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Showing content with the highest reputation on 10/17/2020 in all areas

  1. Coming from a Games Workshop background these things are super fiddly to put together, but well worth the effort. Here are my first ever malifaux minis!
    3 points
  2. I use em a lot in Lucius, Dreamer and Hinamatsu/Widow Weaver lists. creep along is nice but situational as mentioned by maniacle_crackle. But you are right, they are nice. Not as good as real scheme runners but good to keep in mind.
    1 point
  3. I think a lot of people like them, but not everyone owns them. They also have a neat combo with Widow Weaver (they leave a scrap marker behind). I especially liked them on Corrupted Idols before GG0, since you could get the dolls to kill themselves on the idol. Now they're pretty cool, but Creep Along is a LOT more limited than leap. It's not even close to 3 AP, as typically when you're going to somewhere to scheme, you have no other models in that area to creep along towards. One good thing worth emphasising is you can use adversary on your own models to give yourself positive flips
    1 point
  4. Not at all. Shrug Off comes at the price of discarding a card, which is in many cases just what Pandora wants you to.
    1 point
  5. I think you misunderstood my sentiments. I wasn't comparing the two games in the a gameplay sense. I mean more...there are lots of cool looking models in the malifaux range. Many that weren't necessarily good enough to take in the last edition (ex. Fuhatsu). That now are really good and seeing the table. And others that were all stars (Burt) that maybe aren't so much anymore, and won't be seen as much. Thats what I'm down with. Right or wrong I am excited to see more varied or at least different stuff out there.
    1 point
  6. Honestly I'm ok with that. I haven't got almost any 3e in. But there was a period there in 2e he was in every freaking crew. Regardless of faction. He can live through M3e as a mid of the road enforcer and I would be ok with that.
    1 point
  7. I mostly write adventures around my players' fate steps, and then have each episode feature a specific character, much like a TV show. I'll go through a bit of my own personal process. I'll use the character in kanhead's post above as an example. First I take a look at the destiny to see if any major themes leap out at me: Once the silver thread spends like golden promises, he will trust your falsehoods, but as destiny grows weary of your follies, then the Ravens bless your children, and the arches will crumble. Looking at this, there seems to be an underlying theme of promises and falsehoods
    1 point
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