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Showing content with the highest reputation on 01/14/2021 in all areas

  1. Hi guys, while I'm waiting to complete Pandora as Teddy & Carver didn't show up yet, I've started Plague crew. I went for a muted, dull palette It's still a wip hope you like them
    5 points
  2. My January pledge complete 9x Riflemen (45ss) and 1 Adjunct (5ss) for 50ss total. Thanks again to @Stranglelove for taking the great pictures. PS It's much nicer finishing on the 14th and not the 31st at 11:00pm.
    5 points
  3. Your last paragraph points to a big difference between Zipp's pianos and Rasputina's Ice Pillars. A good number of models in Zipp's keyword have flight or leap to ignore Zipp's pianos, or can be carried around by those with flight. Zipp himself ignores the cover from his pianos with his gun, as does Merris. There's a bunch of other differences (which imho is important for keeping crews different and the game interesting), but I agree with you that Rasputina's crew should face fewer drawbacks from her own pillars.
    4 points
  4. ...and here are the mercenaries! My apologies for the poor resolution. I had lots of fun with these guys. I really tried to go for a cold look for all but Taelor and Jake, as the theme I have created for this crew is a sort of Blade Runner android theme (backstory available on request). The magenta is there to really emphasise the coldness of the rest, and create a temperature contrast. The first Vik is a little too plain, and the second (kneeling) is a much prettier model, in my opinion. I learned a lot here, using white fluorescent paint (Vanessa's staff), and reall
    4 points
  5. Literally just a sewer grate and a creepy lamppost... ๐Ÿ˜›
    3 points
  6. Interesting. I'm personally inclined to think that Obey's ability to reposition the opponent is the only reason it's considered Control, since otherwise it's typically a fairly inefficient means of generating an attack or a way of getting an Interact action at range. And that the ability to do either of those things is what sets it apart from Issue Command (though I would consider Lucius a Control Master for several other reasons) or Call of the Wild. You're right that the OP's definition is pretty broad and that most Masters have an element of Control by those metrics, I still thi
    3 points
  7. Tbh when I see Raspi on the other side of the board I breathe a sigh of relief lmao
    3 points
  8. @Caedrus Two Illuminated for 14 Stones are completed. Will probably add the third one this month as well. Comments and criticism would be appreciated.
    3 points
  9. My Wizz bang keyword is completed! Next keyword to wrap up will be tricksy, where I only need to paint the test subjects.
    3 points
  10. Hey Wyrdos, This week, we wanted to take a closer look into one of the aspects that makes the next Through the Breach expansion book special. In From Nightmares, not only will you have access to tons of new lore, equipment, Pursuits, and monsters to battle against, but youโ€™ll also be able to create a Mimic, Nephilim/Half-Blood, Woe, or Nightmare Fated character using the new Bloodline Tarot character creation system. With new species comes new Talent options called Gifts of Darkness, which is what weโ€™re focusing on today. (you can also find the image above as a wallpaper!)
    2 points
  11. These are non-Wyrd minis, but I have to show off this photography light I got from kickstarter, called BIGSOFTI: No light, just iPhone camera With new BIGSOFTI light I am super pleased with the difference it makes. I got it to take photographs for a board game I'm designing, and I think it will be perfect. ๐Ÿ˜
    2 points
  12. Although, as has been pointed out, My way of viewing/playing them may not be the same as others. (Or even the way I suggested here, as that might not be the way I would normally play them), so they might not quiet do what you want, (Or its possible that everything does what you want, if you play it that way...)
    2 points
  13. That definition is why I think Lucius is a good pick. He certainly has aspects of traditional denial with negative conditions and card drain and offensive Obeys, but he can also be played with more of a focus on his own crew where he has considerable card draw and the ability to manipulate his own board state. I think there's a lot to dig into there, so long as you're prepared for a rather complex Master.
    2 points
  14. Nellie is a really versatile master and she is shines in Recover Evidence. My go to's are Phiona, Stewie and Lawyer. Lawyer is just toooo good. He's giving us shilded, obeys and nice card draws. Phiona...She is the powerhouse, even have some synergu with lawyer (by using bring it, stupid but true). Stewie end negative conditions and makes PPress Hot off the presses attack action shine. So those models are most!
    2 points
  15. I feel 2" melee ranges are more controlling than Battle Tempo, but the Mercenaries only have Taelor for that. I don't know that I've ever seen Battle Tempo used by anyone else in the keyword to the effect you describe, and crews like the Last Blossom have way more 2" melee and are better at controlling by that metric. That's kind of why a bit more precise definition of Control feels appropriate here, the one we're using allows for a remarkably broad swathe of the game to be defined as such. Marcus can give out AP, but does that Control? He doesn't influence the opponent's board sta
    2 points
  16. A few different looks at control (largely based on starting crew box, and not the only way to play the crew). Some are obvious, others are not always the common way of looking at them. Guild - Nellie- Controls the enemy models ability to score points by getting advantages when the enemy takes Interact actions, can also gain control of theenemies interaction actions. Uses the Distracted conditon to debuff the opponent Lucius - AP moving model. He is all about making models take actions outside of their activations, gaining cards as they do so. (Also Neverborn) Sonnia - Not
    2 points
  17. I'd second Lucius. Also Zipp's crew is wildly different from one end to the next but it does have a lot of hand manipulation, movement tricks, and is kind of controly
    2 points
  18. You can obey a lawyer to obey a lawyer
    2 points
  19. I am not sure but the style reminds me of Angel Giraldez.
    2 points
  20. WE HAVE CONQUERERD RUSSIA AND THE UK. IF @trikk and @Filox would take care of Poland, only North America would be left to fall. Lets get it done (well not me, but some of you better players).
    1 point
  21. Okay, I saw some nice clash of opinions, that what I wanted and it's nice we did not jumped to our throats! So, summing up what I read in questions to you all: Is 6 potential attacks (range around 22") for 2 with cost of: 3 discarded cards + cheats/stone for triggers + duel cheats is strong on master right now? I think it's absurdly stupid, same as LJ 7 attacks. Piano vs Ice Pillar is also nice clash of mechanics. They use is to block movement and increase AP cost of models who want to move thru them. I see Piano marker being more compatible with Infamous then Ice Pillar with December.
    1 point
  22. Vincent is not worth the stones. Rapid Fire on him is a joke, he's not mobile, he doesn't ignore cover or concealment and Ivan doesn't have models with Incorporeal or HtW (at least that I recall). Also, Stat 6 vs Df6 that is always in concealing is just terrible (plus terrifying, but at least he has Wp7). Anna is good to make explode a Corpse Candle (and getting a card out of it!). The aura isn't ideal, but it will force your opponent to take extra steps for a successful summoning. Not that he needs to summon, when he can attack you 3 times from 17" away with a damage track of 3/4/5 and b
    1 point
  23. It still limits where he can place them and might make them not come in at all in some cases. If you've limited yourself to avoid few models with less than 6Wp that is a big help. Those are his best summons/hires. The Daeva look annoying, but not as bad as a Brocken. Vincent is a good idea, but he can't ignore the Concealing that all the the Umbra have. So he'll be shooting at a neg flip most of the time without Focus or other +. Could make it hard to be effective.
    1 point
  24. I think "best second master" is "best master to take OOK (as your second master in the crew). Not "second best master", which would be "the second strongest master in the faction."
    1 point
  25. I recommend Pandora and Lucius - then when you want a summoner, Dreamer will be a natural extension - But really, Iโ€™d recommend getting the models, that makes you want to paint the most.
    1 point
  26. Double Keyword of Plague & Seeker to go with their Lamp markers to make it extra creepy!
    1 point
  27. I'm planning to try Explorers on February tournament, but if i would go Ressers, i would say Kirai don't really care about those limits. OOK is usualy just Manos or Rider.
    1 point
  28. Awesome work and cool concept! Only thing I' d add: a little something in Magenta on the standing Victoria would make it more coherent with the rest of the gang. Maybe a streak of hair, or the navel piercing? Or just some of the straps on the boots.
    1 point
  29. they do have some form of intelligence, but ultimately I think it comes down to ease of rules. We have a game where you can get machines drunk, and attracted to undead, because writing rules to restrict that sort of thing gets hugely complicated, and tough to balance. Previous editions tried terrifying to only effect certain traits, and there are a few actions/abilities that work differently on different traits now, but giving constructs blanket immunity to terrifying is hard to balance around
    1 point
  30. I think Nellie is possibly my favourite master in guild currently. She may not be the strongest, but I just love how it plays! I tend to bring a lawyer, but then stay mostly in keyword because I like synergy.... It says something about the game of malifaux though, that your strategy doesn't have to be run in and kill the enemy! They do very well at hindering the opponent, and you use your beaters like Phiona to take out any problem models (for me, those that remove conditions, or have built in positives to attack). Then the rest of your crew doles out sow and staggered and stops the opponen
    1 point
  31. Its possibly worth remembering that instead of hitting him, you can destroy terrain markers for an action. If the attack is only going to do damage, then you removing the marker gives you more choice. Obviously the worse the attack you give up to remove this, the better...
    1 point
  32. One thing to watch out for is that if you both play the same faction with a shared pool of models, you may compete a bit over models (for instance, Yin is a good tech pick for Take Prisoner, so there'll be times when you both want Yin). It may pay to have one faction each, so you can grow your options for each of you (and then when you have something too strong for him, he can try to find pieces that are strong against it). Just a heads up that Von Schtook is a very powerful master/crew. It is hard to see a new player beating Von Schtook, so I would avoid him potentially. He's not
    1 point
  33. You are absolutely right! EVs is probably the keyword I liked the most after reading the lore and seeing the cards on the app! If they would be released this or the next month I would totaly get them, but sadly with no release date on the horizon I will need to get something else... I like Marcus himself, but the other models look a little bland (mostly seens like they move and they attack). Rasputina is one of the few masters I don't like the models, so will probably pass her. Zipp looks funny, I will give him a better look. The activation control looks really interesting, a
    1 point
  34. If you use the emissary to put the companion upgrade on the Nothing Beast, you can do a version of Tara's old beast bomb trick by unburying it via Aionus or Karina and immediately activating the Nothing Beast Midnight stalker in a Pride led crossroad crew gives him the crossroad keyword and thus will give focus to other crossroad models when they activate near him (so long as he's not in LOS of Pride)
    1 point
  35. Yes count this as an official ruling ๐Ÿ˜…
    1 point
  36. If it was this easy Raspi would just dominate every tournament. Quite the opposite is true. Thus, nice idea but it obviously isn't easy at all as most competitive players tend to not bring Raspi at all. It obviously is no problem at all as Raspi is generally considered a rather bad (for competitive gaming) Master.
    1 point
  37. Also a helpful tip - you'll likely get hooked and buy way more than one crew. Try to find a faction you like instead of just one crew.
    1 point
  38. Activation control is something you'll likely love, where you can guarantee yourself last activation (Molly, Tara, Colette, Nexus, Mah, etc). Unfortunately that is an extremely brutal strategy to play against. Maybe do it as a second crew? For a 'weak' form of positioning control, consider crews that make lots of markers (Rasputina, Zipp, Kaeris, Reva, Titania, etc). Setting up terrain markers allows you to control the board in a way that can be played around (they can walk around your markers). Bonus points for destructible markers (like Rasputina or Zipp), because it feels lik
    1 point
  39. So to me (an Arcanist player) what you are describing sounds a lot like Marcus. Marcus is a utility master, who moves his own Beasts around the board and generates out of Activation Charges. He has a card draw mechanic in an Aura around himself, and puts out Upgrades that allows his Beasts to Adapt to any situation. Many of his models have Adaptive Evolution or give out Adversay, which dramatically reduces his card pressure. There's also a Keyword in the brand new faction called EVS, which has rapidly become my favorite and I think you would absolutely LOVE. Unfortunately, the models hav
    1 point
  40. Lucius. This is exactly what he is doing. I'd not consider him 'beginner friendly', though. But which Master is? Von Schtook. To a degree you get at least some aspects; card draw is obvious, some models with high mobility and some toying around with Conditions. He is rather straightforward compared to Lucius, so offers a comparably easier entry to Malifaux.
    1 point
  41. Thanks for all the insights guys! My friend was using the GG1 errata cards, so no worries there. We're all semi-newbies when it comes to Malifaux in my group, so finding ways to deal with certain crews is still a thing (Jack, Levi and Tara being the big names right now). I think being overly aggressive with positioning and cards, in combination with not knowing how to correctly respond are the main reasons I got beat so badly. Your point of focusing on the points is a good one - I try to keep the mantra in my head with every AP spent: "Does this score me points?" (I just need to listen to
    1 point
  42. So there's a trick you can give it a Rocket Launcher, shoot, then Armoury from the Steam Trunk the Rocket Launcher to a Grenade Belt or Land Mines and use that bonus action because Flying Piglets don't have their own Bonus Action. ..... but mostly it's to see pigs with Rocket Launchers & Rocket Boots.
    1 point
  43. As I have said previously, my issue is not with power. If Slow and Onslaught are problems with Ice mirror, then get rid them and give her something else. I don't care as long as its unique, thematic and above all interesting. My problem is that I feel punished for using her core mechanic, when I should feel rewarded. I want to use ice mirrors and have it do cool and interesting things outside of a 2/3/4 and potentially a blast. It gets old so fast.... Triggers are what make Raspy's actions interesting and currently I feel discouraged from using them in conjunction with her core mech
    1 point
  44. If you have focus, if you get a severe, if you discard a card - you see the point? In a usual situation this cost a Master AP for Concentrate, a Severe for the attack (as the opponent can see it coming and is probably going to cheat high), another Severe for damage and a discard for the Trigger. 2 Master AP, 2 Severe (plus a Stone in 50% of the cases) and another card in a crew with no card draw... I'd say the outcome definitely should be impressive.
    1 point
  45. I get the sense that the issues are less about power and more about frustration. Personally I couldn't care less about where Raspy ranks against other Arcanists masters. As long as she's fair and interesting, then that's all I'm in it for. The point is that if you got no cards, you aren't doing much with Raspy. Even if you do have a healthy hand, then it's likely going to be completely depleted after her activation and it rarely feels all that special. A master activation should be high point of a turn and I rarely get that feeling when playing Raspy.
    1 point
  46. Nimble, Walk 6, Unimpeded is already a quick model, and he provides a jump platform for Ullr for the flanks - Cooper (stuck in the center/back shooting) or Rex (fighting) isn't enough. The pair of them can accomplish things like Authority, Take Prisoner, Spread them Out, etc or gang up on squishier scheme runners. Secondly, Intimidating Roar is good for keeping enemies away from your gunline, pushing them into Crypsis Corps overwatch lines, and pushing your expensive models into better positions early on in the game so they can use their AP on attacks (Mostly Cooper and Rex)
    1 point
  47. So upon further reflection I feel like her awkwardness comes from the fact that she's getting pulled in two directions. I think the thought process was to incentivize playing her forward. I know for me personally, I don't like static masters and M2E Raspy basically never had to take a walk action the whole game. For me this wasn't really fun as I spent the game doing the same action over and over again. I can also assume that it's not particularly fun for the opponent who can't interact with my master. So I feel like the thinking for M3E was to still keep her identity of the super range b
    1 point
  48. I love Nellie in her current state. She's probably not our strongest, but she is very difficult to put down, and her keyword has one of our strongest models in phiona and one of the most interesting in the undercover reporter. Dade can be very effective and i rarely run Nellie without her. The minions are all ok. If I'm bringing a undercover I'll almost always bring a lawyer or a false witness, to use his bonus to get some nice early card draw until he unburies. Most people don't like the newsies, but I find that if they are working in nellie's bubble they can be a nasty little at
    1 point
  49. @Caedrus Finished 13 SS for this month.
    1 point
  50. It's also worth another look into the "wanted criminal" upgrade. It can easily be overlooked as something not worthwhile for an Obliteration crew. However I think there is some interesting synergy that is often overlooked. Looking at the minions first. Both the void wretch and void hunter gain access to swagger. Not only is it hilarious to think of the visual mechanics of how one of these monsters emit "swagger" but aside from that they have a few interesting interactions with Beyond Time and Time is Meaningless. With swagger they can slowly march across the board to accomplish sche
    1 point
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