) So far for the month that puts me at 33ss, and following it up with a WIP of two Akanme I wasn't intending to start on yet, but they were just staring at me...
  38. 11 points
    M3E will use a very similar plastic to the M2E plastic and will require assembly similar to M2E.
  39. 11 points
    Jaakuna Ubume in a yellow dress More pictures in blog as usual: https://serpentarium-painting.blogspot.com/2019/03/malifaux-monday-96-jaakuna-ubume.html
  40. 11 points
    Caedrus, checking in! I realised that I hadn't uploaded my final pictures of the minis for February. Pathfinder. Messing around with multi-source, multi-strength OSL. I'll call that 'somewhat successful'. Peacekeeper. I'm putting this waaaay up there in my top-ten, most painful miniatures. The joints all needed to be pinned, through tiny articulations. The sculpt is silly (the arms, literally, prohibit the other arm moving), and it manages to be both busy and boring. So, not my favourite. It's done now. @Thedeadclaw: Now that's what I call prolific! @Purple Mist: I love those colours. The photos are excellent, but I think real life would be even better! Here's a link to James Wappel using them on a dragon, if you haven't seen it! @Viruk: As always, gorgeous models. The fact you can paint like that with sleep deprivation just makes me jealous! @Scatterbrain: Enjoy that avatar model! @PetitDalek: I always have little mental back stories for my models. I'm glad I'm not alone in this! Those scenery pieces are delightful. Loving the ducks! @Primate: If you use Reaper paints, they have layering paint triads, which can be a really useful method. @Scatterbrain: I've started using GW's Druchii Violet washes on my brass. It (in my super-humble opinion) makes it look gorgeous, if you're up for an experiment! @Boomstick: I'd never think to use purple and fluorescent green together. You make it look really effective. Kudos! @prof_bycid: I'll be re-basing my Hoarcats to do the same as you, I think. Two-per-base just works better. @Chou: I'm envious of your subtle shadowing skills. Gorgeous. The railworker pants are very nice. Realistically done. @misterfinn: That is, easily, the best Jake I've seen. You've used a super-limited palette, but with such range. I could never do high-contrast shadowing like that. The saturated leather tones are just beautiful. 👍 @Polar43: You were still finished before me! They make an awesome whiskey set. Really cohesive. I reckon you should base them in pools of pseudo-whiskey! Wow. What a month. As prolific as I've seen, and some jaw-dropping models. I'm staggered by the amazing paintwork. Here's to March! Caedrus.
  41. 11 points
    Hi there! Here are my (crappy) pictures for February, this month I completed my pledge, yessss! First of all, the Emissary (10 SS). Thanks for the kind comments regarding the bone! I did it with Kislev Flesh as the base colour, then Pallid Wych Flesh for the lights with some white for the final touches, and a little bit of Tuskgor fur added to the Kislev Flesh for the shadows (all GW colours). For the cage I tried to paint it as if it was something like lead, ugly to see, wasted after countless uses, contrary to the rest of metal but I don't think I got the effect (however it looks better in hand). Then the Forgeling for 2 SS. I don't like the model and I just painted it to have all the Mei Feng starter painted, especially now that totems are free. He doesn't like me either. For 5 SS each I painted three rail workers, these guys hit the gym every single day because they are ripped!! Baldie here didn't miss the chance to get in Towelhead's picture. Towelhead in all his glory (which isn't that much). So I painted a total of 27 SS, hope you like it!
  42. 11 points
    @Caedrus Hello, here's my completed pledge for 30 SS (3x5SS for terrain, 5SS for Poltergeist and 5x2SS for midless zombies posted earlier). Here's my Poltergeist! At first, I wasn't fond of the model and got her only to complete the crew, but she grew on me and I became a big fan. I painted her as a spirit coming out of water. In my head, she is a women drowned as a witch and now she haunts the place of her death. The tombstone glows, whes she's out. It's been a long time since I made terrain and it was such a pleasure to work on these. The pigs and ducks are from the Warlord animal kit that's a great bargain. Unfortunately they are true 28mm, so a bit small compared to Malifaux models. I am working on a farm to go with these, it's a part of my March pledge
  43. 11 points
    Finished a couple of proxies for Nellie 2 stolen modded to be newsies, and a ToS model to be an undercover reporter. Luckily I'm past my pledge, cause I have no idea how to SS these models. Newsies: Undercover Reporter complete with barrels to hide in: The full Nellie group now:
  44. 11 points
    Hello, down here my progress wijt the Mech. Rider: I used two different colorshift paints for this mini: Dark Blue for the mech horse and Borealis Green for the rider. Colour shifting is very evident with the mech horse because of the large surfaces involved and guess because of airbrushing painting. With the rider, I had to paint it all with brushes and the metal colourshift areas I painted are very small, so the light shifting effect is not remarked but I could it change from green to blue because of different lighting angles and different light sources. I'm sorry for @Caedrus but at present all my attempt to produce a video and transfer it from my cell to PC failed. Working the 3 componets (horse, rider and base) was earier for reason of painting but I'm meeting some troubles not to assemble it...... Have till to improve the overall figure and then stick it to the base.
  45. 11 points
    First off, fantastic work! Gorgeous. I don't paint too much dark skin but my method has been starting with a midtone of my choice. Dark shadows with whatever. For highlights I mix in more caucasian skintone to my midtone. For extreme highlights, if you want to go that way, add (off)white to midtone+caucasian mix. I find the caucasian mix to be key. Here's my results, though I'm afraid none have Molly's body shape (well defined muscles make skin so easy):
  46. 11 points
    Finished two witchlings, putting me up to 15 SS for the month. Not sure I'll finish Sonnia this month, but I've a few days left and if not it'll be early next month. I'm happy with her coat and jeans but not entirely sure where to go colour wise for some of the other elements that aren't on the witchlings (hair for instance). Also, the lantern and sword are definitely going to take some more work to get looking half decent. @wobbly_goggy Clicking an icon cannot express my love for that model.
  47. 11 points
    Another very quick job (and horrid washed out photo) for this month (so far), it's Fitzsimmons for 8ss (I think) Bonus point if you get the placard reference...
  48. 10 points
    The rules and stat cards will be translated into seven languages, which will be available for free on our website, just as we did with The Other Side. We already have translation partners that are ready to work with us once the rules are considered final. There is no reason to begin translations earlier than that, as the rules have been changing on a weekly basis, and having our partners keep up to date on every change would make the process more difficult than it needs to be. The translated versions of the rules and stat cards will become available as soon as they are ready.
  49. 10 points
    Hello!!! Here is my entry for February: Kaeris! My first master ever! I almost miss the deadline... But she is finished in time! c&c always welcome!!! Thanks!!!
  50. 10 points
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