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Showing content with the highest reputation on 04/12/2021 in all areas

  1. Caedrus, Reporting in! I’ll be updating my efforts with some photography tomorrow, but I thought I’d take a look at the absolutely inspiring work everyone has been up to. Please take any critiques in a positive light, as they are meant to be constructive! @muraki: Nice development of your NMM. You might want to put a small amount of glazed colours to reflect the surroundings, e.g. a brown at the bottom of (March) Lady J’s coffin. I love your choice of hair colour on Lady J, by the way. Super-fine brush control on the woodgrain of her coffin, too! @Gloomy: I love your
    6 points
  2. It's finished. Lord Cooper: 15SS Model 9: 9SS Artemis: 6SS Ullr: 6SS Runaways: 3SS (1SS each) Total: 39SS I'm now trying to decide if I paint the rest of the keyword next or if I paint some Infinity models. I hope to have an answer for tomorrow.
    5 points
  3. Good evening, Lately there has been a lot of flak aimed in the direction of Cadmus' keyword because it is a strong keyword which provides a unique challenge. I've spent alot of time thinking about the general match up and have played over a dozen games into the keyword (outside of beta in it's current form) against some of the best players in the world. This might be preliminary or even outright wrong but I thought I would try to provide another potential perspective on how to deal with this terrifying crew. There are many things which makes Cadmus strong: We Are Legion - Makes
    3 points
  4. Took this list into Corner Leylines with Sabotage, Catch and Release, Leave Your Mark, Breakthrough, and Assassinate. Brawler Test 1 (Outcasts) Size: 50 - Pool: 5 Leader: Viktoria Chambers Totem(s): Viktoria Chambers 2 Hires: Big Jake Hodgepodge Emissary Ronin Ronin 2 Prospector Student of Conflict Catalan Brawler Opponent played Brewmaster. I won 7-5 (4 leylines, 2 lym, 1 breakthrough vs 3 leylines, 1 assassinate, 1 catch and release). Got the always gratifying 3 point turn 5. First I just have to say it was physically painful to
    3 points
  5. Part 3 of the Molly Guide is here! This time I'll be talking about list-making. Part 1 can be seen here, and part 2 can be seen here. Perhaps one of the strongest things about Molly is that she is so darn good at list-building. Her keyword is incredibly efficient, which leads to opportunities for redundancy. She is very flexible when it comes to building lists, and can take models for a variety of roles. Let's examine these ideas more in-depth! Efficiency Molly just packs so much efficiency into the stones for her keyword, it opens up a lot of doors. When I'm pla
    2 points
  6. Just did my first game in over a year over the weekend too, virtual though. For fun I'll toss my two cents in on The Red Chapel keyword, though honestly I'm doubtful anything will happen with them. Seamus and CCK are fine. I would not change red chapel killer to give dmg. While it would be more useful Seamus as a master is pretty strong, and really doesn't need a personal buff. Jumping through hoops to get the bigger dmg is fine. Changes to his crew I think are warranted, just to make bringing those models more viable than the hire All Stars all the time as currently formulated. Thus I'd
    2 points
  7. Let's see if I can remember the recipes... For the magenta, if I'm not wrong, it was a base of VMC 70.960 Violet and then it was highlights with different mixes of VMC 70.812 Violet Red, VMC 70.945 Magenta, VGC 72.013 Squid Pink and I think VMC 70.928 Light Flesh for the brightest parts. No exact proportions, just play with the colors on the wet pallet. I didn't use it, but if you want an extra punch for the magenta, you can always use some VMC 70.735 Magenta Fluoresc. as a glaze. The poison gamin's green I'm not totally sure of the base color (actually the shadows). I'm hesita
    2 points
  8. It is gonna be the rest of Apex miniatures...
    2 points
  9. Also means you're missing out of utilizing trail of slime, so who's the real winner in this scenario?
    2 points
  10. I used rabble risers heaps my first year! But yeah I think once you have more options they're outshined a bit. Night terrors are fantastic when paired with Philip and the Nanny (one discard = 10 inches of movement over the two), and also situationally for extra concealing. Forgotten Marshal I just haven't given a fair go. Kirai is by far the best option for a summoner when paired with Molly (at least til she is nerfed), and I have sometimes used Toshiro (again, when I had fewer options). Personally I highly rate reliability, so don't like the summononing on the marshal. Would ta
    2 points
  11. I might occasionally chuck some lists in here as further examples. Here's a list I had prepared for a pool, but doesn't work against Ten Thunders. The pool from April round 2 of the series: Corner leylines Take prisoner Vendetta Spread Them Out Let Them Bleed Claim Jump So the list I came up with was: Molly & machine Dead Rider Archie Yin, the Penangalan Philip and the Nanny Sloth Crooligan 2 stones Philip and the Nanny is great for carrying the lodestone, and Sloth can
    2 points
  12. Gave him a try today. Didn't even bring a good option for Hold Down (the times I used it, I was just taking shots with the Emissary for 2/3/4), and he did exactly what I wanted. Kept a Vik on 1 health alive for an entire turn. A nice 3 model combo is the Emissary, Brawler and Student of Conflict. You Weary Road the Brawler into position and take advantage of Condor Security and once your opponents beaters have gone, the Student uses the marker to give out fast. Worked beautifully in this game.
    2 points
  13. And in a flurry of activity, I've finished off the English Ivan core box! Already posted this in a few other places so sorry if it's old news. Basic idea was to do a strong white zenithal highlight and then gradually darken things with contrast paint before adding some directional lighting also with contrast. To keep things fresh, all the living crew have lamps on their bases while all the shadows are entirely in darkness. Thought it would be kind of fun to do a thing where it's Ivan and friends in the shadow realm where they have to stay in the light to prevent being attacked by t
    2 points
  14. 2 points
  15. The Other Side has returned to the London gaming community. Thus far we have been playing via vassal to teach the game to new players, learn and just get gaming time. We have assembled a hodgepodge group of complete newbies, experienced players and other interested mercenaries. This will be a vassal event run over the month of April. Hopefully getting us through the last bit of lockdown where we can take out our toys again in the future. There have been a handful of TOS events before but I’m pretty sure getting to 12 participants would put us near the top. Perhap
    1 point
  16. NOTE: This thread is now out of date. For this community thread, I thought we'd talk about something controversial - errata needed for Resser models! As always, this is open to new and experienced players alike. We all have something to contribute. So what models/keywords do people think need to be errata-ed (or entirely reworked)? It is likely that playtesting is already underway for this stuff, but could be good to have some discussion going to help feed playtesters anyway. Some points to keep in mind in the discussion: It can be useful to state how much experienc
    1 point
  17. Hello everyone been lurking on forums for a little bit and decided to say hi. I saw game along time ago but never jumped in till just recently and now I wish I could go back and start earlier. There does not seem to be much following around here so any tips how to build game up?
    1 point
  18. I’m assuming Dreamer. But Z always an option
    1 point
  19. Took me a long time to get around to the video but thanks @Diceman87 I was able to learn 1 good lesson from it, the first lodestone carrier should be Big Jake. Saves a stone and his bonus provides value over a ronin, and the movement needed for the first one is covered by Battle Tempo and 1 walk.
    1 point
  20. Red Chapel suffered from redesign right at the tail end of the open beta. Seamus got fixed in a very solid way at the tail end, but the crew as a whole just kinda fell apart. If they fix the crew it would take some finessing because you'd want the crew to synergies better inside itself, without adding to combos outside the keyword. Seamus doesn't get substantially better if his keyword crew works as well as or slightly better than the all stars. If you superpower the crew then you increase his power, and he, himself doesn't need a big boost. Sybelle and Bete are just my personal favorite topic
    1 point
  21. I played yesterday Nellie vs Asami, it was a very close game and i won 6-5. Nellie Crew - Pool: 5 Nellie Cochrane Lead-Lined Coat The Printing Press Undercover Reporter Pale Rider Lead-Lined Coat Guild Steward The Lone Marshal Guild Lawyer Asami Crew - Pool: 5 Asami Tanaka Amanjaku Ohaguro Bettari Ama No Zako Kamaitachi Akaname Tengu Katashiro Yokai Terracotta Warrior Deployment: I was deffender so he choose downside and i start doping symbols. I leave Marshal behing to shoot all minions tha
    1 point
  22. So we are one round through the Return to London TOS Vassal event. We’ve got a mix of experience levels here but definitely a weighting to newer players. Round 1 was corner deployment and pitched assault. First up we had reigning London champion take on Peter’s Abyssinia with the mighty hordes. This was a high scoring game with both players putting out a lot of damage. But ultimately Luke was the one grabbing the objectives and that made all the difference. Tom then took on Andy H’s cult. Tom is normally the TO so was good to see him playing for a change. Tom switched faction
    1 point
  23. There's a small tourney running in the UK via vassal to generate some interest. I'm sure the guy running will open up to a larger audience if he runs another 😁
    1 point
  24. I can tell you what we did in Los Angeles to start up a meta. Can't guarantee it'll work for you, so take it for what it's worth. 1. Find a public place to play. Preferably a Friendly Local Game Store that carries (or is willing to carry) the game. There's nothing wrong with hosting at a private residence, but you don't get foot traffic there. If you can make a FLGS owner an ally, for instance by being nice, cleaning up after yourself, bringing people in (preferably who buy stuff) it will really help. If they are willing to carry some product, that could do a lot to gener
    1 point
  25. Unless I'm mistaken Guild went 3 wins, 3 loses and 1 draw which is pretty good for Symbols
    1 point
  26. This has come up before and I've seen different opinions. I'm not sure what the answer is and there's no official answer yet. That said, I've started to lean towards don't continue to allow passives like that if the model is killed. It simplifies trying to figure out what should and should not remain. Although that itself comes with some issues from memory... Most people also play that if you kill a model with vengeance, that ability doesn't get to happen because the model is killed before vengeance happens for example.
    1 point
  27. Well, I came up with several secret-ninja techniques to move the enemy off the leyline on turn 1 even on corner deployment... And now I'm against Ten Thunders, the faction with more Laugh Off/movement invulnerability than any other faction... EDIT: Molly vs. Shenlong. Thank god he has had his nerfs 😜
    1 point
  28. I have to say that Silurid with an Upgrade always makes me consider that First Mate would be only one stone more. Disguised is naturally crazy amazing for a Butterfly Jumping Stealth model but still, First Mate is really really good as well. Of course taking tons of Henchmen kinda weakens them due to Stones being less of an advantage when there's so many models that want to use them so maybe that's the deciding factor.
    1 point
  29. I think manos provides some good options. He also has assassin so he has AP efficiency and when he leaps, he can attack so 4 potential attacks a turn which is huge into WAL. I think Anna is a better pick overall though. Card draw, +1 df means she will pass more duels, easy ability for scheme markers, prevents placements and hostile workplace is big. No will of cadmus in a 14 inch bubble can be change the game. Maybe run both and see how it goes?
    1 point
  30. @Maniacal_cackle 5-3 schtook into Nexus It was a close one and I started panicking when he RJ the Necropunk that I was going to use to score Sabotage and 2 of the idols, ended up getting one of those idols and only 1 from sabotage because undergrads to too good with their teleport. Anna's hostile workplace aura was MVP. Preventing Cadmus from using Will of Cadmus on his models to score points and preventing a doctor's orders. He made a pretty big mistake T4 by summoning 3 Eyes and Ears. He gave me 3 pass tokens and put them all in the middle of the board. The intent was to den
    1 point
  31. Briefly thought about it, but the worm doesn't ignore Hazardous, so it's going to take damage and Injured for popping up from Pit Traps, then again when it acts. That's a lot of self-inflicted pain for not a huge payoff (the Vatagi aren't the most mobile, so you're not getting traps super deep in the enemy side).
    1 point
  32. Here’s what’s gracing my desk at the moment - among some half-finished M&SU
    1 point
  33. I tried that last night with white spirit and it didn't work at all. Couldn't get it to form a suspension and it made the milliput (and glue I was using) difficult to stick it to stuff. My guess was the spirits were too hydrophobic. Was slightly handy in terms of being able to smoosh it into the milliput into some gaps gaps without it adhering to tools but a tiny bit of vaseline would have done the same job without the stench. Think it's kind of hard to beat using water with milliput anyway. You can press it into and scrape off the excess with some water a damp tool to get a very smoot
    1 point
  34. Hey Wyrdos, This week, Waldo decided to give his wings a rest and attempted to do a little train-hopping to get from one place to another. Unfortunately for him, he hopped on one owned by the Condor Rails and ran into Anya’s armed security. Since he looks a little like a Nephilim who needs to go on a diet, they treated him about as nicely as they would of any black blood in the Knotwoods. So while he’s nursing his wounds (and ego), let’s take a look at one of the characters in the upcoming Outcast Starter box! The Outcast Starter Box includes 4 models: Yannic Waller, 2 Ca
    1 point
  35. Ploughing through the rest of the Apex keyword this month, all that's left to do is 1 Vatagi and the Rex
    1 point
  36. Depends on how good you are at the ol' Bayou Two Card.
    1 point
  37. Finished up my skaven army and now it’s time to get back to some REAL painting instead of batching 40 dudes at a time. First up, some spooky shadow friends? of Ivan! Went with a more monochromatic scheme since they’re literally shadows but I also wanted to go with bases that represent a dark cobblestone path through a park around halloween. The theme will be way more apparent on some of the actually important models, I promise!
    1 point
  38. It’s a design space matter. The point of arranging the summoning attachments as a keyword is that they can just make up new ones if they want without redoing the summoning card. And having a range on the summoning action allows for a future upgrade that doesn’t bury the summoned model. And note that the M2E version of Dreamer summoned Alps and Daydreams directly onto the table. It’d be really easy to imagine an Alp or Daydream specific upgrade (or clause errata’d onto the upgrade) that allowed that again.
    1 point
  39. It’s the Malifaux equivalent of an expensive gold plated designer toilet brush, it prompts you to stop and ask “But why!?”.
    1 point
  40. Thanks. I plan to keep it up quite a bit longer as well. It just goes off and on, since I'll also stop to paint something else in the mean time as I go.
    1 point
  41. I've found that I get too excited to start painting and occasionally miss a seam line or two, building up a couple of layers of varnish and painting over that area has been really helpful for hiding those little gaps .
    1 point
  42. Had a close game to round out the event using Viks vs Dashel
    1 point
  43. @Merchant The points I brought up were in response to your comments about GW's You are comparing an established, global, publicly traded corporation with Shareholders to small, privately owned entities with far smaller workforce's where most employees are wearing multiple hats. I conceded in my post that Games Workshop has significantly more marketing tools and resources than all their competition combined. It is fitting as they have been in the business since 1975. They had a very long head start. Yes, they are good at promoting their games, the "hype train" losses its luster tho
    1 point
  44. I've never had the dead rider played against me where the revel in death "ultimate" was relevant. I've faced the dead rider 4-5 times in the last month, 2 of those it was dead early/mid turn 3 and it couldn't get the revel off because I put enough hits into it to force fate tokens on defense. Doesn't take much to really scare the rider. It only has 9 wounds, and if you want to play hide and seek with your rider, go for it. I'd rather find a key piece on the table turn 2, reap it 4-6 inches into another model and kill it. The last thing I'm worried about is spending time and energy settin
    1 point
  45. Yeah, Reap is by far the best attack trigger out of all the riders IMO (although Arcanists get close). So that's why the overall power is pretty high. Plus lots of people makes mistakes and clump their models so Dead Rider can hit 5+ models with his ultimate, and then it seems really overpowered. And of course some pools force you to clump up, where it really is devastating. It is a very swing-y ability, sometimes just winning the game on the spot. If it was as 3" pulse, it wouldn't win the game on the spot as often, but would still be worth using in heaps of scenarios.
    1 point
  46. Oh boy, do I have lots of opinions! Revenant/Reva: I have a decent amount of experience with this crew (20-30 games?). Lampads A lot of people just want to see some stat 6's slapped onto their attacks. Personally I'd like to see the target number removed from their bonus action (although that has wonky implications for Sonnia's totem who shares the ability). I also wouldn't mind removing their demise ability to make room for more useful buffs. Overall, they just feel a bit lacklustre and too card-hungry. Vincent A lot of people want to see him buffed, but personal
    1 point
  47. The slots (body, tail, head, processor etc) you can only take 1 of. Eg for Goryshche you couldn't take both "Fast Regeneration" and "Writhing Coils" since both are for the Slot (Body). This is in addition to the 3 asset limit for Titans. Personally I like to take "Splitting Tails" and keep it, the extra movement is awesome, especially as it allows a push from portal travel. I then take "Writhing Coils" with the intent to remove that for card draw once in glory. 1st activation for Goryshche I don't generally find her in glory, so just discard 1 card to add 1 "Snapping head" to bring the to
    1 point
  48. Here's how I've seen her used against me (as Aby) by Cult: She's got snapping heads. Lots of them. Maybe she has one thing that's not snapping heads, but I swear the only thing that comes up is snapping heads regenerating. Portal marker near-ish to my deployment zone. Stalking Portals and other portal support in the Cult forces. Early on in Turn 1 Goryshche pops through the portal and places in such a way where she's already engaging things that really need to be moving or shooting. What this does is put a regenerating Distraction Carnifex right in my business before I can really star
    1 point
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