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Showing content with the highest reputation on 01/17/2021 in all areas

  1. So I don't even know how to make reply? Lets try again. Thank for comments! Here is another project that I have doing for long time:
    3 points
  2. Hi there! Loving all the updates and keeping motivated to finish mine on time 😃 Half month update for me with wip of Fuhatsu:
    3 points
  3. So yesterday Wyrd made a post about the lore videos I have been doing, and I just wanted to say that they are the coolest
    2 points
  4. Got another game in against @touchdown. I got attacker in standard deployment. Strat: Public enemies Schemes: Vendetta, Leave Your Mark, Runic Binding, Hidden Martyrs, Take Prisoner I ran: Pool: 7 Leader: Som'er Teeth Jones Skeeter Skeeter 2 Hires: Lenny Jones Old Cranky Georgy and Olaf Good Ol' Boy Good Ol' Boy 2 Good Ol' Boy 3 He ran: Pool: 6 Leader: Von Schill Steam Trunk Hires: Arik Schöttemer Hannah Lovelace Freikorps Engineer Servant of Dark Powers Freikorps Engineer 2 Servan
    2 points
  5. I finished painting every Wildfire model a week ago, so I'll start out by posting those. My plan with them was to practice OSL, and make a crew that only has the light that they're bringing with them. As a result, some of the models are very dark from some angles. I added the tufts so my opponent won't miss a model if they see it from the dark side. Kaeris from the dark side. I'm currently working on pyre markers, and corpse and scrap markers.
    1 point
  6. Lol thanks....I can feel my soul slipping away as I gain more playable models.... No idea, haven't even looked at the pools. All I know is a need a change because I'm getting my ass handed to me as Outcasts. And Tormented/Urami is the only stuff I own lol. That being said, Daw for killy things and Kiria for schemy things? ...idk. I'm bad at this game
    1 point
  7. Work is progressing on the Ancestor/Retainers.
    1 point
  8. "There and Back Again"? Hum... maybe it's already taken.
    1 point
  9. I think that giving Raspy expert marksman (ignore Friendly Fire on actions) would help with Winter's Strike issues. She should have projectile on the attack, as she has 21" threat range (or 17" after the changes), so tying her in melee should be viable strategy against her (same as for other ranged masters in game - like Sonnia, Cooper or Wong). The cost of discarding cards to declare triggers is too steep a price IMO. I think Ice Path or Onwards! would help him with the movement issues. Or, if you are in fear of repositioning effects, Laugh Off could help him too. It's only golem tha
    1 point
  10. Man. Now I want to make a big wrestling ring piece of terrain. Lol
    1 point
  11. A combo with Hans, Montresor and Zipp could be fun. Handing out staggered and throwing them into his aura. You could be doing 2 unresisted damaged per turn to multiple models.
    1 point
  12. Part 3 is out! Let me know if I forgot to add something to it or just miss read some comments.
    1 point
  13. I'm going Rezzers for this event (abandoning my true love Outcasts) and it feels like Daw & Kirai are both really well positioned for it. In my hyper limited Rezzer experience, both really dont need OOK models to function well
    1 point
  14. Just played a game with Kaeris last night. I find her interesting when compared to Raspy as both are ranged masters (Kaeris being more mid-range) that require additional resources. While by no means perfect, I do find Kaeris more complex but easier to use if that makes sense. I find Raspy needs her keyword models to support her while Kaeris is the opposite and has to support her own keyword models. Obviously Raspy has much more board threat than Kaeris, but Kaeris mobility and AP efficiency does close that gap somewhat. In terms of effectiveness however, there seems no doubt in my m
    1 point
  15. Oh, so do you play it that the effect stops when the Lamplighters die? Or do you play it that it persists for different reasons? I kind of would just eyeball it and guess the intention is the effect persists, as it is describing how the markers work, but unsure (similar to how Drowned remove their Riptide markers even if they're dead, although you could argue that to be a delayed effect generated when you create the marker). This ties into a conversation about "Kick Up Dust" markers in another forum. If you stop the markers being remove with the sand worm once, do they persist?
    1 point
  16. It is once per activation. Which means a model can use it outside of its own activation, like when being attacked in enemies activation.
    1 point
  17. If you table a Tricksy crew, the Pit Trap markers don't just stop holding you up even though there's nothing on the table saying the markers are Severe, Hazardous (Damage +1 & Injured +1). Same logistics would apply.
    1 point
  18. Hey all, I just posted my in depth EVS First Impressions Review. Check it out if you're interested and let me know if I missed anything really strong. https://youtu.be/XZdOwEgn9_0
    1 point
  19. I'm eager to try him with Outcast Zipp. Pushing something 4-7 inches with the zippzapper then having the effigy slap it with slow at range sounds great.
    1 point
  20. Here is the artist's instagram https://www.instagram.com/p/CAsNg4BjUCm/ A blog about malifaux I mean in russian language. Wrote battle reports, reviews on masters, and hosted tournaments. I wanted to start writing in English, but the energy for hobbies diminishes over time.
    1 point
  21. 1 point
  22. These are non-Wyrd minis, but I have to show off this photography light I got from kickstarter, called BIGSOFTI: No light, just iPhone camera With new BIGSOFTI light I am super pleased with the difference it makes. I got it to take photographs for a board game I'm designing, and I think it will be perfect. 😁
    1 point
  23. My January pledge complete 9x Riflemen (45ss) and 1 Adjunct (5ss) for 50ss total. Thanks again to @Stranglelove for taking the great pictures. PS It's much nicer finishing on the 14th and not the 31st at 11:00pm.
    1 point
  24. So there's a trick you can give it a Rocket Launcher, shoot, then Armoury from the Steam Trunk the Rocket Launcher to a Grenade Belt or Land Mines and use that bonus action because Flying Piglets don't have their own Bonus Action. ..... but mostly it's to see pigs with Rocket Launchers & Rocket Boots.
    1 point
  25. They should just bite the bullet and make the donkey a real Rider, and give it an analogue to Ride With Me... "Donkey Kick - target takes two damage and is pushed 4 inches away."
    1 point
  26. I can't wait to turn a hopeful prospect into a runaway! "Welcome to the society! Now I'm hunting you down!"
    1 point
  27. OK, so I got my set and assembled it all. It looks great. https://1drv.ms/u/s!AkfXqHIwwjCDg4RNJDnQMP-9WwvdEw?e=aidU18 Everything on that table except for the large ferry/raft comes in the set. A ton of scatter terrain and some great buildings. I love that the three townhouses have a smaller footprint - I find that easier to play around. Honestly, this may be a bit too much terrain. I also bought a Mythos themed mat from Mats By Mars and had the M3E lines added. The only issue is one corner is almost all in water. So I made a quick and dirty ferry/raft out of craft sticks. It makes th
    1 point
  28. Achtung: Any and all veteran Sonnia players - Advice needed to devise a competitive crew and knowledge of any trickery that might be provided through the keyword of the faction, thanks:
    1 point
  29. I just had a scout be the absolute MVP in a public enemies game. Scored all 4 of my points, 2 from public enemies, 2 from vendetta. I put Soldier for Hire on him and got drew 5 cards thanks to that. I deployed it about 8" in front of my crew (in standard). He spent turns 1-4 camped in a little swamp. So return fire had to deal with concealing while he didn't. I was facing Som'er so eventually my opponent summoned Bayou gremlins to try tie him up, but I'd just shift a tiny amount with his bonus (0" engagement not going to get the job done here). On the final turn using his bonus and the bu
    0 points
  30. Not really the same. A marker has traits. Models getting to ignore the concealment isn't a trait of the marker, it's an effect of the Lamplighter.
    0 points
  31. Do you like the stories? Do you like knowing a bit about each unit? Do you like physically seeing the cards to plan crews and future purchases? If the answer to any is yes, then it's pretty worth it. Likewise if you don't use the app and want to see what there is out there it's worth it.
    0 points
  32. Or obey something the first lawyer had already obeyed...
    0 points
  33. Weary road on an engaged Alice or Mad Dog and a heal with the trigger for handing out the companion trinket from the Emissary is always nice.
    0 points
  34. If (insignificant) Karina does it, there's no limit to how far you can throw the lodestone. Just closest model
    0 points
  35. One to start with is Freikorps with the Midnight Stalker. Thanks to hidden in plain sight he counts as having the same key words as the leader, when out of the leaders LoS. Hanna is a 50 mm so it is easy to hide him behind her, so: 1. Hanna can use adaptive tactics to copy his leap. She can use siphon power for the suit so it is trivial to pull the card for it. 2. The steam trunk can give him equipment upgrades and replace them for a card as he counts as Freikorps. 3. He is a valid target for the Engineers strengthen armour as you can draw a card after discarding for c
    0 points
  36. 0 points
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