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Showing content with the highest reputation on 02/25/2021 in all areas

  1. My february challenge is going horrible. I have a hard time getting any work done. I managed to sneak in a Union Miner recently, but I still have 3 days so fingers crossed! EDIT: not super happy about Saboteur but will do. @Caedrus I have 2 Union Miners and a Saboteur. 15SS
    5 points
  2. For Bayou, I would like to see Brin push at the master level (around 12ss) with a huge test subject 2.0 as a totem (really huge please... A little bit as a Frankenstein reinterpretation within the bayou). I don't play the other 2 faction... But I'll would like a dual master Bayou/resser... A gremlin necromancer (Bokorish) with a zombie gator as a totem because... you know, Zomgator! Finally Spark could become a dual master Bayou / Arcanist. Porkshop would make an amazing totem! In my alternate universe the Gremlins will take over Malifaux!
    4 points
  3. First edition you generally needed a suit and a marker to summon. And you couldn't spend soulstones to gain suits. And from what I can remember you needed markers based on the size of the base you summon, but then you gained markers based on the base size. Players spent a lot of the first turn killing models to generate Corpse/scrap markers to summon. Second edition there was a much larger spread in summoning. Requiring a suit and a marker was common, but since stones behave basically the same as this edition getting that suit was much more common. Summon masters would proba
    3 points
  4. @Kharnage agree with most of those points, but just trying to give a balanced analysis. Everything tried so far screams that Nexus is overpowered. But just noting it isn't quite exhaustive yet.
    2 points
  5. See I have the most fun when I have to play a close game. I assume you mean you are generally a better player than the person you face. Because struggling to tie a game sounds pretty close to balance to me.
    2 points
  6. I would say wounds and actions and cards are the main resources. Wounds largely being how much effort is required to deny you that model. Actions matter more than models in most of the current gaining grounds, you need to do stuff rather than just exist. Soulstones are very useful for some crews, but not essential for others. They are useful for all crews in their ability to help with cards/suits and wounds but unless you need to hit a suit reagually you can probably survive on low numbers. Summoning has always been a strange one, and in this edition you would have thought it was
    2 points
  7. If this is a starter set will there be a Henchman to act as a leader? The 3D renders look good! But seriously, Wyrd, please make this trend of preassembled short lived and give us these models in plastic. Again, love the renders but please let me do my own assembly.
    2 points
  8. That could be great, but i would give instead a summon upgrade a upgrade to enemies like Jack Daw. It could be something like this: Lobotomy: Cost 0 Pleintful (2) If (Name of the Master) is this Crew's Leader increase this Upgrade's Pleintful Limitation to Pleintful (5). This model gain the following Abilities: Lobotomized: After Attaching this Upgrade, this model gains Insignificant. Straitjacket: At the star of this model activation this model gains Staggered and must discard a card or gain Slow. Are you cured?: At the end of this model's activation it may discard two
    2 points
  9. I mean we do need a new doctor, since our old one ran away betraying us to the undead menace! I definitely think a support master would be appropriate, and would love to see some abilities that hand out conditions like candy. Like injection needles that on a trigger give a condition of your choice, so you have some interesting bits pumping your guys full of adrenaline, and theirs the plague or something! I could also see the totem being some crazy patient in a straight jacket (i love papa loco).
    2 points
  10. As the local entertainment-business seems to realise the futility of their resistance, I'm working on my 'Showgirl'. Here at the 'Rail Salloon' we have no prejudices and serve every preference of our customers. So this severe teacher got converted a bit and will join my crew once she is painted.
    2 points
  11. 2 points
  12. Hey Wyrdos, This week, we’re too excited to even pay attention to Waldo. So while he’s off doing whatever it is that he does when we look the other way, we’d like to make a very special announcement: It’s coming. No, really this time. Seriously. The long-awaited beat-‘em-up racing game, Bayou Bash, will be releasing June 2021 for just $55. Between now and its release, we’ll be covering how to play Bayou Bash, each racer and their many unique antics, and more. Stay tuned!
    1 point
  13. Raffle Time! We’re really happy to see so many people playing ‘faux while FLGS games are shut down, so thank you to everyone who has participated so far. The participation has far exceeded our initial expectations, which is awesome. Thanks for bearing with us as we iron out the details of running this thing. This is the first of three raffles that we’ll be doing for the world series and is based on participation in the first three events. We awarded a virtual raffle ticket to each player for participating in an event, for each game where a player scored 4+ VP, for finishing an event
    1 point
  14. Hey Wyrdos, Last week, we revealed the release window for our highly anticipated beat’em up racing game, Bayou Bash (for those who missed it – it’s June of this year! Really!). As many of you might have noticed in last week’s announcement, Bayou Bash now has custom meeples to represent the racers in the game instead of miniatures, which we’ve shown off in the past at conventions. At its heart, Bayou Bash is a light and chaotic racing game that takes about an hour to play. Players will bash their opponents (and their fans!) onto rocks, into pools of water, and off the track. Beca
    1 point
  15. Further expanding on Amina. I also tend to include her because she allows for a second "death bubble". This gives that little bit of added flexability and allows you to control more of the board as your able to break your list into two groups. One goes off to do the punching with Ironsides, the other can vary depending on what you've hired. I like escorting Anima with gunsmiths as they do not need to play as aggressive as Toni and are better suited taking pot shots from safety. Anima also lets you play Toni a little more loosely. Obviously can play Toni as an absolute missile (as I tend
    1 point
  16. Still seems like a thing that isn't worth Wyrd's time, when there are bigger fish to fry (looking at Nexus thread and even the 10+SS premise of this one for two examples). In your particular example of Let them Bleed, adding summon upgrades to cheap summons has almost no effect. This again only really matters for expensive (and therefore specific) summons. Conversely, adding summon upgrades to all summons can quite possibly make the Jury broken against certain crews (her free damage every activation has no range). It's also a pretty huge buff (given what the Exorcism trigger does)
    1 point
  17. dont nerf cadmus-i become addicted to play it) very fun and easy)) for me, of course-dont care abt opponent))
    1 point
  18. Yesssss, that'd be perfect! I suppose I could try a video compilation, could mash up some of my footage from Plaag's games.
    1 point
  19. He is also way too squishy. 5/6 with no defensive abilities when Kin always has Flinch and The Bigger They Are putting them most of the time 6/6 with Shielded +1. Bandits has Run & Gun so they can put out more pressure then Family and do it faster while also having easy access to Fast and Df triggers or HtK.
    1 point
  20. As much as I appreciate a good trolling, please do so elsewhere. I started this thread to get some insight in playing Ironsides not trash-talking Steve.
    1 point
  21. thought offering no context to opinions was a new thing going from this thread (dan message steve he will tell you who this is, comment was a joke for steve )
    1 point
  22. bad. unplayable. not competitive
    1 point
  23. I have to jump in and say I always take 2 gunsmiths, they do a great amount of work, usually together using creep along. Easy puncture due to ironsides/amina and the other triggers are no slouch either.
    1 point
  24. I enjoy playing with and against Cadmus, they are fun and challenging, like so many keywords in Malifaux. Make your own opinion and don't rely on a handful of vocal people to tell you how something is, because it's ultimately just their opinion Not fun for friendly or against less experienced players is something that can be used to describe lots of stuff in the game when played well
    1 point
  25. Kirai is on my to do list for a video breakdown
    1 point
  26. You can call it Wounds or Models, Actions, or Models, at the end, it's the same. The model gives you Wounds and 2 PA + bonus. Sure, there are keywords more dependant than others of SS, but we all agree that there are one of the important way of summoning, so they are very necesary. If you have a 13 but no the Ram, you spend a SS and you get a Executioner who cost 9ss. So thats a big resource. If you can get Soulstone easy to prevent, damage, give triggers and get more cards on each turn you have a better chances than the rival.
    1 point
  27. gunsmiths are very expensive and u need add them upgrade like cash-so they cost 10ss? they dont do work for 10 stones; also its more useful to take toolkit, not steamfitter; amina works to activate vent steam and give howard fast, pushing him toward marker, but she is very resourses-addicted
    1 point
  28. Plaag has a very very strict criteria for what's "good" and what's not What works/doesn't work for him might be different for others
    1 point
  29. Will proxy a game with the crew, maybe even later today. The list is pure keyword, no emissary.
    1 point
  30. You’re the first to be so negative. So can you expand on how you play Toni. Other than ‘this-and-this is crap’?
    1 point
  31. For me generally ironsides crews have a core of Fitzsimmons, amina or captain depending in if I'm more likely to get charged or shot and then a medical automototon with magical training and its models that are needed for stratagy/schemes/counter tech from there Gunsmiths with soul stone cashe can be fun as if you stone for rams within iromsides range you can get double pos to hit, double pos to wound if they don't have coverer/concilment Howard is also good, he can be a big target though so making sure he stays near ironside for her caught in the ring protection is im
    1 point
  32. I've been going for too. Now that Nico's gone maybe we can get a Gremlin to play copy cat, Kin style.
    1 point
  33. Honestly I don't hire Amina into Ironsides very much. 9ss is a lot for some generally meh actions when Ironsides already has Injured Workers Act, especially given how stone hungry Amina is. If you're autoincluding Fitz and Amina then your lists are gonna be pretty samey IMO. Also it feels bad having Amina, Fitz, and Ironsides without Grit abilities to actually benefit from IWA (Injured Workers Act). Langston is a pretty rare hire for me as I don't feel he is worth his 10SS given the restrictions on where he has to sit to actually function as a beater, which stops you from being properly a
    1 point
  34. So in my experience, Howard always comes as a package deal with a steamfitter, I wouldn't take one without the other. Amina is awfully difficult to leave without as her Injured Workers Act is pretty damn powerful. Fitz is good if your expecting some heavy hitters in the opponents crew. Super armour, H2W plus Unionized is a pretty amazing defence package (expect a target on his head). I personally love the gunsmiths. I usually bring two of them and I rarely regretted it. Easy target, resourceful and some excellent triggers on a 2/4/5 just melts models. The trick is keeping them alive.
    1 point
  35. Give it a try first and see. Proxy for a bit and make sure it isn't going to be fun before deciding. Some groups might be fine. Also depends on who your regular opponent is going to play.
    1 point
  36. Well, there is no the same tipe of Doctor. He/she could be more like a Dr. Hugo Strage (the enemy of Batman and the director of the Arkham Asylum in one if the Batman videogames). I have been thinking in his front card rules and could be something like this. He has some common rules with Asylum and a new and unique rule as Master. Director Sigmund Pinel (mix of Sigmund Froid and Philippe Pinel) Df: 5 Wp: 7 Mv: 5 Sz: 2 / Wounds: 12 Reseach Specimens: After this model kills an enemy model, this model may draw a card. Manipulative: If this model has not yet Activated this
    1 point
  37. Collodi and Jack Daw crews already do that. And there's a bit of stagger stuff in Elite. If we're wishlisting, I'd have Grimwell or whoever the Master is have an action to attach upgrades that gave out the Asylum key word and "counts as friendly" as models to represent "institutionalizing" Enemies. It could both do something to debuff "patients"and could synergize with the Prepare for Surgery action. Maybe have the attached upgrade summon "patient" models when the model it's attached to dies. Maybe the upgrade has something like "Illegible Prescriptions, when this model would heal
    1 point
  38. I think Asylum master would play a little like Pandora/Candy mix. Giving out mass staggered around him while standing in the middle of enemy crew being a nuisance you can't get rid off. He would not his patients as model because they are his precious test subjects. Most likely one he would get Beater as enforcer to who "peacefully" bring patients to their beds. One more minion to support master nuisance abilities and one more henchmen I think? Something between Amina Maidu/Montresor? But the next master must be Asylum Wyrd! That is a must have!
    1 point
  39. Theorycrafting incoming; Amina almost always - expanding the Injured Workers bubble is too good to pass on. One of Captain/Fitzimmons depending on matchup. Howard could replace the Captain if Assassinate or other heavy killing is required. Otherwise he's overkill imo. Amina, 2x miners, 2x gunsmiths would be my baseline. Envy and Effigy are versatile picks that seem good. Obvious upgrades are obvious.
    1 point
  40. That's a nice looking gal. So sad that she is still alive. But no worries, we can help you change that rather easily. I see some nice additions to Madame Sybelle's collection of replacement parts.
    1 point
  41. Most of this discussion is focused from a competitive perspective. I'll have to agree that a well played Cadmus vs a less experienced player (or a player that is trying something that doesn't know by heart) can also feel like an uphill battle, but for casual games it shouldn't be a big problem. Wyrd usually releases a new errata almost every year, so there is the possibility that Cadmus will get adjusted. However, since it's not even for sale yet, I wouldn't count on that happening anytime soon.
    1 point
  42. Finished the flying demons rat thinghies... I have finally ordered the last box with the Catchers and the kings.
    1 point
  43. I have constructed and painted a couple of Bayou houses from Balsa wood. I also made a couple of barricades. How many points are they worth?
    1 point
  44. Take aways in order: Wow those are some big f'in meeples I'm glad I don't have to build some of those models Ohh Bayou Starter Box in July Wow those are some big f'in meeples Looking good though, Interested to see more about this game. Also, since there's an official crosswalk, will the malifaux maps be updated with a racetrack in the bayou????
    1 point
  45. Amazing model, cool rules, better name! I'm missing the Gremlin family riding the silurid, that was my favorite. Please tell me that it's still coming at some point!
    1 point
  46. Next miniature for my crew is this 'Mannequin'. I decided, that my leader has a pug and so it would be the Mannequins job to take care of her. The mini, base and the pug are 3d printed and I used Green Stuff to make some adjustments like the left arm. Before painting:
    1 point
  47. Weird, must be a bug because this one isn't locked.
    1 point
  48. Yep, you can build the track however you want. The game will come with a bunch of track pieces (straight pieces and curves) that are double-sided with different obstacles on each side. The loop track in the image above is just an example of what you can build.
    1 point
  49. I am not sure how the Boring Conversation would help Jedza, but if it was the case, Zipp could always choose not to pull it up. Also he need not to stay in the center of Seeker bubble. He can just charge in and walk away. The number of 2" of Seeker crew could be a problem, but Zipp has the mobility to decide target and landing spot freely. Once again, Zipp is not going for Jedza, not Mikhail nor Emissary neither. His game is trying to pick up an outsider that is not well protected, throw it out to the Jedza's bubble. And once again, Zipp is not an auto-win button against Seeker, the
    1 point
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